quick gambit rework
please revert quick gambit to how it was, it is even more useless than before, and it aint even a gambit no more
please revert quick gambit to how it was, it is even more useless than before, and it aint even a gambit no more
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I suppose you could argue it's a Gambit in the fact you want to stay in chase rather than break chase...
i wouldn't take any of perk names as literal…. otherwise barbecue and chili needs to be about barbecue and chili. I assume that quick gambit will get another buff to reduce its cooldown.
I dunno. Some of them fit thematically. Deception. Iron grasp.
if you ask me, none of them make sense, they're just names. Maybe like early ones had some ideas to be thematic but now a days, perks like random words… like Made for this.
Gameplay and usefulness is more important than the name of the perk or it's description. I am happy that the developers buffed Quick Gamit and make it a useable perk that also helps SoloQ.
Why is it useless?
I really want to try it with Finesse and probably Lithe, or Dramaturgy (might be too much). Just try to stay healthy for as long as possible.
I might use it basically instead of Bond for soloQ.
no offense, have you tried playing the perk or even comparing the two?
it got a complete direct upgrade compared to before the changes
a world-wide gen-boost while in chase + aura reads on everyone across the map
compared to : gen-boost if chasing near a generator (not worth it for 6%)
I am trying it with Object now but I haven't been lucky with the Killers so far. I get many Legions, Tricksters or other killers who get fast hits and without sprint burst to give you a head start, it get's really difficult to stay healthy. Woo is basically a must have.
funny
there was this outcry about how broken it was and it would be so OP despite the average chase being ~30 seconds; surely people were going to double the average chase length while also remaining healthy