Please dont let the monitor and abuse change go through

These changes, I feel, are fairly tone deaf in the goal of the change.

The changes are

Monitor and Abuse:
While in a chase, your terror radius is now increased by 5/10/15% (was 6/7/8 meters).
Otherwise, your terror radius is now decreased by 15/20/25% (was 6/7/8 meters).

While on paper this is a side grade, it really is a nerf to most of the killers that actually use monitor and abuse.

Killers like pig, SM, and hag could use this perk to get a 16-meter TR., It only goes down to 20, which, although it isn't that big of a deal, it's still a pointless change. Now it is only really good on 32-meter TR killers, cuz killers with a 40-meter TR are better if running an undetectable perk, because with the new monitor their terror radius is still 30 Meters, which is still rather big, so fair pointless to run.

This change only reduces the number of killers this perk is actually fun on

Comments

  • It could be funny for shenanigans if you pair it with terror radius add ons and have a map wide terror radius

  • It will become better in meme builds on Blight, or Wesker with Distressing. I have no idea how big their TR is going to be, but a lot…

    but yeah, for killers where it was actually good to use, it's definetly worse now.

    It is same for 32m TR killers, but not many of them would use M&A instead of Unforseen/Trail of torment.

  • I agree with the original poster, it's honestly pretty uncommon and could use a slight buff.

  • I agree. While it is technically stronger with this change on the 40m TR killers, they don't really get nearly as much value from it as the 24m TR killers do and I'd consider the change a nerf overall. It should be reverted

  • The change does kind of seem pointless, and I don't understand the reasoning behind it.

  • I really, REALLY hope it will get reverted.

    This change screws over killers like Hag, Myers and Pig, killers who actually could and would use this perk, and instead buffs the A+ and S tiers like Hillbilly, Wesker and Blight.

  • Going to bump this cause it's quite true

  • @Uknownenjoyer said:

    These changes, I feel, are fairly tone deaf in the goal of the change.

    The changes are

    Monitor and Abuse:
    While in a chase, your terror radius is now increased by 5/10/15% (was 6/7/8 meters).
    Otherwise, your terror radius is now decreased by 15/20/25% (was 6/7/8 meters).

    While on paper this is a side grade, it really is a nerf to most of the killers that actually use monitor and abuse.

    Killers like pig, SM, and hag could use this perk to get a 16-meter TR., It only goes down to 20, which, although it isn't that big of a deal, it's still a pointless change. Now it is only really good on 32-meter TR killers, cuz killers with a 40-meter TR are better if running an undetectable perk, because with the new monitor their terror radius is still 30 Meters, which is still rather big, so fair pointless to run.

    This change only reduces the number of killers this perk is actually fun on

    @Callahan9116 said:

    It could be funny for shenanigans if you pair it with terror radius add ons and have a map wide terror radius

    @SakurasSecret91 said:

    I agree with the original poster, it's honestly pretty uncommon and could use a slight buff.

    @sizzlingmario4 said:

    I agree. While it is technically stronger with this change on the 40m TR killers, they don't really get nearly as much value from it as the 24m TR killers do and I'd consider the change a nerf overall. It should be reverted

    @sizzlingmario4 said:

    I agree. While it is technically stronger with this change on the 40m TR killers, they don't really get nearly as much value from it as the 24m TR killers do and I'd consider the change a nerf overall. It should be reverted

    @YamamuraVideoRentals said:

    The change does kind of seem pointless, and I don't understand the reasoning behind it.

    @SoGo said:

    I really, REALLY hope it will get reverted.

    This change screws over killers like Hag, Myers and Pig, killers who actually could and would use this perk, and instead buffs the A+ and S tiers like Hillbilly, Wesker and Blight.

