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How_Hamhaesque

How_Hamhaesque

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How_Hamhaesque
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  • And I just recently came back after a break :/ I wonder how much they knew about NFTs when they worked out the contract. Either way I hope they feel very bad about this.

  • Update - issue definitely wasn't just visual, since I completed the challenge after getting one more glyph. Kinda sad, cause I like those glyphs a lot and that's one less I get to get distracted by mid-chase :(

  • Ignoring SWF, how would the disguise interact with say Kindred and Bond?

  • Huh, I thought I wrote a reply but guess I didn't.

    Anywho, I think having current Shadowborn as the default with a slider to lower the FOV (down to the current default?) would be a good call, along of course with changing the current FOV perks (which means a post-change Shadowborn would have to do something entirely different). Hopefully since they already need to account for Shadowborn as is, rebalancing for Shadowborn being the assumed FOV will be easier.

    Mostly just the idea of accessibility solutions being placed on Perks doesn't vibe well with me.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2187376#Comment_2187376

    The significance is catching a glimpse of a Survivor/Aura/Scratch mark when otherwise the game itself would not have shown that information normally. Boils down to checking rooms/tracking faster while patrolling/chasing tied to a skill-cap regarding menu settings.

    Though you can argue for increased FoV becoming the new default setting, with the option to lower it, you should not be requesting a default setting with the option to raise it.

    Also curious, should this menu option stack with M&A or Shadowborn?

    Making current Shadowborn the new default with the ability to lower it and changing the Shadowborn perk entirely and Monitor's FOV effect seems fine to me. They should already be accounting for Shadowborn's FOV so while it'll still require rebalancing now that everyone can have it, it should be easier than with a higher FOV.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2187294#Comment_2187294

    Color-blind augments already present information, while it's possible it can give a non-color-blind user an advantage, it's largely minimal.

    FoV adds information that is unavailable to any lower FoV setting, and depending on how much the FoV increases against the default, can be a significant advantage.

    How significant is the added information from Shadowborn? How difficult would it be to rebalance things around the assumption everyone has the perk now? Why are some design decisions by the devs really silly and should be changed, but the killer's ridiculously tiny FOV perfection that shouldn't be changed to allow more people to play the game?

  • I know it could, anything could be abused, the question is does it matter? As you yourself said the pallette for easy tracking was given via a 3rd party. Anyone who wants to gain an unfair advantage can do so right now, FOV slider or not. By making Shadowborn optionally basekit via a slider and changing the perk (and Monitor) so they don't affect the FOV they can better account for the higher FOV for balancing and allow more people to play comfortably without giving up a perk slot.

  • It's funny because one of the arguments against color-blind options was that non-color-blind people could use them to gain an unfair advantage.

  • Okay, honestly I haven't played in a while (plus I'm pretty bad in general), so my first match I got clowned easily. Second match I managed to get the DH going (t1 DH on Oni) and as far as I could tell every basic attack after the 3rd stack insta-downed. It's just a single game so I can't be certain, but maybe try to keep note on whether an attack that didn't insta-down was a basic attack/lunge or a follow-up attack from a lethal rush?

    I suppose it could be that Blight's basic attacks are bugged to sometimes count as lethal rush followups no matter what, dunno, sorry.

  • That's a problem then... I can't play tonight but I have tier 1 DH on my Oni and a Mori ritual for him so I'll try to test it out tomorrow.


    e: can't promise I'll play well enough to be able to test it though XD

  • IIRC the attack from a lethal rush doesn't count as a basic attack and won't insta-down exposed healthy survivors.

  • One of those sturdy flashlights, I suppose with a burnt out bulb. Instead of lighting their path it's lights out for them :V

  • For killer specifically I'd be cool with anyone whose weapon is their bare fists (not claws etc, regular punchy punches). What comes to mind to me is a killer martial artist, but whatever works works.

    For a more unrelated general theme, a fire-themed one with an arsonist or otherwise fiery killer would be great. The survivor could be a firefighter or other emergency rescue type person.

