Knock Out needs to see changes.

This perk is just straight up unhealthy for the game. I think that it really needs to see some changes, because promotes extremely unhealthy playstyles.

Comments

  • I'd say the issue is more with slugging in general right now. The fact the Twins exists and slugging is encouraged as them is gross

  • Im surprised they never thought it would be used specificly for 4 man slugfest for 1 hook each. Im also confused why its taken so long for them to revert the changes or update them when they know full well what its being used for these days. They can nerf skull merchant into the ground sure but its nothing compared to a killer just bringing nothing but knockout running around slugging till noone is left standing and he just lets em bleed out while making a sandwich or something. If only there was a way to ask the devs if they are looking into updating it

  • @ShanoaLegendaryPlz said:

    Im surprised they never thought it would be used specificly for 4 man slugfest for 1 hook each. Im also confused why its taken so long for them to revert the changes or update them when they know full well what its being used for these days. They can nerf skull merchant into the ground sure but its nothing compared to a killer just bringing nothing but knockout running around slugging till noone is left standing and he just lets em bleed out while making a sandwich or something. If only there was a way to ask the devs if they are looking into updating it

    4 people on the ground means 4 survivors screwed up 12+ times in short time, if you didn't want to let go of the generator to help your comrade, don't complain that there's no one to heal you

    16 meters "knockout" is more than enough to find a survivor, + if the survivor fell and you are in the killer's TR, then the survivor is within a 32-meter radius of youJust add 2+2 and go pick up your partner+ there is empathy so you always know where the wounded survivor was, and if you fall, you can use anti-slug perks or just crawl to the nearest generators/main

  • @Beano744 said:

    This perk is just straight up unhealthy for the game. I think that it really needs to see some changes, because promotes extremely unhealthy playstyles.

    Agree, slugging shouldn't be encouraged, especially when the Perk just punishes Solo-Q and doesn't really have that much of an effect against SWF.

  • @Spare_Them_Mori_Me said:

    Yeah, its just that easy guys. What @sanees isn't correct about is "4 people on the ground means 4 survivors screwed up 12+ times in short time, if you didn't want to let go of the generator to help your comrade, don't complain that there's no one to heal you'

    Assumption is the mother of all F ups. Its in this that '4 people on the ground means 4 survivors screwed up 12+ times.' is a terrible assumption.

    Where in the realm did you get your numbers? 12+ times?

    16 meters "knockout" is more than enough to find a survivor, + if the survivor fell and you are in the killer's TR, then the survivor is within a 32-meter radius of you. Just add 2+2 and go pick up your partner+ there is empathy so you always know where the wounded survivor was, and if you fall, you can use anti-slug perks or just crawl to the nearest generators/main

    Man you DO have all the answers! Its just.. that.. easy everyone. Just equip Empathy and follow anyone getting chased so you can be in the TR and get your teammate up! Dont worry about gens.

    Sheesh, survivors be wanting handouts and such these days like they were killers. How selfish.

    the killer can physically chase only 1 survivor, if the survivor is down and the killer is just standing over him, you have all the time in the world to fix the generators and escape, if the killer is going after another survivor, then the survivors who decided to just stay on the generators and ignore the downed person are making a mistake, just as often, a fallen survivor makes the mistake of simply lying still and not even trying to help in his search

    thus the survivors must lose 8 times in loops and during all this time not a single survivor should decide to help his comrade so yes this is a minimum of 12 mistakes (meanwhile, 1anty slugs perk can eliminate all your mistakes.)

    it's like ignoring the Cenobite box and then complaining that he's OP, just don't ignore your comrades and killer tactics and then you won't have problems

  • @sanees said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828086#Comment_3828086

    4 people on the ground means 4 survivors screwed up 12+ times in short time, if you didn't want to let go of the generator to help your comrade, don't complain that there's no one to heal you

