DBD's lack of quality assurance 9 years in...

I'm unsure as to how game breaking/extremely obvious bugs are being released. This game is 9 years in at this point, and the most popular it's ever been? How are these bugs getting into these official chapter/patch releases? Where is the game testing? Where is the double checking?

Random object on offerings screen

Killers unable to start chase

Cosmetics having the wrong texture assigned to them

Cosmetics having wonky physics

Comsmetic quality inconsistency

A map crashing people's games

Lots and I mean LOTS of audio bugs

Bugs that have been in the game for years…

There needs to be more time and effort put into assuring the quality of the game and making sure that bugs that are obcious after playing the game for 2 seconds, aren't released.

Is the team being rushed to release before getting the chance to check for these? What's going wrong? Something needs to change, I've never seen such a buggy game besides tcm.

Comments

  • Remember when we were supposed to be getting game health updates?

  • It is honestly embarrassing at this point. I'm pretty sure this whole obsession with Jim exists because people are just so used to all the constant bugs during matches with every new patch, so suddenly having a bug in the loading screen is novel and worth talking about.

    Seriously though, they need to get their stuff together and fix these bugs instead of pushing out new content.

  • @Caiman said:

    Remember when we were supposed to be getting game health updates?

    The game health stuff is just survivor buffs. Not bug fixes.

  • @Caiman said:

    Remember when we were supposed to be getting game health updates?

    Right. What happened to this?

    I hope that this is still in the works. We need it, and it needs to stay.

    Dealing with bugs day in and day out as a player is frustrating.

  • You have to consider that DBD wasn't coded the greatest to begin with and has passed hands between several coders over the years. I'm sure it's had several project leads as well. They're constantly having to navigate what already exists without breaking the whole thing. Now again with Fog Vials, we're all being reminded that the majority of new content is made up of recycled assets from the past. I'm sure it's what works most efficiently, even if it's not great.

    Ideally their health patch would include recoding the entire game to be more stable and consistent, but that takes time and assets they don't really have. And it's not because they feasibly couldn't, but because of the amount of backers and licenses the game has under its belt. So it's a consistent one step forward, two steps back instead.

  • @UnicornMedal said:

    You have to consider that DBD wasn't coded the greatest to begin with and has passed hands between several coders over the years. I'm sure it's had several project leads as well. They're constantly having to navigate what already exists without breaking the whole thing. Now again with Fog Vials, we're all being reminded that the majority of new content is made up of recycled assets from the past. I'm sure it's what works most efficiently, even if it's not great.

    Ideally their health patch would include recoding the entire game to be more stable and consistent, but that takes time and assets they don't really have. And it's not because they feasibly couldn't, but because of the amount of backers and licenses the game has under its belt. So it's a consistent one step forward, two steps back instead.

    It's not impossible for them to work down some tech debt. Spend a chapter on it. Change existing perks to whet the content appetite.

  • @Ohyakno said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975648#Comment_3975648

    It's not impossible for them to work down some tech debt. Spend a chapter on it. Change existing perks to whet the content appetite.

    Not impossible, but likely for BHVR? I'm not sure.

  • But you see: overhauling the code and organizing it in a much cleaner way so as not to break a dozen things when one line is changed is time consuming and costly. But a new chapter with new characters and perks? Easy money!

    I hope bhvr can hunker down and actually fix their long term problems, because focusing only on the short term will not end well.