Kicking Hillbilly while he's already down.

Man, when I saw that Hillbilly was finally receiving changes I was really excited! Finally, Hillbilly would receive changes and wouldn't be considered a dead Killer anymore! Maybe he'll finally get an addon pass again or at the bare minimum have a couple of his addons changed! Maybe they'll make him feel smoother and finally fix his animations.

Ok, they're making his Overheating less of a factor when it comes to using his saw in chases, that's great although it's not like it was that huge of an issue anyways....wait they're making his overheating worse when it comes to map mobility? Why? When there are so many other killers with even better map mobility than him why does he deserve to have it nerfed? Fine, whatever the overheat probably won't be that bad I guess...wait they're nerfing his engraving addons? Easily his best and most important add-ons? The same add-ons that are essential for his flicks? But why? Why do other killers have the privilege of having good add-ons while Hillbilly always has to have his nerfed into the dirt? Why is it that every time Hillbilly receives any changes they always have to take something away from him?

Why BHVR why? You were so close, so close to making some ok-ish Hillbilly changes, and then you HAD to take away his engraving addons? Is Hillbilly so overpowered that he cannot have any good changes without you having to take something away from him? Why do Killers like Blight, who despite the fact that I love and even main, get to have all the good, even overpowered add-ons? Seriously, can we not get anything good for him? He's already overshadowed by most of the roster and becoming more and more irrelevant with each new map released or reworked, so why? Where is this pure hatred for him coming from?

Comments

  • They are literally removing the overhar mechanic, don't they?

  • Like I stated in another thread, this was asked for. People asked for Hillbilly changes thinking it could only be buffs. Well they were wrong.

  • @Mr_K said:

    Like I stated in another thread, this was asked for. People asked for Hillbilly changes thinking it could only be buffs. Well they were wrong.

    How was this asked for? You keep framing it as if people weren't clear with what they wanted and simply just said "Hey BHVR, we want Hillbilly changes. Positive? Negative? Nah, we just want changes."

    The community was very explicit about what they wanted. You had big streamers and or YouTubers like ScottJund and Otz talking about how Hillbilly needed POSITIVE changes, and you also in general had most of the community asking strictly for Hillbilly buffs. There have been so many community members who outlined what should be done, like how most of his add-ons were useless, his animations needed to be changed, the fact that many maps have screwed up hitboxes which makes it so that he gets stunned on nothing, etc. Don't defend BHVR and pin the blame on the community when we have been everything but neutral.

  • Yeah, because thats what happened. There's a thread right now from someone thats just happy Hillbilly got changes.

  • Really puts a damper on his mobility which is the most fun thing about him. They should probably accept the overheat mechanic was a mistake and just remove it.

  • The only sensible QOL changes that hillbilly needed were death engravings basekit without charge time and chainsaw sprint animation reduction by 0.5 sec or more…

    What changes were people wanting otherwise is beyond me lol..

  • Yeah I have to say I agree, at first I was really excited that they were finally giving him some love, then after a couple hours I realized this isn't good for Billy. Honestly if overheating is such a "non-factor" why not just remove it? If it doesn't do anything then why does it need to be there?

    I think it's dumb that they are nerfing 2 of hillbilly's best add-ons, or rather his only good add-ons because the rest of them are horrible. At least we still have Lo-pro chains I guess. They always gotta kick billy when he's down, I don't understand why he's treated so horribly by the devs.

  • @Mr_K said:

    Yeah, because thats what happened. There's a thread right now from someone thats just happy Hillbilly got changes.

    Yeah that was me, I've since "deleted" the thread because my opinion changed pretty quickly when I realized what the changes actually meant for hillbilly. Honestly I was just excited that he received some changes because I don't remember the last time he was actually acknowledged by behaviour, now I'm not considering these changes are a nerf to a killer who already has enough issues as is.

  • @Mr_K said:

    Yeah, because thats what happened. There's a thread right now from someone thats just happy Hillbilly got changes.

    Do me a favor and look in the "Feedback and Suggestions" part of the forums. Do you see anybody happy with the changes to Hillbilly and if so compare that number to how many aren't happy with the changes. I seriously don't understand the point you're trying to make here. Are you saying that these changes are good or what? BHVR misunderstood what we wanted and now we want them to know that yet here you are defending them.

