RIP to Cross Examination. And all you did was commit the crime of making it a little easier to loop.
This is Scavenger all over again. A perk that was well balanced gets nerfed into the ground because BHVR lets alarmist content creators decide the balance of the game. But really, I'm just tired of BHVR trying to force the chase meta while actively nerfing perks that help players loop.
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Maybe it'll get reverted when they realise they overkilled it, here is hoping <3
Good joke, made me laugh.
But you know that ain't gonna happen.
Skull Merchant and Knotted Rope should tell you enough.
Hahaha.
No, kneejerk reactions are possible, reverting something after realizing that it was just a kneejerk reaction does not happen.
It sucks that this is the common response to some positivity about this kind of thing. lol
A perk that was "well balanced." You're hilarious.
With old Cross Examination all people had to do was take the killer to a place with high walls, get hit and vanish like a fart in the wind. Even more powerful when paired with Quick and Quiet.
It wasn't a perk that help players loop, it was a perk that helped them vanish.
I mean, the thing is, you might see your opinion as positive, but the reality is that it is extremely unrealistic. You have to keep in mind, they changed the Perk only on Feedback and complaints and they had 0 data on the Live Version of the game before they decided to change it.
This is not rational behavior by the Devs at all, this is just catering to the loud people (as they have done it so many times). The same loud people will complain if the Devs want to revert it, so the Devs just dont bother.
Sorry I should clarify, it's a shame people are conditioned to feel this way, I'm not meaning to invalidate your stance on it, just that history repeats itself rather so we know what to expect.
I'm just trying to be hopeful they actually read casual players opinions on the matter.
That said another perk to the endless list of useless undertuned ideas lol We really need to be shown more frequent stats, more communication is needed, other pvp games do it, why doesn't DBD.
Honestly, IMO the Devs should take the 10 least popular Perks on both sides and buff and rework the ######### out of them and throw them at the players. If they are good and used, they are fine. If they still need more Buffs, they should get more Buffs. And if they are too strong, they need to be toned down a bit.
And once those 10 least popular Perks are done, the next 10 least popular Perks on both sides need to be changed. But sadly this is not what is happening.
A somewhat recent example: The Devs decided to buff PGTW, one of the most popular Killer Perks already instead of trying to buff some of the most unpopular ones. A Perk which was just outside of the Top 10 most used Perks was buffed, meanwhile unplayable garbage stays unplayable garbage. Even if they wanted to buff a Gen-related Perk, Undone is sitting as the 11th least used Perk…
I played against this perk a lot and it was so incredibly mid. Another one killed more by outrage than performance. Hope everyone loves every match staying SB, Vigil, Windows, DS, DH, and all the same stale perks that will stay meta if nothing can even try to compete.
For the record I thought CE was a pretty good perk when used correctly, but using it correctly actually took a decent bit of skill. It's not a noob perk like SB or Lithe, something basically anyone can use effectively. That was what made it balanced IMO. But I don't even know what BHVR considers balanced at this point.
Well we can't really know coz they don't show us perk stats or killer stats or item stats for that matter lol Anywhere near often enough.
Man I tried Scavenger the other day just for a change, it was the most effort I have had to make to use a perk since trying Road Life. And still didn't get it to work by the end of the match.
Old CE + Overcome. The chase is over. I'm sorry you didn't know how to use it to make it busted, but it was fun while it lasted. The current version could use another pass, but if you see nothing wrong with on-demand Elusive in a chase, you're delusional.
Oh please. First of all, you're idea is terrible. No one is using overcome. Second, of all. I wouldn't care if survivors were getting on demand elusive. It's not "on demand", but we can get to that later. Because unlike you I actually use my eyes to track survivors. You rely on the bright orange marks on the ground and that's why you think elusive is this super overpowered status effect that wins chases.
Indoor maps. Tall walls. You assume my perspective is killer, I used it that way as survivor. Open mouth, insert foot. Also good luck using "your eyes" to track survivors through walls without those bright orange marks.
Only time I didn't get away from the killer was when I was out in the open and impossible to line of sight them. Once again, I'm sorry you didn't know how to use it before it was too late.
Survivors are expected to "get better" and use their senses when the killer has undetectable. They straight up lobotomize a perk when the survivor gets elusive. That seem fair?