Survivor Items Update and New one

something I haven’t really seen much discussion about from the anniversary stream is that the devs stated they want to focus on giving survivors more meaningful Updates as in the past it’s been more Killer centric (not talking about buffs/nerfs but just content i assume)

They did mention upcoming item changes

  1. Maps - they will basically become consumable Windows Of Opportunity
  2. Keys - Reading Killer Auras and some new Interaction with chests (keeping hatch opening as well)

They also mentioned they will add for the first time a new item to the core game „This Summer“. Now we don’t know what item this is going to be (could be the Void crystal/smoke bomb i guess?) or when exactly - but it should be either Fnaf, Walking Dead or Asian Folklore chapters. So maybe an item based on either of these??

Comments

  • Maybe survivors will get a consumable “jumper cables” item, that works as a one-time Unbreakable.

    And maybe it doesn’t count as a held item, which means the killer can’t see it, Franklin’s doesn’t work on it, and the survivor can still use other items while it is equipped.

  • @Coffeecrashing said:

    Maybe survivors will get a consumable “jumper cables” item, that works as a one-time Unbreakable.

    And maybe it doesn’t count as a held item, which means the killer can’t see it, Franklin’s doesn’t work on it, and the survivor can still use other items while it is equipped.

    is that something you would be okay with?

  • I'm interested to see all of this stuff, especially the new item, that's very exciting.

    Though, I do hope the devs fix maps alongside giving them that new functionality. It'd be a shame to have maps still fail to meet their basic function without heavy addon investment (or just fail point blank in the case of chests) and only get an item version of a popular perk slapped on top.

  • I think it would be miserable for killers, but I also think survivor stuff needs to be sort of overpowered/broken, or survivors won’t care about it.

    Keys can give a 32 meter on-demand killer aura reading for 22.5 seconds, or a 60 meter on-demand survivor aura reading for 30 seconds, and survivors just don’t care about them enough to use them. I see a lot of BNPs, syringes, and gel dressings, so I know survivors are using iri stuff… but they just don’t care about keys to use them, because keys “don’t do enough”.

    The alternative is something like the smoke bombs survivors had during the void event, that were so miserable for killer that I stopped playing killer for the entire event.

  • I already released a full discussion on how I'd update Maps and Keys.

    @SoGo said:

    I decided to make a set of changes for the Keys and Maps, as well as their add-ons. Keep in mind that new add-ons are marked like this: *[Insert name].

    Feedback is very welcome.

    General Map Changes:

    • Removed killer specific objects from the list of objects classified as Killer Belongings.
    • Removed the Yellow Wire and Black Silk Cord add-ons.

    Item Changes:

    Map (Rare):
    • Now, the map is also able to track the Hatch, Exit Gates and Killer Belongings
    • Decreased the amount of charges to 15.
    • Now, the map tracks 3 random objects at the start of the trial.

    Rainbow Map (Iridescent):
    • Increased the amount of charges to 25.
    • Increased the object tracking range to 10 meters.

    Add-on Changes:

    Retardant Jelly (Uncommon):
    • Extends the Map's duration by 10 seconds.

    *Yellow Strap (Uncommon):
    • Allows the map to track windows.

    Red Twine (Rare):
    • Allows the map to track pallets and breakable walls.
    • Increased the rarity from Uncommon to Rare.

    *Magnifying Glass (Rare):
    • Reduces the object tracking range to 6 meters. This effect trumphs all other add-ons.
    • By pressing the Active Ability Button, the object tracking range increases to 36 meters for 5 seconds, tracking objects automatically.
    Magnifying Glass has a 15 second cooldown.

    *Shard Pendant (Very Rare):
    • Spawns a Iridescent Glyph into the Trial. Once the Endgame Collapse starts, this Glyph can be interacted with and be seen when reading the Map. Interacting with it grants a reward of 30 Iridescent Shards to the player.
    • Allows the Map to track Iridescent Glyphs.

