Remove Small Maps

Or ban ranged and speed-based killers from being on those maps. Survivor is already playing hard mode, having maps that are impossible for the survivor to even have a chance at escaping is bad for game design. Even when I'm playing killer, I hate those maps because there's zero challenge. I know BHVR favors killers, but a game, even one people pretend is competitive, has to be fair and balanced to be fun. There's nothing fun about maps that have zero challenge for killers and impossible odds for survivors.

Comments

  • I am so glad you are not on the dev team for this game.

  • @Assassin97 said:

    I am so glad you are not on the dev team for this game.

    He's the type that would make Demo's teleport take longer because he couldn't find a hiding spot in time.

  • I have a feeling, if game was "fair" for you, it would be heavily one sided in reality...

  • @Assassin97 said:

    I am so glad you are not on the dev team for this game.

    I can tell you're a killer main, only killer mains hate the concept of the game being fair and balanced.

    @AggressiveFTW said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769776#Comment_3769776

    He's the type that would make Demo's teleport take longer because he couldn't find a hiding spot in time.

    I have zero issue with Demo.

    @VomitMommy said:

    I have a feeling, if game was "fair" for you, it would be heavily one sided in reality...

    Fair is both sides have an equal chance of winning. I play both sides frequently.

  • I do understand the frustrating and whats being asked here, but in the grand scheme of things it is an unreasonable request given the state of the game and all killers.

    This is primarily because other killers do not have mobility or range which is a common fact. They can't create the same kind of pressure that a killer with range or mobility can. That being said, the map its size isn't the end all be all when going into a game, as skill, perks and teamwork all play a much bigger role.