I regret playing Freddy

...seriously out of all the killer's who need a rework I think Freddy is it. I will say this I miss old Freddy sure it was annoying to put every survivor to sleep to hit them but at least half his kit wasn't basically removed because a generator was complete the other thing he had built in aura reading. Overall BHVR please for the love of anything rework Freddy because I seriously think he needs some major TLC.

Comments

  • @jamally093 said:

    ...seriously out of all the killer's who need a rework I think Freddy is it. I will say this I miss old Freddy sure it was annoying to put every survivor to sleep to hit them but at least half his kit wasn't basically removed because a generator was complete the other thing he had built in aura reading. Overall BHVR please for the love of anything rework Freddy because I seriously think he needs some major TLC.

    I don't miss old Freddy at all. You had to wait for people to fall asleep after you used your power to even hit them. Plus unhooks were super easy to do because Freddy couldn't down you again until you fell asleep again.

  • Yeah, Freddy is in a bad spot right now. He has been in a bad spot for the last five years.

    First with a power that was unhealthy for the game, and then with a power that is both weak AND unhealthy for the game.

    And don't get me wrong, you can still win with Freddy:

    image.png

    The matchmaking probably wasn't fair here, but even if it had been the problem is that you don't get to have fun while playing this killer, regardless if you win or lose.

    But I have hope Freddy will get his dework at some point and we will get Old Freddy back! Finally we will have fun again!

    @LadyOwO said:

    https://forums.bhvr.com/dead-by-daylight/discussion/427893/i-regret-playing-freddy

    I don't miss old Freddy at all. You had to wait for people to fall asleep after you used your power to even hit them. Plus unhooks were super easy to do because Freddy couldn't down you again until you fell asleep again.

    You had to wait for people to fall asleep after you used your power to even hit them.

    That isn't a bad thing though. Plenty of opportunities for easier hits with Dream Transition mindgames or Block add-ons.

    Plus unhooks were super easy to do because Freddy couldn't down you again until you fell asleep again.

    And that can easily be fixed by giving him the Incapacitated status effect during the Transition. The movement to bring back Old Freddy has always included a few QoL improvements to fix his issues.

  • What a waste. All these slots for much needed reworks will probably just be a revolving door of skull merchant, twins, knight, onryo..? Killers reaching their 3rd or 4th major reworks because their base design was so fundamentally broken, they have no time to fix completely outdated or butchered killers like nightmare

  • Yeah, he is in a really bad state.

    I think that merging his old power with parts of the new one, plus adding some things like failed skill checks not waking you up, etc. would make him better again.

    I really hope that BHVR will do good with his next rework.

  • #maketheGlovesharpagain

  • Least thing i would want is to have to put people into some state before i can even hit them, it sounds horrible.

    Least thing they could do is at least fix his snares.. They are bugged and inconsistend as hell. I was always a dream pallet freddy and stopped playing him all together when survivors became aware about predropping pallets.

  • @Jim_Tonic said:

    Least thing i would want is to have to put people into some state before i can even hit them, it sounds horrible.

    Least thing they could do is at least fix his snares.. They are bugged and inconsistend as hell. I was always a dream pallet freddy and stopped playing him all together when survivors became aware about predropping pallets.

    Take it from the voice of the Nightmare: it wasn't bad. The only problem was being unable to interrupt survivors during the Dream Transition, but that could easily be fixed by giving him the Incapacitated status effect.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805629#Comment_3805629

    Take it from the voice of the Nightmare: it wasn't bad. The only problem was being unable to interrupt survivors during the Dream Transition, but that could easily be fixed by giving him the Incapacitated status effect.

    By how fast gens get done it would nerf him into oblivion if he couldnt hit without them being in the dream world.

  • @Jim_Tonic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805695#Comment_3805695

    By how fast gens get done it would nerf him into oblivion if he couldnt hit without them being in the dream world.

    7 seconds of Dream Transition in exchange for an easier approach, an easier first hit, 50% action speed penalty and unlimited aura reading once outside his TR isn't a nerf. It is a buff, honestly.

    Though, to be fair, almost anything would be a buff to current Freddy.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805697#Comment_3805697

    7 seconds of Dream Transition in exchange for an easier approach, an easier first hit, 50% action speed penalty and unlimited aura reading once outside his TR isn't a nerf. It is a buff, honestly.

