Nerf Dead hard.

Comments

  • Parry mechanics aren’t fun in pvp games.

  • @TigerSnake said:

    Parry mechanics aren’t fun in pvp games.

    Parry mechanics that invalidate all the work done by your opponent with just the push of a button aren't, for sure. Imagine if in SF3 you would only need to parry the first hit of a whole combo. Too much reward for so little, and in the case of DH you have half a second to parry, not 1/6 of it.

    But it is simple to fix. Just remove the speed boost on hit for it so it doesn't work like a literal 3º health state, for example.

  • @Batusalen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370162#Comment_3370162

    Parry mechanics that invalidate all the work done by your opponent with just the push of a button aren't, for sure. Imagine if in SF3 you would only need to parry the first hit of a whole combo. Too much reward for so little, and in the case of DH you have half a second to parry, not 1/6 of it.

    But it is simple to fix. Just remove the speed boost on hit for it so it doesn't work like a literal 3º health state, for example.

    he's right you know.

  • At the very least it should deactivate at EGC. The amount of times I've lost out on a kill because of it is a joke.


    I also think this game could benefit a lot from a system where you can only have 1 type of meta perk, so if you want to use DH you wouldn't be able to use Sprint Burst or another exhaustion perk etc.

  • Just wait it out, bro!!!

  • I would love to see Dead Hard as it is but without the Burst of Speed. It would be way better it to just be a Survivor Power to block a hit instead of block a hit AND Sprint Burst.

  • @qwertyuiopz66 said:

    Nope dead hard is here to stay you don’t deserve the kill if they hit the dead hard you have been out played it’s been nerfed so you guys are really asking for something that will never ever happen

    "You have being outplayed" Yeah, the strategic mind needed to push the button and be lucky that the killer do the hit in that moment and don't wait it out. I even heard that the army is looking for their next generals in the survivor main DbD community!...

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  • It still gives the survivor the speed boost from being hit, like it is hit when not injured. It is what makes DH a pseudo 3º health state and it is why it is a problem, as it can effectively extend a chase to double the amount needed.

  • @qwertyuiopz66 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370864#Comment_3370864

    Yeah you got out played if you time the dh right and the killer hits you then good for you ya think I’m not sick of pain res dms cob overcharge but am I sat demanding all these perks need a nerf no equally as annoying to sit on a gen just to have it blow up and block in your face or maybes camping and tunnelling yeah that’s also very very annoying but ya know dead hard is so unhealthy for the game typical killer mains lol

    When any of those perks just reset an already completed gen by "getting lucky" and you have to spent double the time repairing it by yourself you could compare it with DH, because that's precisely the problem with DH: It punish the killer for doing good by negating all what they have done to get that second hit and having to spend the same time and effort to recover it.

    It is fine if it was just a second chance perk but it isn't, it's literally a 3º health state. In fact what they should nerf is not DH per se, but Endurance. And the nerf is just remove the speed boost gained on hit. It will still do it's job, it will still give you a second chance to continue the chase or get free, but it won't be as punishing.

  • I see a nerf DH thread, I upvote. Simple as.

  • Since the fix to DH is just to "wait it out, bro"

    I say the eruption we useds to have was perfectly fine because the fix was exactly the same ... "just wait it out. bro"

    Nerf Dead hard or bring back our old Eruption, I don't care which but its tiresome to see that only killers get their toolbox smashed with nerfs while the survivors get away scot free every darn times.

  • @qwertyuiopz66 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370939#Comment_3370939

    Well let’s add the distance back then and remove the health state then it will be back to getting used to get to pallets and windows which is arguably just as strong but does not require the killer to actually hit them to get it like if a survivor dh with old dead hard you could just leave them but if you know a survivor has dead hard you need to bait them don’t do 50/50 mind games most survivors will panic dead hard I’ve only just got good at using my dh in a very consistent way it takes practice and timing and patience it does seem unfair on the killer side but as a survivor the perk is balanced imo it also helps with getting tunnelled my dh does not work every time even the best players won’t be able to hit dh every time if a surv dead hards leave them that’s my advice you have already lost enough pressure during the chase

    Funny enough, people still use DH in pallets and windows. But you are avoiding the main point of the argument: Endurance is a 3º health state. It's not how DH works that is a problem, the problem is that it doubles the chase time by punishing the killer for getting a second hit in a survivor, hence for doing good in a chase. And that is what needs a change.

    @qwertyuiopz66 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3370939#Comment_3370939

    And you got to admit killers have some annoying af perks but I don’t care I put up with it cause I know my perks can be equally as annoying the only thing that annoys me now a days is hard tunnelling and camping use whatever build you want

    And we can talk about them also if you want. Make a post, and we discuss them. But that doesn't change the facts about the problems of DH / Endurance.

  • Honestly, Gen pressure is dead and 6 feet under for killer because there is always that one or two survivor that shows up at the start of the trial clicking their flashlight knowing full well that they have a million pallets and the equivalent of like 5 health states to chew through while the rest of their teams just bring brand new parts and get like, 3 free gen before first down if any.


    This Survivor bias needs to stop freaking yesterday, make killer deadly again for crying out loud.