    16 meters "knockout" is more than enough to find a survivor, + if the survivor fell and you are in the killer's TR, then the survivor is within a 32-meter radius of youJust add 2+2 and go pick up your partner+ there is empathy so you always know where the wounded survivor was, and if you fall, you can use anti-slug perks or just crawl to the nearest generators/main

    or it could just mean there's a 1.5 foot tall gremlin in play that moves at 200% speed and can't be dodged

  • Its like the people defending knockout saying its not that bad havent been in a solo que round before lol. Person goes down, "oh they have knockout cant see where they are.. are they picking them up or? second person down oh its one of THOSE *rushes to go find someone thays down* third person down, killer backpedals to see you pickup the first one downs them again then mowed you down game over. End of round. Period. All your fault apparently cuz u didnt all have empathy. The amount of times solo que survives a 4 man slugfest with knockout is verrrrry low.

  • Post 326 of saying the timed and permanent effects for Knockout should be switched round. Maybe buff the effect a tad to give it value, but have it a tool more not to lose a slug.

    For 25s seconds: -

    • The aura of the dying survivor is blocked for their teammates over 32/24/16m.
    • Suffers from deafened and blindness condition.
    • Reduced field of view.

    While in the dying state: -

    • Reduced crawling speed -50%.
    • Reduced recovery speed -25%
  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/430986/knock-out-needs-to-see-changes

    Slugging is a valid playstyle, but i agree that Knockout is punishing SoloQ, while it have little to no effect on SWFs, and in that regard i think it needs a change

    Slugging to an extent is fine. I get that. But STRICTLY slugging is the problem. Like no hooking. And Knock Out promotes that.

  • @ShanoaLegendaryPlz said:

    Its like the people defending knockout saying its not that bad havent been in a solo que round before lol. Person goes down, "oh they have knockout cant see where they are.. are they picking them up or? second person down oh its one of THOSE *rushes to go find someone thays down* third person down, killer backpedals to see you pickup the first one downs them again then mowed you down game over. End of round. Period. All your fault apparently cuz u didnt all have empathy. The amount of times solo que survives a 4 man slugfest with knockout is verrrrry low.

    "The amount of times solo queue survives a 4 man slugfest with knockout is verrrrry low."

    image.png

    Surprisingly, I won a solo queue match of Knock Out today. They DC'd before everyone was about to escape. But yes, it's extremely rare.

  • Ofc I'm not talking about Boil Over games or heavy Flashbang games, but hard slugging in the average match is not healthy or good for the game in any way.

  • @Spare_Them_Mori_Me said:

    Yeah, its just that easy guys. What @sanees isn't correct about is "4 people on the ground means 4 survivors screwed up 12+ times in short time, if you didn't want to let go of the generator to help your comrade, don't complain that there's no one to heal you'

    Assumption is the mother of all F ups. Its in this that '4 people on the ground means 4 survivors screwed up 12+ times.' is a terrible assumption.

    Where in the realm did you get your numbers? 12+ times?

    16 meters "knockout" is more than enough to find a survivor, + if the survivor fell and you are in the killer's TR, then the survivor is within a 32-meter radius of you. Just add 2+2 and go pick up your partner+ there is empathy so you always know where the wounded survivor was, and if you fall, you can use anti-slug perks or just crawl to the nearest generators/main

    Man you DO have all the answers! Its just.. that.. easy everyone. Just equip Empathy and follow anyone getting chased so you can be in the TR and get your teammate up! Dont worry about gens.

    Sheesh, survivors be wanting handouts and such these days like they were killers. How selfish.

    This whole read lifted my spirits. -claps

    You said it beautifully!

  • While I dont personally understand why so many find slugging much more unbearable than being hooked, knock out as a perk exists solely to stomp soloQ players. It shouldnt hide the aura at all and recieve some compensation buffs that gear its power to snowballing rather than slugging every down.

  • @Rokku_Rorru said:

    I'd say the issue is more with slugging in general right now. The fact the Twins exists and slugging is encouraged as them is gross

    Yeah but twins slugging is preventable to begin with by typical twins counterplay; the twins player often finds that a down across the map is picked up long before they have a shot to hook.

