Pulsar_Pain
Pulsar_Pain
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- Pulsar_Pain
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@kate_best_girl said:
Theres WAY too many spots in RPD where its literally impossible to hook a survivor. A good example is the lobby exit area. If someone is downed here its IMPOSSIBLE to hook them even without a sabo squad or even perks
@kate_best_girl said:
Theres WAY too many spots in RPD where its literally impossible to hook a survivor. A good example is the lobby exit area. If someone is downed here its IMPOSSIBLE to hook them even without a sabo squad or even perks
Think that happened to me a Premade who offering RPD map and 2 in that team use Boil Over, needless to say they won
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@Wesu said:
https://forum.deadbydaylight.com/en/discussion/308917/how-can-killers-enjoy-tunneling
How can Survivors enjoy slamming 5 gens in 5-7 minutes?
Need so much skill rush gen, press one key then switch gen and repeat same thing
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2793652#Comment_2793652
"with Killer i tunneling rarely but become ever more necessary cause of game ever more unbalanced"
Necessity. Which is exactly what I said there.
In fact, i think there is not a Killer that like Tunneling, its boring, but there are Survs that like play unfun and toxic, just play brainless by spamming broken perks, its extremly rare found Survs with original builds that play the game because they seriously like it, and its sad.
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@GeneralV said:
I don't think people really enjoy it.
I mean, there might be one or two players who somehow do like it, but in general tunneling is either done for toxicity or necessity.
How can Survs enjoy be carryed just by free second chance broken perks?
I'm main Killer but i play Survivor too, with Killer i tunneling rarely but become ever more necessary cause of game ever more unbalanced and with Surv i play without use cancerous Perks, and got Red rank anyway in solo.
This game its just unabalced surv-side and communty is the most toxic i never seen.
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@DyingWish92 said:
Wow so these perks went from useless to very annoying perks to go against. When playing survivor it feels like you literally cannot let go of a gen or it will be blocked and tell the killer where you are. It's almost like a different form of BBQ but with gen slow down attached to it without auras.
The Boil Over is being abused by SWF in main buildings with upper levels or areas with no hooks.
Anyone else feel like they overtuned both of these?
Today i play against a premade with 2 Boil Over and RPD offer map, useless to say was UNPLAYABLE!
This ######### Developers are killing this game, become ever more unbalanced and toxic, i'm seriously disappointed.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2764203#Comment_2764203
I’m high mmr with 4.500 hours, and when I see a killer that only gets 2-3 hooks before 5 gens are done I know he has noed. Why do you think I play against him/her? Because noed gives them extra kills they don’t deserve.
Like survs when get free second chance just thanks to DH, BT, DS, SG, Unbrekable, ecc... so if NOED need nerf even 10+ broken survs perks and add-ons need nerf.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2761525#Comment_2761525
I've never lost a game to a CoH. But I've won a ton of games with NOED. The same goes for when I play as a survivor, just the other way around. I don't know how biased one has to be to believe NOED is weaker than CoH, when the reality is dramatically opposite.
Because you probably play at low MMR, learn to play and you will understand that NOED its trash perk at high MMR.
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/2708880#Comment_2708880
Why are you taking this singular suggestion out of context, and acting as if BenihimeWrath didn't also make this post claiming that Corrupt Intervention and Ruin should be basekit?
Edit: [Rant Redacted]
Simple, because in that case the game would be more unbalanced that what already is, Ruin and Corrupt are not comparable to DS, Ruin become cleansed after one minute of game and survs camping Corrupt; DS, instead, its a free second chance perk that can carry easy the game and you can't lose it as Ruin and Corrupt, in some case camping is necessary for change the game situation, and who complains about camping its because never has play Killer at high rank.
Repeat, base kit its a good idea, but first game must be balanced.
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2708880#Comment_2708880
Well its not really imbalanced, especially if you consider that if it becomes base kit that means every killer KNOWS that downed, unhooked survivor has DS and can therefore play accordingly. At the moment its just a guessing game whether or not a survivor has DS, similar to how survivors disliked Spirit's standstill mindgame.
Dude, now come now if you consider the worst possible situation even a single DS can carry the game, even if killer its a Pro with S tier perks because this game its basic unbalanced, i think there are other problem to resolve.
Base kit its a good idea but before it many perks need nerfs and other game mecanics too.
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2707076#Comment_2707076
Thats fine, I also think DS should activate twice now, once on each hook to solidify its place as an anti-tunnel mechanic.
I hope you joke, DS its just an unbalanced perks, if it became twice Killers would stop definitely to play.
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2703112#Comment_2703112
I love it on Blight and Nurse. If used correctly you can guarantee a hit within seconds of using your power.
Yes, u can get first hook before first game minute.
