The Spirit is Not OP

I've seen this SO much lately, people saying that spirit needs a nerf to her ability. She doesn't, actually.

EDIT: The only thing I agree with is that prayer beads needs to be changed to pink rarity [or reworked]. Otherwise, she is fine.

Spirit is a different killer than the rest, and people don't like that. Survivors want to be able to escape 100% of the time, which is not realistic. Nerfing a killer because she's not easy to counter is quite childish imo.

Spirit has a visual queue for when she is phasing. Her hair stands up. She has a kind of idle animation for standing still, and when she phases the animation resets and the hair stands up quickly. Some also say that the glass on her body gets shiny. If you pay attention, you'll know when she is phasing.

The best counters to spirit are Iron Will and being immersed. If you hear her phasing, get off your gen so she cant grab you. If you're in her TR, wait until she's gone before working on the gen unless she's in chase.

Her mindgaming isn't as easy as people think. It doesn't work a lot of the time and survivors just get away because i've wasted time standing there, hoping they mess up and walk towards me. If you're being chased by a spirit, DO NOT stop at a pallet to heal yourself. She can phase around it and hit you. Just keep running until she's got you or you've lost her. Unless she wants to tunnel you, just loop her until she gets mad and leaves.

If she's phasing right in front of you, walk. Take a sharp turn and walk in another direction, behind cover if you can find some.


You can call me a whiny killer main if you want, but please try to learn before giving up and wanting to take the easy way out by calling for a nerf.

Tagged: Trusted

Comments

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/704683#Comment_704683

    Iron Will doesn’t counter good spirits, my friend @Kabu informed me that he listens to footsteps whenever survivors have Iron Will. Spirit isn’t op but Iron Will doesn’t hard counter her.

    It really doesn't. The amount of people who have extremely good headsets on full blast is at an all time high.

    You can just watch Tru3 or any above average spirit catch people with Iron will and call Iron will as they down them.

    I'm not here to say if Spirit is broken or not, but people need to stop pretending Iron will is a hard counter to Spirit at higher ranks. It's a guessing game for the most part and each side trying to see who can cause the most damage to their hearing later in life.

  • @MegsAreEvil said:

    https://forum.deadbydaylight.com/en/discussion/comment/705076#Comment_705076

    You can hear their footsteps, their breath, pain noises and you can bump into them. Thats enough of information to land hits. Thats why its said that a good Spirit only needs a good headset and no skill.

    Dcing isnt a solution. Devs need to balance her, thats what needs to be done SOON.

    You've contradicted yourself. "A good spirit only needs a headset and no skill" how is she good if she has no skill?

  • While 80% of my hours in game are on killer, I have to say that prayer beads need to be completely removed from the game, there should not be a way in game to be completely 100% undetectable.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/704576#Comment_704576

    Father's Glasses are actually very powerful because it hard counters Iron Will since you can't hide blood while injured.

    That said it does need something more to make it worth the rarity.

    Prayer Beads are fine except that they basically give you free gen grabs. If that wasn't a thing then PB wouldn't be so damn OP. When I used PB I tend to go for hits instead of grabs because grabs are super lame and easy.

    https://forum.deadbydaylight.com/en/discussion/comment/704488#Comment_704488

    Changing collision won't have the results you will expect. It just opens a new set of options for Spirit. Not to mention that good Spirit's will body block you on purpose. I will get ahead of someone to block a pallet/window.

    https://forum.deadbydaylight.com/en/discussion/comment/704564#Comment_704564

    FALSE

    https://1drv.ms/v/s!ArDQJhViBOPmmnKgToJ28XrS2JUi?e=JbT1j9 

    Huh, strange. Well I know that I have heard her footsteps before.

  • I love playing spirit and experienced if you want to counter her use iron will. Try to turn her mindgame to yours. Prayer Beads can be difficult to play against, but you can hear her footsteps! On generators it doesnt really help, but if you use any prediction perks in your loadout and you realize she has it, you can be prepared for her move. I think so too, shes not op, shes a really good mindgame killer.

