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Alithra

Alithra

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Alithra
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  • @Marvett said:

    They need to test a (new) matchmaking system, that's all.

    -How do you know?

    -it's written in the survey.

    A new matchmaking system when you have no perks? Yeah, makes a lot of sense.

  • @pemberley said:

    https://forum.deadbydaylight.com/en/discussion/comment/466688#Comment_466688

    Please don’t be hysterical.

    Literally every single survivor besides Claudette has something about them that allows killers to know the difference between a survivor and a piece of debris. Nobody has a problem with these characters, and the minor complaints are minor because yes, while Adam can have dark clothes it’s given away by his large model and flowing coat. You can still find Adam. You can still tell it’s Adam and not some junk and clutter in Lery’s.

    There is something quite gross in you insinuating there can be no black characters - of course there can be. It has nothing to do with blackness. The issue lies in Claudette being a petite model with form fitting clothes that are very earthy in tone. The designers clearly went with earth tones to signify her role as a botanist, they can achieve the same by instead making her clothes more vibrant and floral. Bam problem fixed.

    Hysterical? Do you even know the meaning of that word? And why are you making this personal by attacking like that? Making it personal and attacking makes your point better? How low can you go? Disgusting. Not gonna have an argument with such a person. Have a nice day, honey.


  • @MystiKasT said:

    https://forum.deadbydaylight.com/en/discussion/comment/465556#Comment_465556

    Apples and oranges.

    You are comparing a unique individual case (Claudette) versus an ability EVERYONE HAS (hiding in cornfields).

    Claudette being damn near invisible is not OK.

    The thing, as I already said, is that Claudette is not the only one with this issue. Francis has this too with his prestige or purchased clothes, same with some Meg's clothes, and even Jake and David can become invisible with certain hairstyles and clothes while facing a wall. So, as I said, maybe Claudette is a 10% more of an issue than the others I mentioned, but if Claudette is first, next will be Francis, and so on there will be no black people, no long hair hairstyles and only bright clothes to wear.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/465750#Comment_465750

    Is that what I said? I don't think that's what I said.

    You kinda did say anything is justified because they're killers. So if they hold you it's okay, but not the other way around. Basically, your own words.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/465740#Comment_465740

    Survivors should not have power over the killers, ever. That's the line. It's an asymmetrical game.

    I see. So if a killer holds the game hostage forever giving you the only option to dc and lose your BP it's okay. I understand now. Thanks for making it clear.

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/465694#Comment_465694

    Survivors always trolled me by prolonging the game for another 10 minutes, even though gates were open. Atleast killer trolling has a timer on it. Survivors trolling didnt have one. Am I not allowed to troll back? Or is it just as killer-specific thing, that I am not allowed to troll?

    Killers didn't have a timer either when bodyblocking people at the basement or deadends.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/465717#Comment_465717

    It's 4 minutes. The only difference from regular slugging is that you get a cool animation afterward.

    So, if a Claudette hides in a map for 15 mins until she gets tired and gets out or until the killer dcs, that's bad, but if a killer makes you lay on the floor for 4 mins it's okay. So where is the line? In 7 minutes or in being killer or survivor while holding the game?

  • @SlinkyJinky said:

    You know someone was going to find a way to abuse the system.

    If you abuse it, it will get nerfed, look at Legion. People will never learn.

    The problem is some issues take years to get addressed, like the basement stairs or holding the game hostage situations, or Claudettes hiding in the map for an hour.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/465697#Comment_465697

    It's impossible to find a single survivor hiding on a large map unless you have specific tracking perks. They also occasionally have exploits that allow them to climb out of the killer's reach. Survivors can and do hold the game hostage.

    Which gets addressed with bans for using hacks, so I don't see the problem. I also got a killer running Legion teleporting to me and hitting me from the other side of an obstacle. I got hit, I didn't get many bloodpoints, but I reported him for hacks to DbD and also to Steam and I'm pretty sure he'll get ANOTHER Steam ban soon (yeah, he got banned several times already in different games for hacks, so it was very obvious).