    Though, to be fair, almost anything would be a buff to current Freddy.

    He has a lullaby which makes his stealth aspect null and void anyway. So i dont count that. And the 50% speed penalty was global during the whole trial? I guess yeah that would be a buff but this will likely never happen. Just look at the recent changes, its clear which side is favored.

  • @Jim_Tonic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805695#Comment_3805695

    By how fast gens get done it would nerf him into oblivion if he couldnt hit without them being in the dream world.

    Not to mention how you couldn't even flashlight save because to awake Survivors Freddy was invisible while carrying someone. While it was funny watching teammates be carried away by nothing trying to save them was such a chore. I think he was immune to pallet stuns unless he was stunned by a sleeping survivor.

  • @Jim_Tonic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805699#Comment_3805699

    He has a lullaby which makes his stealth aspect null and void anyway. So i dont count that. And the 50% speed penalty was global during the whole trial? I guess yeah that would be a buff but this will likely never happen. Just look at the recent changes, its clear which side is favored.

    But the lullaby isn't directional, and back then it used to play for awake survivors, not those who are asleep.

    This is original description from his very first power, the one most Freddy mains want to return:

    • -Survivors who are awake do not see The Nightmare.
    • -Once targeted by The Nightmare's Power, Survivors enter the Dream Transition for 7 seconds.
    • -During the Dream Transition they can see The Nightmare intermittently.
    • -When the Dream Transition has elapsed, the Survivor is pulled into the Dream World.

    Once in the Dream World:

    • -Survivors' Auras are revealed to The Nightmare whenever they are outside of his Terror Radius.
    • -Survivors suffer an Action speed penalty of -50 %.
    • -To exit the Dream World, Survivors can find other non-sleeping Survivors to perform a Wake-up action.
    • -Failed Skill Checks can wake up the Survivor.
    • -Getting hooked wakes up the Survivor.

    And this, if I may share it, is my proposal for him:

    -Survivors who are awake do not see The Nightmare.

    -Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.

    -During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.

    -When the Dream Transition Lapse, the Survivor is pulled into the Dream World.

    Once in the Dream World:

    -Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.

    -Survivors suffer an action speed penalty of 40%.

    -To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.

    -Failed Skill Checks can also wake up.

    -Hooked Survivors wake up.

    Special Ability: Dream Projection

    -Teleport to a Generator in view. Releasing the button early will cancel the action.

    -Survivors cannot interact with the targeted Generator.

    “You have nothing to worry about. This won’t hurt one… little… bit.”-Freddy Krueger

    If the 50% penalty is too much then I say we nerf it but keep his mobility. The Incapacitated status effect solves the problem of being unable to interrupt survivors and then he should be golden!

  • @LadyOwO said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805697#Comment_3805697

    Not to mention how you couldn't even flashlight save because to awake Survivors Freddy was invisible while carrying someone. While it was funny watching teammates be carried away by nothing trying to save them was such a chore. I think he was immune to pallet stuns unless he was stunned by a sleeping survivor.

    I think he was immune to pallet stuns unless he was stunned by a sleeping survivor.

    He wasn't.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805702#Comment_3805702

    I think he was immune to pallet stuns unless he was stunned by a sleeping survivor.

    He wasn't.

    Apologies. I can barely remember most of old Freddy's mechanics lol

  • @LadyOwO said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805705#Comment_3805705

    Apologies. I can barely remember most of old Freddy's mechanics lol

    I remember all of it.

    My favorite killer, the very reason why I joined the Forums in the first place.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805700#Comment_3805700

    But the lullaby isn't directional, and back then it used to play for awake survivors, not those who are asleep.

    This is original description from his very first power, the one most Freddy mains want to return:

    • -Survivors who are awake do not see The Nightmare.
    • -Once targeted by The Nightmare's Power, Survivors enter the Dream Transition for 7 seconds.
    • -During the Dream Transition they can see The Nightmare intermittently.
    • -When the Dream Transition has elapsed, the Survivor is pulled into the Dream World.

