Can we get an official comment on why "Number Tweaks" take forever,too?

BHVR has numerous times said that "Number Tweaks" style of changes take very little programming,if any time. Simple question then has to logically follow,why do we only see them once every 3 months in a few perks and addons at best?

There is no reason why we can't see more rapid design iteration hotfix to hotfix. BHVR has the tools that will allow to revert numbers changes between hotfixes and killswitch very rare problematic cases.

Yet,we see those changes once every few months instead of quick changes like the Thana nerf after 6.1.0. Why not?

Comments

  • @TheBoop said:

    From last update with Furtive chase we can tell it's actually not that difficult. That was full rework of a perk from nothing to update in three weeks (with other changes being made).

    It is most likely just a corporate issue. It might be easy for dev to change many perk by % changes, but they are not allowed to do it. They work on things management want to do. There also has to be (should) someone to overview balancing, basically create changes, then dev is allowed to make it happen.

    Main issue is it doesn't get them money. So they will not used more resources than needed. They will use just enough so there are some changes and players don't scream too loud. Only when it gets really bad, they will actually work fast like Furtive chase.

    Yeah,I figure that it's some corporate stuff.

  • Even if they could sometimes seemingly small changes have big impacts remember when they increased boil over from 75% to 100% and it was hell on console players. Sure small numbers changes works fine on a lot of simple perks but small changes have big impacts

  • @bjorksnas said:

    Even if they could sometimes seemingly small changes have big impacts remember when they increased boil over from 75% to 100% and it was hell on console players. Sure small numbers changes works fine on a lot of simple perks but small changes have big impacts

    so then revert the changes in the next hotfix or disable some really broken things. give us some more pizazz than tiny number changes every 3 months

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569563#Comment_3569563

    so then revert the changes in the next hotfix or disable some really broken things. give us some more pizazz than tiny number changes every 3 months

    Like it or not the game is mostly a casual playerbase constant fast changes would probably not be appreciated by the casual side of the player base

  • Is there much reason to do them more frequently?

    People react pretty negatively to them when they do happen, just look at the changes to Deathslinger's addons in the most recent patch. I don't see any reason BHVR should change things more frequently than their typical schedule, personally; either they're things that are important to fix and will therefore take time and effort to code + test, or they're minor extra things thrown in alongside bigger changes, in which case it kinda doesn't matter.

    Also, it'd be extremely sloppy and not very fun to experience for them to rapidly change the same thing back and forth between single patches. That's not a positive outcome, it's a negative one.

  • @bjorksnas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569569#Comment_3569569

    Like it or not the game is mostly a casual playerbase constant fast changes would probably not be appreciated by the casual side of the player base

    idk when i play games casually (a la paladins and dbd) constant small tweaks makes the game a lot more enjoyable and refreshing than coming back after like a 3 week break because i was busy and everything is identical

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569570#Comment_3569570

    idk when i play games casually (a la paladins and dbd) constant small tweaks makes the game a lot more enjoyable and refreshing than coming back after like a 3 week break because i was busy and everything is identical

    I mean dbd does change every 3 weeks you either have the release of a new chapter / midchapter or the ptb for an upcoming one. Id like more changes too but its just not gonna happen

  • @bjorksnas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569577#Comment_3569577

    I mean dbd does change every 3 weeks you either have the release of a new chapter / midchapter or the ptb for an upcoming one. Id like more changes too but its just not gonna happen

    consider that id like more than 2 perk changes, one of which wasn't even a perk rework. we've got "new content" in the midchapter in the form of an event that got boring after the 3rd sweatfest, and yet another rift. great.

    its just so engaging isnt it

  • @jesterkind said:

    Is there much reason to do them more frequently?

    People react pretty negatively to them when they do happen, just look at the changes to Deathslinger's addons in the most recent patch. I don't see any reason BHVR should change things more frequently than their typical schedule, personally; either they're things that are important to fix and will therefore take time and effort to code + test, or they're minor extra things thrown in alongside bigger changes, in which case it kinda doesn't matter.

    Also, it'd be extremely sloppy and not very fun to experience for them to rapidly change the same thing back and forth between single patches. That's not a positive outcome, it's a negative one.

    Because seeing twins addons get nerfed by 0,4% every 3 months is sooooo much better. Yeah. Seeing perks remain the same,garbage self for years is sooo much better. Come on,what the hell are you on about

  • @averagemikaelamain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569574#Comment_3569574

    Because seeing twins addons get nerfed by 0,4% every 3 months is sooooo much better. Yeah. Seeing perks remain the same,garbage self for years is sooo much better. Come on,what the hell are you on about

    You'd be okay with seeing addons get buffed/nerfed by similar percentages or perks get similarly small changes more frequently?

    Because those are the changes we're talking about. Small number tweaks, those are the changes they can fit in to other updates without taking too much dev time. I don't really see any reason for them to slap those in to even more updates, it'd just feel arbitrary to me.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569707#Comment_3569707

    You'd be okay with seeing addons get buffed/nerfed by similar percentages or perks get similarly small changes more frequently?

    Because those are the changes we're talking about. Small number tweaks, those are the changes they can fit in to other updates without taking too much dev time. I don't really see any reason for them to slap those in to even more updates, it'd just feel arbitrary to me.

    Yes! Yes I'd love that,it'd make the game an actual live game and lead to faster design iteration and for the game to arrive to a better balance faster. It also would give me more to experiment with more frequently.

