Have the Devs Said Anything About Buckle Up+For The People?

If I recall—though I doubt my memory is all-encompassing—nothing's been said about this pretty overtly problematic combination. Surely they don't mean for this to be kept in the game, not if things like hug tech—which increase killer skill ceilings without, so far as I know, being problematic—are getting removed. Surely the no-solution instant out combo that has literally no risk is getting the ax.

I just want to know if I missed when they said something about the combo staying or going.

Comments

  • @arcaneGospel said:

    If I recall—though I doubt my memory is all-encompassing—nothing's been said about this pretty overtly problematic combination. Surely they don't mean for this to be kept in the game, not if things like hug tech—which increase killer skill ceilings without, so far as I know, being problematic—are getting removed. Surely the no-solution instant out combo that has literally no risk is getting the ax.

    I just want to know if I missed when they said something about the combo staying or going.

    They acknowledge the combo in a reddit ask me anything if I'm not mistaken. Will it be nerf tho? not sure

    According to nightlight both perks remain in the 2% pick rate. I'm sure the sweaty 4man SWF is running it but most players just don't use it. If the pick rate was much higher I'm sure it wouldve already be on the chopping block.

  • @solarjin1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/410483/have-the-devs-said-anything-about-buckle-up-for-the-people

    They acknowledge the combo in a reddit ask me anything if I'm not mistaken. Will it be nerf tho? not sure

    According to nightlight both perks remain in the 2% pick rate. I'm sure the sweaty 4man SWF is running it but most players just don't use it. If the pick rate was much higher I'm sure it wouldve already be on the chopping block.

    And to be honest it's not the best thing sweaty SWF can bring

    There is far far worse combo when it comes to team of four

  • @Spare_Them_Mori_Me said:

    Not to mention this combo needs… what… 2 perks, a niche situation where a survivor goes down near you, then you need to rush in and get them up.

    When it happens as often as the current regression meta, then this can work on this combo.

    Not to mention this combo needs… what… 2 perks

    that´s why we call builds… builds..

  • They've mentioned looking into it but BHVR says a lot of things that never lead to anything. Like equalizing survivor sounds.

  • @Neaxolotl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3695022#Comment_3695022

    And to be honest it's not the best thing sweaty SWF can bring

    There is far far worse combo when it comes to team of four

    This is true, and likely why it won't be nerfed at all. It sucks to play against but strength-wise, it's really situational and using it actively takes one person off a gen for a long time. The "counterplay" is limited but the vast majority of people running the build definitely aren't escaping.

  • With this Twins rework/buff, this combo may be warranted.

  • They tend to take a wait and see approach first, usually for several months if perk changes over the last couple years are anything to go by. Plus if the pickrate is low then it might not get addressed at all since they'd probably prefer time and resources go towards changes that affect a larger percentage of the playerbase (they have limited bandwidth per update). Stakeout + Hyperfocus was another combo that was always complained about, but the pickrate was something like 1% which is probably why they never did anything.

  • @KerJuice said:

    With this Twins rework/buff, this combo may be warranted.

    Against Twins.

    Sadly that not the only killer you face.

  • @arcaneGospel said:

    If I recall—though I doubt my memory is all-encompassing—nothing's been said about this pretty overtly problematic combination. Surely they don't mean for this to be kept in the game, not if things like hug tech—which increase killer skill ceilings without, so far as I know, being problematic—are getting removed. Surely the no-solution instant out combo that has literally no risk is getting the ax.

    I just want to know if I missed when they said something about the combo staying or going.

    this is the last perk or perk combo that needs a nerf on either side. I hope they fix it quick