    *Glowing Ink (Iridescent):
    • Auras of objects tracked by the map linger for 3 seconds after reading the Map.
    • Increases the burning rate of the Map by 100%

    General Key Changes:

    • All keys are now able to open a chest instantly. This consumes all of the Key's charges and makes it vanish from the player's inventory.
    • Now, when using Mind Channel, auras of all Chests in a 32 m radius are revealed

    Item Changes:

    Fragile Key (former Broken Key):
    • Decreased the amount of charges to 10.
    • Now, it's able to open the Hatch, but it takes  double the time. It can also open a chest, but it takes 3,5 seconds.

    Dull Key:
    • Increased the amount of charges to 15.

    Add-on Changes:

    Eroded Token (Uncommon):
    • Now also decreases the Key's consumption rate by 20%

    Milky Glass (Uncommon):
    • When in an 8 meter radius of a survivor, you can create a link with them. You can only do this with a single survivor at a time. Creating a link also drains the Key's charges.
    • Survivors who are linked with you can see the auras revealed by channeling a Key.
    • Decreased the rarity from Very Rare to Uncommon.

    *Blank Key (Rare):
    • Unlocking a Chest or the Hatch consumes this add-on instead of the Key.

    *Lucky Charm (Rare):
    • Considerably increases the rarity of items in a chest unlocked by a Key.

    *Lockpick (Very Rare):
    • Unlocking a Chest or the Hatch drains 30% of the Key's charges instead of completely consuming the Key.

    Weaved Ring (Very Rare):
    • This add-on now activates when the Hatch spawns, making a faint shimmering sound which gets louder based on how close the player is to the Hatch

    Blood Amber (Iridescent):
    • Increased the rarity of this add-on to Ultra Rare/Iridescent

    Flashlights are also a mess add-on wise, so some changes there would be great.

    Medkits are okay-ish atm, aside the 2 add-ons that everyone knows.

    and Toolboxes could get some rebalancing too, like the Commodius getting a nerf, the 2 speed add-ons getting a higher rarity or a nerf, and BNP should require at least 15 charges from the toolbox to be applied.

    As to the new item, I guess it's not Firecrackers (a shame, since you have the now unobtainable Chinese Firecracker and a full unused add-on set in the game files), but I'm intrigued about it.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926246#Comment_3926246

    I think it would be miserable for killers, but I also think survivor stuff needs to be sort of overpowered/broken, or survivors won’t care about it.

    Keys can give a 32 meter on-demand killer aura reading for 22.5 seconds, or a 60 meter on-demand survivor aura reading for 30 seconds, and survivors just don’t care about them enough to use them. I see a lot of BNPs, syringes, and gel dressings, so I know survivors are using iri stuff… but they just don’t care about keys to use them, because keys “don’t do enough”.

    The alternative is something like the smoke bombs survivors had during the void event, that were so miserable for killer that I stopped playing killer for the entire event.

    I hope it won't get that crazy.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926246#Comment_3926246

    I think it would be miserable for killers, but I also think survivor stuff needs to be sort of overpowered/broken, or survivors won’t care about it.

    Keys can give a 32 meter on-demand killer aura reading for 22.5 seconds, or a 60 meter on-demand survivor aura reading for 30 seconds, and survivors just don’t care about them enough to use them. I see a lot of BNPs, syringes, and gel dressings, so I know survivors are using iri stuff… but they just don’t care about keys to use them, because keys “don’t do enough”.

    The alternative is something like the smoke bombs survivors had during the void event, that were so miserable for killer that I stopped playing killer for the entire event.

    The thing is that bad loopers will still be bad loopers even with aura reading… Which seems absurd, but I see it with my friends that I introduced to the game, aura reading doesn't change anything for them… And good loopers just don't need it.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926246#Comment_3926246

    I think it would be miserable for killers, but I also think survivor stuff needs to be sort of overpowered/broken, or survivors won’t care about it.

    Keys can give a 32 meter on-demand killer aura reading for 22.5 seconds, or a 60 meter on-demand survivor aura reading for 30 seconds, and survivors just don’t care about them enough to use them. I see a lot of BNPs, syringes, and gel dressings, so I know survivors are using iri stuff… but they just don’t care about keys to use them, because keys “don’t do enough”.