    Once in the Dream World:

    • -Survivors' Auras are revealed to The Nightmare whenever they are outside of his Terror Radius.
    • -Survivors suffer an Action speed penalty of -50 %.
    • -To exit the Dream World, Survivors can find other non-sleeping Survivors to perform a Wake-up action.
    • -Failed Skill Checks can wake up the Survivor.
    • -Getting hooked wakes up the Survivor.

    And this, if I may share it, is my proposal for him:

    -Survivors who are awake do not see The Nightmare.

    -Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.

    -During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.

    -When the Dream Transition Lapse, the Survivor is pulled into the Dream World.

    Once in the Dream World:

    -Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.

    -Survivors suffer an action speed penalty of 40%.

    -To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.

    -Failed Skill Checks can also wake up.

    -Hooked Survivors wake up.

    Special Ability: Dream Projection

    -Teleport to a Generator in view. Releasing the button early will cancel the action.

    -Survivors cannot interact with the targeted Generator.

    “You have nothing to worry about. This won’t hurt one… little… bit.”-Freddy Krueger

    If the 50% penalty is too much then I say we nerf it but keep his mobility. The Incapacitated status effect solves the problem of being unable to interrupt survivors and then he should be golden!

    wow that sounds like a really boring killer concept, im glad they changed it.

  • When i use to swf freddy was one of the killers we could guarantee a win against every time poo fella

  • @Jim_Tonic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805704#Comment_3805704

    wow that sounds like a really boring killer concept, im glad they changed it.

    You're entitled to your opinion, of course, no killer is for everyone.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805728#Comment_3805728

    You're entitled to your opinion, of course, no killer is for everyone.

    Oh i like current freddy despite him being rather weak. But its more down to generator speeds compared to his cooldowns and his add ons being lackluster.

    But i wouldve probably never mained him if he was in his original state.

  • @Jim_Tonic said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805731#Comment_3805731

    Oh i like current freddy despite him being rather weak. But its more down to generator speeds compared to his cooldowns and his add ons being lackluster.

    But i wouldve probably never mained him if he was in his original state.

    I disagree completely, but that is okay. We had a respectful discussion :)

  • @jamally093 said:

    ...seriously out of all the killer's who need a rework I think Freddy is it. I will say this I miss old Freddy sure it was annoying to put every survivor to sleep to hit them but at least half his kit wasn't basically removed because a generator was complete the other thing he had built in aura reading. Overall BHVR please for the love of anything rework Freddy because I seriously think he needs some major TLC.

    yay.jpg

    Its coming. Him and Mikey will be getting some love. I mean I hope its love they get and not another Twins type situation.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805702#Comment_3805702

    I think he was immune to pallet stuns unless he was stunned by a sleeping survivor.

    He wasn't.

    Freddy also had constant aura reading on any sleeping survivors so mind games rarely worked on him. Plus I'm pretty sure his swinging chains add on when paired with thanatophobia was pretty broken. If they want to give him his old power then they need to remove the passive sleep timer and remove or readjust his slowdown Add-ons so he isn't too oppressive. No one wants a repeat of Forever Freddy.

  • @LadyOwO said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805705#Comment_3805705

    Freddy also had constant aura reading on any sleeping survivors so mind games rarely worked on him. Plus I'm pretty sure his swinging chains add on when paired with thanatophobia was pretty broken. If they want to give him his old power then they need to remove the passive sleep timer.

    Freddy also had constant aura reading on any sleeping survivors so mind games rarely worked on him.

    Only when outside his TR. To use it for mindgames you would have to run RPB + M&A, thus reducing his TR to zero when outside of a chase. But that is no different than Mirror Myers, except it is more fun.

    Plus I'm pretty sure his swinging chains add on when paired with thanatophobia was pretty broken.

    You're thinking of Jump Rope + Swing Chains from post-rework. Original Swing Chains slightly increased the action speed only after you were pulled into the Dream World for a second time. And if you miss a skill check the penalty is gone.

    If they want to give him his old power then they need to remove the passive sleep timer.

    I agree completely.

  • I too share your pain. I have mainly played Freddy over the past week and it's a very unique experience. With other killers I always feel like there is at least something I can do. With Freddy I'm too busy getting countered by myself.