  • There's no rational explanation for it. At this point I wonder if the balance devs are under some sort of advanced hypnosis or spell that prevents them from noticing Blight while causing them to hyper-fixate on and nerf killers that actually need positive changes like Billy. It's still impossible to tell what their balance target is or who they're balancing for.

  • @[Deleted User] said:

    There's no rational explanation for it. At this point I wonder if the balance devs are under some sort of advanced hypnosis or spell that prevents them from noticing Blight while causing them to hyper-fixate on and nerf killers that actually need positive changes like Billy. It's still impossible to tell what their balance target is or who they're balancing for.

    I'm 100% positive this is because of that same thing that got them to nerf Marvin's Blood and Toy Sword. Whenever an addon is used significantly more than others, they have to whack it, because it's dominant and that means it's OP.

    ...Which is, in Billy's case, ignoring that most of his addon spread is complete shite and Engravings are about the only worthwhile addons he has left. Them and lopro, anyway.

    It's really sad. Billy doesn't deserve this. He's very difficult to play and this is just kicking the players who really do have the skill to use his saw effectively in chase. Sometimes I just do not understand what BHVR is trying to do.

  • @FrostySeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379834#Comment_3379834

    Do me a favor and look in the "Feedback and Suggestions" part of the forums. Do you see anybody happy with the changes to Hillbilly and if so compare that number to how many aren't happy with the changes. I seriously don't understand the point you're trying to make here. Are you saying that these changes are good or what? BHVR misunderstood what we wanted and now we want them to know that yet here you are defending them.

    Did I say they were good?

    Did I say people were happy?

  • @Mr_K said:

    Like I stated in another thread, this was asked for. People asked for Hillbilly changes thinking it could only be buffs. Well they were wrong.

    Me and many others as well have stated exactly what we thought were the Hillbilly's issues. It was never about Billy receiving any changes it was about his issues getting fixed. They didn't do that and instead nerfed him even more and made him more awful to play! How is that acceptable?

    A while ago I posted some ideas of mine:

    @Xernoton said:

    In theory, the Hillbilly has everything a killer could ask for. Map mobility and a power with a high skill ceiling, that allows him to end chases quickly and can be used in creative ways. The issues lie in his inability to play around certain loop shapes (mostly squares and circles) with his power, many random objects blocking his way on most maps making it much harder to traverse them, windows and vaults, hitboxes and his addons.

    I have thought about some ways to make him a bit nicer to play and also to compensate for some of his weaknesses:

    1) The Hillbilly is very map and addon dependent. On some maps all you need is the turning addons to have a much better time. On other maps you absolutely have to have engravings or you will never be able hit a survivor by curving around an object. That is mostly due the loop's geometry allowing the survivor to turn around the next corner quicker than you can catch up or the loop being so long that the survivor can always step to the side without needing to mind game / guess how the Hillbilly will curve.

    I suggest allowing the Hillbilly to switch between 2 chainsaw modes:

    • The turning mode, that makes him move at a lower speed (210% instead of 230%) with an increased turning rate of 40°/s (currently 32°/s) during his Chainsaw Sprint. In this mode the overheat progresses 20% slower during an active Chainsaw Sprint.
    • The speed mode, that makes him move at an increased speed (240% instead of 230%). However the chainsaw charge time is increased to 2.7 seconds (instead of 2.5 seconds). ~ Basically a weaker version of the Death Engravings. Unlike the Death Engravings, the speed mode does not alter the overheat rate.

    Changing between turning and speed mode happens by pressing the active ability button and will take 3 seconds. During these 3 seconds the Hillbilly moves at a decreased speed of 85%. The charging sounds for each mode will be different (higher pitched sound for speed, lower pitched sound for turning), allowing the survivor to adept their play style.

    2) The Hillbilly's Cool-downs (bumping, hitting a survivor, stopping the chainsaw) are reduced by 15% to 2.55 seconds (currently 3 seconds). For his addons the 2.55 seconds will serve as the reference point of 100%.

    3) To help him deal with hitboxes a bit better, the Hillbilly will no longer bump for the duration of the enhanced turning rate (0.75 seconds).