    I mean, they are addressing the situation of survivors hiding forever in a map just for the sake of it, which is okay even if they're being huge hypocrites because they supported survivors doing this in the past, so this is cool. It's cool that a killer or a survivor can't be hold hostage or doesn't have to wait for 15 mins to find a survivor, but that doesn't mean making them bleed for 4 minutes is okay. It's better than 15, sure, but it's not okay.

  • @ShyN3ko said:

    "Survivors holding the hostage for many hours"

    *devs fix it after 2 years*

    "Killer wait 4 min, because they want see this cool animation"

    *devs will fix it after 1 week*

    Survivors could never hold the game hostage. They can hide, they can teabag at gates, but not hold the game forever. Killer could hold the game forever, it happened a lot of times. Devs always supported people teabagging at gates or hiding, or farming points by looking for totems or opening chests for 10 minutes. So don't try to make a point like this is survivor-sided, because it is not. It is not okay to make any side wait for minutes, same as it is not okay to make people break their keyboards or mouses wheels in phase 2.

  • @ABannedCat said:

    I always let the last survivor bleed out. Its so much much more satisfying having them wait 4 mins (or DC). I dont care about the points. I have got enough points. I am playing for my fun, and my fun alone. Before the EGC, survivors always forced me to chase them out, and waste minutes trying to find them.

    Now its payback time, survivors.

    Yeah, poor innocent killers, they couldn't hold the game hostage forever giving the survivor the only option to DC making them lose all their BP earned.

  • @DemonDaddy said:

    Killers suffered from hatch standoffs and gate teabagging for a long time. Its to be expected that a few want to revel in gaining control over what was practically a free escape.

    This was suffered by survivors as well. Both sides could suffer of long games and survivors could end in a holding the game hostage situation by the killer on the basement or dead ends. You could just approach that gate and they'd get out, easy as that. But anyways, that doesn't make it okay to make it the other way around now, does it? Make it 0 for both sides. End of the problem.

  • @vector said:

    https://forum.deadbydaylight.com/en/discussion/comment/465622#Comment_465622

    well i agree with you , but after many many games(almost each badly lost game means tbaging and hiding prolonging the game for 5-15 min by survs just because they can do so) as killer i cant undestand your panic because only 3-4 min its not a big deal

    I never said I panicked, I said I saw OTHER SURVIVORS (this means NOT ME) doing this for the said reason. I must remind you not only survivors would hide for 15 mins, also killers would hold the game hostage for a survivor or several survivors in a basement or in a dead end, so EGC is a good solution for both sides. But again, forcing you to bleed out in the floor for 4 minutes isn't much better than a Claudette hiding for 10 minutes. It's just 6 minutes better, but not a solution to the issue. I could deal with 15 secs laying on the floor and then getting the option to "give up" and the Entity taking me, that'd be awesome.

  • Yeah, just like Claudettes hiding for 20 mins in a map is playing with the killer. But that's not cool, killers should be respected, so there goes EGC.

  • @Mister_xD said:

    is it wrong for me to want to enjoy a cool animation when i have the opportunity to do so?

    besides, you are the one gaining bonus points for looping. if you want it to stop, just focus the exit gate and force him to sacrifice you.

    or DC and get banned. your decision.

    No, it's perfectly fine. What isn't fine is making me wait for 4 minutes just so you can do so. Go watch a Youtube video or give me an option to immediately give up so I don't have to wait just so you can enjoy some graphics.

    BTW I never looped, I said I did focus on the gates. He grabbed me from opening a gate and left me on the floor. Then tell me, what can I do in that situation? Go make me a sandwich?

  • @SmokePotion said:

    https://forum.deadbydaylight.com/en/discussion/comment/465463#Comment_465463

    @not_Queen more of this philosophy when handling balancing please.