  • @caipt said:

    While I dont personally understand why so many find slugging much more unbearable than being hooked, knock out as a perk exists solely to stomp soloQ players. It shouldnt hide the aura at all and recieve some compensation buffs that gear its power to snowballing rather than slugging every down.

    are you a killer main?

    Tell me what’s fun about being on the ground, bleeding not being able to actually play the game? I personally don’t find it fun. I think many others will agree.

  • @MissClove said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832321#Comment_3832321

    are you a killer main?

    Tell me what’s fun about being on the ground, bleeding not being able to actually play the game? I personally don’t find it fun. I think many others will agree.

    I dont recall saying it was any fun? No need to be hostile. Being slugged really isnt much different from being hooked when knock out is out of the equation, and even when it is the pain is more soloQ teammate oriented than slug. And I play 50/50. In reality both situations have your agency removed, slowly dying while you hope a teammate will save you… plus if knock out isnt it play slugging is gonna be way worse than just hooking you 99% of the time. I really cant think of any solely slugging related reason that its so much less fun than being on hook.

  • @UndeddJester said:

    Post 326 of saying the timed and permanent effects for Knockout should be switched round. Maybe buff the effect a tad to give it value, but have it a tool more not to lose a slug.

    For 25s seconds: -

    • The aura of the dying survivor is blocked for their teammates over 32/24/16m.
    • Suffers from deafened and blindness condition.
    • Reduced field of view.

    While in the dying state: -

    • Reduced crawling speed -50%.
    • Reduced recovery speed -25%

    Seconding this. I'd also accept removing the aura-blocking completely but reducing the recovery penalty further to -50% and/or changing Blindness to something like 80 seconds so that even if they're picked up quickly there's still a lingering effect, and if they're slugged too long they're eventually able to crawl to teammates.

  • @caipt said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832324#Comment_3832324

    I dont recall saying it was any fun? No need to be hostile. Being slugged really isnt much different from being hooked when knock out is out of the equation, and even when it is the pain is more soloQ teammate oriented than slug. And I play 50/50. In reality both situations have your agency removed, slowly dying while you hope a teammate will save you… plus if knock out isnt it play slugging is gonna be way worse than just hooking you 99% of the time. I really cant think of any solely slugging related reason that its so much less fun than being on hook.

    at lleast on the hook, you can either get a chance to get off and move on. Instead of being on the ground bleeding out while the killer tunnels someone who isn’t slugged.

  • @MissClove said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832345#Comment_3832345

    at lleast on the hook, you can either get a chance to get off and move on. Instead of being on the ground bleeding out while the killer tunnels someone who isn’t slugged.

    If the issue is that survivors cant go next on the ground, thats not on slugging.

  • @caipt said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832637#Comment_3832637

    If the issue is that survivors cant go next on the ground, thats not on slugging.

    It is the slugging. Not going to change my mind on this. The slugging has made the game almost unplayable for survivors.

  • @Beano744 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828050#Comment_3828050

    Slugging to an extent is fine. I get that. But STRICTLY slugging is the problem. Like no hooking. And Knock Out promotes that.

    It should be pretty obvious why hooking isn't an attractive option to a seasoned killer player.

  • @MissClove said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832321#Comment_3832321

    are you a killer main?

    Tell me what’s fun about being on the ground, bleeding not being able to actually play the game? I personally don’t find it fun. I think many others will agree.

    the funny thing is all these killers saying the hooks are bad tm, when pain res is the most used perk in the game LMAO

    they love lying. Hooking is fine, slugging is not.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832324#Comment_3832324

    the funny thing is all these killers saying the hooks are bad tm, when pain res is the most used perk in the game LMAO

    they love lying. Hooking is fine, slugging is not.

    Hooking means you'll have to put up with a lot more endurance and nothing is more frustrating for a killer than an invincible survivor.

    As a 10k hour killer player and Ghostface specialist, I'd rather lose to good teamwork than lose because my hit didn't count, and if that can't be understood then idk what to tell the folks complaining.

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832821#Comment_3832821

    Hooking means you'll have to put up with a lot more endurance and nothing is more frustrating for a killer than an invincible survivor.