    @Xernoton said:

    https://us.v-cdn.net/6030815/uploads/Z3849J5VJBN4/darn.jpeg

    Freddy, oh Freddy, what do you see?

    Chasing shadows in dreams, another futile spree.

    You reach for Claudette, but she's always ahead,

    while sneaky Jane hides with Head On in a closet.

    Freddy, oh Freddy, what has gone wrong?

    In this endless nightmare, you don't truly belong.

    No lunge, now power - what's left in your grip?

    Your strength has been gutted, a ghost on a slip.

    Freddy, oh Freddy, you are a true tragedy.

    The devs' wrath you suffered, turned into a parody.

    Your snares and your pallets are but an illusion.

    Once the king of dreams, you're now an intrusion.

    Freddy, oh Freddy what can be done?

    Once feared in nightmares, now outclassed by everyone.

    Try as you might your reign's in decline,

    the weakest killer - your fate is entwined.

    Freddy, oh Freddy, where does it end?

    After all these years, can your wounds ever mend?

    Left to rot in the mud, shattered to pieces,

    waiting for the day when your suffering ceases.

    https://us.v-cdn.net/6030815/uploads/655BQRHNW4VK/darn2.jpg

    This poem was inspired by a losing streak on dear old Freddy. I spent quite a bit of effort on this, so cookies would be appreciated. 😋

    I'm curious to hear the opinions of our resident Freddy mains, @GeneralV and @CountOfTheFog.

  • @Dwight_Fairfield said:

    https://forums.bhvr.com/dead-by-daylight/discussion/427893/i-regret-playing-freddy

    https://us.v-cdn.net/6030815/uploads/YEKYFMD8OU0G/yay.jpg

    Its coming. Him and Mikey will be getting some love. I mean I hope its love they get and not another Twins type situation.

    Yup, I hope so too.

  • Since we're already talking about Freddy, does anyone want to offer up rework ideas?

  • @GeneralV said:

    Yeah, Freddy is in a bad spot right now. He has been in a bad spot for the last five years.

    First with a power that was unhealthy for the game, and then with a power that is both weak AND unhealthy for the game.

    And don't get me wrong, you can still win with Freddy:

    https://us.v-cdn.net/6030815/uploads/P93PWQ6SC05W/image.png

    The matchmaking probably wasn't fair here, but even if it had been the problem is that you don't get to have fun while playing this killer, regardless if you win or lose.

    But I have hope Freddy will get his dework at some point and we will get Old Freddy back! Finally we will have fun again!

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805525#Comment_3805525

    You had to wait for people to fall asleep after you used your power to even hit them.

    That isn't a bad thing though. Plenty of opportunities for easier hits with Dream Transition mindgames or Block add-ons.

    Plus unhooks were super easy to do because Freddy couldn't down you again until you fell asleep again.

    And that can easily be fixed by giving him the Incapacitated status effect during the Transition. The movement to bring back Old Freddy has always included a few QoL improvements to fix his issues.

    Maybe this is a bit much but along with what you want, I feel like he should be able to near instantly teleport to his blood pools if someone steps in them. It’ll work similar to the Hags trap but maybe on a 60 second cooldown?

    I’m really spitballing here. I just want him to have something fun, interesting and similar to what he can do in the movies like coming out of walls. Maybe he can have traps that sprout arms and latch onto Survivors, rooting them into place without injuring them?

    I purchased him not long after Stranger Things because I was new and everyone said he was strong and easy to play. I found him unimaginative and boring. Haven’t touched him in over 4 years now.

  • @SoGo said:

    Since we're already talking about Freddy, does anyone want to offer up rework ideas?

    I would love to:

    @GeneralV said:

    Greetings, survivors, killers, and both-siders of the Fog! I hope this thread finds you doing well. Thanks for joining me today.

    So, Freddy Krueger is currently trending around here. Unfortunately, it is not for a good reason. This poor killer, my favorite character in the game, is completely ruined. And this situation cannot be tolerated.

    It is with that in mind that I would like to present you, once again, my idea for what should be done with this character. I have been a Freddy main since 2018 and would be honored to have a shot at fixing this killer that I truly love.

    Without further ado, here it is:

    Power: Dream Demon

    Pull survivors into the Dream World

    -Survivors who are awake do not see The Nightmare.

