TheEntityNea
TheEntityNea
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- TheEntityNea
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Thank you <3
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Revert back to the old matchmaking and i'll be happy :)
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I miss the old matchmaking, whenever i play killer i feel like i always go against good SWF while i am not looking to sweat a lot. Always pressuring gens and being god at looping, so stressful. Now you might say "get gud" yeah cause i wanna get 4k every single game and get sweaty SWF, smh.
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@Aurelle said:
So with the mid chapter release, some of the survivors got new portraits (Kate, Nea, David, Jake, Quentin, and Feng).
Personally, I hate the new portraits. They look very out of place and downgraded compared to the older ones.
Do you like the new survivor portraits?
The in-game portraits is fine. But why did they also change it in the survivor portraits??
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@BlueMeansDeep said:
I don’t really have an opinion either way, but I wanted to see the consensus.
If it activates twice, you will get two free health states basically. It's fine as it already is since you can already use it in a pinch and you can waste the killer time. Even if you don't get to use ds, just the reason that it exists is pretty strong! Getting to use it twice would just be broken and probably abusable.
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@CornHub said:
Add loot boxes to the game to make obtaining skins more dynamic.
No, sorry, the grind is already too much.
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@GoobyNugget said:
Decisive Strike, oh boy. I knew i'd have to do this one eventually, so I figured why not now? I'm sure everyone knows what DS does, if you don't then I am very, very sorry.
https://us.v-cdn.net/6030815/uploads/8Z046A6AVLRG/decisivestrike.gif
Anyways, DS, post rework, are there any problems with this rework? Dunno, you tell me.
I'd love to hear your opinion @Sluzzy :)
Man, why does it always have to be DS?! GoobyNugget.
Thank god it has been nerfed, this perk is finally in a healthier state.
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Those damn hitboxes...
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Spirit, Ghostface pLaG and Legion.
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@JustZed32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1412314#Comment_1412314
Cmon, thats not ai, thats just a prescripted movement
Ahh my bad. We are not thinking the same ideas. Hopefully they do add it like that then ^^
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@Fenril said:
https://forum.deadbydaylight.com/en/discussion/comment/1415361#Comment_1415361
Killers don't need minor passives when they have add-ons such as Iridescent Head (Huntress), Scratched Mirror (Myers), Coxcombed Clapper (Wraith), Black Incense (Plague), etc.
Some add-ons are way too OP for some killers. And it's been like that for a while. If Behavior thought those add-ons were as OP as most people think, they'd have done something about it by now. And it's not because Behavior never judged those add-ons "OP" that they really aren't.
I have a question for you. Do you find the game completely unbalanced at it's current stage?
Oops, I didn't mean it by saying "balance would be more broken", I edited it wrong.
I do have to agree some killers addons are op for some killers.
I'll stay by my opinion though, I believe It is fine as how it is, no passives.
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@ManyAchievables said:
Same as that one I made for best three teachables, but instead of best, it's the worst.
Personally, I'd say either Quentin, Ace or Ash. Probably Ace since his perks are all situational and have a weak effect on the match.
Ace.
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@Rullisi said:
Firstly I'm just going to say, I do not personally use this perk myself. I play a lot of survivor casually and... yeah I do get it that NOED does get sometimes bit annoying specially when given that it's a really popular perk right now especially for some reason. A lot of times NOED users will get at least one person dead by the end of the game but I think it just makes the end game more exciting. This also encourages the players to keep track of totems as a bonus objective from boring generators and players might have to choose whether to leave their teammate(s) to die or go for a suicide mission to rescue the person or look for the totem which might end up being super well hidden or guarded.
Killers do have to sacrifice one perk slot for noed before it's activated. Sometimes all the totems might even be cleansed but a lot of times the less experienced killers can at least get a kill or multiple out of it at the end and I don't blame them for camping either if they got really bad matchmaking/ranking against them, given how extremely broken/unbalanced it is currently. You have to sometimes think about the killer too like what else should they do in some situations.
Another thing is that Dead by Daylight, bugs aside, still isn't even that serious game. There are some rng-elements and sometimes you just get unlucky in this game. There are many things that could go in favor or against you. You can't win every time but just do your best and have fun.
What's your opinion on NOED?
For me, it's an annoying perk when you are playing survivor, ESPECIALLY when the killer uses it for camping.
But I believe It's fine as it is, imo just cleanse totems and your done.
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@Fenril said:
That's why those passives would have to be just "slight improvements to each survivor most basic role". Balancing that shouldn't be that hard.