    The alternative is something like the smoke bombs survivors had during the void event, that were so miserable for killer that I stopped playing killer for the entire event.

    yeah I think it would be miserable for killers too. I feel like it would get nerfed so much over time it ends up just being like tenacity. Also if they’re trying to clean up slugging and tunneling more I would rather them not introduce another mechanic like built in unbreakable in an item. I can see it just killing any tactful pressure that’s already a tense situation on both sides. There’s alleviating pain points, and then there’s over doing it. Like this would have to be so restricted so it’s not heavily abused by any player just looking to grief.


    I mean look at flashbang and ds, instead of considering another perk, they chose to locker hop and blind the killer 4 times after stunning them with ds, imagine like 2-3 more survivors swarming but throw unbreakable on them as an item. They’ll do it. Now I’m annoyed because they’re not touching gens, you’re annoyed because you can lose pivotal pressure from their misplay when they’re coordinated, and amateur/intermediate killers are getting griefed bc they’ll walk right into the trap, and the only people having fun are trolls.

    So as much as I appreciate the thought, I think there’s other ways to give survivors fun without griefing killers to the moon and back. This is of course just my opinion and I don’t speak for everyone.

    Like I saw smoke bomb, I think it can be less impactful and less used to grief, but strong enough to consider, the addons can make it do different things like maybe affect killer aura reading for a small amount of time and it consumes it, an add on that lets you create a stacked fog effect for escape and consumes it(of course hinders your sight too), an addon that covers everyone’s aura in x vicinity for x amount of seconds when using it(can even consume it). Fun, nothing too crazy, can be tweaked. What do you think?


    I missed the void event, what did the smoke bomb do?

  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926255#Comment_3926255

    yeah I think it would be miserable for killers too. I feel like it would get nerfed so much over time it ends up just being like tenacity. Also if they’re trying to clean up slugging and tunneling more I would rather them not introduce another mechanic like built in unbreakable in an item. I can see it just killing any tactful pressure that’s already a tense situation on both sides. There’s alleviating pain points, and then there’s over doing it. Like this would have to be so restricted so it’s not heavily abused by any player just looking to grief.


    I mean look at flashbang and ds, instead of considering another perk, they chose to locker hop and blind the killer 4 times after stunning them with ds, imagine like 2-3 more survivors swarming but throw unbreakable on them as an item. They’ll do it. Now I’m annoyed because they’re not touching gens, you’re annoyed because you can lose pivotal pressure from their misplay when they’re coordinated, and amateur/intermediate killers are getting griefed bc they’ll walk right into the trap, and the only people having fun are trolls.

    So as much as I appreciate the thought, I think there’s other ways to give survivors fun without griefing killers to the moon and back. This is of course just my opinion and I don’t speak for everyone.

    Like I saw smoke bomb, I think it can be less impactful and less used to grief, but strong enough to consider, the addons can make it do different things like maybe affect killer aura reading for a small amount of time and it consumes it, an add on that lets you create a stacked fog effect for escape and consumes it(of course hinders your sight too), an addon that covers everyone’s aura in x vicinity for x amount of seconds when using it(can even consume it). Fun, nothing too crazy, can be tweaked. What do you think?


    I missed the void event, what did the smoke bomb do?

    The smoke bomb made an area effect on the ground for a few seconds, where players can’t see through it, and it completely blocked the vision of anyone in the actual smoke. It was basically free escapes for coordinated SWFs, where a teammate would ambush the killer with it in an area with lots of line of sight blockers.

    And I honestly don’t think a new survivor item would be popular, unless it did something that is powerful enough to make the killer feel miserable. There just isn’t anything that’s actually “fun for both sides”, that would be popular with survivors.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926264#Comment_3926264

    The smoke bomb made an area effect on the ground for a few seconds, where players can’t see through it, and it completely blocked the vision of anyone in the actual smoke. It was basically free escapes for coordinated SWFs, where a teammate would ambush the killer with it in an area with lots of line of sight blockers.

