Make Shadowborn baseline.
After starting to use it it's impossible to go back. The game feels so sluggish without it, people can literally disappear in your face because Killer FoV is so low. It nearly feels required at least in my opinion, because playing without it feels just... off.
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Yeah, I've never understood the reason why the devs think killer FoV absolutely needs to suck by default. Has anyone from the team ever explained why?
i don't think there's been any reasoning for the base fov to suck. only discussion that making a fov slider gives an advantage and the discussion has been closed and shut from their side, they don't want to change it it seems even though there is no logical reason for the base ~87 unchangeable without a perk fov
Playing Killer feels like I'm wearing blinders on the sides of my face. Having actual peripheral vision would make them feel much better to play.
Everyone who actually plays killer agrees on this one, but nothing ever changes. Sad, honestly.
You guys remember that the "Last Survior" bonus FOV was under accessibility settings? FOV is accessibility. The reason Shadowborn is a popular perk is because it makes killer far more enjoyable to play. Swapping from a character with Shadowborn to without feels awful.
The only thing that would be worse for the survivors if we got an FOV slider is FOV techs. But who cares about FOV techs? It only works against console killers and newer killers anyway.
I do play killer and ABSOLUTELY DISAGREE. It's like sure - give basekit shadowborn, but in exchange return stretch res for survivors.
That way it's also survivors that will see more then the game is designed to do. There will be no more mindgames, but at least it would be the same for both sides...
Survivors don’t need a compensation buff for a killer FoV slider, because killers got zero compensation buffs for the Survivor HUD.
It’s bad enough that we have a roadmap going out for the next year, and there’s zero announced killer-only things to look forward to. Killers should be able to get new features, without survivors getting something favorable for them.
because accessibility QOL that affects nothing about balance is equal to gaining an UNFAIR advantage with an extended 3rd person view.
I was just showing how ridiculous it would be to add more FoV to killers in a same way by a same adjustment. It's just wrong. It ruins the game. If you need it, use the perk.
It removes mindgames to too high degree. Read OP's 1st message - he doesn't want to get FOV-teched. That's basic part of game. Remove it and you can remove other things like survivor items "as a QoL change that affects nothing about balance "
It doesn’t “ruin the game”. Shadowborn is very often shoved at the bottom of tier lists.
And basekit Shadowborn certainly wouldn’t be anywhere near as game changing as the Survivor HUD is.
Sure. For clown it's very meh perk. Take it on blight/oni/nurse/spirit.... The perk gives a lot of value.
The perk is often rated at the bottom of tier lists, regardless of which killer is using it.
God forbid killers get a nice QOL basekit change that would make playing killer much more enjoyable, and being able to use all 4 perk slots. QOL shouldn’t have to be a perk.
More FoV on spirit a killer whose power literally makes her unable to see survivors isn't exactly giving her much value.
Technically speaking visual terror radius and survivor hud "ruin the game" as they are recent additions that weren't originally intended to be in the game. Yet, because these things were needed they were added because accessibility is more important than perceived tactical advantage. FoV controls or just a better default FoV is needed for accessibility purposes and should be given the same level of respect.
Mindgames aren't going to be harmed by this and if you think FoV tech equals mindgame then you don't understand what a mindgame actually is. That wouldn't be surprise as a lot of dbd players don't actually understand the concept of a mindgame and treat it as if it is a very hard binary tech skill when it isn't.
Going from playing another first person game to this one feels very disorienting and gives me a headache until I adjust. It's weird because I've never had this problem in any other game.
We need an FOV slider that goes up to 110 and I don't give a crap how many survivors cry about it.
except the difference between killer and survivor fov is the entire POV? one is first person and the other third. Survivors have plenty of situational awareness already which is why stretched res got nuked. But killers have such a choked fov its painful. And no FOV techs are not a core part of dbd, if it has tech in the name then its probably unintended. FOV techs only work on stupid killers anyways, with the exception of very fe that rely on being completely offscreen thus unaffected. So many killers are being forced to use shadowborn because killer fov makes them nauseous. They literally get sick without shadowborn, how is that okay for the sake of some barely usable techs?
Also, theres a fine line between techs and gameplay features core to the game. Yes, killer fov is choked on purpose to allow for more plays to be made. But its not fair to prioritize niche plays over accessibility. Deaf people dont have to deal with no TR every game, why should those with motion sickness be forced to use 3 slots just to play the game? Its essentially the same situation, just that deafness is a more severe disability.