    It's the end game collapse. It's esupposed to be stressful. And for once, it's nice to see a little stress on the survivor side.

    yeah, it's not like mashing your spacebar for a whole minute and needing a new keyboard before a year is stressful at all. Or bad for your pocket, or your housemates.

  • @vector said:

    i remember when i played for killer sometimes i waited for like 10-15 min just because heathy survs despite opened exit gates decided to run for fun around empty map

    >. Don't make me waste my time for your amusement. Not everyone has 24 hours a day to spend playing. If I die, I die and move on to another match, but this will make me waste time I could spend playing and enjoying a new game instead of agonizing and wishing to disconnect just to deny him the points for being an ass.

    god, this makes me so angry. For years survs in any possibility have been trying to troll killer and now after only one day since the releae of new patch survs immideatly start to complain because some killers hold them for 3-4 min!

    Some survivors? Sure. Me? Never. I do not derserve this. I never had this attitude and always reported anyone doing this. Just because some people hid in the map for 15 mins doesn't mean it's okay to make EVERYONE (not only them) agonize in the floor now for 4 minutes. Put them in a hook or give an option to make it instant, or put a timer of 30 seconds downed with EGC = Trigger the end, but not 4 minutes with the killer staring at you doing this on purpose. 15 minutes is not okay, but 4 minutes is not okay either,

  • @not_Queen said:

    @Alithra

    In this specific scenario, the Killer has the upper hand. And when he does, survivors might / will become their toy. The lore of this game is all about feeding hope and taking it away, being a prey is part of it.

    He was playing with you and you didn't enjoy it, granted. Maybe it comes from accumulated frustration, or maybe it's because they want to see the animation, who knows?

    You do not have the control over what this killer was doing. But you control what you can do. Leaving the game out of frustration will prevent you from seeing and understanding possible outcomes and learning from this experience.

    It's a new challenge! Try to find a solution to what seems an impossible problem. Next time it happens... hide, prepare yourself ahead of time to find the hatch, don't run straight to a door, try to mindgame?

    Ultimately, the survivor is in a losing scenario in this case, don't play into the killer's plan, fight it until the end, you'd be surprise of what you can learn.

    Good advice, and I'm thankful for it, but I still saw killers complaining that survivors were forcing this situation as well only for the lols, or to make the killer waste time (as usual), who knows. Yeah, it's only 2 or 4 minutes, but when it becomes 2 minutes everytime, maybe it stops being so fun.

    I also saw several times people leaving trough the gates and abandoning other people downed or in hooks just because EGC started and they got scared that they wouldn't have time to save someone on a hook and get out, and that was something very rare to see like last week for instance. Teamplay starts dying when EGC starts. Maybe the balance is in giving more time if there are people alive but hooked or downed (not only 2-3 mins), and make it instant if there's no chance to scape, because waiting 4 minutes in the floor bleeding out while the hatch is closed is not a good choice, imo. It seems like a total unnecessary waste of time if there's no way to scape.

    I mean, you're addressing the problem of hostage situations and ending with the people teabagging at doors for whole minutes and that's awesome, but I don't think the balance is how it is now.

  • I read that lowering your graphics helps. This is an issue with many clothes and characters, you can't just ask them to delete black people and dark clothes from the game. Well, you can, but it's not likely to happen, just like because you find it hard to track people on the corn fields they're not going to delete Coldwind farm.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/465405#Comment_465405

    Yes, technically everything is reportable, in the sense that you can type in anything, but sending false reports just wastes the mods' time.

    It's not false reports. It's not like saying "hey he called me something bad" while he did not even say a word. It's what I consider should be bannable (of course, if repeated) because it's toxic behaviour, plain and simple. It's not a fake report just because my opinion differs.

  • Well, reportable is everything, bannable is something else. So yeah, I did report it and will keep doing it. Now it has a timer, but that doesn't make it okay.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/465381#Comment_465381

    Wrong. It should be, IMO, but the devs think that killers should just hit the survivors and force them out. It's not reportable because, like with slugging, the game can end.