    4) Addon changes:

    Brown addons:

    • Steel Toe Boots: Reduced cooldown changed to 10% (currently 12%) to compensate for 2).

    Yellow Addons:

    • Dad's Boots: Changed to Dented Metal Plate. "An old plate of metal, that has seen better days." Increases your Field of View by 15%. Field of View gains do not stack. ~ Tier 3 Shadowborn. You know why.
    • Death Engravings: Nerf: Increases the Movement Speed during a Chainsaw Sprint in speed mode by 10% (currently 15%) to compensate for the added base speed. Buff: Increases the Charge time of the Chainsaw in speed mode by 5% (currently 12%). Other effect stays the same.
    • Off-Brand Motor Oil: Added effect. Decreases the time necessary to switch between speed and turning mode ( and vice-versa) by 0.2 seconds.
    • Big Buckle: Added effect: Press the active ability button twice to overload the Chainsaw causing a non-directional map wide noise and immediately gain 40% overheat. This effect has a Cool-down of 15 seconds. Buff: Reduces the Terror Radius by -12 metres (currently -8 metres).

    Green Addons:

    • Low Kickback Chains: Nerf: Decreases the Cool-down time after hitting an obstacle during a Chainsaw Sprint by 20% (currently 28%) to compensate.
    • Leafy Mash: Added Effect: The Chainsaw is now smeared with Leafy Mash covering up the Chainsaw's glow and slightly reducing the smoke eminated from it. Buff: Gain the Undectable Status Effect for 20 seconds (currently 15 seconds) after hitting a Survivor with the Chainsaw.
    • Doom Engravings: Nerf: Increases the Movement Speed of the Chainsaw Sprint in speed mode by 15% (currently 20%) to compensate for the added base speed. Buff: Increases the Charge time of the Chainsaw by 5% (currently 12%). Other effect stays the same.
    • Black Grease: Changed to Dad's Wrench. "A trusty wrench to get the job done, often used by Max Thompson Senior." Decreases the time necessary to switch between speed and turning mode (and vice-versa) by 20% (0.6 seconds).

    Purple Addons:

    • Spiked Boots: Nerf: Increases the Turn speed during the Chainsaw Sprint by 30% (was 44%). This effect is halfed while in speed mode. Buff: Increases the Cool-down time after hitting an obstacle during a Chainsaw Sprint by 20% (currently 28%) Added Effect: Reduces the Cool-down time after ending a Chainsaw Sprint in turning mode manually by 30% (0.765 seconds).
    • Iridescent Brick: Added Effect: Silences the Chainsaw for all Survivors outside of the Terror Radius.
    • Apex Muffler: Rework: After hitting a Survivor with the Chainsaw gain 100% overheat for 5 seconds. ~ 5 seconds of full overheat, then back to 0 overheat.

    All addons not mentioned above stay the same.

    What do you think of these suggestions? My goal was to make the Hillbilly a little bit stronger (and versatile) and a lot less frustrating to play as while still allowing for sufficient counterplay from the survivor's side. The reason I did not suggest to remove the overheat mechanic is because it was implemented for the purpose of making it impossible to deny unhooks by revving the chainsaw indefinitely, limiting the Hillbilly's camping ability.

    I was very specific here. In no way could this be interpreted as just any changes.

  • BHVR really has no clue what they're doing. They listen to the casuals/newcomers more than anything else, even ignoring their own Fog Whisperers who have been playing the game since its birth.

    I am not surprised in the slightest.

  • I'm pretty pissed off about this to be honest. They took the two ways you could play Billy and have fun with him and nerfed them. Seriously ######### BHVR?

  • @Gamall said:

    They are literally removing the overhar mechanic, don't they?

    Dude read

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379749#Comment_3379749

    Me and many others as well have stated exactly what we thought were the Hillbilly's issues. It was never about Billy receiving any changes it was about his issues getting fixed. They didn't do that and instead nerfed him even more and made him more awful to play! How is that acceptable?

    A while ago I posted some ideas of mine:

    https://forums.bhvr.com/dead-by-daylight/discussion/365862/how-would-you-fix-the-hillbilly

    I was very specific here. In no way could this be interpreted as just any changes.