  • @go1gotha said:

    https://forum.deadbydaylight.com/en/discussion/comment/704826#Comment_704826

    I am a solo player and I often come across a spirit in games. Why should I constantly endure a broken killer due to the fact that somewhere out there someone is playing SWF? Solo survivors is this second grade?

    thats the real problem they should buff solo survivors to swf level than buff every killer so they all can have equal chance btw spirit is not broken she is just strong there is a huge difference between broken and strong

  • People who don't want to make Spirit fair are people who can't get wins with any other killer and are scared of losing the only killer they can rank up with.

    The lack of feedback players get from Spirit make her broken. All you have to do to make Spirit fair is have her leave scratch marks. That's it. If she can see player scratch marks while she's in her phase, then survivors should be able to see scratch marks from her. Equal feedback. Balance.

  • @Steve0333 said:

    People who don't want to make Spirit fair are people who can't get wins with any other killer and are scared of losing the only killer they can rank up with.

    The lack of feedback players get from Spirit make her broken. All you have to do to make Spirit fair is have her leave scratch marks. That's it. If she can see player scratch marks while she's in her phase, then survivors should be able to see scratch marks from her. Equal feedback. Balance.

    You make it sound as if she could see survivors by default.

    She cant see survivors. Every usage of her ability is a mindgame to herself.

    People who want to add yet ANOTHER weakness to her kit dont want to learn how to mindgame or how to adapt to different killers.

    So if no other killer can rank up, doesnt that make those too weak instead spirit too strong. Didnt take long after the nurse "adjustment"-announcement for certain people to lobby against on the next best killer.

  • @lynelmane said:

    https://forum.deadbydaylight.com/en/discussion/comment/705080#Comment_705080

    You've contradicted yourself. "A good spirit only needs a headset and no skill" how is she good if she has no skill?

    I didnt contradicted myself anywhere. Like i said you need a Headset. If you dont have one, youre not good. But i think this was too easy for you to understand.

  • @lynelmane said:

    I've seen this SO much lately, people saying that spirit needs a nerf to her ability. She doesn't, actually.

    The only thing I agree with is that prayer beads needs to be changed to pink rarity. Otherwise, she is fine.

    Spirit is a different killer than the rest, and people don't like that. Survivors want to be able to escape 100% of the time, which is not realistic. Nerfing a killer because she's not easy to counter is quite childish imo.

    Spirit has a visual queue for when she is phasing. Her hair stands up. She has a kind of idle animation for standing still, and when she phases the animation resets and the hair stands up quickly. Some also say that the glass on her body gets shiny. If you pay attention, you'll know when she is phasing.

    The best counters to spirit are Iron Will and being immersed. If you hear her phasing, get off your gen so she cant grab you. If you're in her TR, wait until she's gone before working on the gen unless she's in chase.

    Her mindgaming isn't as easy as people think. It doesn't work a lot of the time and survivors just get away because i've wasted time standing there, hoping they mess up and walk towards me. If you're being chased by a spirit, DO NOT stop at a pallet to heal yourself. She can phase around it and hit you. Just keep running until she's got you or you've lost her. Unless she wants to tunnel you, just loop her until she gets mad and leaves.

    If she's phasing right in front of you, walk. Take a sharp turn and walk in another direction, behind cover if you can find some.

    You can call me a whiny killer main if you want, but please try to learn before giving up and wanting to take the easy way out by calling for a nerf.

    Yes especially when perks like Spine Chill, Lightweight, Quick and Quiet, Dance with Me, and Iron Will can make Spirit suffer

  • her hair always standing still. they should make it that her body turn into red or something this killer IS OP. i bet the devs show somechart of the 4k with spirit is almost as playing with nurse. she is op and beyond fixing. you simply cant just run away from the spirit while phasing unless if she did make a mistake... you said you should never heal or standing still next to a pallet which is very obvious versa a spirit. however a good spirit would just hold her phase to locate your footsteps or breathing if you are walking or running so escaping her could be impossible. everyone in the community agree that she is broken and OP .... unless you prove it to me otherwise ..

  • The only nerfs she deserved are : remove collision while phasing + add an visual animation when the spirit start phasing. It wouldn't remove the stand still mindgame, just make it a REAL mindgame, and the remove collision is just a necessity : how many time did you get a free hit on a survivor (that you didn't know was here) just because you bump into him while phasing? It has to go.

