Nerf Dead hard.
title says it all.
title says it all.
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Comments
No
Parry mechanics aren’t fun in pvp games.
Parry mechanics that invalidate all the work done by your opponent with just the push of a button aren't, for sure. Imagine if in SF3 you would only need to parry the first hit of a whole combo. Too much reward for so little, and in the case of DH you have half a second to parry, not 1/6 of it.
But it is simple to fix. Just remove the speed boost on hit for it so it doesn't work like a literal 3º health state, for example.
he's right you know.
At the very least it should deactivate at EGC. The amount of times I've lost out on a kill because of it is a joke.
I also think this game could benefit a lot from a system where you can only have 1 type of meta perk, so if you want to use DH you wouldn't be able to use Sprint Burst or another exhaustion perk etc.
Just wait it out, bro!!!
I would love to see Dead Hard as it is but without the Burst of Speed. It would be way better it to just be a Survivor Power to block a hit instead of block a hit AND Sprint Burst.
"You have being outplayed" Yeah, the strategic mind needed to push the button and be lucky that the killer do the hit in that moment and don't wait it out. I even heard that the army is looking for their next generals in the survivor main DbD community!...
It still gives the survivor the speed boost from being hit, like it is hit when not injured. It is what makes DH a pseudo 3º health state and it is why it is a problem, as it can effectively extend a chase to double the amount needed.
When any of those perks just reset an already completed gen by "getting lucky" and you have to spent double the time repairing it by yourself you could compare it with DH, because that's precisely the problem with DH: It punish the killer for doing good by negating all what they have done to get that second hit and having to spend the same time and effort to recover it.
It is fine if it was just a second chance perk but it isn't, it's literally a 3º health state. In fact what they should nerf is not DH per se, but Endurance. And the nerf is just remove the speed boost gained on hit. It will still do it's job, it will still give you a second chance to continue the chase or get free, but it won't be as punishing.
I see a nerf DH thread, I upvote. Simple as.
Since the fix to DH is just to "wait it out, bro"
I say the eruption we useds to have was perfectly fine because the fix was exactly the same ... "just wait it out. bro"
Nerf Dead hard or bring back our old Eruption, I don't care which but its tiresome to see that only killers get their toolbox smashed with nerfs while the survivors get away scot free every darn times.
Funny enough, people still use DH in pallets and windows. But you are avoiding the main point of the argument: Endurance is a 3º health state. It's not how DH works that is a problem, the problem is that it doubles the chase time by punishing the killer for getting a second hit in a survivor, hence for doing good in a chase. And that is what needs a change.
And we can talk about them also if you want. Make a post, and we discuss them. But that doesn't change the facts about the problems of DH / Endurance.
Honestly, Gen pressure is dead and 6 feet under for killer because there is always that one or two survivor that shows up at the start of the trial clicking their flashlight knowing full well that they have a million pallets and the equivalent of like 5 health states to chew through while the rest of their teams just bring brand new parts and get like, 3 free gen before first down if any.
This Survivor bias needs to stop freaking yesterday, make killer deadly again for crying out loud.