    For section 1, those kind of changes would be best implemented as addons than power switching. To have a complex power switching affect do so little doesn't make sense to code into the game. Power switching features typically have differences between modes. Slow down vs speed up for Clown as an example.

    As for my point, a lot of those on the forum say generic stuff like when are they going to rework Hillbilly. Twin mains are just as bad. Threads just complaining she is being forgotten. Unfortunately the Devs don't seem to act on anything unless there are several people talking about it.

  • BHVR really needs to learn that in some cases you can just give without taking.

    Poor Billy.

  • @Laluzi said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380238#Comment_3380238

    I'm 100% positive this is because of that same thing that got them to nerf Marvin's Blood and Toy Sword. Whenever an addon is used significantly more than others, they have to whack it, because it's dominant and that means it's OP.

    ...Which is, in Billy's case, ignoring that most of his addon spread is complete shite and Engravings are about the only worthwhile addons he has left. Them and lopro, anyway.

    It's really sad. Billy doesn't deserve this. He's very difficult to play and this is just kicking the players who really do have the skill to use his saw effectively in chase. Sometimes I just do not understand what BHVR is trying to do.

    well that is exactly why a lot of killer are where they are. they only balance off numbers. they probably looked at pick-rate of his add-on and noticed that the highest kill-rate add-on with highest pick-rate were doom engraving and yellow engraving. As a result, they decided to adjust these add-on.

    The clown is probably same. they probably see that clown's kill-rate is vastly lower when using other add-on's but one add-on stand-out the most. Pinky finger. This makes sense, he is not very good killer at base-kit. They probably see pick-rate of pinky finger and cheap gin bottle as super high and whenever these add-on are used, the kill-rate of clown is higher.

    The funny part is when they say following:

    it seems like this downside was not enough to bring it in line with other Ultra Rare Add-ons.

    I wonder what their standard for iri add-on is what they are shooting for. Do they want every iri add-on to be complete worthless like these add-on's that nobody uses? Is this standard they're looking at? /shrug

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  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380298#Comment_3380298

    For section 1, those kind of changes would be best implemented as addons than power switching. To have a complex power switching affect do so little doesn't make sense to code into the game. Power switching features typically have differences between modes. Slow down vs speed up for Clown as an example.

    As for my point, a lot of those on the forum say generic stuff like when are they going to rework Hillbilly. Twin mains are just as bad. Threads just complaining she is being forgotten. Unfortunately the Devs don't seem to act on anything unless there are several people talking about it.

    I've seen a lot of these posts asking for Hillbilly changes. But it's never as simple as "just change Billy". It's always "remove overheat", "rework his addons", "make his collisions more forgiving" etc.

    They had enough feedback to know exactly why this killer feels awful to play. Yet they once again change him for the worse. Is camping really what we want? Because that is exactly what they incentivise with this change.

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380424#Comment_3380424

    I've seen a lot of these posts asking for Hillbilly changes. But it's never as simple as "just change Billy". It's always "remove overheat", "rework his addons", "make his collisions more forgiving" etc.

    They had enough feedback to know exactly why this killer feels awful to play. Yet they once again change him for the worse. Is camping really what we want? Because that is exactly what they incentivise with this change.

    Well good then. They made his overheat less punishing while reving and tweaked a couple addons. A good first step.

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381065#Comment_3381065

    Well good then. They made his overheat less punishing while reving and tweaked a couple addons. A good first step.

    Yeah except the problem is that after the last overheat changes they did it become irrelevant. Rarely would it ever affect most Hillbilly players and whenever it did the overheat meter would go down fairly quickly. So the changes that they made here aren't even going to do anything besides making it more annoying to get around the map, and that's not even talking about the changes that will kill Hillbilly, the engraving addons.

    No offense, but from your comments I can tell you either don't play Hillbilly or don't play him much, because if you're defending the nerf to his most important add-ons, then you don't understand the issue. You need to understand that the engraving addons are borderline necessary for good Hillbilly players because the speed difference will always mean the difference between being able to just barely pull off a curve on a loop and scoring a hit or missing the survivor. And for a Killer who gets gimped hard on most loops nowadays, every curve can mean the difference between winning a game and losing. So now that he's had his most crucial add-ons nerfed, what's left for him? Genuine question. Excluding the gravings all of his brown add-ons suck, the only good yellow he has is Dad's boots, all of his green add-ons are extremely gimmicky and rely on bringing perks for them (like how mothers helpers needs enduring to work effectively), his purple add-ons suck ass except for lopro which isn't even that strong and spiked boots which are a huge risk, and then his iridescent suck ass and even when combined are still really gimmicky.