    Lots of things in this game are trash or OP due to their numbers being bad or the cooldown being too long.

  • I genuinely don't understand why anyone wouldn't want changes to arrive faster in this game when the complaint for 7 years has been that BHVR takes forever to change anything even obvious.

  • @averagemikaelamain said:

    BHVR has numerous times said that "Number Tweaks" style of changes take very little programming,if any time. Simple question then has to logically follow,why do we only see them once every 3 months in a few perks and addons at best?

    There is no reason why we can't see more rapid design iteration hotfix to hotfix. BHVR has the tools that will allow to revert numbers changes between hotfixes and killswitch very rare problematic cases.

    Yet,we see those changes once every few months instead of quick changes like the Thana nerf after 6.1.0. Why not?

    I think this video by one of the creators of Fallout would make you understand why things like that happens not only with DbD, but with the industry as a whole:

    https://www.youtube.com/watch?v=LMVQ30c7TcA


  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569563#Comment_3569563

    so then revert the changes in the next hotfix or disable some really broken things. give us some more pizazz than tiny number changes every 3 months

    They did revert this with boil over, within 2 weeks of the change.

    And as far as making minor changes and then reverting them, did you miss the enormous uproar over the Xenomorph tail move speed during a miss cooldown? They literally changed it from 1.2 to 2.0 between PTB and live, then reverted it and people raised hell. (Although the bug that made it have a 4.6 move speed made it feel like zero cooldown at all, which didn't help either)

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569569#Comment_3569569

    They did revert this with boil over, within 2 weeks of the change.

    And as far as making minor changes and then reverting them, did you miss the enormous uproar over the Xenomorph tail move speed during a miss cooldown? They literally changed it from 1.2 to 2.0 between PTB and live, then reverted it and people raised hell. (Although the bug that made it have a 4.6 move speed made it feel like zero cooldown at all, which didn't help either)

    Boil over wasn't a number change,though? The issue was that they added a flat +25% bonus. The wiggling itself was adjusted very slightly and way later.

    As for Xenomorph,oh no,people got mad that the Tail got a cooldown from no cooldown for missing it. How tragic. It's an objectively good change you should be at least somewhat punished for missing a tail attack.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/395049/can-we-get-an-official-comment-on-why-number-tweaks-take-forever-too

    I think this video by one of the creators of Fallout would make you understand why things like that happens not only with DbD, but with the industry as a whole:

    https://www.youtube.com/watch?v=LMVQ30c7TcA

    Yeah,sorry I'm not taking the time to watch a whole video essay. In regards to the whole industry analogy,what other live games do you see explain "we didnt do more than two design changes to perks and addons because our programmers were all collectively busy working on fixing Nurse. despite us saying that even these changes required no programming time."

  • @averagemikaelamain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3570006#Comment_3570006

    Yeah,sorry I'm not taking the time to watch a whole video essay. In regards to the whole industry analogy,what other live games do you see explain "we didnt do more than two design changes to perks and addons because our programmers were all collectively busy working on fixing Nurse. despite us saying that even these changes required no programming time."

    In all of them. If you watched the video, you would see why, but I'm not going to take the time to explain it to you when obviously you are not interested. And by the way, it is not a defense for it.

  • Well, they need 2 years for the Twins to give them some addon-changes and some bugfixes instead of a rework and X years for fixing Freddy while at the same time 6 months after release Skull Merchant received a massive Rework.

    The priorities seems... different.

  • i don't think issue is not doing number changes. it is what to change number to and what perks should be changed. for example, you have list perk to change then suggest what change should be listed to. Like Stridor is 25/50/50 with 0/0/25% louder breathing. Maybe the perk should be changed to 25/50/75 with 15/30/45%. you would have make a post saying you want Stridor changed to these values for example.

    @jesterkind said:

    Is there much reason to do them more frequently?

    People react pretty negatively to them when they do happen, just look at the changes to Deathslinger's addons in the most recent patch. I don't see any reason BHVR should change things more frequently than their typical schedule, personally; either they're things that are important to fix and will therefore take time and effort to code + test, or they're minor extra things thrown in alongside bigger changes, in which case it kinda doesn't matter.

    Also, it'd be extremely sloppy and not very fun to experience for them to rapidly change the same thing back and forth between single patches. That's not a positive outcome, it's a negative one.

    I disagree. new changes keep the game fresh. It can always be reverted if it is too much or what not.

  • @KaTo1337 said:

    Well, they need 2 years for the Twins to give them some addon-changes and some bugfixes instead of a rework and X years for fixing Freddy while at the same time 6 months after release Skull Merchant received a massive Rework.

    The priorities seems... different.

    In 12 years we might see every terrible no good addon we have in the game get some meaningless 5% bumps finally.

    Alas,data driven only changes for 99% of the time shall remain the BHVR policy it seems.

  • @Devil_hit11 said:

    i don't think issue is not doing number changes. it is what to change number to and what perks should be changed. for example, you have list perk to change then suggest what change should be listed to. Like Stridor is 25/50/50 with 0/0/25% louder breathing. Maybe the perk should be changed to 25/50/75 with 15/30/45%. you would have make a post saying you want Stridor changed to these values for example.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3569574#Comment_3569574

    I disagree. new changes keep the game fresh. It can always be reverted if it is too much or what not.

    I mean yes,but the point is that more perks should receive such treatment because simple buffs and nerfs with number tweaks are obvious,can be done easily and safely + keep the game a lot fresher,help it strive for balance.

    Yet we see them..once per forever.