I mean, at least deaf people dont become physically ill without a terror radius. Its just not fair to hold FOV teching of all things over basic accessibility options. Fov would only meaningfully affect gameplay if it could become majorly extended, like 2 shadowborns. Nobody is asking for that, people just want a slider from current fov --> shadowborn fov. If such an increase really mattered that much, shadowborn wouldn't be an F tier perk. So, make an F-tier perk optional basekit so those with disability can play on equal footing. Yeah it'd be a sick QOL change for everyone else,but its like arguing that visual TR is op because it shows up before the heartbeat sounds begin. Its just such a miniscule difference then playing without it that the accessibility is so obviously more important.
Whats affecting game balance more, shadowborn or killers being forced by their disabilities to use 3 perks only every game? Survivors using adrenaline have to survive a whole game with 3 perks and are rewarded massively. Except playing with only 3 perks with motion sickness rewards you with... the game that you paid money for being playable.
FOV Techs vs Accessibility...
Visual TR does 0 for people without disabilities. Sure the 1st implementation was too "forgiving" giving huge advantage against onryo. That's no longer the case. This is true accessibility feature.
Survivor HUD was never meant to be accessibility feature. It's purely gap-closing feature to allow soloQ to be less miserable compared to SWF. There's nothing more to it. Any competent SWF get exactly 0 benefit from HUD, because same and more information is already shared between them as is.
And FoV techs are mindgames. Especially when Oni runs at you with your ability and you just hide behind the barrel. If Oni sees you or expects you to do this, then you as a survivor just die. If you use shadowborn, you will see said survivor hiding behind the barrel - completely negating any option (AKA mindgame in this case) survivor could have done. Exactly the same thing would have been the case if stretched res returned to the game for survivors - it would be again possible to track killers above walls - negating anything they could do to get the hit.
But it's not QoL. It's removal of mindgames. That's the problem. If FoV could be adjusted without actually showing more information to killer, then I would call it accessibility too... That's NOT the case.
Interesting. I see many tryhard blights taking the perk - knowing the players to not suffer from headaches... I wonder why if it's so bad...
FoV techs work against competitive players. If you can't pull it off, then that's your problem. The case I was talking about before with Oni (and same thing applies to blights) is prime example that happens way more often in high level play then in average-to-beginner level.
Also it's not niche. Against competent blight/oni and to lesser degree nurse/spirit hiding mid-chase (for a very very short time) is one of very few options you have. FOV is paramount there.
And your example with deaf people ignores the fact, that they get LESS benefit than healthy people - visual TR gives exactly 0 extra information. That's the biggest difference. Even if visual TR is nice, you will not get extra distance on killer or escape a hit because of it (well the 1st implementation was broken - but it was rightfully criticized and fixed).
And again. You calling the perk F-tier doesn't make it so. The perk is very good on high mobility killers. You can call it F-tier on said clown where it only helps against 360's or window techs or any other animation-lock-fov-techs there are. That's not much. But on mobility killers, it's quite often difference between hit and miss.
If we're going to be picky, visual TR also helps streamers and SWFs. Some survivors are either talking, or listening to other people talk, and that noise can block survivors from hearing faint terror radius noises. This is fine though, because it's an accessibility change, and accessibility changes are allowed to affect game balance, because the accessibility is more important than the game balance.
I don't care if you see some people use the perk. It's still very often listed at the bottom of tier lists, and as multiple people have said before, accessibility changes are allowed to affect game balance.
Heartbeat visualizer is 100% a HUGE advantage for survivors, that's not even debatable.
I agree that FOV needs to be higher by default. Not for me personally, 'cause I'm lucky that I have no problems with the default killer FOV. But I see so many people have to run Shadowborn because otherwise they get headaches and/or nausea by motion sickness.
I too am a bit worried that survivors might lose some strats because of it, I admit. But wouldn't it be better if everyone could play killer without having to use Shadowborn for health purposes? Also, try to find people who think Shadowborn is a good perk... I don't think you'll find many.
Im sure some survivors would say, they need that too or they get dizzy and sick.
A removal of mind games? You mean FOV techs won’t work as well anymore? Get over yourself dude. “Not a QOL”. It’s the DEFINITION of a QOL improvement.
Definition of QoL is most definitely autobuy feature in bloodweb. There's 0 possible way how this would actually directly influence the game. Wider FoV is definitely NOT QOL under any circumstance. You could argue accessibility (one of reasons for shadowborn's existance), but that's it.
According to BHVR, QoL is allowed to directly influence the game. Here's the quote, where BHVR calls the Survivor HUD a QoL.......
Yes I do remember. That indeed didn't look like QoL to me. More like a balance change to even a little the information level between SWF and soloQ
but in the end its your choice.
otz's perk tierlist
It's still the definition this game uses, according to BHVR.
"After starting to use it it's impossible to go back"
At least u're honest, compared to the rest that tries to play it off as an "accessibility option".
What does that matter? Yes, I can play without it because I want to utilize all 4 perk slots. But I shouldn’t have to chose between comfortable FOV or a good loadout.