    Well yeah, it can end, but you're forcing the killer to find you and then chase you, not much better than Claudettes hiding at random places not even near the gates just to make the killer waste time, just until the killer DCs to deny her the 5k BP. Yeah, it can end if the killer finds her, but that doesn't mean it's good or fun, so it's reportable IMO, and I did report it everytime I saw it. Good thing now they can do it only for 2 minutes, but if they wait the whole 2 minutes by the gates they're just making you waste your time, again, on purpose, which is toxic and not fun.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/465331#Comment_465331

    Teabagging is not reportable, and neither is this. If you can't handle people trying out the shiny new toy for a few days, then stop playing. Give it a week and it should be back to normal.

    I mean teabagging as in people waiting at the gates doing nothing but showing their butt until the killer comes and hits them. So yeah, it's reportable because it's holding the game hostage.


  • @MystiKasT said:

    https://forum.deadbydaylight.com/en/discussion/comment/465332#Comment_465332

    For years survivors could infinitely waste time a killer cannot waste more than 3 and 1/2 to 4 minutes.

    Can you please show me the post you made or you talked about how horrible it was that survivors tea bag at the exit gates for 15 minutes? @Taelance

    Can you please show me where a killer hold the game hostage in a basement or a dead end and you created a topic about it? Just because a lot of people created a lot of this situations doesn't mean putting a timer of 4 minutes now is okay. Some people keep forcing this situation, even if it's just 2-4 minutes, it's still time wasted. It's less time, I agree, but still the same. The problem is not solved, just has a timer now and it looks cool, so it will get forced even more often.


  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/465308#Comment_465308

    The animation is cool. If I get slugged, I want that animation so it doesn't feel so boring. If you don't want to see the animation, then alt+tab for 4 minutes.

    What I don't want is people leaving me on the floor for 4 mins just to see an animation. Go to Youtube and see it and let me be. This is like saying people getting bodyblocked on the basement and holding the game hostage was not okay, but it's okay if it has a timer of 4 mins and an animation. Just because it lasts less it isn't okay. I reported all teabaggers even if I watched them do it for only 1 minute.

  • @MystiKasT said:

    So survivors consent and tea bag at the exit gate 15 minutes but a killer cannot Slug for 4 minutes to see it.

    Makes sense.

    As I said several times, I didn't support holding the game hostage or teabag in the gates back in the days. That doesn't mean leaving you in the floor for 4 minutes for the sake of it is fine either.

    @knytyknyte said:

    https://forum.deadbydaylight.com/en/discussion/comment/465261#Comment_465261

    Now this is just strawmanning for an argument at this point, no point in repeating myself any further with you cuz honestly, your not interested in hearing anything but your own opinion.

    Yeah, "my" not interested. You seem to know me very well. Why would I post at all then? I knew I was going to get a bunch of arguments against from killer mains. I'm saying games 20 being hold for 20 minutes aren't okay, games being hold for 4 mins aren't okay either. Delete the animation and maybe it will get more bearable, just like bleeding out had no animation. I even saw killers triggering EGC as soon as they could, which makes the game boring af.

  • @knytyknyte said:

    https://forum.deadbydaylight.com/en/discussion/comment/465241#Comment_465241

    And it's going too happen a bit on the first couple of days, cuz it's something new and shiny, Have patience and it will pass on, obviously folks want to see the animation in game and even some survivors in my rounds have wanted too see it.

    Your just blowing up about something that is not an actual issue of any form and I can easily say myself you likely have not seen it 100% of the time since it came out, cuz I myself have seen it a few times but i'm not gonna come on the forums and make some huge fuss about it and claim it will become the norm, cuz obviously, it won't.

    Maybe some will like to do it forever, you cannot know how people will deal with it in the future. Remove the animation and it will work as well as someone bleeding out on the floor: No animation, no satisfaction, ever, and less BP, so they will mostly try and find you for the BP of hooking you, or they will go afk until the timer runs out because looking for you is not worth their time for a few BP.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/465167#Comment_465167

    It's four minutes if you're in the dying state. Not five, not three, four.

