Nerf jason for crying out loud.
Honestly I don't think bhvr could have made a more frustrating to killer to play against if they'd actively tried to. Ghoul has nothing on this.
Constant map traversal that stops the game dead because it forces players to crouch walk everytime he uses it. A stupid amount of free info and buffs when he leaves omnipresent evil and straight up the strongest ranged attack power in the game.
Nice one bhvr, I love getting idle crows when I'm actively trying to work gens ๐ ๐๐ also nice one to those Jason players who insist on proxy camping and hard tunneling at 5 gens every single game ๐ Sorry you aren't able to get a 4k with a killer that requires any skill whatsoever to play. About 50-70% of my surv games are against jason atm, and swf or soloq every single one has been a hatch game. I've tried playing him and got my adept match one after wasting 90 secs at the start of the match figuring out how his power worked and putting in nearly zero effort. I won't be playing as him again because I don't want to contribute to the current atrocious matchmaking state.
....right.... rant over, I feel a little better. Here's the constructive bit. To make him semi bearable to play against, here are some suggestions.
First off the ranged attack is cracked and is the easiest mini mori in the game to trigger. Slow the projectile speed, give it a bit of flight drop and for crying out loud give him a big recovery time when he hits the survivor, the spear is basically a guarenteed double tap on the first hit where it shoves the survivor and doesn't slow jason in the slightest. Hell give him a huge recovery time for any throw, make it a risk vs reward attack because atm it's just a gimme and he loses no chase momentum for a miss. (Slinger and huntress silently fuming in the corner) make it harder to get spears constantly. Oh and constant aura read on impaled survivors needs to go, his chase pressure is already nuts.
Second omnipresent evil. Bloody hell where do i start? Free teleports, free info, HASTE?!? this power is wildly unbalanced, it does everything. Even if he doesn't catch anyone as soon as that fog appears, everybody stops what they are doing and starts crouch walking. It pauses the game for the killer unless survs are stupid enough to give him free hits by staying still. The haste can go first, that is totally unnecessary. The killer instinct plus the ranged attack is broken. Prevent him from using his spear for 10-15 seconds after jump scaring. Remove the red fog and footsteps. Make it a spirit like state where he can see sparks on gens, maybe bloodstains. Make the info reveal a scream notification or at least a counterable aura read. not a several second killer instinct reveal.
Oh and don't even get started on his add ons. Pockets perks and straught up gas. Even his brown add ons are strong af.
Note I'm NOT saying every single one of these nerfs should be piled on. I don't want to see him gutted to the point he gets the skull merchant treatment. But goddamn he sucks to play against, and his counterplay extends games to the point I'm seriously considering using up my store of chalk pouches so I can just get a quick out of jason games instead of spending 30 minutes crouch walking around waiting for a 15-30 second chase at best after seeing someone get hard tunneled out at 4-5 gens. Either one of his two powers would make for a strong killer, both is nuts before you even think about his add on kit.
Comments
Remove mist on totems & lockers, remove scrap piles that spawn inside of loops, make omnipresent evil have more interactive counterplay. Aside from that Jason is pretty balanced he just doesn't get punished for playing bad. I do however think we should keep going towards add-ons like Jasons, Vecna 2.0s, and Pyramid Heads, as most if not all are fun to use and strong in their own way allowing for more builds and variety in the long run.
(Anybody know why Jason gets haste btw?)
Most mid Killer and apparently he's the new Skull merchant wonder if he'll have the same fate as SM
As I said towards the end of my post. I hope he doesn't get the skull merchant treatment.
I think OE is the worst part of his kit to verse I personally like the spear but regards to OE
Like you said they can slow down the match so much if survivors are doing the counter of crouching I've gotten crows once myself and its like "wut I'm waiting for Jason to come out of OE"
I honestly not sure what would be the best change, less info (I've argued for KI removed since PTB) or a longer cooldown / timer on how long he can spend in OE so people who where not spamming it and tryna do more spear play are not punished with less info.
I may be outlier, but I enjoy versing Jason, its just the folks that play him a certain way using OE for info to protect gens and totems (a lot of ruin and thrill) rather then spear chase that make him really boring in them cases sadly. I think toning down the OE part of his kit would make people enjoy versing him more.
edit :wanted to add, i don't know if a bug or not seems inconsistent but sometimes I scream even when I'm crouched because I'm moving, like do really have to crouch their not moving at all.
Perkless trapper theory. You'd find a reason to complain about that as well.
Have you seen a quietkills video? of course people complain about that
It takes a few seconds before being crouched protects you from OE, you can be crouch walking and it should still protect you. It seems to be a second or two after you stop seeing the red footsteps that you actually become protected. If you were already crouching for a while and this happened then I would assume a bug.
Hiding against Jason has historically led to awful results in the movies. Him seeing you doing actions or being inactive (lockers) is completely in character and by no means the strongest part of his kit.
The spear is fine. It requires skill to aim and gives a fair warning and chance to dodge. The exhaustion add on is bs, as is 25 seconds of haste on a 12 second cooldown when starting every chase with a massive advantage already. The unlimited duration crouchathon is getting extremely old already.
I mainly state this because Hex: Jason is extremely powerful right now, and many new or returning players will not know to not hide in lockers.
Tbh yeah the spear itself isn't the worst thing, it's definitely dodgeable. But it should slow him a little. Picking up a spear takes zero time and has no animation and he has no cool down after throwing either. Compare it to deathslinger with the long reload time for a single shot that isn't even a guarenteed healthstate on a hit.
My thing is more that the soear power on it's own would make jason a relatively good killer better than other older ranged killers, he straight up outclasses huntress and deathslinger just on his power alone. Add omnipresent evil as well and it's just too much. He needs to be toned down just a bit. Omnipresent evil needs to not grind the game to a standstill and the spear could just do with tuning down a tad.