    So after all that he only has....3 add-ons which aren't even amazing, just decent. So what was the point of these changes? They just drove off any remaining Hillbilly mains whilst also attempting to bring in new players by making the overheat less punishing ignoring the fact that he is the most punishing Killer to learn, meaning that even after these changes no new player will pick him up, and even if they do once they get better with him and start facing stronger survivors they'll realize that he doesn't have the tools to deal with them effectively. Seriously answer me this, why would anyone want to play Hillbilly after these changes and not play Leatherface or Blight who are by far much better Killers than him? Who will want to play a Killer who is both extremely punishing to learn and won't have the tools to deal with good survivors?

    Literally, 99% of the community from what I've seen agrees with me on this issue, you are the one outlier on this issue. In feedback and suggestions, there is a 4500-hour Hillbilly main talking about how bad these changes are, and many, many more doing the same. How are you going to tell me these changes are good for him despite people who are dedicated to this Killer saying otherwise? When huge content creators with thousands of hours in DBD are also saying the same thing?

  • I was literally just getting back into Billy, and he gets nerfed. I should just stop playing him because I’m obviously bad luck

  • @FrostySeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383189#Comment_3383189

    Yeah except the problem is that after the last overheat changes they did it become irrelevant. Rarely would it ever affect most Hillbilly players and whenever it did the overheat meter would go down fairly quickly. So the changes that they made here aren't even going to do anything besides making it more annoying to get around the map, and that's not even talking about the changes that will kill Hillbilly, the engraving addons.

    No offense, but from your comments I can tell you either don't play Hillbilly or don't play him much, because if you're defending the nerf to his most important add-ons, then you don't understand the issue. You need to understand that the engraving addons are borderline necessary for good Hillbilly players because the speed difference will always mean the difference between being able to just barely pull off a curve on a loop and scoring a hit or missing the survivor. And for a Killer who gets gimped hard on most loops nowadays, every curve can mean the difference between winning a game and losing. So now that he's had his most crucial add-ons nerfed, what's left for him? Genuine question. Excluding the gravings all of his brown add-ons suck, the only good yellow he has is Dad's boots, all of his green add-ons are extremely gimmicky and rely on bringing perks for them (like how mothers helpers needs enduring to work effectively), his purple add-ons suck ass except for lopro which isn't even that strong and spiked boots which are a huge risk, and then his iridescent suck ass and even when combined are still really gimmicky.

    So after all that he only has....3 add-ons which aren't even amazing, just decent. So what was the point of these changes? They just drove off any remaining Hillbilly mains whilst also attempting to bring in new players by making the overheat less punishing ignoring the fact that he is the most punishing Killer to learn, meaning that even after these changes no new player will pick him up, and even if they do once they get better with him and start facing stronger survivors they'll realize that he doesn't have the tools to deal with them effectively. Seriously answer me this, why would anyone want to play Hillbilly after these changes and not play Leatherface or Blight who are by far much better Killers than him? Who will want to play a Killer who is both extremely punishing to learn and won't have the tools to deal with good survivors?

    Literally, 99% of the community from what I've seen agrees with me on this issue, you are the one outlier on this issue. In feedback and suggestions, there is a 4500-hour Hillbilly main talking about how bad these changes are, and many, many more doing the same. How are you going to tell me these changes are good for him despite people who are dedicated to this Killer saying otherwise? When huge content creators with thousands of hours in DBD are also saying the same thing?

    giphy.gif


  • @FrostySeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383189#Comment_3383189

    Yeah except the problem is that after the last overheat changes they did it become irrelevant. Rarely would it ever affect most Hillbilly players and whenever it did the overheat meter would go down fairly quickly. So the changes that they made here aren't even going to do anything besides making it more annoying to get around the map, and that's not even talking about the changes that will kill Hillbilly, the engraving addons.