    As a 10k hour killer player and Ghostface specialist, I'd rather lose to good teamwork than lose because my hit didn't count, and if that can't be understood then idk what to tell the folks complaining.

    they aren't invincible LMAO save the best for last exists if you have issues with endurance as does rapid brutality, you shouldn't get free downs from unhooks, going from one unhealthy thing to another isn't justifiable, you will just get that changed too eventually.

    I meme around with dog dracula and have fun with my m1 and vault builds and go for long range lunges, what does that have to do with 10k hours who is tryharding and can't play the game for fun anymore???

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832821#Comment_3832821

    Hooking means you'll have to put up with a lot more endurance and nothing is more frustrating for a killer than an invincible survivor.

    As a 10k hour killer player and Ghostface specialist, I'd rather lose to good teamwork than lose because my hit didn't count, and if that can't be understood then idk what to tell the folks complaining.

    Do you actually have to put up with Endurance if you hook, though?

    If we're reasonable and assume the killer isn't tunnelling, that means we're necessarily narrowing the situation down by two separate, noteworthy steps;

    • The survivor is actually trying to get in the killer's face with said Endurance, AND,
    • The survivors were bombing the hook to insta-save, since you're still by the hook to even be in range of someone trying to bodyblock you.

    I certainly get that those situations are annoying, but are they really so common that you'd forgo a major component of core gameplay and give up on all the benefits that come with it to avoid them?

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832834#Comment_3832834

    Do you actually have to put up with Endurance if you hook, though?

    If we're reasonable and assume the killer isn't tunnelling, that means we're necessarily narrowing the situation down by two separate, noteworthy steps;

    • The survivor is actually trying to get in the killer's face with said Endurance, AND,
    • The survivors were bombing the hook to insta-save, since you're still by the hook to even be in range of someone trying to bodyblock you.

    I certainly get that those situations are annoying, but are they really so common that you'd forgo a major component of core gameplay and give up on all the benefits that come with it to avoid them?

    Yes you do have to put up with many players using 'Off The Record' to body block for a teammate, backed up by 'Dead Hard,' and if they still go down then 'Decisive Strike' gives them a free escape that they honestly didn't deserve. Even if you catch and hook a completely different survivor, 'Decisive Strike' from a previously hooked survivor will still punish you even though you didn't tunnel, completely screwing you out of tons of time that you don't have.

    When stuff like that starts to happen regularly, hooking becomes about as attractive as a screen door on a space station.

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832955#Comment_3832955

    Yes you do have to put up with many players using 'Off The Record' to body block for a teammate, backed up by 'Dead Hard,' and if they still go down then 'Decisive Strike' gives them a free escape that they honestly didn't deserve. Even if you catch and hook a completely different survivor, 'Decisive Strike' from a previously hooked survivor will still punish you even though you didn't tunnel, completely screwing you out of tons of time that you don't have.

    When stuff like that starts to happen regularly, hooking becomes about as attractive as a screen door on a space station.

    That's my point, though, you only have to deal with that kind of thing in the very specific scenario of survivors insta-saving so that the hooked teammate can bodyblock. Otherwise, to be at risk of hitting into OTR or DS, the survivor has to not touch a generator for up to a minute while you're off doing something else.

    Does that really happen that often? Occasionally I have to ignore a survivor trying to bodyblock, but it's hardly that common.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833500#Comment_3833500

    That's my point, though, you only have to deal with that kind of thing in the very specific scenario of survivors insta-saving so that the hooked teammate can bodyblock. Otherwise, to be at risk of hitting into OTR or DS, the survivor has to not touch a generator for up to a minute while you're off doing something else.

    Does that really happen that often? Occasionally I have to ignore a survivor trying to bodyblock, but it's hardly that common.

    It isn't just insta-saving, they will seek you out immediately after unhook with plenty of time to get value out of OTR and DH right after. If you wait out the DH, they just DS. If you leave them knocked down, they just get picked up in short order. You continue after the person they blocked for and have nothing to show for it while 2 other survivors were repairing the whole time.

