An idea to help as anti tunnel while also being slowdown for the killer and help casual players.
Playing killer clowns and Halloween recent years has made me think that death shouldn't be the end for players in a trial, giving them ways to interact with the match would prove beneficial for the games health, albeit optional.
If a tunneling killer manages to get their way, what if invocations were a baseline mechanic that with the right item and setup could bring back a survivor on death hook. A tunable time-sync mechanic which could turn the tides of what would seem to be a hopeless game.
The resource would be limited maybe augmentable with perks, to give survivors another chance against oppressive odds.
I know dbd players are adverse to change, but I'd love to be able to help people I meet on the fog have another chance and I feel it would get people to possibly even stop giving up so early in if they know there is a way to help others still/have a comeback.
it might not be a perfect idea, but I feel it's a way to not take away killer agency all the while needing a time commitment to save someone. <3
Comments
The issue with this idea is outside of balance. What if a person leaves? Will you resurrect bot then? And to fix that, would it be required to force people to stay somehow? I can say with full confidence that won't be a good idea.
In short, probably too much for swf teams, does nothing for solo, not a good option
if you play the other games you can't resurrect them, nor should you force them to stay
More like there is more incentive to stay to interact with this secondary objective to save those sacrificed with the killer having a chance to confirm more kills with this greed.
Also lets not just go SWF this SWF that, coz everything is better with SWF lmao
If can't resurrect if people left then I guess, but this way it sounds like simply a messy kind of system, a too complex one as a solution to hard tunneling.
As for swf, it is not an argument of being better in swf hands, it's an argument of it working ONLY in swf hands, and devs don't want to make the gap between swf and solo even larger. Why would anyone bother resurrecting a random Meg who can't run killer for long or doesn't do gens?
would it really matter if there was only one revive a match and it wasn't especially hard to do since its an invocation, it's just a time commitment? It'd just be a matter of being more efficient, and a deterrent to stop focusing one person out if they had another chance.
Bringing someone back would just be something kind you could do to said newer members, also if she wasnt doing well she doesnt belong in said MMR, if the current MMR works as intended that shouldnt happen.
No, just no. We don't need more ways to make this game even more survivor sided. Before we ever consider the ability to bring a survivor back, there needs to be nerfs to healing speeds, hook timers, second chance perks, and the amount of pallets. Then they need to buff solo que and at the same time give the killer buffs for each survivor in a party like +10sec to all gens for each player in a perty, -5sec to hook times for each player in a party, -10-20% of pallets for each player in a party. Or give killers +2.5 movement speed permanently for each player in a party. If the devs are so insistent on buffing solo que then the killer should get buffs for each survivor in a swf to balance it out.
Yes just yes, you can't read it takes time to do, it's an invocation like in 2v8, you want slowdown and it's not survivor sided, they'd have to heal the survivor they brought back too.
but I suppose that's the norm when it comes to DBD players, they are so adverse to any change or new ideas.
Shoulder the Burden
Green Phials