    No offense, but from your comments I can tell you either don't play Hillbilly or don't play him much, because if you're defending the nerf to his most important add-ons, then you don't understand the issue. You need to understand that the engraving addons are borderline necessary for good Hillbilly players because the speed difference will always mean the difference between being able to just barely pull off a curve on a loop and scoring a hit or missing the survivor. And for a Killer who gets gimped hard on most loops nowadays, every curve can mean the difference between winning a game and losing. So now that he's had his most crucial add-ons nerfed, what's left for him? Genuine question. Excluding the gravings all of his brown add-ons suck, the only good yellow he has is Dad's boots, all of his green add-ons are extremely gimmicky and rely on bringing perks for them (like how mothers helpers needs enduring to work effectively), his purple add-ons suck ass except for lopro which isn't even that strong and spiked boots which are a huge risk, and then his iridescent suck ass and even when combined are still really gimmicky.

    So after all that he only has....3 add-ons which aren't even amazing, just decent. So what was the point of these changes? They just drove off any remaining Hillbilly mains whilst also attempting to bring in new players by making the overheat less punishing ignoring the fact that he is the most punishing Killer to learn, meaning that even after these changes no new player will pick him up, and even if they do once they get better with him and start facing stronger survivors they'll realize that he doesn't have the tools to deal with them effectively. Seriously answer me this, why would anyone want to play Hillbilly after these changes and not play Leatherface or Blight who are by far much better Killers than him? Who will want to play a Killer who is both extremely punishing to learn and won't have the tools to deal with good survivors?

    Literally, 99% of the community from what I've seen agrees with me on this issue, you are the one outlier on this issue. In feedback and suggestions, there is a 4500-hour Hillbilly main talking about how bad these changes are, and many, many more doing the same. How are you going to tell me these changes are good for him despite people who are dedicated to this Killer saying otherwise? When huge content creators with thousands of hours in DBD are also saying the same thing?

    Exactly. The overheat changes I don't even really consider a buff because an experienced player didn't overheat anyway. His 2 most crucial addons get nerfed. It really seems like they want to finish what they started in 2020.

    The funny part is that no matter how hard they nerf these addons, they will still remain the most used. Because everything else he has is so much worse.

    It's cruel how they can treat one of DBD's poster children like this. Nurse is the strongest killer in the game. Wraith got buffs over buffs as well as Trapper (besides maps) and Huntress is in a pretty good spot. But Hillbilly gets beaten down with every new map and every change they've done for 4 years.

  • Even for people that do not actively play Billy, this is gonna make the Billy daily ritual even more miserable.

  • @FrostySeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383189#Comment_3383189

    Yeah except the problem is that after the last overheat changes they did it become irrelevant. Rarely would it ever affect most Hillbilly players and whenever it did the overheat meter would go down fairly quickly. So the changes that they made here aren't even going to do anything besides making it more annoying to get around the map, and that's not even talking about the changes that will kill Hillbilly, the engraving addons.

    No offense, but from your comments I can tell you either don't play Hillbilly or don't play him much, because if you're defending the nerf to his most important add-ons, then you don't understand the issue. You need to understand that the engraving addons are borderline necessary for good Hillbilly players because the speed difference will always mean the difference between being able to just barely pull off a curve on a loop and scoring a hit or missing the survivor. And for a Killer who gets gimped hard on most loops nowadays, every curve can mean the difference between winning a game and losing. So now that he's had his most crucial add-ons nerfed, what's left for him? Genuine question. Excluding the gravings all of his brown add-ons suck, the only good yellow he has is Dad's boots, all of his green add-ons are extremely gimmicky and rely on bringing perks for them (like how mothers helpers needs enduring to work effectively), his purple add-ons suck ass except for lopro which isn't even that strong and spiked boots which are a huge risk, and then his iridescent suck ass and even when combined are still really gimmicky.