    A complete abuse of things that are meant to combat "tunneling."

    Why would a killer player choose to open up the opportunity for something so bogus and frustrating by hooking, when they could avoid such poorly implemented perks by playing for knockdowns instead?

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833591#Comment_3833591

    It isn't just insta-saving, they will seek you out immediately after unhook with plenty of time to get value out of OTR and DH right after. If you wait out the DH, they just DS. If you leave them knocked down, they just get picked up in short order. You continue after the person they blocked for and have nothing to show for it while 2 other survivors were repairing the whole time.

    A complete abuse of things that are meant to combat "tunneling."

    Why would a killer player choose to open up the opportunity for something so bogus and frustrating by hooking, when they could avoid such poorly implemented perks by playing for knockdowns instead?

    I guess if that happens to you a lot, I can see the frustration. I can confidently say it's never happened to me and the only time anyone tries to abuse anti-tunnel is when I'm already near the hook, though.

    It is worth mentioning that the survivors are throwing here, though. You do have something to show for it- you have two survivors occupied, then a third occupied to pick up the person who tried to bodyblock if they force a down. I get that doesn't change it being annoying, but it does warrant saying.

  • @Rokku_Rorru said:

    I'd say the issue is more with slugging in general right now. The fact the Twins exists and slugging is encouraged as them is gross

    nobody plays twins to the point it becomes an issue.

    and slugging is never really a problem unless a killer is already so much better and no matter what they do it's going to be an overkill.

    it's really just a knockout problem specifically (or any permablindness effect in general) that it targets solo q ways of finding slugged teammates.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833608#Comment_3833608

    I guess if that happens to you a lot, I can see the frustration. I can confidently say it's never happened to me and the only time anyone tries to abuse anti-tunnel is when I'm already near the hook, though.

    It is worth mentioning that the survivors are throwing here, though. You do have something to show for it- you have two survivors occupied, then a third occupied to pick up the person who tried to bodyblock if they force a down. I get that doesn't change it being annoying, but it does warrant saying.

    The third is only occupied for the pickup, then straight back to the generator if it isn't already completed during the extra time created by the OTR intervention, in which case they fully heal the downed blocker and proceed to repair another generator. I definitely wouldn't call it a throw. The same process of intervention with OTR and DH can be repeated in cyclic fashion unless the killer does not play for hooks.

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833609#Comment_3833609

    The third is only occupied for the pickup, then straight back to the generator if it isn't already completed during the extra time created by the OTR intervention, in which case they fully heal the downed blocker and proceed to repair another generator. I definitely wouldn't call it a throw. The same process of intervention with OTR and DH can be repeated in cyclic fashion unless the killer does not play for hooks.

    Right, so you've got two survivors occupied by default, then a third occupied to finish a pickup and do a heal.

    Compared to the alternative, which is that all three survivors are just doing generators from the start.

    All the killer has to do is not take the bait and the survivors are absolutely throwing, they're just doing generators slower for no real benefit because they're not even denying hooks.

    Worth mentioning none of this is relevant to Knock Out, btw, that perk is unhealthy either way.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833624#Comment_3833624

    Right, so you've got two survivors occupied by default, then a third occupied to finish a pickup and do a heal.

    Compared to the alternative, which is that all three survivors are just doing generators from the start.

    All the killer has to do is not take the bait and the survivors are absolutely throwing, they're just doing generators slower for no real benefit because they're not even denying hooks.

    Worth mentioning none of this is relevant to Knock Out, btw, that perk is unhealthy either way.

    What do you mean take the bait? You're being blocked by someone with OTR/DH/DS which is preventing the next hook.

    As for the relevance check, examples like what I've illustrated are the reason more killers are switching to a knockdown playstyle.

    Also worth mentioning that being forced off a gen by knockout to find a teammate isn't unhealthy, it's a form of slowdown that's just unliked for redirecting agency. Endurance from certain perks, on the other hand, is pretty unhealthy because it allows you to play badly, free of consequence.

