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Crazy_John

Crazy_John

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Crazy_John
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  • The second Tome is set to release on Nov 13, and every tome afterwards is 2 weeks apart. So about 5 more days before the Second Tome is set to release.

  • Those are not actually listed as number of chases. While the Survivors Found is indeed the number, the Survivors Hit and Chases Won is a Percentile. Showing how much of the bar for the emblems is attributed to those actions.

  • Currently at work for another numbers of hours. Wont know till I get home. I think you have to equip it somewhere.

  • The Battle Pass portion of the Rift is only half of what is available. You can still get cosmetics even without paying. The paywall is more to unlock more rewards. You do not have to unlock it right away either as it will give you the cosmetics and rewards for the tiers reached before you paid as well. If you are unable to completed the objectives before the next Rift comes out, you can still complete them at your leisure and obtain the rewards. So there is no rush to complete them.

  • Hmm, an interesting yet passionate question. First off, Jason is known for not only his mobility, but brutality. So a Base Movement speed of 115% would feel most fitted for him.


    Power would have to be something to help in a chase. I think throwing knives would suit him, but unlike the Huntress Hatchets, they do no damage, instead cause Exhaustion and slow the target for a couple of seconds, allowing him to close the distance. It would be a cooldown power, a knive say every 30 seconds and slows the hit target for 5 seconds. This will prevent knife spamming but still give a good benefit to using them.


    Perks would have to start with one i call: Rise Again. This perk actually benefits from being slammed by pallets or blinded by flashlights. Making Jason move faster by a total of 1% per pallet for a total of 2, 3, 4 pallets.


    Second Perk would be Brutal Hunter. This would be an Obsession perk. Every time you chase and hit your Obsession within 15 seconds of chase beginning, you gain 1 of up to 2, 3, 4 tokens. These tokens can be consumed to break through a pallet while walking, or very quickly hop through a window. Tough to get, but very beneficial to chase those loopers.


    Third Perk is Mama's Boy. Once every 50, 45, 40 seconds, hear your mothers voice calling from a certain direction. This voice leads you to a random survivor. Could be the closest, could be the farthest. It would be up to the killer to head there or not.


    As for his Mori, there are a number of options. Though to keep the none body parts flying bit, it would be best to go with a gruesome neck snap. Just grabbing the Survivor by the head as he lifts them into the air, squeezing. The survivor clawing at the hands trying to get them off, ending with a quick and loud snap as Jason rapidly twists the head so it faces backwards. Survivor face frozen in a pained scream of agony.


    Least this is how I would like to see Jason.

  • That moment when a newer group of survivors are hiding in the basement after a hook rescue, and you get three of them onto the basement hooks and chase the fourth one down.

  • Bond, Open Handed, Spine Chill and Urban Evasion. A nice perk combo.

  • The additional Jigsaw box is one more box for survivors to look through for the right key to get the beartrap off their heads. The increased timer is a counter to that to allow at least a chance to search all 5 boxes. You will find a lot of Add-ons are like that, having a good effect, but a counter-effect to make it more fair.

  • If survivors called me crap for killing htem, I just call them the leftovers maggots wont even touch.

  • I would say yes, and while I don't data mine, I speculate unique perks that affect Survivor Performance. For instance the Poor Performance Perk would prevent a generator from progressing after a failed skill check until another is passed. Or maybe Detention Showing the survivors aura for a few seconds on a failed skill check.

  • If you are going for an Phantasm Hit, the window for it after teleportation is actually rather long. You can chase them for a good 30 seconds and still get the Phantasm Hit in. If you are wanting to strike right away, you would have to acquire a addon which makes it so your Phantasm does not appear when tripped. It will still allow you to teleport there, but the Survivor will not know until you appear and swing into them.

  • Well, least the upcoming patch will shift most of that. Will take actual skill even with those perks now. I look forward to the new metas that are made and the kills that come from this.

  • Hell, if the changes coming are true and they are actually implemented. I will only be changing one perk in my current load out. Self-Care, Urban Evasion, Spine Chill, and change my Small Game to Calm Spirit. Wont need Small Game once I get that Deep Cleansing achievement anyways.

  • Yep, with Slippery Meat, you get a total of 6 attempts if you try to unhook yourself right away. Also makes it easier to escape any beartraps you accidentally step into.

  • I actually thoroughly enjoy the stealth game. Mainly since I dont have the usual meta which works against the emblem system. I instead use Spine Chill, Empathy, Urban Evasion and Small Game as my perk set. Really helps with hiding quickly and avoiding trapper and hag traps.

  • My hated Survivor allies are the Hook rushers. I dont mind being on the hook for a little bit, but when they just run right up to unhook right after I get onto it, that annoys me. Especially when they don't have Borrowed Time to prevent an imediate downing.