Fac_attack
Fac_attack
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- Fac_attack
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Happened to me. Had to move over to Xbox. Gee, maybe if they gave us cross platform progression (overwatch, cod warzone, etc), it wouldn't be as big of a deal 🤡
Now I'm forced to smurf 🤷♂️
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Happened to me. Had to move over to Xbox. Gee, maybe if they gave us cross platform progression (overwatch, cod warzone, etc), it wouldn't be as big of a deal 🤡
Now I'm forced to smurf 🤷♂️
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Happened to me. Had to move over to Xbox. Gee, maybe if they gave us cross platform progression (overwatch, cod warzone, etc), it wouldn't be as big of a deal 🤡
Now I'm forced to smurf 🤷♂️
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@HellDescent said:
That's not grieving. Because you'll bleed out
Prolonging the game for literally no practical reasons while swiping at my slugged survivor isn't griefing? What is it then?
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@Lost_Boy said:
I'm significantly better at killer than survivor, but have been playing survivor a lot more recently just because I want to get better and it's more chilled. I'm probably a lot higher MMR on killer, but I do get significantly more skilled teams when playing killer and I'm quite often in very bad solo teams that can't even finish a gen even if I'm like the first person in chase and I might keep the killer occupied for a good 60-70 seconds. I often get left on the hook to go to second stage (which is my pet hate) or have people just suicide on hooks after 1 min in the game. Another favourite seems to be 3 players just trading unsafe hooks with camping killers and before you know it you've soloed like 3 gens, but it's pointless because everyone is on deathhook.
I would say you probably get like 1 good game out of 8-10 it's pretty frustrating.
I also judge a team's competency by how many are not doing gens or anything of value. I keep lots of team aura perks on just so I can confirm 👍
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Solo queue is awful for survivors. The only teams that win are SWF griefers
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@Astrian said:
Hey, it's your friendly neighborhood frustrated Legion main here back at it again with another hot take about the state of Legion in Dead by Daylight as a whole. I've been playing the game as both a survivor and killer for a long time now and while I have only joined the forum recently, I've been reading the statements that the developers have made regarding Legion and I feel that there is a huge disconnect between what they say and what is actually going on in game with the Killer.
I've been playing Legion for a long time now as my killer of choice and I think I have a solid understanding of how games go and how their kit works as a whole in the ecosystem of the game. As such, I want this post to sort of serve as a laundry list of reasons why the killer we have now does not work in terms of the gameplay that BHVR has provided to us.
- Legion's ability, Feral Frenzy, has nothing to do with the lore of the Legion.
This might seem nitpicking to some, but what about the Legion says that their ability should be to run away like maniacs stabbing people and watching them bleed out? Out of the 5 paragraphs given about the Legion's lore, the only time they are stated to have killed someone was
- An impulsive decision made by Frank
- Seemingly their first time ever killing someone (minus Frank maybe) as when Frank drove the knife into the cleaner, "He rushed to her aid, knife in hand, and without hesitating, planted the blade into the cleaner's back.As the group stared at Frank in shock..." That seems a little odd to do if they have enough experience in killing to be labelled as "A band of merciless Killers" by the game. Joey was just doing as he was told, meanwhile Julie and Susie seem like they were forced into it.
Considering you can play as any of the members of the group, it doesn't seem to make a lot of sense that any of the members of the Legion would have this trait of bloodthirsty stabbing with of course the exception of maybe Frank. You can't even say that the group grew into it as while they were burying the body of the cleaner, they got scooped up by the Entity.
Looking at the lore you can imply a few things about the Legion,
- They are a band of thugs who bully, vandalize, and steal from their community. Are they criminals? Yes, of course. Are they feral murderers? No. Even if you include the one kill they all made, I wouldn't call them all murderers. I understand liberties have to be taken as this is a game about killing, but considering how they supposedly do the kills, this does not make sense.
- They work together
While I understand implementing all of the Legion to work as a unit can be tricky to do, as it stands right now, the Legion as a solo killer running around stabbing people does not fit the lore given and frankly I don't think any other killer fits more poorly flavorwise than they do.
Why is this a big deal you may ask? Well considering that many people who I talk to about Legion think they legit have multiple personality disorder akin to something like Diavolo in Vento Aureo, myself included for a while. They are a group of 4 people yet you only see one at a time, what's even the point of making them a group when the disorder idea sounds a lot better and makes sense considering what you're given in terms of context. Based solely off Legion's power it makes him out to seem like he's insane, an animal of sorts. Why would you ever assume they're a group unless you actively seek out the lore.
- Legion's ability is unenjoyable to use as a Killer and against as a Survivor
Let me start off by saying that early Legion was insane and completely broken. I understand that and I won't even attempt to argue that it was good, it wasn't. Games were ridiculously easy as Legion players and horribly unenjoyable as a Survivor. Nobody wants that Legion to come back under any circumstance. That being said, the problem doesn't seem to have been from the fact that Legion was strong at the beginning, but the fact that Legion's power just doesn't lead to good gameplay; evidence which comes from @Peanits who said earlier:
As for mending, previously it was too easy to get stuck in an endless loop of mending (with mending times of up to 20 seconds). This left people mending most of the time which isn't exactly thrilling gameplay. There's no interaction between the killer and survivor there.
