coh triggering

You hear that boon sound go up.

I just got out of a 4coh game as wraith, and I genuinely get triggered when I hear the boon sound.

Comments

  • I don't particularly care, it takes quite a bit of work to get value back from that perk, and my playstyle doesn't really create much opportunity for that.

  • @Firellius said:

    I don't particularly care, it takes quite a bit of work to get value back from that perk, and my playstyle doesn't really create much opportunity for that.

    True, 3 second heals against coh first aiders as wraith is fun you're right

  • @Dbdfan398 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339816#Comment_3339816

    True, 3 second heals against coh first aiders as wraith is fun you're right

    If they're 3 second healing, CoH is not your main problem.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339818#Comment_3339818

    If they're 3 second healing, CoH is not your main problem.

    You must be a god at this game, so wise, meta avoiding and superior

  • @Dbdfan398 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339819#Comment_3339819

    You must be a god at this game, so wise, meta avoiding and superior

    Nah, I'm not that good. But I can do maths.

    Healing takes 16 seconds by default. CoH reduces this to 10.66 (recurring) seconds. If a heal is taking 3 seconds, that means they're shaving off 70% of what's left AFTER CoH's heal time reduction, a much bigger reduction than what CoH is contributing.

    Maybe they've got We'll Make It? That perk is twice as powerful as CoH.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339821#Comment_3339821

    Nah, I'm not that good. But I can do maths.

    Healing takes 16 seconds by default. CoH reduces this to 10.66 (recurring) seconds. If a heal is taking 3 seconds, that means they're shaving off 70% of what's left AFTER CoH's heal time reduction, a much bigger reduction than what CoH is contributing.

    Maybe they've got We'll Make It? That perk is twice as powerful as CoH.

    That's if they're healing each other, too. It's 21.333 seconds if they're self healing in the boon and doesn't include further penalty for mangled status, which is really likely for a wraith to apply with perks or add-ons.

    Not to mention that setting up 4 boons is 56 seconds they spent on totems instead of gens. Longer if you count travel time and searching for the totem to bless. And made even worse if blessing a hex or if the killer brought thrill of the hunt.

  • @Firellius said:

    I don't particularly care, it takes quite a bit of work to get value back from that perk, and my playstyle doesn't really create much opportunity for that.

    Explain the quite a bit of work required you’re referring to? I completely disagree. I’d argue extremely little work, zero risk, very high reward and low cost.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339816#Comment_3339816

    Explain the quite a bit of work required you’re referring to? I completely disagree. I’d argue extremely little work, zero risk, very high reward and low cost.

    You have to find a totem, bless it, and then once people are injured, they need to make it to the totem in under the amount of time that CoH saves, I think at least 3 times in order to break even with the earlier timesink.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339880#Comment_3339880

    You have to find a totem, bless it, and then once people are injured, they need to make it to the totem in under the amount of time that CoH saves, I think at least 3 times in order to break even with the earlier timesink.

    1 perk for the whole team rather than healing perks on everyone, you are not wasting time looking for totems as you passively run into them all over the map on the way to gens, and 3 heals out of the totem to equate value I would even argue is a stretch but that’s also across your entire team, not just yourself. If you looked at the amount of heals coming out of CoH on average it is way, way over 3 heals. Even look at what healing perks are in the meta, it’s literally nothing but CoH and that’s for a good reason, it’s because it makes all other healing perks that even used to make it into the meta look like trash in comparison. If I wanted heals there’s no reason I would ever run a different healing perk.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339883#Comment_3339883

    1 perk for the whole team rather than healing perks on everyone, you are not wasting time looking for totems as you passively run into them all over the map on the way to gens, and 3 heals out of the totem to equate value I would even argue is a stretch but that’s also across your entire team, not just yourself. If you looked at the amount of heals coming out of CoH on average it is way, way over 3 heals. Even look at what healing perks are in the meta, it’s literally nothing but CoH and that’s for a good reason, it’s because it makes all other healing perks that even used to make it into the meta look like trash in comparison. If I wanted heals there’s no reason I would ever run a different healing perk.

    you are not wasting time looking for totems as you passively run into them all over the map on the way to gens

    I'm not tripping over them as I move from gen to gen. You might be getting lucky with spawns, but I've had plenty of games where I can't find a totem, or they're very out of the way, or I only find them when the killer is nearby or chasing me. Plenty of hooks and eyes to the blessing alone.

    and 3 heals out of the totem to equate value I would even argue is a stretch but that’s also across your entire team, not just yourself.

    It's time saved versus time lost. You have to make up for the time you spent finding a totem and blessing it. CoH shaves about 5 seconds off of a heal, so you need 3 heals to offset the 14 second boon time.

    Actually, no, you're right, it's less than that, since it's five seconds for both survivors. Still, that requires at least two heals before CoH begins to be effective, and that's not counting the time lost moving to the boon, which comes out of the benefit. If the boon is not nearby, the time saved quickly evaporates.

    If you can't make it to the boon in under 5 seconds, then healing on the spot is faster.

    If you looked at the amount of heals coming out of CoH on average it is way, way over 3 heals.

    I doubt that. Certainly not seeing that in my games. But that's also not necessarily a problem with CoH, it could be a killer misplay.