    Other than that, I think she's fine.

  • @Gayce said:

    The only nerfs she deserved are : remove collision while phasing + add an visual animation when the spirit start phasing. It wouldn't remove the stand still mindgame, just make it a REAL mindgame, and the remove collision is just a necessity : how many time did you get a free hit on a survivor (that you didn't know was here) just because you bump into him while phasing? It has to go.

    Other than that, I think she's fine.

    If they implement any sort of indication that shes using her power she'll be the most boring player to go against in the game.... evey survivor will just start walking/crouch walking away and that's when it becomes a true 50/50 guess for both sides.... and the stupidest part is that survivors can already do this.... like run away and crouch a bit.... she forces you to think unlike a doc or clown... ya cant take collision away from her either...

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/705798#Comment_705798

    If they implement any sort of indication that shes using her power she'll be the most boring player to go against in the game.... evey survivor will just start walking/crouch walking away and that's when it becomes a true 50/50 guess for both sides.... and the stupidest part is that survivors can already do this.... like run away and crouch a bit.... she forces you to think unlike a doc or clown... ya cant take collision away from her either...

    She's already the most boring to go against lol.

    Adding an charge-animation won't change much about her : I see tones of survivor that already start crouching / walking away when I stand still. As spirit, you could still start charging your phasing, release M2, see how the survivor react, and then really charge your phasing ; maybe not as powerful as the standstill tactics, but can be pretty efficient too, and at least, you give the survivor one piece of information about what's going on.

    And the collision should really go away : I don't mind collision when the survivor is repairing a gen or unhooking someone, but when you just bump into a walking survivor, it's just dumb.

    I played Spirit since her release, prestiged 3 her within one week. I used to play her every match but got quickly bored after easily 4k-3k every game. I just had the feeling I didn't have to do much in order to 4k, and just stop playing her. Adding at least some difficulty to her would be cool, maybe you don't share that opinion, but she needs some change (I didn't say massive nerfs!)

  • @Steve0333 said:

    People who don't want to make Spirit fair are people who can't get wins with any other killer and are scared of losing the only killer they can rank up with.

    The lack of feedback players get from Spirit make her broken. All you have to do to make Spirit fair is have her leave scratch marks. That's it. If she can see player scratch marks while she's in her phase, then survivors should be able to see scratch marks from her. Equal feedback. Balance.

    finally someone say it ... just wait for oh .. survivor main wining

  • @Gayce said:

    https://forum.deadbydaylight.com/en/discussion/comment/705813#Comment_705813

    She's already the most boring to go against lol.

    Adding an charge-animation won't change much about her : I see tones of survivor that already start crouching / walking away when I stand still. As spirit, you could still start charging your phasing, release M2, see how the survivor react, and then really charge your phasing ; maybe not as powerful as the standstill tactics, but can be pretty efficient too, and at least, you give the survivor one piece of information about what's going on.

    And the collision should really go away : I don't mind collision when the survivor is repairing a gen or unhooking someone, but when you just bump into a walking survivor, it's just dumb.

    I played Spirit since her release, prestiged 3 her within one week. I used to play her every match but got quickly bored after easily 4k-3k every game. I just had the feeling I didn't have to do much in order to 4k, and just stop playing her. Adding at least some difficulty to her would be cool, maybe you don't share that opinion, but she needs some change (I didn't say massive nerfs!)

    No she isnt when compared too a wraith or legion or doc.. she actually forces you to think and try different strats rather the run a circle to win.. manipulating scratchmarks towards pallets or windows, running then backtracking are 2 examples of what can be done against spirit... a lot of the players that complain about her are players that dont really understand and lose and therefore complain.... just like killers complaining about gen rush...

  • Prayer beads needs to be changed. Sensible people agree with that.

    Normal spirit...there is a reason why she is always one tier below nurse. On some maps like blood lodge, yeah, Spirit is kind of broken, but other maps with more cover and LOS blockers make it not impossible to avoid her.

    One caveat though..if you aren't using Iron Will against a good spirit...you just lose. That's a bit troubling.