    The EGC just came out. Let people enjoy it for a while. After three years of survivors actually holding the game hostage and forcing hatch standoffs, all to humiliate killers, not to mention the cool new animation, this is just how things are going to be for a while. It's no different from when a new killer is released and everyone starts playing it.

    So? They still make it longer on purpose. Not two, but four minutes, on purpose, just to screw people. Still not fair. Get rid of the animation just like bleeding out had no animation, and less people will do it. Though they will still do it just because some people enjoy making others waste their time, but it will be less people. They made EGC something cool when they shouldn't. I even saw killers starting it at the start of the match for the sake of it. This isn't good for anyone, because people get less BP after a huge loading screen and will definitely be forced to depip. This has so many downsides.

  • @knytyknyte said:

    https://forum.deadbydaylight.com/en/discussion/comment/465224#Comment_465224

    I have been left to bleedout by killers plenty of times and even done so myself as killer at times when I knew the survivor team would have some way to get me back if I tried to hook them one by one so, yes I seen plenty of deaths by bleedout.

    This is called Slugging.

    Honestly dear, your still pulling out one scenario that is not gonna happen very often at all and trying too say EGC is bad because of it and that simply is not gonna work. Your situation your claiming does simply not happen that often nor likely will happen often ever.

    Honestly, DEAR, I literally said I saw this happen a lot of times during just 1 day playing since the update, and it's not like I spent 24 hours playing. I saw killers triggering EGC and trolling every single time there was only 1 survivor left. 100% of the times, literally.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/465206#Comment_465206

    It is balanced. EGC can be triggered when the gates are open or when the killer closes the hatch.

    If the gates are open, then the survivors need to GTFO instead of wasting the killer's time. They've won, time to leave. The killer can't do anything.

    If the hatch is closed by the killer, then the survivors failed at repairing enough generators to power the gates. The last survivor in particular failed at locating the hatch. However, there are still two gates that the last survivor can open. The killer can only be at one location at any given time. The rest is up to the last survivor.

    As I said, I'm okay with that. I die? Okay, I die, then ######### put me on a hook and end it, don't make me waste my time. I mean, did you read my post at all? He chased me to the first gate, then to the second, I managed to bodyblock him once and get to open the gate but he was staring at me while I was doing it, caught me last second and let me die on the floor.


  • @knytyknyte said:

    https://forum.deadbydaylight.com/en/discussion/comment/465206#Comment_465206

    The reality is Honey, It is balanced. It just has something about it that forces you too realize you lost in some situations and your against that.

    Nope, "mine" not against that. I'm against the fact that bleeding out had no animation while EGC does have an animation. Do you know of anyone that would leave survivors to die off by bleeding out instead of hanging them? Me neither, because it gave no satisfaction. No cool animation, nothing, just would make the killers lose BP. I lost? cool, put me on a hook, I'm cool with it. But making me waste 4 mins and enjoy it, that's something else, it's nothing different from people teabagging at the gates. Just the same ######### but shorter because now it has a timer.


  • @Delfador said:

    That's why I always try to be objective.

    It was fine to sit on the exit gate, waste killers' time to tbag him at the end and force him to come to the exit gate. Whenever killers whined about this, survivors would tell them to get over with it, that the wasted time was not really important, that he should grow up and accept the defeat etc.

    And now this happens. Survivors whine. I guess it wasn't nice after all was it?

    I understand that not everybody did that but some did and others are paying the price for it. Just like the basement scenario, not everybody did it but some killers were taking the game hostage and now everybody pays the price.

    I had always reported people who teabag at the gates for no reason. I'd always stay at a gate for like 1 minute if there was someone else alive (just to tank and such if needed), but after a minute or if the get out and I'm the last one, I'd leave immediately. Why would I waste my own time and the killer's? It gives me no satisfaction. So no, I never supported it the way it was before, and I don't support it now either. Both are wrong, end of the story.