This being in regards to the current iteration of Legion and why the nerfs were put in place to Deep Wounds. I think most if not all can admit that Legion is not a strong killer right now, in fact they're probably one of the worst in the game, even at their worst, Legion's ability leads to unfun and unrewarding gameplay, yet the devs are constantly trying to adjust it as if tweaking some numbers around is the way to go.
We've seen Legion at their strongest, and Legion at their weakest, nobody is having fun during Legion gameplay no matter what is done to them. When you're playing as Legion, your goal is to just smack people and waste their time with a status effect that barely succeeds at that goal, and when you play against Legion you just groan and think about how you're going to have so much fun holding down M1 for about 12 seconds when Legion comes rolling by. It is clear that no matter what iteration of Legion we're talking about, the gameplay is stale and uninteresting for either Killers, Survivors and even both sometimes, the stats are not the problem, Feral Frenzy as a whole is.
- The recent Legion buffs are irrelevant to the issues Legion is having
To sum it up quickly, the Legion received buffs to their movement speed and vault speeds while in Feral Frenzy and they received buffs to their addons with the pins being a highlight as they were useless garbage before.
Hopefully this essay has convinced you of this fact already but in case you as the reader haven't gotten the picture yet; Movement Speed, Vault Speeds and the Pins were not the reasons why Legion is bad. This "buffs" are nice Quality of Life improvements but they don't at all solve the glaring problems Legion has as a character. The fact that Feral Frenzy is tied to Deep Wounds, which essentially acts as another health state for survivors is garbage and is the main reason why Legion is in the state that they are in now. This very aspect is the problem and buffing or nerfing it is what significantly affects Legion's standings as a killer. You could make Legion move at lightning speed while in Feral Frenzy, they will still be an M1 Killer regardless.
- The recent Legion nerfs are idiotic and just punishing to people who still want to play the Killer.
The main nerf I'd like to discuss is the one that made Feral Frenzy attacks not count as basic attacks anymore. I understand completely why this is, BHVR want more consistency as to what is and isn't a basic attack and Legion just wasn't fitting the mold. That being said, doing this change has taken away Legion's synergy with Sloppy Butcher and Save the Best for Last, unarguably some of Legion's strongest perks and often key to builds involving those perks. If Legion wasn't an M1 Killer before, they most certainly are now. There is few if any unique things to do involving Legion's kit, Feral Frenzy is basically worthless in the eyes of any perk now.
The one thing Legion players had going for them was the inclusion of the perk, Nemesis, which was coming with Oni. That is until BHVR nerfed Deep Wounds so that it is no longer tied to a killer's Terror Radius anymore. That which meaning, Legion can no longer take advantage of any terror radius reducing perk or undetectable to assist with their objective. That only leaves me with one question,
What is the point of Feral Frenzy? It cannot stall, It cannot kill, and it barely functions as a way to find other survivors. What are Legion players supposed to do with Feral Frenzy? The devs can't just say "we'll see how it goes" when it comes to this killer, they have nerfed Legion into the ground, they need to come out and tell us what the point of the ability is because right now common consensus is that it has no purpose other than to be annoying and that is not fun for any side.
Fact of the matter is that Legion needs to be reworked, ideally one with flavor to actual lore but at least to a state that is enjoyable to players on both sides of the game. I personally don't have an answer, but guess what, BHVR has a forum FILLED with people offering suggestions and feedback on what can be done to Legion to improve them, here are a few examples.
https://forum.deadbydaylight.com/en/discussion/109951/legion-rework-thread
https://forum.deadbydaylight.com/en/discussion/109940/legion-rework-idea-2965
My personal favorite because it has flavor to the teamwork of the Legion group:
https://forum.deadbydaylight.com/en/discussion/109869/legion-complete-rework-idea
and of course there are many, many more! Please just look at your own forums, take the hint, and just REWORK LEGION. Stop dragging everybody around changing meaningless numbers and actually put in the work to fix the Killer. They are not in a good spot right now and they will never be if you keep this garbage ability known as Feral Frenzy.
Sincerely,
Everybody
Like Nurse, Legion breaks the conventions of the game (quick vaults, sprinting) and just ruins it overall
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@panpansanda said:
I know I’m a bit late to the party, but I came here looking for this exact complaint. I just ran the killer for 5 gens and died in the end with 13k bps. I had the most points bc the rest of my teammates were potatoes, but wow that is not fair or reflective of what I contributed. The skill issue is with the killer for not giving up the chase.
I'm with you!
Iwas just playing as Pig and wreaked havock on this team, except for this one guy who owned me in pallet plays and loops. I chased him for an entire 3 gens and was so pissed off lol.