    @CrossTheSholf said:

    Going to bump this cause it's quite true

    Hey y’all 👋 I’ve been working on an idea for DBD called Mix Up the Madness: Rotating Modes to Break the Generator Grind.
    Here’s the link:

    @Starlesque said:

    Hey Survivors & Killers! 👋

    DBD’s 4v1 is iconic, but matches can feel repetitive, and some mechanics- hexes, fog, maps, chests - don’t get enough love. Other games keep things fresh with rotating modes.

    I’ve drafted seven possible permanent rotating modes-four tension-focused and three exploration/reward - to mix up gameplay and encourage strategy, stealth, and teamwork. Would love community feedback and thoughts for BHVR on which modes sound most fun or how to tweak them!

    Tension-Focused Modes

    • Sudden Death: Survivors only get 2 hook stages; killers get slight buffs. Objective: Every encounter is high-stakes. Survivors must carefully plan rescues and generator runs because mistakes are costly.

    • Trail of Shadows: Only one survivor is visible at a time. Objective: Use stealth and misdirection to evade the killer, or for killers, anticipate movements and track strategically.
      • Perks (1 per player): Decisive Strike, Diversion, Head-On & Lithe/Sprint Burst
      • Always Active: Urban Evasion

    • Predator vs Prey: Killers gain temporary tracking after major survivor actions; survivors get small counters. Objective: Complete objectives while avoiding detection, creating tense cat-and-mouse moments.

    • Encore: Survivors are a “band,” each limited to their signature band perk.
      Objective: Complete generators while staying near teammates to boost “performance synergy.” Healing, cleansing, and interacting with objectives grant small buffs if nearby teammates support. Killers must disrupt the “performance.”
      Band Perk Options:
    • Kate Denson – Dance With Me: Encourages stealth and smooth movement.
    • Ace Visconti – Up the Ante: Bonus luck and item effectiveness.
    • Vee Boonyasak – Ghost Notes, One-Two-Three-Four!, Road Life (team coordination, timing, and movement)
    • Zarina Kassir – For the People: Boosts team support and interaction.
    • David King – Dead Hard: Action-oriented escape mechanic.
    • Nea Karlsson – Balanced Landing: Agility and flair for movement.
    • Meg Thomas – Sprint Burst: Classic fast movement and repositioning.
    • Aestri Yazar – Bardic Inspiration: Grants small buffs to nearby teammates during coordinated actions.

    Exploration & Reward Modes

    • Hexed Grounds: Extra hexes and environmental hazards like blocked pallets or trap windows. Objective: Navigate the map, disable or cleanse hexes, and manage hazards while completing generators.

    • Entity’s Reach: Certain map zones are controlled by the Entity, and survivors must interact to progress objectives. Objective: Explore shifting zones to repair, cleanse, or collect items before the killer intercepts.

    • Tainted Fog: Fog Vials are always active; survivors get minor debuffs, killers gain small buffs. Objective: Use the fog for strategic positioning, completing objectives safely or ambushing opponents.

    I’d love to hear what ya'll think add your ideas in the comment or if any of these interest you speak!

    Curious what you think, any changes you’d want to see or feedback you’ve got?

  • I forgot to add to this during the ptb but better late than never. This nerf is indeed pointless. Both the smaller decrease on 24m TR killers, but also an unneeded nerf to the Infectious Fright combo, which is one of my most fun perk combos in the game (before anyone says it, it's not for slugging, just for the info and making people scream).

  • "Having a 320-hour novice making balance decisions couldn't possibly be a bad idea."

    ~ Some brilliant BHVR shot-caller

  • Yeah there's a lot of questionable perk changes in the upcoming chapter.

    Leverage in my opinion is also an overall nerf.

  • God, give us back our old M&A, or at least buff the reduction to 33% so that it remains the same on 24m terror radius killers

  • I have a tinfoil hat theory:

    Monitor was nerfed so they could release PTB Furtive Chase, which was created because Beast of Prey synergizes with the after-hook Bloodlust.

    So you can blame both of these problems on them trying to make space for Bloodlust after hook, which, spoiler, does not restrict certain A+ killers from using it with their power.