    So after all that he only has....3 add-ons which aren't even amazing, just decent. So what was the point of these changes? They just drove off any remaining Hillbilly mains whilst also attempting to bring in new players by making the overheat less punishing ignoring the fact that he is the most punishing Killer to learn, meaning that even after these changes no new player will pick him up, and even if they do once they get better with him and start facing stronger survivors they'll realize that he doesn't have the tools to deal with them effectively. Seriously answer me this, why would anyone want to play Hillbilly after these changes and not play Leatherface or Blight who are by far much better Killers than him? Who will want to play a Killer who is both extremely punishing to learn and won't have the tools to deal with good survivors?

    Literally, 99% of the community from what I've seen agrees with me on this issue, you are the one outlier on this issue. In feedback and suggestions, there is a 4500-hour Hillbilly main talking about how bad these changes are, and many, many more doing the same. How are you going to tell me these changes are good for him despite people who are dedicated to this Killer saying otherwise? When huge content creators with thousands of hours in DBD are also saying the same thing?

    Wesker has entered the chat.

    In all seriousness, there's really no reason to play Billy if they nerf Engravings. They're the one thing that make him playable against good survivors, and that's assuming the tile is even curveable, which most aren't on new or reworked maps. He already sucks to play 80% of the time now.

  • @[Deleted User] said:

    There's no rational explanation for it. At this point I wonder if the balance devs are under some sort of advanced hypnosis or spell that prevents them from noticing Blight while causing them to hyper-fixate on and nerf killers that actually need positive changes like Billy. It's still impossible to tell what their balance target is or who they're balancing for.

    My guess is this is just a failure to parse big data into the big picture.

    They seem to have this very simplistic approach of overuse=overperforming=nerf, with complete disregard for context.

    In the specific instances, Billy has very few useful addons. They see Engravings are mostly used and they assume they're overpeforming without realizing that they are fine on the strength scale and it's exclusively all the other addons that are UNDERperforming.

    The converse for Blight. He has many strong-to-busted addons. They're all used. So, there isn't anyone in particular that stands out in the Excel spreadsheet and thus they all collectively fly under the radar, because they're all 'performing' just right in the stats.

  • @FrostySeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383189#Comment_3383189

    Yeah except the problem is that after the last overheat changes they did it become irrelevant. Rarely would it ever affect most Hillbilly players and whenever it did the overheat meter would go down fairly quickly. So the changes that they made here aren't even going to do anything besides making it more annoying to get around the map, and that's not even talking about the changes that will kill Hillbilly, the engraving addons.

    No offense, but from your comments I can tell you either don't play Hillbilly or don't play him much, because if you're defending the nerf to his most important add-ons, then you don't understand the issue. You need to understand that the engraving addons are borderline necessary for good Hillbilly players because the speed difference will always mean the difference between being able to just barely pull off a curve on a loop and scoring a hit or missing the survivor. And for a Killer who gets gimped hard on most loops nowadays, every curve can mean the difference between winning a game and losing. So now that he's had his most crucial add-ons nerfed, what's left for him? Genuine question. Excluding the gravings all of his brown add-ons suck, the only good yellow he has is Dad's boots, all of his green add-ons are extremely gimmicky and rely on bringing perks for them (like how mothers helpers needs enduring to work effectively), his purple add-ons suck ass except for lopro which isn't even that strong and spiked boots which are a huge risk, and then his iridescent suck ass and even when combined are still really gimmicky.

    So after all that he only has....3 add-ons which aren't even amazing, just decent. So what was the point of these changes? They just drove off any remaining Hillbilly mains whilst also attempting to bring in new players by making the overheat less punishing ignoring the fact that he is the most punishing Killer to learn, meaning that even after these changes no new player will pick him up, and even if they do once they get better with him and start facing stronger survivors they'll realize that he doesn't have the tools to deal with them effectively. Seriously answer me this, why would anyone want to play Hillbilly after these changes and not play Leatherface or Blight who are by far much better Killers than him? Who will want to play a Killer who is both extremely punishing to learn and won't have the tools to deal with good survivors?

    Literally, 99% of the community from what I've seen agrees with me on this issue, you are the one outlier on this issue. In feedback and suggestions, there is a 4500-hour Hillbilly main talking about how bad these changes are, and many, many more doing the same. How are you going to tell me these changes are good for him despite people who are dedicated to this Killer saying otherwise? When huge content creators with thousands of hours in DBD are also saying the same thing?

