please tell killer how many hooks each surv has left

you think it would encourage tunnelling, but I bet you're wrong.

Just like "there couldn't possibly be four times as many people who want to play survivor as killer" is wrong, "telling killer how many hooks each survivor has left will encourage tunnelling" is wrong.

I really want to know as a killer player, because I always want to "spread the love", and I feel bad when I discover that I've accidentally tunnelled someone out when I thought they still had a hook left.

Comments

  • My argument against this being a tool for tunneling is, killers who tunnel do it without it already. It helps killers spreading hooks more than tunneling.

  • At this time I have no idea what's the argument for hiding this number. If I tunnel, I don't need hook count. I am searching for freshly unhooked person no matter how many hooks he has...

  • @Gandor said:

    At this time I have no idea what's the argument for hiding this number. If I tunnel, I don't need hook count. I am searching for freshly unhooked person no matter how many hooks he has...

    it helps player who are not good at tunneling into becoming better more efficient tunneler's that now actively look to tunnel when they previously did not. This is like survivor asking for UI for what the cooldown of every killer power is to be written on screen.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464284#Comment_3464284

    it helps player who are not good at tunneling into becoming better more efficient tunneler's that now actively look to tunnel when they previously did not. This is like survivor asking for UI for what the cooldown of every killer power is to be written on screen.

    Wait, there is a players who are not good at tunneling? hard to believe it.

  • Pretty sure the devs have stated they don't want to provide this information, and I doubt it has anything to do with tunneling.

    If I had to guess, it would be an argument of immersion, where the killer just starts playing exclusively based on the UI regardless of play style instead of reading the map, available targets, and general game play to pick a survivor.

    It'd be similar to if survivors suddenly got a pointer on a compass to regressing gens. Sure, some people might just ignore it, but most players are going to change what they might normally do without that information to go for the obvious target the UI is literally yelling at them for.

  • @fulltonon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3464291#Comment_3464291

    Wait, there is a players who are not good at tunneling? hard to believe it.

    yes. a lot of player forget hook count and do not actively look to tunnel. they need to force themselves to remember to tunnel.

  • @AmpersandUnderscore said:

    Pretty sure the devs have stated they don't want to provide this information, and I doubt it has anything to do with tunneling.

    If I had to guess, it would be an argument of immersion, where the killer just starts playing exclusively based on the UI regardless of play style instead of reading the map, available targets, and general game play to pick a survivor.

    It'd be similar to if survivors suddenly got a pointer on a compass to regressing gens. Sure, some people might just ignore it, but most players are going to change what they might normally do without that information to go for the obvious target the UI is literally yelling at them for.

    Leon's perk is Rookie Spirit. it does exactly that. it shows whether a gen is regressing. that is typically one of advantages to playing a SWF. This gap has been shorten with Gen UI as you can assume that a gen is regressing if a killer pushes a survivor off a generator.