    And I honestly don’t think a new survivor item would be popular, unless it did something that is powerful enough to make the killer feel miserable. There just isn’t anything that’s actually “fun for both sides”, that would be popular with survivors.

    maybe like a hazed effect then where you can still see but it’s like a little disoriented? Similar to lightborn if you’re looking dead at the flashlight? Or do you think that would still be too much? Idk I’m an optimist so I think we can probably figure out some kind of middle ground.

    While I’m at it hopping in a locker should be considered a conspicuous action for ds.

  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926270#Comment_3926270

    maybe like a hazed effect then where you can still see but it’s like a little disoriented? Similar to lightborn if you’re looking dead at the flashlight? Or do you think that would still be too much? Idk I’m an optimist so I think we can probably figure out some kind of middle ground.

    While I’m at it hopping in a locker should be considered a conspicuous action for ds.

    Clown’s smoke bombs used to have a disorienting effect, but it got completely removed for accessibility reasons. So I don’t think we can have the disorienting feature in this game.

    And there really isn’t a middle ground. Just look at what happened to the flashbang usage, where it went way down after the bugs were fixed. It turns out many people only liked flashbangs because of the audio and collision bugs, that made flashbangs way more powerful than it should have been.

  • I'm calling it now that the keys will allow you to instantly open chests

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926264#Comment_3926264

    The smoke bomb made an area effect on the ground for a few seconds, where players can’t see through it, and it completely blocked the vision of anyone in the actual smoke. It was basically free escapes for coordinated SWFs, where a teammate would ambush the killer with it in an area with lots of line of sight blockers.

    And I honestly don’t think a new survivor item would be popular, unless it did something that is powerful enough to make the killer feel miserable. There just isn’t anything that’s actually “fun for both sides”, that would be popular with survivors.

    I legit had 0 issues with smoke bombs, if you're using headphones you can hear footsteps and breathing and moans.

    It's like a less extreme blind, and it also blinds survivors.

    I personally want an aggressive item I can throw for a short stun (won't work on saving survs), would love to have throwing matches with Huntresses haha. Or a melee item that gives you head on to use, or a hammer to rebuild pallets for charge and time.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926272#Comment_3926272

    Clown’s smoke bombs used to have a disorienting effect, but it got completely removed for accessibility reasons. So I don’t think we can have the disorienting feature in this game.

    And there really isn’t a middle ground. Just look at what happened to the flashbang usage, where it went way down after the bugs were fixed. It turns out many people only liked flashbangs because of the audio and collision bugs, that made flashbangs way more powerful than it should have been.

    ah I remember that, I didn’t know that’s why it got removed. Okay not like fog, and not disorienting. What about like the lightest mist paralysis that doesn’t disorient and you can absolutely see but that has a slow effect(I’m just going to bounce ideas off you, I hope that’s okay) like chem trap, doesn’t have to be long, just like a tiny window like 1-2 seconds of slow, SMALL AOE.

  • @SkeletonDance said:

    I'm calling it now that the keys will allow you to instantly open chests

    Yeah, probably.

  • I'm glad the devs have acknowledged that survivor gameplay has been neglected for a long time. I'd love something new mechanically, but I'll settle for a new item.

  • @TieBreaker said:

    I'm glad the devs have acknowledged that survivor gameplay has been neglected for a long time. I'd love something new mechanically, but I'll settle for a new item.

    what would you like that’s new mechanically if you were dreaming?

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926270#Comment_3926270

    I legit had 0 issues with smoke bombs, if you're using headphones you can hear footsteps and breathing and moans.

    It's like a less extreme blind, and it also blinds survivors.

    I personally want an aggressive item I can throw for a short stun (won't work on saving survs), would love to have throwing matches with Huntresses haha. Or a melee item that gives you head on to use, or a hammer to rebuild pallets for charge and time.

    Asking killers to rely on footsteps and breathing noises, while chase music is happening, is 100% unacceptable considering how audio occlusion currently works with line of sight breakers.