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833626#Comment_3833626

    What do you mean take the bait? You're being blocked by someone with OTR/DH/DS which is preventing the next hook.

    As for the relevance check, examples like what I've illustrated are the reason more killers are switching to a knockdown playstyle.

    Also worth mentioning that being forced off a gen by knockout to find a teammate isn't unhealthy, it's a form of slowdown that's just unliked for redirecting agency. Endurance from certain perks, on the other hand, is pretty unhealthy because it allows you to play badly, free of consequence.

    The bait is chasing that survivor. You hit them once to remove collision and then you continue the chase you were already in.

    Protection hits aren't nothing, but they don't give that much distance, and chances are the survivor wants you to actually play into their full suite of perks so they'll keep following you in the hopes you'll start chasing them. Just refuse to take that bait and you're totally fine.

    Also, hard disagree on being forced to hunt for a slug being healthy, it really isn't. Coming off generators to pick someone up could be considered healthy slowdown, but not when it comes with hunting around blindly for a slug you have no idea where to look for. Knock Out, specifically, makes this situation unhealthy where it wouldn't be otherwise.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833642#Comment_3833642

    The bait is chasing that survivor. You hit them once to remove collision and then you continue the chase you were already in.

    Protection hits aren't nothing, but they don't give that much distance, and chances are the survivor wants you to actually play into their full suite of perks so they'll keep following you in the hopes you'll start chasing them. Just refuse to take that bait and you're totally fine.

    Also, hard disagree on being forced to hunt for a slug being healthy, it really isn't. Coming off generators to pick someone up could be considered healthy slowdown, but not when it comes with hunting around blindly for a slug you have no idea where to look for. Knock Out, specifically, makes this situation unhealthy where it wouldn't be otherwise.

    Alright so you don't take that chase and instead chase one off a generator, then the others take their place at the generator and continue repair while you're back in the same scenario of chasing one healthy survivor, and the plan is to repeat the OTR intervention process until the gens are complete.

    Protection hits will give you enough distance to get a pallet or window.

    You can disagree, but that's where perks like Bond and Empathy come into play, letting you know exactly where to go or making it a lot easier to find people. And if knockout is being used more frequently, then why not just equip a perk that scrubs the problem aspect of having no clue where to look?

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833643#Comment_3833643

    Alright so you don't take that chase and instead chase one off a generator, then the others take their place at the generator and continue repair while you're back in the same scenario of chasing one healthy survivor, and the plan is to repeat the OTR intervention process until the gens are complete.

    Protection hits will give you enough distance to get a pallet or window.

    You can disagree, but that's where perks like Bond and Empathy come into play, letting you know exactly where to go or making it a lot easier to find people. And if knockout is being used more frequently, then why not just equip a perk that scrubs the problem aspect of having no clue where to look?

    Eh? What do you mean chase someone off a generator?

    You're already in a chase in this scenario, right? How can the unhooked survivor be bodyblocking if there's nobody to bodyblock for?

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833659#Comment_3833659

    Eh? What do you mean chase someone off a generator?

    You're already in a chase in this scenario, right? How can the unhooked survivor be bodyblocking if there's nobody to bodyblock for?

    The blocker will continue to body block with DH as a backup and DS to follow up after you remove collision from OTR, so not taking the bait would be to not chase either the blocker or their protection target anymore and go chase someone off a generator, right? Then you're back to chasing one healthy survivor while the others take their place at the generator.

  • @Anti051 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3833660#Comment_3833660

    The blocker will continue to body block with DH as a backup and DS to follow up after you remove collision from OTR, so not taking the bait would be to not chase either the blocker or their protection target anymore and go chase someone off a generator, right? Then you're back to chasing one healthy survivor while the others take their place at the generator.

    They will attempt to bodyblock with DH/DS as a backup, but you're not chasing them. You're chasing the person they're trying to protect, because that survivor is as far away as you can get with a protection hit, which may take them to the next loop but certainly isn't far enough to warrant dropping chase entirely.

    The "bait" is the bodyblocking survivor. Ignore them, and you're not taking the bait.