  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/465182#Comment_465182

    Yes, actually. When it happens, I just go make myself a sandwich or go pee. Hell, I do it sometimes as a killer because many survivors, such as yourself, would rather bleed out than let me hook them, since they think the decreased BP gain actually affects me.

    Why don't you just deal with the fact that you lost and go make yourself a sandwich? Let killers have something they can actually enjoy for once. The end-game was survivor-sided for three years. I think it's time killers get their due.

    That doesn't mean it should be killer-sided now. Make it balanced, end of the story. Don't make it fun to trigger just so everyone triggers it to see animations. Bleeding out never had a cool animation, that's why most killers would go and try to find you if you're bleeding out, because they can only lose bp if they let you bleed out.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/465175#Comment_465175

    Shows where your priorities are if your only incentive to let someone enjoy something is if it hurts them in some way.

    Do you know of anyone letting a survivor bleed out on the floor? Because I do not. killers would always try and find you to get the points. But now it's worth it because there's a cool animation. Delete the animation and the problem is gone.

    I never said that was my priority, btw, i'm just saying it was worth it for many because of this. What else should I do? go and find the killer while rolling on the floor?

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/465147#Comment_465147

    Slows down by 50%, bringing it to a grand total of 4 minutes. It happens to be the exact same length of time it takes for a survivor in the dying state to bleed out.

    Still agonizing, boring and annoying, and you can't confort yourself thinking that by bleeding out you denied points to the killer. Do you know of anyone letting a survivor bleed out on the floor? Because I do not. killers would always try and find you to get the points. But now it's worth it because there's a cool animation. Delete the animation and the problem is gone.


  • @knytyknyte said:

    https://forum.deadbydaylight.com/en/discussion/comment/465136#Comment_465136

    Trust us, we get it, you don't like the EGC and are making up situations to try and have it changed to benefit you but a dev already spoke on it and gave you your answer.

    Nope, stop assuming how I feel about things because you know ######### about me.

    I actually like it and find it fair so nobody can hold the game hostage for long periods, or for when the killer and the last survivor find the hatch at the same time and they stand still for 20 minutes until one of them gets bored and finishes it. But that doesn't justify that some people hold the game hostage for 5 mins "just to see the animation" (and yeah, it's 5 mins if you're downed, and they do this on purpose just to make it longer, clearly). So at the end we don't get rid of the "holding the game hostage", just put a timer on it to make it from 20 minutes to 2, which is cool, but are they now going free with it just because it has a timer?

  • @lasombra1979 said:

    Oh lord, you got toyed with for 2 minutes in one game out of how many. 3 years, killers got it nearly every bloody game. The novelty will wear off, esp ppl realize you do not get that great of points for entity sacrifces

    No, it wasn't just 2 minutes. The timer slows down a lot when you're downed. Did you read the patchnotes about the EGC?

  • @AshleyWB said:

    If it's a 1v1 the timer should be the speed it is during injured status I think.

    I don't really see it as a problem. Killer can only be one place at a time. You don't have to fully open the door in one go.

    Do a little bit then go to the other if the killer is searching around.

    Yeah, it's not like you only have 2 minutes to open a gate and get out. It's not like he can go from one gate to the other faster than you, either, especially if he's running NOED.

  • @Peanits said:

    Fortunately there are two exit gates for just such a scenario!

    Yeah, it's not like he can chase you to the other gate and get you in 2 minutes! Thanks for your advice.

    Maybe you can even read this post of how agonizing it can be just because the killer wants some laughs: https://forum.deadbydaylight.com/en/discussion/62173/now-killers-force-and-abuse-egc-for-their-own-amusement/p1

  • @CallMeSpidey said:

    How is this even possible? There are 2 exit gates. Do they follow you from one gate to another?

    yeah, they do, and if they have NOED they run faster. Happened to me a few times, even made a post complaining about one of these agonizing times. The killer was just staring and chasing me for a good 3 mins.