    @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926280#Comment_3926280

    ah I remember that, I didn’t know that’s why it got removed. Okay not like fog, and not disorienting. What about like the lightest mist paralysis that doesn’t disorient and you can absolutely see but that has a slow effect(I’m just going to bounce ideas off you, I hope that’s okay) like chem trap, doesn’t have to be long, just like a tiny window like 1-2 seconds of slow, SMALL AOE.

    That would just end up being a “Dead Hard for distance” projectile, that could be used even if the survivor isn’t being tunneled.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926282#Comment_3926282

    Asking killers to rely on footsteps and breathing noises, while chase music is happening, is 100% unacceptable considering how audio occlusion currently works with line of sight breakers.


    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926283#Comment_3926283

    That would just end up being a “Dead Hard for distance” projectile, that could be used even if the survivor isn’t being tunneled.

    okay then I want a cute firework display that comes out of the smoke bomb like a sparkler, that doesn’t blind anyone and we can both stop and watch it, in the addon description it should be clear it does not cause the blind effect. It can be like a cute little meme <3 do you like sparklers? I like sparklers.

  • Bringing back those smoke bombs permanently means I switch to being a solo queue survivor main. I mostly play weaker killers so losing one chase is already punishing enough for me

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926282#Comment_3926282

    Asking killers to rely on footsteps and breathing noises, while chase music is happening, is 100% unacceptable considering how audio occlusion currently works with line of sight breakers.


    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926283#Comment_3926283

    That would just end up being a “Dead Hard for distance” projectile, that could be used even if the survivor isn’t being tunneled.

    Your audio setup musn't be very good quality then, it's literally just a small globe. You can also look at the ground if you are close enough to see legs. Chase music isn't that bad do we play the same game? LOL

    Maybe you should take a break from playing killer if anything new makes you miserable at the thought of it.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926307#Comment_3926307

    Your audio setup musn't be very good quality then, it's literally just a small globe. You can also look at the ground if you are close enough to see legs. Chase music isn't that bad do we play the same game? LOL

    Maybe you should take a break from playing killer if anything new makes you miserable at the thought of it.

    Audio Occlusion was making flashbangs silent, during chase music with line of sight breakers, and the flashbang noise was way louder than breathing or footstep noises.

    Survivor noises are just like the pre-buffed flashbang noise, where they can just get deleted by audio occlusion.

  • You also cannot hear the new survivor at all since she is so quiet. All the tryhards are replacing tuxedo Ace for her

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926311#Comment_3926311

    Audio Occlusion was making flashbangs silent, during chase music with line of sight breakers, and the flashbang noise was way louder than breathing or footstep noises.

    Survivor noises are just like the pre-buffed flashbang noise, where they can just get deleted by audio occlusion.

    I've never had that issue for Smoke Clouds so far, you probably just followed the survivor poorly, you can also wait for them to leave the cloud in open spaces, or just wait it out if you want to keep vision. Try and use 2v8 to come up with strategies to play around them rather than just going to the worst conclusion. You might find your own ways to cope

    @xGodSendDeath said:

    You also cannot hear the new survivor at all since she is so quiet. All the tryhards are replacing tuxedo Ace for her

    I'm still waiting for Claire to be made quiet and Rebecca to not moan for 10 years on hit before going to injury noises.

  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926297#Comment_3926297

    what would you like that’s new mechanically if you were dreaming?

    I honestly don't know. It's hard to imagine a new basekit mechanic for survivor. I'd like something that a whole bunch of new perks could be built around. Something that adds a whole new dimension to playing survivor. So it would need to be something that occurs throughout every trial.

    Maybe some sort of environmental destruction that could help survivors, but also cause them problems if not used correctly? I genuinely struggle to imagine what the new mechanic could be.

  • @TieBreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926306#Comment_3926306

    I honestly don't know. It's hard to imagine a new basekit mechanic for survivor. I'd like something that a whole bunch of new perks could be built around. Something that adds a whole new dimension to playing survivor. So it would need to be something that occurs throughout every trial.