  • I dunno about the wiggle bar pausing, but when I'm carrying a survivor then unless I've got iron grasp on their wiggling can push me around quite a bit as I try to head for a hook sometimes. Feels a bit janky in first person too :V I figure that part's intended at least, maybe the wiggle bar pause is a bug

  • I know this needs to be fixed but the situation sounds hilarious in my head

  • The first (actually only?) time I faced a trapper in a public game I managed to get myself caught in a trap I saw the trapper place near an open exit gate, while specifically looking for it to avoid stepping on it.

  • I got a Trickster ritual so took it as a chance to give him a shot. Did very well in the match (to be fair I'm at rank 13 and the survivor ranks actually made some sense at 7 ie the one who escaped, 12, 13, and 18), but his power just felt... well, it worked, got me downs.

    I'm not entirely sure how to explain it, but I felt more of an emotional "oomph" when I hit someone with my club than when I got a laceration injury/down. I never tried the Main Event because I heard it'd work more against me than for me.

    I played some Huntress for a while recently but gave up for the time being because my aim with her was just awful, but when a hatchet landed it felt so much better.

    It's unfortunate, I like his style, visuals and audio both do it for me, but those knives as they are? Meh.

  • From my view, swf is a good thing (I don't play survivor much but without swf I wouldn't play survivor at all).

    I think that a better solution would be to buff the solo survivor experience so it's more comparable to swf (I've seen stuff like a communication wheel mentioned, seemed neat), then balance killers accordingly.

  • In my case it's a coincidence I guess. When I first looked at the base roster and figured I'd play the game a bit before getting any DLC she was the one I found most interesting. However I was kinda wary of starting off with her so played Wraith first, also I quickly enough started buying a lot of DLC so played a bunch of other killers before recently feeling confident enough to give her a try.

    I think it was a good idea on my part because my aim with her is pretty bad... it's good to have some killers I'm good at, it helps me keep morale up as I get easily run around trying to learn hatchets.

  • I've been playing Huntress lately and honestly it feels like the generous hitbox on the hatchets works against me a lot of the time, with hatchets breaking up on the air near a random twig or something.

    Maybe if my aim wasn't terrible in general. Or is my mistake not being a streamer? XD

  • Ignoring times where a survivor offers themselves at match start because say I'm Oni and there's someone with No Mither, I have had survivors offer themselves a few times when something messed with the match flow for everyone (early DCs, weird glitchings, everyone spontaneously deciding to just mess around)

    Honestly I can understand why it's so rare because it's much easier in my mind to go 'alright, match cancelled, you can go' than 'alright, match cancelled, hook me up buddy'. I guess it helps that I don't care about pips much.

  • @NVerde said:

    I am definitely trying to practice my running. Trouble I'm having is killers who just want to tunnel and camp. Just had a game with a Ghostface basement camper. Don't see the point of playing like that, it's not fun for anyone and I can't practice escaping in chases.

    If they're tunneling and camping they only at most get BBQ's bloodpoint benefits since by the time whoever they're tunneling/camping is dead the info from the 4 second aura reveal has long since lost its use.

  • I've noticed the same thing, it seems to happen after I end a match or two, though maybe I only notice it then because it's usually when I start looking at bloodwebs/rift tomes where it's most noticeable.

  • Alright, here's a couple screens. First is to show how before entering a lobby your character look like they're standing in front of a green screen,

    neonscreen.jpg


    the 2nd shows how weirdly dark most of the survivors look in a lobby. Their names were blanked out just for habit's sake.

    neonscreen2.jpg
  • Yeah, I'll try to remember to get a screen next time I play.

  • I'm on PC and noticed this as well, as did at least one other person in a discord I'm at. I actually really like the aesthetic and would love to see a map like this (I know, they're not making new maps right now), but the most rightward survivor in the lobby plus my killer look like they're shopped over the scene. Like they're standing in front of a green screen. It's very strange.

  • Interesting stuff, though about the disconnects, I've gotten DC'd from the game for no reason a couple times (funnily enough the first time it ever happened to me was as Legion at MacMillan, so might have been Coal Tower for all I know) so I wonder how you decided if a DC was due to rage-quitting or due to the game kicking you out.

