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Karma_Susui

Karma_Susui

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Karma_Susui
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  • @EntitySpawn said:

    Like sure, the first game its something new but going down to frenzy hits which have no counter is just boring.

    I'm not one to normally call no counter play on killers, hell I didnt even want spirit nerfed or deathslinger as I know there are things I can do to counter it. However legion frenzy you cant, I dont mind taking the injure but the fact if they double stack addons they can start downing you in a few frenzy hits is stupid.

    You cant use pallets/windows as they vault them, you cant heal because you go straight to mending, you cant mend because you're in a chase. You cant even bait pallets as they just catch up on the next loop.

    I hope these arent staying, legions needs help but this play is just cheap and meh.

    Legion is actually very easy to go against. Stay away from your teammates. When you see that mend bar go off start running the opposite direction. You also shouldn't really be healing against a legion anyway. But his feral frenzy means nothing if you run a healing g build.

  • It's not toxic but it isn't powerful. I'm a survivor main and I find it funny when someone gets hit with noed. But it's very easily countered and really only good for a late game kill. That's it.

  • @ignaeon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2592102#Comment_2592102

    What's fun about playing killer other than the suffering of others?

    Maybe that's how you see it. But for me it's just a game. When I'm killer i just go for a 3k at least. If I don't no biggie. I always give the last person alive the hatch. For survivor I don't care if I die. As long as 1 person gets out ill consider it a win.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2592192#Comment_2592192

    It always gets to me, every survivor who has said something mean has damaged my psyche and it is only a matter of time before I snap and face camp a survivor irl. /s

    I wish you luck

  • Sorry I was referring to your past self. What you mentioned is good but for those who get mad over a game I won't get. No matter what you'll always find those people who will try to tick you off. I find it funny because it's not like it has any impact to me in reality.

  • Or maybe you just learn that it's only a game and there is no point in getting mad?

  • Seriously I don't understand why people are like this. It's just a game. Just say gg and move on with your life. They act like they're so good (and maybe they are) but there will always be someone better then them.

  • @Røøkë said:

    I know it's unlikely due to indoor maps being a large obstacle for a power based on vertical movement, but how would you like to see a killer who flies implemented? I've seen a bunch of people talk about the concept over the years, and would like to see what people think!

    By not having them in the game lmao. But on a serious note that does seem interesting.

  • @tennmio said:

    If 1 person dc's right at the beginning and 2 people brought bloodpointofferings for everyone, maybe consider not tunneling, camping and slugging people. With 0 gens done, ruin up, on a map (midvich) that you decided to go to. With you having good perks and add ons, when those survivors don't even bring 1 meta perk.

    For those about to complain: No I don't expect someone to farm, I don't want to farm. BUT one can play differently in a 3 vs 1. Be respectful, don't tunnel/camp. Give survivors at least a chance to get some points. Just behave like a feeling, empathic human being, it's all I ask (if that isn't true for you, just play as if you posessed those qualities, like an actor).

    Tbh I wish the devs would punish tunneling and camping in 3 vs 1's when bp offerings were brought. Like there is NO acceptable reason to play that disgustingly selfish if you are already having an advantage.

    As a survivor main myself I can understand where you're coming from, but just because a teammate dc's doesn't mean a killer has to play by your rules. Sure you brought bp offerings but who cares. Bp is pretty easy to get and there are plenty of other ways to get it.

  • @thelemonwolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/2588895#Comment_2588895

    No im just not sweating so hard that im looking for when my body shifts up the tiny bit the hatch makes it do, allow me to go have fun by sweating to notice an invisible hatch. Not to mention the fact that they supposedly (emphasis on supposedly since i never used it because youre trying too hard at that point) changed it so that didnt happen anymore. I dont know when dbd became a game where everyones supposed to be constantly trying as hard as they can.

    It's honestly very noticeable. It's not that hard to miss

  • @thelemonwolf said:

    I totally get not wanting to have the majority of the game leave because of having a key. No one enjoys a good game suddenly turning into 3 of 4 survivors escaping out the hatch. That being said though why is it just 1 survivor now and the hatch doesn't even spawn in unless its only the 1 survivor. For example, my last game we got destroyed, just hook after hook, killer was really good and downed us all pretty fast. So fast that between constant gen pressure, fast chases, and ruin we only got 1 gen done. As one of us is dead and the other 3 of us are death hook I just realized this new change sucks. Our options are either do 4 gens or just have 2 of us die and hope that maybe the last one will magically find the hatch faster than a blight can. Whats the point in doing gens after a certain point if its literally all or nothing. Doing no gens is the same as doing 4 gens now. 2 people at least should still be able to escape, finding or bringing a key was an equalizer most of the time, not overpowered like so many killer mains try to say. This alternative means if you cant get the gens far enough you're either hiding until everyone else dies or giving yourself up to gamble they'll find hatch.

    I'm guessing you don't pay much attention when running around. There's a glitch where you can tell where the hatch will spawn. You'll be lifted in the air when you run over the hatch and when that happens you'll know that's where hatch will spawn.

  • I'm sorry I'm really confused. Why does he need a nerf? He's pretty easy to go up against and fun to play against. (At least with my friends since we bet who's gonna get tombstoned) but all you really need to do is break line of sight. I could get that scratched mirror on indoor maps can get annoying but that's really it imo.

  • @str4wberryp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2588625#Comment_2588625

    bruh ######### how is 350 hours not a high volume? You could learn a language with that time

    Anyway, I don't think Pig was nerfed, she actually got an addon that makes every survivor start with a reverse bear trap. Just imagine how this changes her gameplay: you don't even need to down survivors anymore to attach the traps lol

    I'm sorry but your playtime is way too small to be considered high. I only have about 1000+ and I'm still learning. Clown is a pathetic killer who is super easy to go against. Throw down pallets early and just break line of sight.