    Maybe some sort of environmental destruction that could help survivors, but also cause them problems if not used correctly? I genuinely struggle to imagine what the new mechanic could be.

    yeah a destroy rebuild mechanic could be cool. Like if you make a bad exit somewhere or destroy the wrong thing it’s something the killer can use against you, and like crafting a trap from broken resources you can place down(like MC survival horror) that could backfire if your teammate or yourself run into it instead of the killer , and whoever having to break out of it(something like the same amount of time as a stun or blind to escape, also think like trappers traps, but like a net or cage, or tripped spikes(can slow killer, but would injure survivor if tripped). So like if someone doesn’t know there’s a trap or the killer knows you can herd them into their own trap, or they can bone their self. Or is this crazy talk?

  • They should stay away from my iri maps. Let them do what they do. Just remove the green maps and all addons that arent necessary for iri maps.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926320#Comment_3926320

    I've never had that issue for Smoke Clouds so far, you probably just followed the survivor poorly, you can also wait for them to leave the cloud in open spaces, or just wait it out if you want to keep vision. Try and use 2v8 to come up with strategies to play around them rather than just going to the worst conclusion. You might find your own ways to cope

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926321#Comment_3926321

    I'm still waiting for Claire to be made quiet and Rebecca to not moan for 10 years on hit before going to injury noises.

    When survivors use this to ambush killers in areas with lots of line of sight breakers, there isn’t any “waiting it out”, because the survivor isn’t going back in your line of sight.

  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926333#Comment_3926333

    yeah a destroy rebuild mechanic could be cool. Like if you make a bad exit somewhere or destroy the wrong thing it’s something the killer can use against you, and like crafting a trap from broken resources you can place down(like MC survival horror) that could backfire if your teammate or yourself run into it instead of the killer , and whoever having to break out of it(something like the same amount of time as a stun or blind to escape, also think like trappers traps, but like a net or cage, or tripped spikes(can slow killer, but would injure survivor if tripped). So like if someone doesn’t know there’s a trap or the killer knows you can herd them into their own trap, or they can bone their self. Or is this crazy talk?

    Personally I think this game needs more crazy. This is Dead by Daylight after all. Not Martha's Mediocre Murder Mystery (you can have this one for free devs).

  • I'm disappointed about the new map item, I like them the way they are now. I wonder if firecrackers will become the new item; we don't have consumable findable one use Flashbangs as anything other than an event item right now.

    Happy with the key changes but concerned about reading of auras, Iri Aura Reading Keys need to go. It's just free wallhacks and wallhacking is a cheat in every other context. Limited aura read within an area that is consumable is fine, I'd be fine if unlocking chests or the hatch with a key instantly opened it but also consumed the key.

    I wouldn't mind Fog Crystals coming in as something you can find and stockpile too, a limited use item. But I don't want them to be common, they were OBNOXIOUS on both sides IMHO. One time use only.

    Rebuilding as a mechanic was fine in 2v8 but it could problematic situations in 1v4, removing counterplay to pallets that are dropped. No. It should never be added as long as there are M1 Killers that have no mobility in the game, unless maps are balanced to remove too many strong loops and God Pallets. THEN I could see a consumable one time "rebuild a breakable" feature being OK.

    I think the idea of a flashlight bulb that does something other than blind, like maybe it illuminates stuff you point it at via Aura, could be fun. A friend of mine pitched that idea at me once and I thought it was neat.

    I'd like to see toolboxes standardized similar to medkits for game health's sake, but admittedly that's a pipe dream and I 100% will be downvoted for even mentioning it.

  • @TieBreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926342#Comment_3926342

    Personally I think this game needs more crazy. This is Dead by Daylight after all. Not Martha's Mediocre Murder Mystery (you can have this one for free devs).

    There’s so many things you can do to make perks around those mechanics that change effect and who it favors,on both sides, that can come down to who is more strategic and more prepared. So like not only would survivors be getting something cool but so do killers and who it works for depends on who is bringing what, and just basic strategizing around the mechanic.