Btw if u don't exploit that perk u play with just 3 perks, indeed i think Discordance its a good substitute because many times, at the start of game, happen easy that survs collab to repair gens, and you start your first chase quickly and you don't give up any perks to the rest of the game, rather, can counter gen rush.
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2703112#Comment_2703112
I love it on Blight and Nurse. If used correctly you can guarantee a hit within seconds of using your power.
Yes, u can get first hook before first game minute.
Btw if u don't exploit that perk u play with just 3 perks, indeed i think Discordance its a good sostitute because many times, at the start of game, happen easy that survs collab to repair gens, and you start your first chase quickly and you don't give up any perks to the rest of the game, rather, can counter gen rush
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@BabyCameron10 said:
I can’t seem to be able to remove it from my builds because it helps me out so much. What are players thoughts on the perk?
I think its strong on Killers with high mobility, for example i use it on Blight and Billy with Corrupt intervention, Tinkerer and Pop and work so good!
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@RyanTheNarrator said:
No one escapes death: The hex totem's aura will be revealed to survivors when they are within 28 metre range after the exit gates were powered.
The Cannibal - Bubba's Chainsaw sweep: Adds a little strafting recoil effect at each chainsaw slash when using it.
The Wraith - Wailing bell: Movement speed while uncloaking was reduced from 1.6m/s to 1.5m/s and the speed boost after uncloaking is reduced from 6.9m/s to 6.6 m/s.
The Shape - Evil Within: Increased the amount of stalk points required for the evil capacity to reach to the next tier.
The Spirit - Yamaoka's Haunting: Takes 1.5 seconds to reappear after phase-walking.
The Blight - Blighted corruption:
The Trickster - Showstopper: increased maximum Laceration from 6 Blade Hits to 7 Blade Hits.
The Artist - Birds of torment: Increases Dire Crows recharge time from 1 dire crows is 6 seconds, and 5 dire crows is 20 seconds.
Corrupted intervention: Reduced generator block duration from 80/100/120 seconds to 60/80/100 seconds.
Hex: Pentimento: Reduced Repair, Healing, Recovery and Gate opening speeds was reduced from 20/25/30% to 15/20/25%.
You are main surv for sure for say that...
Try to play Killer and then come here to say same.
I play between roles and with survs never have problems like Killer, is easy and full of free second chance perks, maps are full of broken loops, pallets and vaulting.
Some killers power are ok, other need to be buffed because many killers sucks.
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@ChurchofPig said:
Maybe I'm just being salty because it feels like it happens a lot.
What I'm noticing survivors doing a lot is purposely follow you so after you hook a survivor they can get hit, save while you're in the attack cooldown animation, and then Dead Hard avoiding the hit and getting their teammate hit. Another common scenario is they run you to the hook and then the saved survivor bodyblocks you until they get hit.
Borrowed Time is meant to punish killers that are both camping and tunneling. These scenarios, at the very least from the killers perspective, are not fair Borrowed Time plays. You're doing something to cause the illusion of camping and tunneling when in reality you're just being an a-hole and it feels a lot like perk abuse.
Here's my suggested nerf. If a survivor is hit while borrowed time is active on them and it's a protection hit, borrowed time's endurance is negated and the survivor is downed.
Like I said, maybe I'm just being really salty, but I stg this happens almost every match now and I'm sick of it happening. Survivors shouldn't be getting rewarded for these plays with borrowed time.
BT, DS, DH, Prove and other broken perks they could be nerfed simply by limiting their use to a maximum of one per team 🤷♂️
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@DanhPhan7749 said:
It's is very weird to play an online game without using microphone and this game don't even support that. Sometimes, I try to warn other about the killer appearance, but that's impossible. That's is the biggest disadvantage in this game. This game is known as tactical-online game, and how to discuss about the tactic without microphone.
So I hope the developer will notice this message and add mic to this game.
Yes nice idea, game isn't enough unbalanced, let's give to survs the possibility to comunicate even not in premade.
Premade is Broken and not coerent with lore and gameplay, if add that possibility you just kill definitely this game.
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@GamerEzra said:
What do you guys think?
A lot of people hate the Spirit, but what do you think about the Nurse.
I hate the Nurse, in my opinion she is the most unbalanced killer in DBD.
Isn't Nurse the problem, but survs, with a normal premade, not good, normal, survs got easy win
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@StarLost said:
The issue isn't the MMR system.
As things stand, at certain points in the day survivor queues can be so long that it results in bonkers matchups for both sides. Hell, 4 minutes is nothing - I've finished an entire episode of Bob's Burgers while waiting one morning.
The problem is that there aren't enough killer players to fill the role.
Yes, maybe many main killers left the role or the game because is unbalanced 🤷♂️