    -Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.

    -During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.

    -When the Dream Transition Lapse, the Survivor is pulled into the Dream World.

    Once in the Dream World:

    -Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.

    -Survivors suffer an action speed penalty of 50%.

    -To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.

    -Failed Skill Checks can also wake up.

    -Hooked Survivors wake up.

    Special Ability: Dream Projection

    -Teleport to a Generator in view. Releasing the button early will cancel the action.

    -Survivors cannot interact with the targeted Generator.

    “You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger

    Add-ons:

    Wool Shirt:

    -Slightly decreases Skill Check chances in the Dream World.

    Sheep Block:

    Slightly reduces Dream Transition time.

    -Time to fall asleep is reduced by 0.5 seconds.

    Kid’s Drawing:

    Slightly increases Dream Demon range.

    Garden Rake:

    Slightly increases Movement speed while casting Dream Demon.

    Prototype Claws:

    Moderately increases Movement speed while casting Dream Demon.

    Outdoor Rope:

    While Survivors are in the Dream World:

    Applies a moderate (-6%) Action Speed penalty to Repair, Healing, and Sabotage actions.

    Nancy’s Sketch:

    Moderately increases Dream Demon range

    Green Dress:

    Considerably decreases Skill Check chances in the Dream World.

    Slightly increases Dream Projection charge time.

    Cat Block:

    Moderately reduces Dream Transition time.

    -Time to fall asleep is reduced by 1 second.

    Unicorn Block:

    Considerably reduces Dream Transition time.

    -Time to fall asleep is reduced by 1.5 seconds.

    Swing Chains:

    Survivors suffer from an increased Action Speed penalty of 60% after 30 seconds in the Dream World

    Survivors only see glimpses of The Nightmare during the Dream Transition.

    Nancy’s Masterpiece:

    Tremendously increases Dream Demon range.

    Jump Rope:

    Tremendously decreases Survivors' Action speed when in the Dream World.

    Blue Dress:

    Moderately decreases Skill Check chances in the Dream World.

    Moderately reduces Dream Projection charge time.

    “I had to keep you awake long enough so when you finally slept… you would never wake up again” -Freddy Krueger

    Pill Bottle:

    Survivors do not see The Nightmare during the Dream Transition.

    Paint Thinner:

    Tremendously increases Movement speed while casting Dream Demon.

    Class Photo:

    -When a Survivor is pulled into the Dream Transition, all other Survivors' Auras are revealed to The Nightmare for the duration of the Dream Transition.

    -Tremendously increases Dream Transition time.

    Time to fall asleep is increased by 2 seconds.

    “Z” Block:

    Tremendously reduces Dream Transition time.

    -Time to fall asleep reduced by 2 seconds.

    Red Paint Brush:

    -Tremendously decreases The Nightmare's Terror Radius.

    -Tremendously reduces Dream Transition time.

    Time to fall asleep is reduced by 2 seconds.

    -Slightly reduces The Nightmare's Movement speed.

    “Don’t be afraid. I can make it the way it was... Just the way you liked it” -Freddy Krueger

    Black Box:

    When channelling Dream Projection, the following effects apply:

    -All Generators spew blood.

    -Suppresses the appearance of the Husk.

    “I can sleep… I just don’t want to” -Dean Russell

    https://us.v-cdn.net/6030815/uploads/OLG5TS2NT32U/image.png

    And here it is! I hope you like what you see, and feel free to share your own thoughts and ideas here. We'll all work together to get our killer back!

    -Signed by GeneralV, undisputed master of the Old DBD, and the most dedicated Old Freddy main in history.

    I know I already shared my concept in one of the replies, but this thread has the complete version with add-ons, should you wish to read it :)

  • @LadyOwO said:

    https://forums.bhvr.com/dead-by-daylight/discussion/427893/i-regret-playing-freddy

    I don't miss old Freddy at all. You had to wait for people to fall asleep after you used your power to even hit them. Plus unhooks were super easy to do because Freddy couldn't down you again until you fell asleep again.