    Absolutely introduce the mechanic with a full chapter in mind so the new survivor and killer both get sets of perks that revolve around it. Imagine being killer and survivor and you both get a perk called decoy that lets you place something that looks just like a trap or destroyed piece of (I wanna say wall?), and it’s like some road runner type thing where they just run into the wall thinking it’s open, or try to avoid the trap even though there’s not trap there. It’s basically psychological warfare. Then of course things that revolve around those very real(in-game real anyways) mechanics.

    Agreed you get this one for free devs. Not that they have to use the idea, but ya know if they’re feeling spicy.

  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926374#Comment_3926374

    There’s so many things you can do to make perks around those mechanics that change effect and who it favors,on both sides, that can come down to who is more strategic and more prepared. So like not only would survivors be getting something cool but so do killers and who it works for depends on who is bringing what, and just basic strategizing around the mechanic.

    Absolutely introduce the mechanic with a full chapter in mind so the new survivor and killer both get sets of perks that revolve around it. Imagine being killer and survivor and you both get a perk called decoy that lets you place something that looks just like a trap or destroyed piece of (I wanna say wall?), and it’s like some road runner type thing where they just run into the wall thinking it’s open, or try to avoid the trap even though there’s not trap there. It’s basically psychological warfare. Then of course things that revolve around those very real(in-game real anyways) mechanics.

    Agreed you get this one for free devs. Not that they have to use the idea, but ya know if they’re feeling spicy.

    I did think of something. But it wouldn't be as intregal to each match as I'd like a new mechanic to be. But it would be spicy.

    The Well of Surprises

    "Who the hell climbed into my well and spilt cheetos everywhere?!" - The Onryo.

    Survivors interacting with a well can choose one of three randomly selected buffs. Once activated, this effect applies a curse to the survivor. Curses are selected randomly. Both buffs and Curses last for the remainder of the trial, and can stack with each other. Each buff and Curse can be only be selected and applied by each survivor once per match.

  • @TieBreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926430#Comment_3926430

    I did think of something. But it wouldn't be as intregal to each match as I'd like a new mechanic to be. But it would be spicy.

    The Well of Surprises

    "Who the hell climbed into my well and spilt cheetos everywhere?!" - The Onryo.

    Survivors interacting with a well can choose one of three randomly selected buffs. Once activated, this effect applies a curse to the survivor. Curses are selected randomly. Both buffs and Curses last for the remainder of the trial, and can stack with each other. Each buff and Curse can be only be selected and applied by each survivor once per match.

    That tagline is hilarious 😂

    Me in my new Witcher skin:
    Reaches in pocket and tosses a coin.

    That does sound like a cool mechanic, I like that too. Blessing and a curse.You wont be able to keep the Aces away either. They’re gambling addicts! That can be added in like 2v8 or CHAOS SHUFFLE!!!!

    What if killers got like a little demon type thing too and it’s like:

    Make a deal with the devil😈 can swap out one chaos shuffle perk for a perk of your choosing but then you also get something negative.

    “But it’s what you wanted isn’t it?” -the entity

  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926459#Comment_3926459

    That tagline is hilarious 😂

    Me in my new Witcher skin:
    Reaches in pocket and tosses a coin.

    That does sound like a cool mechanic, I like that too. Blessing and a curse.You wont be able to keep the Aces away either. They’re gambling addicts! That can be added in like 2v8 or CHAOS SHUFFLE!!!!

    What if killers got like a little demon type thing too and it’s like:

    Make a deal with the devil😈 can swap out one chaos shuffle perk for a perk of your choosing but then you also get something negative.

    “But it’s what you wanted isn’t it?” -the entity

    Survivors could also use a demon buddy in Chaos Shuffle, seeing as No Mither exists lmao.

  • @TieBreaker said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926463#Comment_3926463

    Survivors could also use a demon buddy in Chaos Shuffle, seeing as No Mither exists lmao.

    I wouldn’t trade it in even if it’s oni, in the spirit of chaos of course 😈