  • Oh, thanks! Though it doesn't necessarily have to be a simulated victory. i've played a lot of matches with friends with everyone getting fair perks and addons and just playign a serious average game and rotating the killer just because we were 5 and wanted to play together without leaving anyone out. We also did some trolling games by breaking a lot of hooks, sure, for the lols, but that doesn't make it much less fun :P

  • No idea what "KYF" is so... Yeah, thanks I guess. PSKDU exists as well, and AJSH, and VSNEJ, and QTF.

  • @brokedownpalace said:

    To the OP, if you get into this situation and don't want to DC then simply stop moving. Maybe do something on your phone or go get a drink. If they see you moving around and making attempts to escape they'll only get more satisfaction out of it.

    Yeah, I already said I'd have gone afk if I knew from the begining this was going to happen. Thanks for reading all I said and giving the advice I already gave to myself.

  • @knytyknyte said:

    https://forum.deadbydaylight.com/en/discussion/62173/now-killers-force-and-abuse-egc-for-their-own-amusement

    Survivors holding game hostage by hiding on map even with gates open - fine and okay

    Survivors now whining and crying about the killer being able to do it back, congrats , survivors are showing off how big of hypocrites they are again.

    Tell me where exactly I said that was okay. I said several times I don't support that behaviour, not even from friends playing in premade with me, so why should I be punished in the first place?

  • I blame whoever is doing something wrong. I played with a teabagger once in a premade and told him if he was gonna teabag I wasn't going to play anymore with him, so he stopped doing it (at least when we played as a premade). Now this person is doing something wrong, so I do blame on him.

  • @SmokePotion said:

    well, we get rewarded with more BP for it, so why not?

    Also, considering all the troll stuff I deal with now from survivors, if I can trap that last one with me for 4 mins, till they die by the entity, i'm all in.

    This will pay back all those other survivors using tank builds vs me in other games. <++(Joke)

    For real? Well, I didn't try myself but, how many points are we talking about here? I thought sacrifices gave more points. If EGC gives more points, this is completely wrong because killers will force the situation even more and not just to see the animation.

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/62173/now-killers-force-and-abuse-egc-for-their-own-amusement

    Welcome to the Game!

    Seriously though, you're gonna see that happen till the majority of people have seen the kill. It just came out to live and most players do not play the ptb where survivors were just killing themselves on the entity on purpose. Also, now you know what it feels like when killers were just stuck in games with survivors refusing to leave. At least you hardcapped at a 4min wait tops. You don't know the pain of being stuck in a game for 45+ extra mins because survivors just wouldn't leave.

    Tell me, why do I deserve to experience this first hand? I never teabagged, as killer or as survivor. Never hold the game hostage, never made people waste time for my own amusement. Do I have to pay for others' sins? Is this justice?

  • @ShyN3ko said:

    *survivors tea-bag 30 min in the exit gates*

    Survivors: "Thats fine"

    *killer want a killer with the EGC*

    Survivors: "The holding the game hostage for 4 min.

    He abused the Endgame, because he find the hatch first."

    I NEVER teabagged or hold the game hostage just to mess with the killer. I always got out asap, don't want to waste my time or anyone else's. Even if I did see a lot of survivors staying while I was getting out. You can't blame me for this, so I don't deserve this. Other survivors deserve this? Sure, but not me.


  • @Orion said:

    The timer can last from 2 to 4 minutes, and not a second longer.

    With that out of the way, it was known that this would happen. The EGC has a cool kill animation that many people - on both sides - want to see.


    Then go watch a video in Youtube?

  • @LCGaster said:

    One Doctor tried to do that to me.

    I just DCd, I won't give him the pleasure of seeing me die by the Entity's hands

    Yeah, I really wanted to do it, but then I'd lose my 15k I earnt decently doing useful stuff just to make him lose... 500 points? I should just have gone afk if I had known he was gonna do this, but I realized too late that he was just messing with me.

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