    Against a good nurse it doesn't matter what perk you use, what addon, nothing matters. The nurse nerf can't come soon enough.

    Against a good spirit you still have options. The best spirit players say Iron Will makes tracking quite difficult. The difference is quite noticeable. Spirit is definitely on the very, very strong side. But, I really fear the dev team touching her. Maybe giving a small indicator that she is using her power, so only if the survivor is really paying attention will he/she notice? I'm not sure. I really like her concept and style and power. It does feel quite easy when I play spirit though. I'm conflicted.

    Ultimately, I've never faced a spirit and at the end of the game thought 'there was no possible way we could have won'. There is only one killer that makes me feel that way.

  • @Gayce said:

    The only nerfs she deserved are : remove collision while phasing + add an visual animation when the spirit start phasing. It wouldn't remove the stand still mindgame, just make it a REAL mindgame, and the remove collision is just a necessity : how many time did you get a free hit on a survivor (that you didn't know was here) just because you bump into him while phasing? It has to go.

    Other than that, I think she's fine.

    As I mentioned, she does have a visual animation. Her hair stands up and the glass on her body shines. It's not as obvious as people want, but it is there.

  • @lynelmane said:

    https://forum.deadbydaylight.com/en/discussion/comment/705798#Comment_705798

    As I mentioned, she does have a visual animation. Her hair stands up and the glass on her body shines. It's not as obvious as people want, but it is there.

    I'm experimenting with this...

  • On my Community Response Forum the Nurse was the one who everyone stated needed a nerf (Killer or her Addons) by alooooot of votes.. Spirit was like 5 votes..

    Reference:

    @Micheal_Myers said:

    I decided to post the results early since people have stopped putting in answers.

    (I got 47 Responses! Thank you everyone!)

    Who do you Prefer to play as?

    Killer - 57.4%

    Survivor - 42.6%

    What killer do you like to play as the most? (Top 3):

    The Spirit - 17%

    The Pig - 12.8%

    The Nightmare - 10.6%

    What killer do you hate to play as the most? (Top 3):

    The Nurse - 25.5%

    The Hag - 12.8%

    The Cannibal - 12.8%

    What killer do you like to play against the most? (Top 4):

    The Hillbilly - 17%

    The Shape - 12.8%

    The Huntress - 10.6%

    The Pig - 10.6%

    What Killer do you hate to play against the most. (Top 5):

    The Spirit - 27.7%

    The Legion - 10.6%

    The Hillbilly - 8.5%

    The Nurse - 8.5%

    The Doctor - 8.5%

    Which Killer needs a Buff the most?

    The Legion

    Which Killer needs a Nerf the most?

    The Nurse (Addons & Killer) - 24 Votes

    What Killer Perk Needs a Buff the Most?

    Monstrous Shrine - 20 Votes

    What Killer Perk Needs a Nerf the Most?

    None - 15 Votes

    NOED - 12 Votes

    What do you like about the Survivors? (top 5):

    Cosmetics - 36.2%

    Perks - 23.4%

    Pallets - 6.4%

    Items - 6.4%

    Running Speed - 6.4%

    What do you Hate about the Survivors? (Top 3):

    Gen Speed - 40.4%

    Pallets - 8.5%

    Addons - 6.4%

    What Survivor Perk needs a Nerf the most?

    Adrenaline - 20 Votes

    (Surprised D.S. wasn't there? Well it only got 8 Votes!)

    What Survivor Perk needs a Buff the most? (Top 2):

    Vigil - 5 Votes

    No Mither - 5 Votes

    What Map do you like Playing on the Most as Killer? (Top 3):

    Gideon Meat Plant - 21.3%

    MacMillan Estate - 17%

    AutoHaven Wreckers - 12.8%

    What Map do you hate Playing on the Most as Killer? (Top 3):

    Haddonfield - 40.4%

    Coldwind Farm - 10.6%

    Blackwater Swamp - 10.6%

    What Map do you like Playing on the Most as Survivor? (Top 4):

    AutoHaven Wreckers - 21.3%

    Haddonfield - 14.9%

    Coldwind Farm - 8.5%

    Springwood - 8.5%

    What Map do you hate Playing on the Most as Survivor? (Top 5):

    Blackwater Swamp - 21.3%

    Léry's Memorial Institute - 19.1%

    Gideon Meat Plant - 19.1%

    Yakaoka Estate - 8.5%

    Haddonfield - 8.5%

    If you were able to rework a Map, what would it be? (Top 1):

    Haddonfield - 25 Votes

    Out of all The Questions what would you want the Devs to know?

