Evil Incarnate achievement

Been trying this achievement on an off for 5 years now people just jump into lockers .
I'm not saying there shouldn't be a counter but this feel impossible if the survivors have a brain.

Comments

  • @TheTom20 said:

    Been trying this achievement on an off for 5 years now people just jump into lockers .
    I'm not saying there shouldn't be a counter but this feel impossible if the survivors have a brain.

    It would prolly be better to change this achievement/trophy, but sadly that is not an easy thing to do at all.

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/413338/evil-incarnate-achievement

    It would prolly be better to change this achievement/trophy, but sadly that is not an easy thing to do at all.

    You're probably right yeah even my solo que team mates who walk into walls know to jump into a locker when we go against him with those addons

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/413338/evil-incarnate-achievement

    It would prolly be better to change this achievement/trophy, but sadly that is not an easy thing to do at all.

    I agree. It is an achievement that punishes both the killer and the survivors. I actually faced a double iri Myers today. One of my teammates gave up on hook, so he couldn't get the achievement (in case he was trying to get it, I forgot to check).

  • I was running Tombstone on Myers recently without the other iri add-on.

    Managed to mori the whole team except a Feng because I ran out of stalk points. The irony was, she looked like she was willing to help me get the achievement. I let her go.

  • @ohheyitsbobcats build is the one I would suggest. Of all the builds I've seen this one makes the most sense to go for it:

    @UndeddJester said:

    You kinda have to hope that survivors are a bit potatoish, so lowering your MMR helps a lot... however you can brute for it to a degree. Can't remember who posted this build, but credit to them whoever they were.

    PWYF, Agitation, Iron Grasp and Corrupt Intervention, and the 2 iri add-ons.

    The Game is pretty good for this, as you can take people to the gates and drop them off the ledge off your left shoulder so you can catch them before getting to hatch or lockers. Once you get the first 2 out, you can slug one player and go for the last (hopefully the obsession to get your last stack back), then carry the last to a dead zone and try to finish them off.

    I actually got in on RPD, but that's the principle. I got super lucky and got it on my first attempt cause I got players who were really not good... but this build helped a lot, and the fact players can DC now and leave a bot makes this A LOT easier to get.

    The Game exit gates are the only guaranteed deadzone I know of where you can drop a survivor that makes it basically impossible for them to get away to a locker, and you can build bloodlust as they try to juke around that area.

    You still need to catch the 3 out of 4 survivors before hand and not get stuffed by hatch, but this is the strongest method I've seen that eliminates a survivors ability to wait you out via bleed out, end game collapse or EW stacks.

  • @UndeddJester said:

    @ohheyitsbobcats build is the one I would suggest. Of all the builds I've seen this one makes the most sense to go for it:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3559685#Comment_3559685

    The Game exit gates are the only guaranteed deadzone I know of where you can drop a survivor that makes it basically impossible for them to get away to a locker, and you can build bloodlust as they try to juke around that area.

    You still need to catch the 3 out of 4 survivors before hand and not get stuffed by hatch, but this is the strongest method I've seen that eliminates a survivors ability to wait you out via bleed out, end game collapse or EW stacks.

    You have no idea how happy it makes me to see this spread around. Thx. <3

  • @ohheyitsbobcat said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714677#Comment_3714677

    You have no idea how happy it makes me to see this spread around. Thx. <3

    I mean you nailed it friend! When you find a smart plan, it's a crime to let it be lost 😁

    I got the achievement on my first attempt trying this plan, and I wasn't even on the Game 🤣

  • You aren't wrong. Survivors can make the achievement impossible if they want to and know how to. It's a very badly designed achievement and i wouldn't suggest anyone to even try getting it. Maybe just have fun with judith's tombstone and hope you get it at some point but trying to get it is very frustrating.

  • That The Game Evil Incarnate play style seems legit. But one I found that is universal to the majority of maps, maybe even all maps, is this:

    • Trail Of Torment
    • Deadlock
    • Tinkerer
    • Corrupt Intervention

    The idea behind it is you use the 2mins of Corrupt to gain as much Evil as possible. Then when Tinkerer activates, you go to the generator and scare the Survivor(s) off it, Stalking them in the process. Then when another generator triggers Tinkerer, you wait a few seconds before kicking the first Tinkerer generator, Trail Of Torment gets activated, then Deadlock blocks it. Meaning you have a guaranteed 30 seconds of Undetectable in Tier 3 with the potential to kill people. This can be recycled over and over if Survivors go to the Trail gen to deactivate it.

    You can also replace Corrupt Intervention with a second Undetectable perk, maybe Unforseen, in order to have access to more stealth and not be solely reliable on Survivors doing their objectives to be stealthy, since some will get scared and not actually do anything unless they see someone being chased on the HUD.