When you guys said "Fixing of high priority/impact killer issues" you're including this, RIGHT?!

Screenshot 2025-08-26 183256.png

Seriously, I'm sick of zombies bugging out like this!
They were floating into the air and only if my friend was playing Huntress we would be able to unstuck them. Not even if a hill was close I would be able to whip them.
Best part is that this is the only part of Nemesis power that you guys buffed in 2v8, so for this match in particular I was playing with no buffs at all.

Comments

  • Lol how on earth did they both get up there

  • @Nazzzak said:

    Lol how on earth did they both get up there

    The male zombie already started there and when I killed the female one to make her respawn in a better place she came back right beside the other one.

  • When they said Nemmy was getting a rework, the hope was that now that they've admitted that "it's impossible to make 4 AI-controlled entities in game" was a bold-faced "we don't know how to do it" lie, we were getting an add-on pass and a zombie rework to make them not 1-in-100 jank.

    They just extended his slappy tool instead.

  • Zombies have been bug-ridden and generally useless since Nemesis was first released. If they haven’t fixed zombies by now, I doubt they ever will.

  • @Dadeordye said:

    https://us.v-cdn.net/6030815/uploads/RCVEDTTPFJ2B/screenshot-2025-08-26-183256.png

    Seriously, I'm sick of zombies bugging out like this!
    They were floating into the air and only if my friend was playing Huntress we would be able to unstuck them. Not even if a hill was close I would be able to whip them.
    Best part is that this is the only part of Nemesis power that you guys buffed in 2v8, so for this match in particular I was playing with no buffs at all.

    So True and multiple level maps, they glitchy air-hit you out of nowhere.

  • @Whitey said:

    When they said Nemmy was getting a rework, the hope was that now that they've admitted that "it's impossible to make 4 AI-controlled entities in game" was a bold-faced "we don't know how to do it" lie, we were getting an add-on pass and a zombie rework to make them not 1-in-100 jank.

    They just extended his slappy tool instead.

    God damn it!

    -Remove zombies (unlikely because Capcom forced them to be part of Nemesis's power to concede the licence).
    -Give him a dash like Vecna's (to just traverse the map/not able to injure survs).
    -Remove the ability to drag the tentacle sideways to compensate (this is tech/bug exploitation, so this will probably be removed regardless).

    DONE.

    @I_Cant_Loop said:

    Zombies have been bug-ridden and generally useless since Nemesis was first released. If they haven’t fixed zombies by now, I doubt they ever will.

    Dracula was unable to cast Hellfire through the shack's pallet since his release and today OUT OF NOWHERE they fixed it.
    Fingers crossed they will fix them and give him an add-on pass like they did to Pyramid. Would be awesome if instead of the zombies you could have one Licker.

  • @Dadeordye said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988837#Comment_3988837

    God damn it!

    -Remove zombies (unlikely because Capcom forced them to be part of Nemesis's power to concede the licence).
    -Give him a dash like Vecna's (to just traverse the map/not able to injure survs).
    -Remove the ability to drag the tentacle sideways to compensate (this is tech/bug exploitation, so this will probably be removed regardless).

    DONE.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988870#Comment_3988870

    Dracula was unable to cast Hellfire through the shack's pallet since his release and today OUT OF NOWHERE they fixed it.
    Fingers crossed they will fix them and give him an add-on pass like they did to Pyramid. Would be awesome if instead of the zombies you could have one Licker.

    "-Remove the ability to drag the tentacle sideways to compensate (this is tech/bug exploitation, so this will probably be removed regardless)."

    I believe i saw someone from BHVR saying at forum long time ago that hitbox drag is intended

  • @jokere98 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988889#Comment_3988889

    "-Remove the ability to drag the tentacle sideways to compensate (this is tech/bug exploitation, so this will probably be removed regardless)."

    I believe i saw someone from BHVR saying at forum long time ago that hitbox drag is intended

    Damn!
    Really?! Great😁

  • @Dadeordye said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988837#Comment_3988837

    God damn it!

    -Remove zombies (unlikely because Capcom forced them to be part of Nemesis's power to concede the licence).
    -Give him a dash like Vecna's (to just traverse the map/not able to injure survs).
    -Remove the ability to drag the tentacle sideways to compensate (this is tech/bug exploitation, so this will probably be removed regardless).

    DONE.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3988870#Comment_3988870

    Dracula was unable to cast Hellfire through the shack's pallet since his release and today OUT OF NOWHERE they fixed it.
    Fingers crossed they will fix them and give him an add-on pass like they did to Pyramid. Would be awesome if instead of the zombies you could have one Licker.

    Please not another dash-slop killer.

    We really have enough of them. I like the zombies, I really do. They come in handy more often than not. Especially when compared to how they worked, or not worked, back then.

    BHVR has to look at specific instances, where the Ai becomes stuck like the one you showed and tweak it.

    As it's bhvr we are talking about, I would not get my hopes up of this, or anything, ever changing though.

  • The only decent thing about the zombies is they show a rough location of a survivor when they start a 'chase'.