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Never know that intresting
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It's good when you keep good addons and play without or just brown/yellow you know how to play with base power. So you arent relly on them. Good 4 you.
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@coppersly said:
I like the idea of hemorrhage being an effect that gets worse over time. IDK if action speed would be the healthiest for the game, though it would actually make the effect have real teeth to it instead of being a laughing stock.
Thats why I would like to buff it bc its pointless effect and with those changes it will be more interesting. I also thought about 1/2/3% penalty but it's just too low so no real impact on game. Max 6% is not that bad bc you need to be injured for 3 min straight.
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@ClickyClicky said:
No more screen effects please. Its already bad enough being unable to see with some of them
I understand that players don't like screen effects but for now we have only clown that can do sth with it. Anyway that's why I add cooldown between each state. You will lose this effect after healed or time runs out (some addons last for 90 sec). Btw i don't think that max 30% is too much
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@RedditUser69 said:
I honestly feel like they just need to combine this and mangled into one perk and scrap hemorrhage all together.
I might be helpful but BHVR prob won't do this in near future so yea for now just a small buff to make this effect viable
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1444291#Comment_1444291
have you considered they learned from THAT and are trying to get better?
you know, the whole 'learning from mistakes and improving' thing humans do? they things society seems to hate so much, always expecting everyone to do flawlessly from the start?
Well they can still change nurse but they won't do this
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Funny now questions is where was BHVR when we complained about nurse "rework"
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Well it won't be necessary if only more than 5 add on's were viable. It will be better if BHVR look at add on's and change them
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@Tarvesh said:
https://us.v-cdn.net/6030815/uploads/598/JJCQP5CT6NDC.jpeg
https://us.v-cdn.net/6030815/uploads/090/W4DVDN3KC3G3.jpeg
So I pop in as Huntress. The survivors see I brought Irridescent Heads with extra axes. They all DC and I am punished with a DC.
How is this ok, Devs?
I know survivor mains will say “you deserve it for bringing OP addons”. But for real? I lose a rank because survivors didn’t want to play against me?
Come on, now. Survivors get a safety Pip if the killer DC’s, but Killers don’t get the same courtesy?
And no, this wasn’t well into the match or anything. It was less than a minute. A SWF team didn’t want to deal so I depip and derank. Fair and balanced?
Well I had the same problem devs should change it ,but I think that they are not listening community.
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I dont agree. If u are playing high mobility killer with BB&CHILI and pop up it's easy with out ruin
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@karatinac97 said:
This could definitely add a different challenge to the game. Lots of mind games and such. And would definitely need a downtime before it can be closed again or it will be abused, 15 secs might not be enough? Maybe the more times the gate is used the longer it takes to close it? Like how when facing Freddie it takes more time to wake up each time.
But yes it's more of a mechanic than an 'objective'. It is a good idea though 😊
Good point.
In my opinion cooldown could be longer just by using addons or perk like Thanatophobia to. As I said before it's just test and It need balance and some feedback from players.
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Sorry for my English btw I am still learning
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Same what are u talking about?
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@Blueberry said:
That's A LOT to talk about.
Might be better to narrow it down to one killer at a time.
Ok thx for feedback I am still learning how to write good posts here
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Oh ok sorry for that hmm can someone send me a link to this discussion?
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Hmm yes I think about it that they won't be spooky with those skins but actually dbd isn't a horror game I mean you can find pink dwight in game soo why not normal plague