What happened to turning animations and starts/stops?
I recently saw an old video that showcased a new movement system including starts and stops as well as turning animations for the survivors, overall the movement looked really smooth and fluid compared to what we had before and what we have now. If anyone can fill me in on why these were removed it would really be appreciated.
Comments
People really disliked it because it messed with the movement people were used to, when they said it shouldn’t have.
The running speed counted by 0.12m per millisecond. Those animations really mess it up, survivors cant make tight loops, or cant 360.
Just image Killers walking forward and have to spend half a second animation for the momentum to walk backward...
The movements were the same speed. They just filled empty frames with the extra animations. The only difference was not being able to spin to take advantage of the garbage auto aim system and moonwalking. Not really worth being stuck with janky ps2 era animations forever but ok I guess...
Whats happen if you run forward then run backward as survivor? Was there an animation to show them change to opposite direction all of sudden?
We’re stuck with horrible survivor animations, because survivors prefer it when they are missing animation frames, because that makes it harder for killers to follow what they are doing.
So whenever someone is playing killer, and it looks like a survivor is just flat out missing animation frames, it’s because BHVR is purposely giving us bad animations so the survivors can have extra game advantages.
Bhvr: we promise these updated animations won't change the gameplay at all
Community: okay
Bhvr: changes the movement anyway so it massively impacts gameplay and makes it feel god awful
Community: why
BHVR should have revisited the animations by now. BHVR should change their minds, and say that it’s fine if updated animations change gameplay. We currently have garbage survivor animations, that are missing animation frames, which is why it sometimes looks like survivors are teleporting out of the killer’s PoV, and it’s why survivor movement sometimes looks way more confusing than it should.
Or at the very least, BHVR could just fix the forced short M1 attack bug that can steal hirs from the killer, so that it doesn’t matter as much if the survivor has garbage animations.
I don't think the animations altered movement speed at all as I saw a comparison video that showed the movement compared to the old one and if there was a difference I definitely didn't notice it. Anyway I hope they can make a return soon because the movement looked really smooth.
Throwing your mouse across the room to cheese a miss vs inexperienced / low fps killer players doesn't seem like gameplay that is worth preserving imo.
The movement was maybe the same but it felt not good. It felt slow.
One of the good things in the game is the relatively quick movement. Don´t mess with the movement.
What plays better is superior to what looks better.
You can see in this comparison from the ptb there was no time lost when changing direction.
Again when you promise you are not going to change something and then you unncesessarily change it a few months later don't be surprised when your community gets annoyed that you changed the thing you promised you'd leave alone instead of putting your resources towards better things. Because don't forget, this update came out during 4.5.0, the buggiest Mid-Chapter patch potentially ever. It came with 3 failed map reworks- Gideon and Asylum- each of which failed to address the issues of their map. It came with massive desync that wouldn't be fixed for a month and a half. It fixed very few of the massive issues with the 4.4.0 killer, The Twins, and in fact a lot of their release bugs are still around to this day.
So, I'm sure you can understand why, following on from one of the buggiest chapters ever, the community was annoyed that BHVR had used valuable resources towards changing something that didn't need changing and they said they wouldn't change instead of fixing the multitude of issues within the previous 2 updates.
Were it to release now, I'm sure it would be a lot better received than it was. As it stands though, the massive issues with that chapter just compounds the hatred people have of the system, and brings into question the priorities of the team during that time. Because it definitely wasn't the bugfixing.
So it was a communications / setting expectations issue, not an issue with the actual changes? Maybe they could have framed it as improving animations while also addressing an issue with killer hit detection that disproportionately affects new players and those playing on old hardware? 🤔
If they had said "We're updating movement because our old system was outdated and while it'll feel weird it's a change we feel we need to do as a team to improve the base coding of our game to hopefully lead to a more stable system overall" and hadn't said a few months prior "oh we're not doing that" then I don't think nearly as many people would've been in uproar as actually happened.
Unfortunately, this was not what happened, and thus we had a hasty roll-back.
I think the desync bug had a huge influence on the negative perception of the changes. Would have been interesting to at least give the changes a couple weeks after fixing the desync to see how things felt.
If only they rolled back on the Hillbilly changes (and that stupid roar)
Exactly. Survivors SHOULD want to win a chase because of their skill, and because they outplayed the killer. But when survivors 360, they aren't outplaying the killer at all. Instead, it's the multiple purposely-bad game mechanics that outplayed the killer. How is that satisfying at all, knowing the killer lost to bad mechanics instead of the survivor's skill?
Do survivors honestly think they've outplayed a killer if a 360 works? Do they honestly think their skill is what caused the killer to miss an attack?
e: never mind
Overall it seems like it just wasn't wanted cuz 360's and moonwalks were harder or impossible, although a lot of killers don't fall for them anyway. But people complained and it was removed, again even though most people don't fall for it. Such a shame, it looked like a really nice system