Less than 1 day !!!
Another map without grass added to the game. Thank you Entity.
Another map without grass added to the game. Thank you Entity.
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Trapper has received so many buffs over the last year or so, and yet he still sucks LOL
But hey, they're "fine with how he's performing" so I guess they don't care about people mindlessly camping/setting up 14 traps around the basement.
Its because he gets hidden nerf with maps update, not because he doesnt have enough buff in his basekit.
The only buff left he needs is traps not spawn at corners.
fascinating how much excitement the players have. some are excited about grass on the new map and others .... yes, and all the others, they don't seem to be excited all ...
he to powerful. He really don't need it!
Finally... we have 3 weeks left for the Midchapter-PTB. Looking forward. Wish the would have the resources to do more Patches with Gameplay-Improvements. DBD-Mobile has so many options which should be added for the main game for example.
Trapper is such a weird character, nothing happens 95% of the game and you feel terrible cuz you're just walking around setting traps going getting the other and bringing them back and it feels bad to set all these traps that may not even do anything. Then the other 5% it's like dominos falling and and you end the game in the span of a 10-12 second window as multiple traps work at the same time and you feel 400iq.
Traps spawning more centralized would be good but also Trapper getting 4% haste while someone is trapped would be good too, it's so awkward to be chasing someone and then someone gets trapped and you switch targets but they get out cuz you're too far away so being able to get over a trap faster would be a really good QoL.
Haste when someone is trapped isnt a good idea, Coffee ground addon with it is nice though. But generally you could make to a window and a teammate step on a trap, giving Trapper haste then resulting a hit is unfair.
People feel the Haste is needed because survivors can either escape a trap either 3sec or 18sec. The game was used to heavily RNG, it doesnt fit well now. If the gap of escaping time is closer to middle (8 to 12sec, where keep hitting great reduce the time) it would be better for Trapper to decide if he can abandon current chase or not.
But all I care now is how they make new maps. Even maps with the name "Garden" has no grass, or HUX map is litterally an alien forest, doesnt have much grass at gym titles
Increasing traps from 5 to 8 feel not useful when there is not enough good places to trap. Darken his traps feel not useful when maps keep getting brighter.
It's such a sad state to be honest.
I used to really enjoy Trapper. Basement camping is super boring.
I'd wish they would revisit their old maps and see why they where good for Trapper and how the textures should he for a real buff to happen.
Just take a look at, once again, DBD-Mobile. So much grass everywhere. And for the sake of being a mobile-game, maps are looking great.
It's okay, you still have players like me who run into traps laying in the open in the full Coldwind sun 😅
It's actually lore accurate since the entity has to torture trapper to make him kill
Just change the Tar Bottle. No one needs darker traps, since maps are much lighter than originally designed. Change the addon to create map specific rubble around the trap.
Also change the base color of traps to the second most used color on the map.
Well thats mobile graphic for you.
I play a pc game in 2023. Graphics have changed. Sadly on the cost of trapper being fun.
Now i understand the killer role a bit better.
Thats why the game is some form of a torture simulator on both sides and not a survival horror game....
All makes sense now.....
If you ask me, instead of giving him Haste, his traps should give the survivors Hindered. It's a beartrap ripping into your leg, it's logical that it would slow a survivor down for a while. Make it an add-on, at least.
Also, there should be a minimum amount of tries to escape from a trap. No one should get out of it on the very first try. Everyone escapes on the 6th try guaranteed, so it's only fair to implement the opposite and always require at least 2 attempts before you can escape the trap. It's a small thing but it's an improvement.
What BHVR does to the red forest is fine I think for trappy, like, it's a darker map, lot of grass (not in the main building but it's logic), the ground even darker than before
Technically speaking, this kind of rework is good for him, no?
Dude, tell me about it. I started playing him after I found Otzdarva on YouTube a few years back and literally like a month after I felt that I really got good as him, they were like, "hey, you know all that great grass on Autohaven and McMillian? Say goodbye!"
Feels bad :/
Centralized trap spawns would be great. It would be nice to not feel the need to run the purple bag every game. I think a slight increase to picking up and setting traps would help a lot too — nothing major, but the brown gloves being base kit, for example, would be great.
LOL
Why is BHVR so adverse to making his trapper sack addon basekit?
Trapper sack basekit is the worst idea to buff him. With Honing stone and Iri addon. Trapper become the 3rd SM after SM and Knight.
It's not even be that difficult to please Trapper mains, they deal with so much ######### that letting him get traps from lockers would be like gods gift for them. Just remove them from the maps and let him recycle old maps by grabbing new ones kinda like how Hag cycles from oldest to newest.
Trapper was 3 genning since 3 genning was an actual possible thing.
Also, very against not buffing a character because someone might play him a certain way.
Trapper not having easy access to his traps makes him want to 3 gen more. Because you can only cover so much ground
Except his attempt to 3 Gens is impossible because he have 4-5 traps mostly around 3 Gens area. Start with 8 traps will make it possible to all match. Its the same how easier to stack condemn with new Sadako and now most people play only to stack condemn.
Between spreading traps around or 3 Gens with 8 traps, 3 Gens are far more easier. The way to prevent 3 Gens Trapper is making it impossible. But definitely buff the better way to play, which alot of people think traps should spawn more to the middle. 20m away from map boundaries would be enough.
At least it’s kinda dark but yeah trapper has been indirectly nerfed so much that a lot of his buffs don’t really matter too much
Giving him all his traps allows you to not have to 3 gen as often.
Because you can spread them out more.
Basement trapper is literally a thing because you only need a few traps, you need to have access to your traps in order to increase the possibilities you have
Edit- also, they are literally trying to fix 3 gen regardless of the character being played
Grass helps but its not needed to place good traps.
My primary killers are Trapper and Myers, two supposedly outdated killers whom can't get kills. I don't find this is the case and while some tweaks wouldn't be bad they are pretty solid killers.
It feels especially bad that they dont even seem to know whats wrong with him. On erie they added little stuff here and there for him. However, this stuff (super small bushes) are not near looks or so out of place that no survivor would ever go through it. Erie remains unplayable as Trapper...
Yes, Eyrie is miserable for Trapper. I haven't found more than maybe 3 spots where traps are even close to viable. The only ones I've had decent success with are just inside the doorways of main or right around the turn of the stairs there. Otherwise, you just have to trap pallets and pray that your survivors are blind.
Good, people should stop playing those meme killers and play the good stuff.
As I said.... Feels unplayable.
Worse is Borgo though. Not because of sports but because of spawns....
All in a ring around the edges....