    Sound like skill issues. I was able to do some work with him especially with insidious, monitor and abuse. He literally has outside aura range with being invisible to awake survivors. Nancy masterpiece with class photo was easy access to the Dreamland.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805700#Comment_3805700

    But the lullaby isn't directional, and back then it used to play for awake survivors, not those who are asleep.

    This is original description from his very first power, the one most Freddy mains want to return:

    • -Survivors who are awake do not see The Nightmare.
    • -Once targeted by The Nightmare's Power, Survivors enter the Dream Transition for 7 seconds.
    • -During the Dream Transition they can see The Nightmare intermittently.
    • -When the Dream Transition has elapsed, the Survivor is pulled into the Dream World.

    Once in the Dream World:

    • -Survivors' Auras are revealed to The Nightmare whenever they are outside of his Terror Radius.
    • -Survivors suffer an Action speed penalty of -50 %.
    • -To exit the Dream World, Survivors can find other non-sleeping Survivors to perform a Wake-up action.
    • -Failed Skill Checks can wake up the Survivor.
    • -Getting hooked wakes up the Survivor.

    And this, if I may share it, is my proposal for him:

    -Survivors who are awake do not see The Nightmare.

    -Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.

    -During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.

    -When the Dream Transition Lapse, the Survivor is pulled into the Dream World.

    Once in the Dream World:

    -Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.

    -Survivors suffer an action speed penalty of 40%.

    -To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.

    -Failed Skill Checks can also wake up.

    -Hooked Survivors wake up.

    Special Ability: Dream Projection

    -Teleport to a Generator in view. Releasing the button early will cancel the action.

    -Survivors cannot interact with the targeted Generator.

    “You have nothing to worry about. This won’t hurt one… little… bit.”-Freddy Krueger

    If the 50% penalty is too much then I say we nerf it but keep his mobility. The Incapacitated status effect solves the problem of being unable to interrupt survivors and then he should be golden!

    I can only dream to play this version of Freddy ;)

  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805542#Comment_3805542

    Maybe this is a bit much but along with what you want, I feel like he should be able to near instantly teleport to his blood pools if someone steps in them. It’ll work similar to the Hags trap but maybe on a 60 second cooldown?

    I’m really spitballing here. I just want him to have something fun, interesting and similar to what he can do in the movies like coming out of walls. Maybe he can have traps that sprout arms and latch onto Survivors, rooting them into place without injuring them?

    I purchased him not long after Stranger Things because I was new and everyone said he was strong and easy to play. I found him unimaginative and boring. Haven’t touched him in over 4 years now.

    I feel like this ability, on top of everything that has been suggested, might be a bit too strong, my friend.

    I mean, it is already a powerful kit. Adding something similar to Hag's ability, which is pretty powerful, might be a bit too much. Could be worth a test, though.

    I purchased him not long after Stranger Things because I was new and everyone said he was strong and easy to play. I found him unimaginative and boring. Haven’t touched him in over 4 years now.

    No one can blame you for not wanting to play him. I took him all the way to P100 and not a single one of those games were as fun as they should have been. As they would have if we still had OG Freddy.

    I'm confident you will play him someday, my friend.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805813#Comment_3805813

    I feel like this ability, on top of everything that has been suggested, might be a bit too strong, my friend.

    I mean, it is already a powerful kit. Adding something similar to Hag's ability, which is pretty powerful, might be a bit too much. Could be worth a test, though.

    I purchased him not long after Stranger Things because I was new and everyone said he was strong and easy to play. I found him unimaginative and boring. Haven’t touched him in over 4 years now.

    No one can blame you for not wanting to play him. I took him all the way to P100 and not a single one of those games were as fun as they should have been. As they would have if we still had OG Freddy.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3805838#Comment_3805838

    I'm confident you will play him someday, my friend.

    I thought so too, in regard to the teleport pools. But I think I got something with the arms coming out of the ground. It could just be another trap that he can cycle through like Vecna does with his powers.

    He could set a transparent rectangle on a floor or wall and when a Survivor triggers it, hands come out and latch on to them. They don’t have to root them in place immediately. They could pull on to them until the Survivor succeeds at like 5 merciless storm skill checks that pop up in different spots on the screen. If they fail, they get stuck for 20 seconds or until a teammate gets them out.

    Probably too strong but I want more movie references and I want him A tier!