When will you developers rework the skull merchant?

I believe that the rework was revealed around March 2025. I was just wondering if you planned on releasing a PTB for that soon?

Tagged: Killers

Comments

  • They already have like 5 times. Time to spend resources on updating some of the other weak killers that have been ignored for years.

  • @T1MEXII said:

    I believe that the rework was revealed around March 2025. I was just wondering if you planned on releasing a PTB for that soon?

    I believe that version of the rework was officially cancelled. People seem to have radically different ideas on what direction to go with Skull Merchant, which seems to just leave her stuck where she is.

  • @Your_Dad_Playing_DbD said:

    They already have like 5 times. Time to spend resources on updating some of the other weak killers that have been ignored for years.

    The over 5 times was mainly nerfs but they were supposed to completly change how her power works.

  • They have a concept down on paper as of a month ago, no idea when we see more information on it.

  • @Your_Dad_Playing_DbD said:

    They already have like 5 times. Time to spend resources on updating some of the other weak killers that have been ignored for years.

    Yeah but when they admitted to basically gutting a killer to quell the whining to rework her later… you can only wonder where all that time went.

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118210#Comment_4118210

    Yeah but when they admitted to basically gutting a killer to quell the whining to rework her later… you can only wonder where all that time went.

    the "whining" in question came because the design around her was extremely toxic by default. there's zero reason games should be going more than twice as long as normal because of a killers power.

  • @DodoSwarm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118392#Comment_4118392

    the "whining" in question came because the design around her was extremely toxic by default. there's zero reason games should be going more than twice as long as normal because of a killers power.

    If this was happening. Skill issue truly. If this was 1.0 merchant sure. But scan line merchant was legit fine. Note that a comment from a dev said about merchant was "set and forget" for an AREA DENIAL KILLER, lets not ever forget that line.

    But I would like to ask. How was 2 scan line merchant "toxic" as you would say? Would really love an explanation.

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118396#Comment_4118396

    If this was happening. Skill issue truly. If this was 1.0 merchant sure. But scan line merchant was legit fine. Note that a comment from a dev said about merchant was "set and forget" for an AREA DENIAL KILLER, lets not ever forget that line.

    But I would like to ask. How was 2 scan line merchant "toxic" as you would say? Would really love an explanation.

    I'm talking specifically about the initial release of Skull Merchant, once something like that enters the game it's already over, the character is irredeemable even still for a lot of people. more or less I was hoping it would make BHVR put more thought into releasing killers regarding how interesting and interactive their gameplay is on the survivor side but it clearly didn't.

  • @DodoSwarm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118397#Comment_4118397

    I'm talking specifically about the initial release of Skull Merchant, once something like that enters the game it's already over, the character is irredeemable even still for a lot of people. more or less I was hoping it would make BHVR put more thought into releasing killers regarding how interesting and interactive their gameplay is on the survivor side but it clearly didn't.

    So you brought an irrelevant topic to the discussion? 2 line scan merchant was fine. She wasn't the strongest, but she wasn't weak either. They then committed to gutting the character that was in a good spot because people complained about what she once was instead of saying "this characters counterplay is fundamentally different than what she used to be, try to learn it."

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118424#Comment_4118424

    So you brought an irrelevant topic to the discussion? 2 line scan merchant was fine. She wasn't the strongest, but she wasn't weak either. They then committed to gutting the character that was in a good spot because people complained about what she once was instead of saying "this characters counterplay is fundamentally different than what she used to be, try to learn it."

    No, I replied to your comment about whining and added context as to why.

  • @DodoSwarm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4118437#Comment_4118437

    No, I replied to your comment about whining and added context as to why.

    Well you didn't really include enough. Just saying "the "whining" in question came because the design around her was extremely toxic by default. there's zero reason games should be going more than twice as long as normal because of a killers power." really doesn't put it in enough perspective.

    If you said something along the lines with her reputation from her first version added to the game followed her through the second version sure but saying it like you did makes people think she remained as mostly her first version which she didn't. Also she still was gutted because of whining. People were complaining that the m1 killer could force hits and even double tap even though it was entirely in the survivors power if they got double tapped or not.