    Buff Legion.

    Haddonfield sucks

    They should really take a look at Legion and rework most of the maps.

    Doctor needs a rework, Legion needs some serious buffs, NOED should be changed in return for Adrenaline being reduced by 2 seconds, and look into some of the weaker perks on both sides.

    Map stuff, since that affects both sides.

    Please do more and better testing

    I'd definitely want them to know most about nurse...she needs people on her side right now

    Buff Clown

    That Mettle of Man is bad game design due to Protection category hits being too hard to activate

    M1 Killers and Solo Survivors needs Buffs for better balance (swf too strong!)

    The map ones 

    "balance team needs to stop sabotaging the legion; they can be fixed, and you already get few great ideas for a rework or buff/change from forums bro.

    the addon changes are very stupid. as a vanilla player i only care about actual killer.

    you just proved you can change a killer and addons at the same time with freddy rework, therefore if not a rework you can do just small changes like miss attack removed and vaulting speed faster on the same update with nurse's addons. 

    indeed you don't want to, but -->0 you anyway for leaving legion in this state for months and more to come"

    "They are doing pretty good job so far"

    Buff m1 killers

    Quentin needs perk buffs and a face buff.

    Fix the hitboxes

    Mashing a button during 2nd stage of the hook is unnecessary and actually bad for people with certain health issues

    The first nerf you gave to Pig was one to many. You kept going and now are addicted. Pls stop for yourself and the community. And buff this Piggy.

    Would be nice if we're gonna make it would be buffed, as it does literally nothing to help you in a trial, compared to bbq, and survivor bloodpoint gains are worse anyway.

    "buff weak killers and the ones that survivors control their power like ghostface ( lower his cd ) and change boring addons like in ghostface for something more game chaning and fun . like myers addons which is fun and balanced and change his gameplay weak killers wraith bubba trapper need some tweaks clown Nerf strong addons killers Spirit Nurse also some killers are just 2 much map dependant either make that u can ban map u dont want to play or rework old maps . if i am playing ghostface on blood lodge i feel cheated"

    Rework Haddonfield. Please.

    Flashlights shouldn't destroy Hag traps. 

    It would be nice if toolboxes only worked on hooks.

    Implement new stuff perks created by community

    What killer perk needs a nerf

    Nerf survivors

    To add cross play

    Haddonfield sucks

    There are still some game breaking bugs that need addressed (not able to leave through the exit gates as a survivor).

    Map reworks first. Please give haddonfield the Bedham treatment. Same with the swamp maps. They are just no fun to play with as a killer.

    What I least like about survivor 

    I personally think that there should be a story mode

    Billy is disgusting. Billy players are disgusting. Make Billy require some skill or at least delete his training-wheels add ons.

    Some maps are killer favored and some maps are survivor favored. Please make them 50-50 instead of 100-0

    Nerf Ruin and Adrenaline :)

    Please look at strong killer things as well. Not just strong survivor stuff. If you want to make balance you can't just nerf ONE side over and over.

    The map questions

    Map Rework

    Haddonfield nerf when?

    REMEMBER this is just the results from the community forum that I conducted. All the results came from legit players, forum members, and Reddit users.


  • @Drazen said:

    literally iron will can counter her so hard like imagine one survivor perk can counter whole killer but they will still come crying on forums because they dont have slot for iron will because where would their adren bt ds and dh meta go? I have made many good spirits go chase someone else because they were not able to catch me I know how both sides work bcz I play both sides spirit is fun to go against whining on forums wont help its better to git gud

    I can still track through Iron Will easily. It's not that hard of a counter.

    Also, your tone is quite condescending. Just saying.

  • If she has a cosmetic hair on, ie. the short schoolgirl headband hair, there's a glitch right now that makes her hair swing around really wide (similar to meg's ponytail) when she starts phasing.

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