    Even look at what healing perks are in the meta, it’s literally nothing but CoH and that’s for a good reason

    It's probably because CoH is actually kind of fun to use. It's not like healing perks themselves are really meta to begin with, as even before CoH, none of them were actually popular with the exception of Self-Care. Medkits have always been a far more popular solution than picking up healing perks.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339889#Comment_3339889

    you are not wasting time looking for totems as you passively run into them all over the map on the way to gens

    I'm not tripping over them as I move from gen to gen. You might be getting lucky with spawns, but I've had plenty of games where I can't find a totem, or they're very out of the way, or I only find them when the killer is nearby or chasing me. Plenty of hooks and eyes to the blessing alone.

    and 3 heals out of the totem to equate value I would even argue is a stretch but that’s also across your entire team, not just yourself.

    It's time saved versus time lost. You have to make up for the time you spent finding a totem and blessing it. CoH shaves about 5 seconds off of a heal, so you need 3 heals to offset the 14 second boon time.

    Actually, no, you're right, it's less than that, since it's five seconds for both survivors. Still, that requires at least two heals before CoH begins to be effective, and that's not counting the time lost moving to the boon, which comes out of the benefit. If the boon is not nearby, the time saved quickly evaporates.

    If you can't make it to the boon in under 5 seconds, then healing on the spot is faster.

    If you looked at the amount of heals coming out of CoH on average it is way, way over 3 heals.

    I doubt that. Certainly not seeing that in my games. But that's also not necessarily a problem with CoH, it could be a killer misplay.

    Even look at what healing perks are in the meta, it’s literally nothing but CoH and that’s for a good reason

    It's probably because CoH is actually kind of fun to use. It's not like healing perks themselves are really meta to begin with, as even before CoH, none of them were actually popular with the exception of Self-Care. Medkits have always been a far more popular solution than picking up healing perks.

    I mean calling having to find totems as a downside just sounds silly to me. Anyone even at an average mmr finds totems passively all over. I find this only relevant for a new player that’s still learning the game.

    You're looking at time saved in healing but realizing the time saved as it’s a self heal, rather than requiring another teammate to get off a gen to heal you, which is massive.

    If you’re not seeing lots of heals from CoH it sounds like bad killers and we’re not wanting to balance around the lowest denominator, that’s how we end up with balance issues.

    Sayin CoH is the only healing perk we see now because it’s fun sounds silly to me as well, it’s not 95% of the time the only healing perk we see because it’s fun. People run what’s strong, that’s why they’re running it. Let’s be honest with ourselves.

    Lastly you didn’t comment on it only requiring 1 perk slot for the entire team to have infinite medkits essentially. Only requiring 1/16 perks instead of each of them individually is massive. That is a ton of extra value in terms of freeing up perk slots.

  • As a wraith main and enjoyer, I don't really care much about CoH and I can usually even turn the boon against them.

    You just need to catch them when they think they are safe.

  • Shadow Dance trigger.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3339899#Comment_3339899

    I mean calling having to find totems as a downside just sounds silly to me. Anyone even at an average mmr finds totems passively all over. I find this only relevant for a new player that’s still learning the game.

    You're looking at time saved in healing but realizing the time saved as it’s a self heal, rather than requiring another teammate to get off a gen to heal you, which is massive.

    If you’re not seeing lots of heals from CoH it sounds like bad killers and we’re not wanting to balance around the lowest denominator, that’s how we end up with balance issues.

    Sayin CoH is the only healing perk we see now because it’s fun sounds silly to me as well, it’s not 95% of the time the only healing perk we see because it’s fun. People run what’s strong, that’s why they’re running it. Let’s be honest with ourselves.

    Lastly you didn’t comment on it only requiring 1 perk slot for the entire team to have infinite medkits essentially. Only requiring 1/16 perks instead of each of them individually is massive. That is a ton of extra value in terms of freeing up perk slots.

    I mean calling having to find totems as a downside just sounds silly to me. Anyone even at an average mmr finds totems passively all over. I find this only relevant for a new player that’s still learning the game.

    Maybe you're getting lucky with totem spawns, but I'm not. Most of the totems I find are quite out of the way, which is a double whammy since it increases set-up time and decreases CoH's value.

    You're looking at time saved in healing but realizing the time saved as it’s a self heal, rather than requiring another teammate to get off a gen to heal you, which is massive.

    Yes, it's more efficient when dealing with self-heals, but it's still total time subtracted from doing gens. Yes, self-healing does allow one survivor to work on gens for that time, but it also means that self-healing survivor will be spending more time healing. It's not like self-healing also takes 10 seconds.

    If you’re not seeing lots of heals from CoH it sounds like bad killers and we’re not wanting to balance around the lowest denominator, that’s how we end up with balance issues.

    How do bad killers -reduce- the amount of CoH heals? Surely bad killers would just repeatedly lose chases and fail to pressure people, thereby giving more time for booning and healing?

    Sayin CoH is the only healing perk we see now because it’s fun sounds silly to me as well, it’s not 95% of the time the only healing perk we see because it’s fun. People run what’s strong, that’s why they’re running it. Let’s be honest with ourselves.

    I mean... No. Prior to 6.1, DS was one of the most run perks in the game and it was mostly picked because it pushed back against an unfun killer strategy. Most of the time, DS would not fire or contribute in any way, but people still picked it because it made for better gameplay. 'Fun' is definitely a pick booster.

    Lastly you didn’t comment on it only requiring 1 perk slot for the entire team to have infinite medkits essentially. Only requiring 1/16 perks instead of each of them individually is massive. That is a ton of extra value in terms of freeing up perk slots.

    As I mentioned, the perk does not have value for the team as a whole if your team can't make it work. If your team is only able to break even on the boon time cost with heals taken from it, then the perk has an overall value of 0. It doesn't matter that others don't need to bring it, if it is not benefitting the team.

    An organised team can probably make killers' lives worse by running We'll Make It.

  • I just love how survivors look when they light boons.