For example... "Ace" is all about luck. So, overall, his luck would be 2% above "basic luck stats", which is 4%. It's not a huge deal. This idea could also be used on the prestige system. Losing everything you have to get a blood soaked up version of your basic outfit is just outrageous.
In the end, it wouldn't create a "survivor meta", cause it's just a very small "buff" to add some extra identity to each survivor. If you do not play as Feng Ming today cause you don't like her, would you play her if she were 2, 3% quieter when repairing a gen? I really doubt so. It's not "game determinant", and as a killer, unless you're a god amongst us, you can't discern the difference between 3% louder or 3% quieter when it comes to "repairing gens". You'd check that gen either way.
I believe It's fine how it is, no passives for survivors since Killers also don't have passives.
Just like Milo refered above, balance would be bad.
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@JustZed32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1410229#Comment_1410229
A lot of time? Really? That gonna take a few days lol... They dont have to animate or such
Well... I say it would take a lot if we're taking in consideration the AI to be put into the sandbox to test the perks and such.
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@Funguu said:
Spine chill shouldn't work against a killer that has the undetectable status. What's the point of playing a stealth killer if that perk CTRL + ALT + DELETES the whole stealth bit? Pls change the misleading status name or actually make the killer Undetectable.
"Undetectable
/ʌndɪˈtɛktəb(ə)l/
adjective
Not able to be detected."
It's not like Spine Chill COMPLETLY counters the "undetectable" status.
It doesn't need a nerf, It's completly fine as it is.
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@GreenMonkey3410 said:
Here me out.......for custom games can it be 3 killers 1 survivor or what ever we want. Its custom games so what ever we do we dont get points or anything out the games we play in custom. Alot of people spoke on this subject and its a great idea. I play custom games with my friends when we just want to have fun. Custom should be change to what ever wacky/4 killer games we want. The Devs should here us out give it a chance. How ever many killers for Customs games only.
That would be a great idea... probably like a sandbox?
Maybe they could also give us debug commands / "cheats" like god mode or something lmao!
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For some reason this post repeated mine up ahead, I can't delete it.
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@TacticalBanana said:
The tutorials ain't bad but they don't exacly teach you for example how keys, flashlights and stuff works where survivors mostly have to figure it out themselves or reading guides online and trying them in game.
Same for the more advanced stuff for killers also maybe survivors and killers having unique tutorials where they give you the opportunity practice these things like a practice mode in fps game perhaps?
Also it would be nice where we can try out how perks work in practice mode. A sandbox mod sorta.
I agree on what you're saying and I understand what you're saying as well.
This would probably take a LOT of time thought... then again KYF exists for a reason.
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@kate_best_girl said:
https://us.v-cdn.net/6030815/uploads/CK6NNUSNJAPH/b0b668e1-7b2f-4d4b-86b0-e6f564e6c236.jpeg
https://us.v-cdn.net/6030815/uploads/SNT1DFJYF6G0/5cbd1ed1-8b02-472b-8fce-5e8d88e4b996.jpeg
https://us.v-cdn.net/6030815/uploads/G3LUNISEYHKS/eb262d93-77f4-418b-84f1-4c2aaa1e0982.jpeg
https://us.v-cdn.net/6030815/uploads/WNJO6SIYPIAD/43c26bc5-c678-446c-9e3a-3dd8cc95da0d.jpeg
https://us.v-cdn.net/6030815/uploads/LITDY0BD98A7/2814f99e-f359-46bd-95b1-b0ca2e0fd573.jpeg
https://us.v-cdn.net/6030815/uploads/7SRW8U02TEP7/5450f67a-f109-459e-a649-a4b523c1f499.jpeg
Okay so I made some Bunny Feng recolors and these were my faves c: (possible rift cosmetic ideas ;o) (EDIT: added black)
I love these they're super cute ^^
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@Valor188917 said:
The main issue i have is that it stacks with resilience making vaults way to fast and safe.
And before you come at me, devs themselves said they don't want perks to stack like this, hence why thana sloppy and DL don't work well together
Even with the vault build, killers can still hit you with the lunge.
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@Halloween2005 said:
What's your favorite killer in the game? I'm just curious about everyone's opinions. Please dont judge peoples vote in the comments, let's instead share opinions and have positive conversations about our favorite killers. I dont have ghostface yet on the mobile version of dbd but it might become my favorite because I've seen gameplay and he looks like a fun killer.
I would say Wraith for me ^^ but then I never tried Oni or Spirit so I'm looking foward to buying them =)