  • Less that people forgot and more that it's very niche, but IMO BHVR could do some very interesting things with The Batter from OFF (his name even already fits the conventions!). Something visual they could go for would be having it so when playing Killer you see The Batter as he looks for most of OFF, while survivors will see him as the Bad Batter, since in OFF the only thing that really changed is your perception of him.

    Since there's already some discrepancy between how a killer sees their attacks and how survivors see it, it'd be neat to have it be more extreme (ie in this case The Batter sees himself smacking survivors with a baseball bat, while the survivors see a monster slashing at them with its claws)

    Also a remix of Pepper Steak would make for some rad TR/Chase music.

    Of course it'll never happen since it's a character from an old indie rpgmaker game, got no delusions there.

  • Don't worry, us terrible killers are still around! Playing Myers atm and my match results are definitely nowhere near 4ks across.

    Honestly I have no clue how serious the desync issues are in my matches (though they definitely do exist), I haven't had survivors mention anything egregious in postgame chat even when I seemed to do well.

  • Geese Howard / Duck King (Fatal Fury & King of Fighters) :V


    But more seriously I'd be interested to see how they'd implement a martial artist sort of killer.

  • I play killer, but ever since the patch almost every match I had had a survivor or two DC a few minutes in. This hadn't happened before the patch, and hearing about all the issues plus the one time the game crashed on me I can imagine why this keeps happening.

    It sucks a lot, I don't feel like playing normal so I just maybe do some chases and let the survivors wiggle free afterwards, then let them finish gens and leave or farm a bit with me before, whatever it seems they'd like. Had maybe 2-3 actual games in the last couple days, and even then I'm wondering if hits I get are due to my efforts or the hit-validation issues.

    I really hope they fix this quick. Some killers might enjoy a 4k whatever the circumstances but for me the chase itself is the part I like. At least as killer (I found being chased frustrating even before the patch). So I appreciate the players that do usually enjoy being survivors and hope they can have a good time again.

  • @_HN_ said:

    https://forum.deadbydaylight.com/en/discussion/226106/letting-me-escape-when-i-crouch-killers-your-input-please

    You have to realize something, you and all the other survivors :

    The killer don't OWE you anything. If you want to concede, fine, but honestly, the game has been designed in a way where you don't really need to concede since the hatch and the collapse timer make sure that the game will end in a way or another in a timely manner.

    I often see survivor trying to pull the Sympathy card to get a free escape, but what they don't seem to realize is that what they are asking me to do is to give them MY points at the end of the game, but you'll never, EVEEEEEEEEEEEEEER see a survivor give you a free hook or kill at the end of the game. What they will give you tho is a nice pack of Tbag and GG EZ in chat.

    Actually my last game tonight some hours ago a survivor let me hook them even though I was clearly fine with them both going their merry way when the other 2 survs DC'd

    e: and some time ago we got sent to Haddonfield, and while I did some chases I mostly let them party on that one open rooftop-y area? And then when they finished all the gens and opened a door I just wandered around aimlessly waiting for them to leave, except... they didn't, EGC ends and they all scream and die. Turns out they decided to also spend the whole EGC on the roof XD

  • For me it depends on random whims. Some matches I end up more killy than others.

    One match I was bringing a surv to a hook for my 4k when I realized that hook had already been used. Then, on my way to a different nearby hook I happened to hear the hatch, so I thought 'hell, why not' and dropped the survivor next to it so they can escape.

    Usually though if it'd require extra effort/time to let them escape I don't bother.

  • I've been playing Legion a lot lately and one strange thing I've noticed is that once I'm out of killer instinct targets or otherwise decide I better down the deep-wounded survivor in front of me what'll often happen is I get near them, go out of frenzy, and while I'm in stun, instead of using that time to run away as far as they can, they'll instead run around to and fro a bit before picking a direction, which means they're not as far away from me as they could be once I'm recovered.

    Usually this means I can down them earlier than I feel I might have otherwise (though in one embarrassing moment a Meg literally just spun around me in circles right up until I recovered, yet I still missed my attack, that was pretty funny and I assume she did it on purpose, props to her)

    I've seen both newbies like me but also seemingly more practiced survivors do this when otherwise they juke me very well during the chase itself, so I've been wondering what's the deal there.