Please remove anti camp on artists birds

Its just so annoying when I hook a survivor and I want to get info and I cant because the stupid anti camp which im sorry makes no sense with how her ability decays so the most she could keep it up for is 28 second and would basicly be powerless and slowed. It would be a nice small quality of life buff and not make it so on 2 floor maps her power just doesnt work it you chase someone in the wrong area.

Tagged: Killers

Comments

  • Anti-camp features on powers simply make no sense most of the time.

    Artist can't proxy a hooked survivor except she can because she can still double birb setup the hook.

    Buba can chainsaw without restriction near hooked survivors.

    Trickster can main event near hooked survivors without restriction.

    All ranged killers can use their power near hooked survivors without restriction.

    But woah there buddy slow down, vecna undergate exit near a hooked survivor? Fck you in particular.

    It just makes no sense.

  • @Angy_Quentin said:

    Anti-camp features on powers simply make no sense most of the time.

    Artist can't proxy a hooked survivor except she can because she can still double birb setup the hook.

    Buba can chainsaw without restriction near hooked survivors.

    Trickster can main event near hooked survivors without restriction.

    All ranged killers can use their power near hooked survivors without restriction.

    But woah there buddy slow down, vecna undergate exit near a hooked survivor? Fck you in particular.

    It just makes no sense.

    Just means that more anti-camp features should be added to the other killers. We should not be rewarding no skill and mindless plays.

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096061#Comment_4096061

    Just means that more anti-camp features should be added to the other killers. We should not be rewarding no skill and mindless plays.

    What's the purpose of canceling a huntress hatchet wind-up in some closed midwich corridor if a survivor is hooked one floor down in the courtyard near her?

    It's clunky, unfun and outright bad design. The whole mechanic needs a rework.

  • @Angy_Quentin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096065#Comment_4096065

    What's the purpose of canceling a huntress hatchet wind-up in some closed midwich corridor if a survivor is hooked one floor down in the courtyard near her?

    It's clunky, unfun and outright bad design. The whole mechanic needs a rework.

    Agreed. I've been stopped by the anti-camp system many a time when I was a floor down, or just 'too close' but doing nothing to involve the bloody hook at all. It's jank.

  • I remain of the opinion that either ALL killers should be allowed to use power near a hooked survivor, or NONE of them.

    Right now, it's a mess.

    The deadliest campers are deadly especially because they can use power near a hooked survivor. Cannibal, Hillbilly, Trickster, Huntress, Dark Lord, Hag, you name them.

    Yet Unknown cannot have hallucinations near a hooked survivor.
    Skull Merchant cannot have drones near a hooked survivor.
    Artist cannot set up crows near a hooked survivor.
    Henry's undergate and vine attacks are massively delayed near a hooked survivor.
    Jason takes forever to come out of Omnipresent Evil near a hooked survivor.

    and the list goes on.


    This cherry-picking makes no sense.

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096061#Comment_4096061

    Just means that more anti-camp features should be added to the other killers. We should not be rewarding no skill and mindless plays.

    The anti camp has literally lost me game. Immagin if survivors couldnt use items near completed generators or if someone working in a generator because thats the equivalent. Its also one of the reason slugging has gotten more popular why hook when it turns of yout power why not just slug and not deal with it. Anti camp just make the game clunky.

  • @Domicci said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096065#Comment_4096065

    The anti camp has literally lost me game. Immagin if survivors couldnt use items near completed generators or if someone working in a generator because thats the equivalent. Its also one of the reason slugging has gotten more popular why hook when it turns of yout power why not just slug and not deal with it. Anti camp just make the game clunky.

    HAhhahahah how? Seriously how does that even happen to someone? You have to be standing right in front of the hooked survivor for so long? What the heck happened?

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096101#Comment_4096101

    HAhhahahah how? Seriously how does that even happen to someone? You have to be standing right in front of the hooked survivor for so long? What the heck happened?

    I couldnt shoot off bird at the people going for unhook and they were able to turn a 2k into 0 k sense I couldnt use my ability to protect my hooks after gates but if I didnt have this dumb anti camp I could use my ability and not be a worse ghost face near hooks. It also costs time after hooking sense the perks I use give me info on gens being worked on and those seconds can cost me generators.

  • @Domicci said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096140#Comment_4096140

    I couldnt shoot off bird at the people going for unhook and they were able to turn a 2k into 0 k sense I couldnt use my ability to protect my hooks after gates but if I didnt have this dumb anti camp I could use my ability and not be a worse ghost face near hooks. It also costs time after hooking sense the perks I use give me info on gens being worked on and those seconds can cost me generators.

    Then just M1 them, problem solved, or better yet just go away from hook if you refuse to m1.

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096187#Comment_4096187

    Then just M1 them, problem solved, or better yet just go away from hook if you refuse to m1.

    So again just become a worse ghost face. the anti camp is just clunky and all it does it make it feel bad to play artist on tighter maps she already the hardest killer in the game why make her harder for no reason.

  • @Domicci said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096202#Comment_4096202

    So again just become a worse ghost face. the anti camp is just clunky and all it does it make it feel bad to play artist on tighter maps she already the hardest killer in the game why make her harder for no reason.

    Artist… the hardest killer in the game? Since when?

  • sense shes been released shes one of if not the hardest killers to master wither her insanly small window to hit follow up birds predict where survivors are and has 0 map traversal shes hard as hell to get value with. who do you think is the hardest killer then?

  • @Domicci said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096222#Comment_4096222

    sense shes been released shes one of if not the hardest killers to master wither her insanly small window to hit follow up birds predict where survivors are and has 0 map traversal shes hard as hell to get value with. who do you think is the hardest killer then?

    Probably skullmerchant or singularity.

  • Smull merchant just sucks bjt that doesnt make her the hardest and singular is definitely up there but has a much better timr with map pressure and his things auto aim for him so he doesnt need to aim the original hit.