I finally downed and hooked her, and then his dumbass teammates poorly timed a save and I ended up 4king them. The Kate who I chased got like 10k while the rest got like 15-17k
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Love the act of playing survivor, but the killer being so overly advantaged these days kills the fun and excitement, and definitely any competitive nature. Then they get a false sense of security thinking they're better lol. I'm a noob pig and I get 4ks all day because of how glaringly easy it is. There's too much room for error. For starters there needs to be a far longer recovery time for missed hits. They shouldn't be allowed to suck then get another quick attempt right after missing.
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It would be nice for devs to, you know, give a crap and clarify.
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@ad19970 said:
I feel like the survivor bloodpoint system could definitely need some changes. I for one also dislike how you get almost double points for repairing gens with another survivor than by yourself, even though that is not the more effective way to repair gens in a lot of cases.
Agreed, that second surv is better off distracting killers and buying more time, but of course that more logical strategy is not rewarded through blood points.
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@Ayodam said:
I believe the official statement by the devs is that it’s not a skilled play if you don’t escape.
Well at least the systems align with that very crappy opinion about their own game.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3153378#Comment_3153378
Except in P2W games the objectively best character's aren't, you know, free and available the second you boot up the game.
You're also part of the "objectively best" crowd, eh? Just curious as to why you'd freely admit that this game is utterly imbalanced and continue to defend it.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3153368#Comment_3153368
Not really, Nurse is objectively the best killer in DBD by any metric you can possibly reasonably measure by. Only one other killer (Blight) comes close to challenging her, and even then he doesn't really stand a chance.
If one game character of many in a competitive game is "objectively" the best, then you're also saying this is a completely imbalanced game.
Which would be interesting since many PtW games are. Which brings back the central issue.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3153357#Comment_3153357
the best perk in the game against Myers is Spine Chill which is like a free perk lmao please don't tell me you think Sole Survivor is the best perk against him or something
We can debate the best perk all day, but it doesn't address the main point. You're only on the right side of this if your opinion is that literally every single premium killer and perk is worse than every freely available killer and perk.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3153351#Comment_3153351
It's clear that the way DBD wants to make money is by holding the best killers/perks behind a paywall
https://us.v-cdn.net/6030815/uploads/5U5VYX18QCDH/image.png
https://us.v-cdn.net/6030815/uploads/VY4PNPDXLA46/image.png
ntm hag is free on consoles + spirit is free on switch and/or other editions of the game
Again, "best killer" is subjective and therefore a moot point
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@Mandy said:
With the strongest killer in the game as a free character, pay 2 win really doesn't apply. Other characters (non licenced) can be purchased with shards (in-game currency), or they can be paid - however, you do not need these characters to win.
Perks are free, they can be unlocked through BP on the bloodweb by levelling up characters or through the Shrine with in-game currency.
The "you can earn in game currency" excuse has been played out and frankly I'm surprised so many still fall for it.
It takes a ridiculously long time to earn shards in a timely manner. This is by design.
D you think they put a monetary system in here to NOT maximize revenue? You don't think they'd put a system in place to incentivise purchasing shards? Come on, let's not be naive. They're a business, not your friend.
And "best killer" is subjective. I have an incredibly tough time against ghostface and cannibal. Gee, it would be nice to be able to play as those killers in order to understand them better
Sorry to burst the facade, but any game that has a monetary system which directly affects gameplay is by definition pay to win.
Why do you think Overwatch releases new heroes free for everyone? Because they care about the balance and integrity of the competition. They only charge for cosmetics, and even then it's easier to grind for them than in DBD.
Great game hampered by greedy business practices. Shame.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2901220#Comment_2901220
The only real outlier would be BBQ, which requires a licensed killer (and I haven't seen it in the Shrine in donkey's years).
With how arduous the grind is, BBQ is one of the only realistic ways to help out.
That said:
https://forum.deadbydaylight.com/en/discussion/319017/i-think-dbd-is-kinda-pay-to-win
Eh...not really. I can't think of a single licensed killer that is top tier.
Ghostface is great, but don't forget about all the paid Survivor perks that counter all the paid Killer powers. It's utter BS - for example, the best perk against Mike Meyers is the one that comes in the same paid DLC LMAO.
There's really no defending this.
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@MikaelaWantsYourBoon said:
DbD can be everything but it is not p2w. Except licensed characters, all content are free (you can buy with shards).
And even licensed character perks are coming to shrine after while, you can unlock them with shards as well.
"It's not pay to win...it's just that the best killers (many licensed...coughGhostfacecough) need to be paid for"
Dude what? You literally say in the same post that there is PtW while saying there isn't.
Theres also the paid survivors which come with amazing perks. The Jaime Lee Curtis survivor has an anti stalk perk that defends against other PAID killers. What do non paying players get? Nothing.
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It absolutely, undeniably is pay to win, by definition. Some players are only good with paid characters, hence they had to pay in order to win. Literally PtW lol.
Games like Overwatch give characters to everyone in order to keep an even playing field.
It's clear that the way DBD wants to make money is by holding the best killers/perks behind a paywall