  • @SoGo said:

    I have a tinfoil hat theory:

    Monitor was nerfed so they could release PTB Furtive Chase, which was created because Beast of Prey synergizes with the after-hook Bloodlust.

    So you can blame both of these problems on them trying to make space for Bloodlust after hook, which, spoiler, does not restrict certain A+ killers from using it with their power.

    I guess with the recent TR changes to Ghostface, Pig, and Skull Merchant (32 → 24), players started using M&A on these killers to have a constant 16meter TR. The developers probably saw the higher pickrate and disliked it (or the slightly variety some killers suddenly had)

  • We need to pester the devs into reverting this

  • @HolyDarky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029480#Comment_4029480

    I guess with the recent TR changes to Ghostface, Pig, and Skull Merchant (32 → 24), players started using M&A on these killers to have a constant 16meter TR. The developers probably saw the higher pickrate and disliked it (or the slightly variety some killers suddenly had)

    Honestly, i don't get why that would even be bad. No one was complaining about it, no one disliked how they were.
    If they really want to keep it a percentage based thing, they should either increase the percentage to like 33%, make your red stain invisible outside chase (would be actually really in tune with the rest of the perk and bring it's value slightly up considering it's not meta by any stretch of the imagination) or both.

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  • @colossusqw said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029603#Comment_4029603

    Honestly, i don't get why that would even be bad. No one was complaining about it, no one disliked how they were.
    If they really want to keep it a percentage based thing, they should either increase the percentage to like 33%, make your red stain invisible outside chase (would be actually really in tune with the rest of the perk and bring it's value slightly up considering it's not meta by any stretch of the imagination) or both.

    I agree. These killers have built-in stealth anyway which means survivors should be more careful than usually, so getting value from M&A is kinda difficult and the perk is also easy to call out due to the increased tr when in chase.

    The perk was fine and it was nice to had some variety perk-wise but now... the perk is kinda in a sad spot. Never a problematic perk but still nerfed...

  • @Uknownenjoyer said:

    These changes, I feel, are fairly tone deaf in the goal of the change.

    The changes are

    Monitor and Abuse:
    While in a chase, your terror radius is now increased by 5/10/15% (was 6/7/8 meters).
    Otherwise, your terror radius is now decreased by 15/20/25% (was 6/7/8 meters).

    While on paper this is a side grade, it really is a nerf to most of the killers that actually use monitor and abuse.

    Killers like pig, SM, and hag could use this perk to get a 16-meter TR., It only goes down to 20, which, although it isn't that big of a deal, it's still a pointless change. Now it is only really good on 32-meter TR killers, cuz killers with a 40-meter TR are better if running an undetectable perk, because with the new monitor their terror radius is still 30 Meters, which is still rather big, so fair pointless to run.

    This change only reduces the number of killers this perk is actually fun on

    agreed OP, does anyone know why they changed it like this to begin with? Seems way more complicated/difficult to understand exactly what the terror radius will be like this.

  • @KeefCheif said:

    https://forums.bhvr.com/dead-by-daylight/discussion/456130/please-dont-let-the-monitor-and-abuse-change-go-through

    agreed OP, does anyone know why they changed it like this to begin with? Seems way more complicated/difficult to understand exactly what the terror radius will be like this.

    Likely they wanted to make it percent based so it wouldn't mess with what they wanted to do with furtive chase, or they just really disliked the effect on the few 16m terror radius killers, but even on old Myers tier 2, when that was one of the only killers it was a 'good' pick at, it wasn't meta.

  • As of now: even Adertha went and made a video on it.

    https://youtu.be/JHzIeoVNlVk?si=zNC34Wmu1v3U73jy

  • @colossusqw said:

    As of now: even Adertha went and made a video on it.

    https://youtu.be/JHzIeoVNlVk?si=zNC34Wmu1v3U73jy

    And he is right, the perk is useless now.