    I'm not defending anything. I'm merely stating what I see as a bystander. Hillbilly died three years ago. The fact that a nerf to two addons destroys him is testament to that.

    Also don't throw the no offence line when you mean to offend.

  • @Mr_K said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383249#Comment_3383249

    I'm not defending anything. I'm merely stating what I see as a bystander. Hillbilly died three years ago. The fact that a nerf to two addons destroys him is testament to that.

    Also don't throw the no offence line when you mean to offend.

    "Well good then. They made his overheat less punishing while revving and tweaked a couple add-ons. A good first step."

    I'm sorry but how exactly are you not defending this change? You said yourself that this was a good first step when it wasn't. I still don't understand the point you make because I could pull up an endless amount of discussions from YT or on the forums of people talking very specifically about what Hillbilly needs, but you're saying that we Hillbilly players didn't do any of that and were too nonspecific? You said yourself "As for my point, a lot of those on the forum say generic stuff like when are they going to rework Hillbilly. " But that literally isn't true. Everyone I've seen has complained about how all his add-ons suck and are extremely gimmicky, his overheating doesn't need to be a thing at all, maps nowadays having terrible collision, and his awful animations. The next logical step would be for BHVR to give him an add-on pass and rework his animations to be smoother. Then they could also consider making future maps have more consistent collision as it is not only a problem for Hillbilly, but for any Killer that relies on collision which would include Blight, Wesker, Leatherface, Twins, Demogorgon, Huntress, and Oni. And instead of doing any of that they instead screwed with overheat again which hasn't been a serious issue for a long time and nerfed his most necessary add-ons. They didn't fix his animations, they didn't buff or change the rest of his god-awful addons, nothing. These changes have done nothing but dig an even deeper grave for him, and BHVR instead of listening to community feedback sought to change things that were never an issue to begin with despite the endless amount of discussions they could check. We the community did not mess up, this is solely BHVR's mess for not listening to us.

  • The first thing they teach you in College Statistics is that numbers will lie, and that your objective in statistics is not mere math - but to find truth in the midst of a lot of lying numbers.


    Behavior has a problem where they use flat numbers and graphs to determine what is true - but do not look any deeper.

    Their own systems to extract knowledge from the game lies to them, and they lack the aptitude and the gameplay experience to see otherwise.

  • @FrostySeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383782#Comment_3383782

    "Well good then. They made his overheat less punishing while revving and tweaked a couple add-ons. A good first step."

    I'm sorry but how exactly are you not defending this change? You said yourself that this was a good first step when it wasn't. I still don't understand the point you make because I could pull up an endless amount of discussions from YT or on the forums of people talking very specifically about what Hillbilly needs, but you're saying that we Hillbilly players didn't do any of that and were too nonspecific? You said yourself "As for my point, a lot of those on the forum say generic stuff like when are they going to rework Hillbilly. " But that literally isn't true. Everyone I've seen has complained about how all his add-ons suck and are extremely gimmicky, his overheating doesn't need to be a thing at all, maps nowadays having terrible collision, and his awful animations. The next logical step would be for BHVR to give him an add-on pass and rework his animations to be smoother. Then they could also consider making future maps have more consistent collision as it is not only a problem for Hillbilly, but for any Killer that relies on collision which would include Blight, Wesker, Leatherface, Twins, Demogorgon, Huntress, and Oni. And instead of doing any of that they instead screwed with overheat again which hasn't been a serious issue for a long time and nerfed his most necessary add-ons. They didn't fix his animations, they didn't buff or change the rest of his god-awful addons, nothing. These changes have done nothing but dig an even deeper grave for him, and BHVR instead of listening to community feedback sought to change things that were never an issue to begin with despite the endless amount of discussions they could check. We the community did not mess up, this is solely BHVR's mess for not listening to us.

    You said yourself that this was a good first step when it wasn't.

    My God, sarcasm. Sorry I didn't put a /s for you.


    Edit: Seriously, my post on this thread is running on the basis you Billy mains ######### up. In no way did I say these changes were good or necessary. In fact, I'm here stating Billy was ######### way before now. To me Billy died after they destroyed his addons years ago. The very model of good addons in the game, obliterated. I'm sorry that I'm not crying over two scraps of what has been.