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Itz4ngel

Itz4ngel

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Itz4ngel
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  • It miraculously started increasing by 1 for reasons I do not fully understand. After a dozen or so games over 2 separate days where I had survivors right next to me getting speed boosts.. Close this please.

  • Perhaps it is some oddly specific bug together with the perks and addons I've used?

  • I was completely unable to use it on my setup. I hit survivors shortly after the repel. Survivors told me that they never saw the exposed status on them.

  • @Emeal said:

    you are kind of selling just stats as Quality of Life now, It just stats, How could it be QoL?

    You are looking at the stats too plainly. It's about what you can do with those stats. If stats wouldn't be useful, companies would not hire data analysts or track data in the first place.

    You can display information as to whether a player is improving over time in a graphical manner, can compare the player to other people on their rank and point out what other players in a higher rank are performing better in than for example you, giving you information on what you need to improve in.

    grafik.png

    You could display general performance indicators allowing players to understand where they are lacking in, in comparison to what they are good at and help them focus on the right thing. See a graph like this for example

    grafik.png

    This is not a "major insane QOL improvement" but it enables 3rd party devs to create these tools nonetheless. The existence and the insane success of mobalytics for other games already proves this, no matter how much you'd like to deny it. If BHVR developed these it would be much more expensive for them, aka they will never develop them because its not economically feasible. The financial benefit is too small, whereas a third party developer (like myself) can do these things as a hobby and all they need are 10 lines code in which BHVR throws steam an API call with some extra stats they are tracking already anyway.

    Players get useful analytical tools, BHVR can strike that thing off the list for what would normally cost them a shitton to do in house and thus would never do anyway because it just costs too much and they gain so little.

  • @FilthyLegionMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471845#Comment_2471845

    What about the fragrant tuft add on which is the infinite tier III? I'm assuming he's talking about that which takes a bit.

    Tuft hair only does not make it that difficult to get permanent tier 3. I'm gonna sound like a total noob here, but people underestimate the strength of lockers against a myers in T3. They simply do not check it and tuft hair alone is also hella rare imo.

  • @Emeal said:

    I fear the need for this is even lower than the need for an in-game stats page.

    And idd rather they get us that in-game stats page over your ideas.

    The need for it is low, as it does not add actual gameplay content or things BHVR can sell. But the benefits are still there. Having these stats would enable 3rd party devs to create tools that improve the QOL for BHVRs players, without costing BHVR too much time and money. I'm pretty sure for balancing purposes they already track these things internally. They just need to send it to steams Web API and then 3rd party devs can get to work on their QOL (Quality of Life btw) improving tools, costing BHVR a dime in comparison to developing the in-game stat page themselves.


    Edit: And it's not just about me here, this is useful data for any 3rd party developer who would love to build a tool for DBD.

  • https://youtu.be/IkY368bu91k

    This is from a different game, notice how I cannot use deception on the other locker (I've used it plenty of times on that locker throughout the game)

    https://youtu.be/iysCKsuwMVQ


  • I tried again, this actually happens plenty of times when spam interacting with lockers using deception.

    At times head on won't even be enabled

  • Is that still the case? I got Temple just today without the offering.

  • It might also be, that I just got very unlucky, in which case check whatever calculates the chance to be sent to either map please, because perhaps the odds are not working as intended.

  • I'd rather Jake dabs on me than some ######### spaming his flashlight because the maps are so stupidly broken and full with pallets that every no brainer run direction will lead to a pallet or vault eventually.

  • @Mc_Harty said:
    Killers aren't broken.

    Some of them need major reworks, like Freddy or Leatherface (I'm not counting Wraith since his rework is coming soon). Some need tweaking like Pig or Trapper. Only one killer comes to my mind that needs a nerf the rest are either fine or need buffs.

    The pallet system was terrible before and its nerf was completely deserved.

    The only perk that the Exhaustion nerf made useless was Vigil. In my opinion, every other perk was fine and didn't need the nerf except Sprint Burst. That was only the true problematic one.

    Flashlight saves are harder but not impossible. Position yourself better and get used to the changes.

    Survivors aren't unplayable at all. Just get better.

    Dat moment when Lithe shouldn't have Exhaustion. Please play some Killer dude.