Gayce
Gayce
About
- Username
- Gayce
- Joined
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Comments
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1 - Demogorgon
2 - Legion
3 - Hag
4 - Ghostface
5 - Nurse
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I used to play Clown a lot between rank 10-3 but survivors keep saying to stop playing that annoying killer.. Whenever I see streamers facing a clown, they keep saying how boring he is to face, but are disappointing because they rarely face him? I don’t get it lol
I think we can also considering the fact that he’s pretty weak, and that Freddy is a better version of him with his snares : don’t have to reload, no speed penalty, basekit is 10, and the effect on the survivor are way longer and slow the survivor even more .. Freddy is a better Clown so there is no point in playing Clown anymore..
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Yeah, Insta-heal are pretty boring to face, but let's be real, 50% of people who insta-heal still die at the end because they weren't that good. Otherwise, I still agree they deserve some sort of nerf, especially the syringe.
The only time I don't have a problem with insta-Heal, is when I see the survivor find one in chest with plunders and Ace in the Hole.. Which is something I rarely see anyways!
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Hag is the best prestige imo. She's totally cover in blood, and she looks 100% more scarier that way.
Best survivor prestige must be Ace : it really looks like blood on his outfits, instead of jam like most of the survivor. (RIP Ketchup Ace)
Prestige nowadays lacks blood.. I prestiged 3 Nancy, and her outfits are barely covered in blood. There almost no difference between her P2 Jean, and her base Jean. Maybe it's because she's licensed, idk, but if I take my P3 Jane for exemple, she's not that great either (Her P3 is fine, but her P1/P2.. meh)
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Walking 20% faster in all situation, which means even when injured, would be cool too
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Both. Try to be sneaky (and by being sneaky, I don't mean being useless) but as soon as you spotted, be as efficient as possible in your chase. If all your teammates are sneaky, and you know you're at least decent in chase, try to be the aggressive player, but a team were all 4 players are aggressive don't always end right.
I had a friend that was mocking me for being sneaky when I knew the killer was coming. Pretty funny to point out that he always barely piped, and I always got more BP than him.
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@ImmortalReaver said:
do a custom game, problem solved.
And just get 0 points. And when you're only 2, KYW is so fun yeaaaah. Of course it's ironic.
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@justarandy said:
Not every swf group with low ranks just want to bully. You know, some people actually try to get friends into dbd. And now everyone will get demolished by tryhard nurses and spirits who play normally, cuz well 1 single noob in the team is enough for an easy win as killer.
I swear, for most people SWF rhyme with Bully-Squad.
Sometimes, I play with one friend, but because she plays less than me, we're not the same rank (I'm usually in red ranks, while she is in green ranks). We used to get matched against rank 12-8 killers. Every match I saw a killer getting looped too hard, or a killer that don't really know how to play, I made mistake in purpose in order to get killer. I receive no satisfaction looping, or genrushing a newbie killer, but I had fun playing those match, it just evacuate all the stress I had playing solo in red ranks.
I played with the same friend (+One newbie friend) last night : not only we had to wait 10+min in order to get in a lobby (in 2h, we only did 3 match), but I couldn't say we enjoyed it : in three matchs we had 2 nurses with mori, and one of them shittalk in endgame chat. I asked them why did they used mori, and one of them said "SWF, what did you expecte" (the other litteraly says EZ).
Of course my experience doesn't talk for everybody, but not every SWF are Tryharder saying EZ baby killer in endchat. And it's not because the SWF escape, that they necessarily bullied you.
EDIT : I forgot one word
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Use whatever perks you want. I can see NOED being annoying against solo survivors (I like doing 4 totems, and just got hit by NOED at the end), but it's a perk, like any other perks in this game. If someone is salty about it, just ignore it.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/705798#Comment_705798
If they implement any sort of indication that shes using her power she'll be the most boring player to go against in the game.... evey survivor will just start walking/crouch walking away and that's when it becomes a true 50/50 guess for both sides.... and the stupidest part is that survivors can already do this.... like run away and crouch a bit.... she forces you to think unlike a doc or clown... ya cant take collision away from her either...
She's already the most boring to go against lol.
Adding an charge-animation won't change much about her : I see tones of survivor that already start crouching / walking away when I stand still. As spirit, you could still start charging your phasing, release M2, see how the survivor react, and then really charge your phasing ; maybe not as powerful as the standstill tactics, but can be pretty efficient too, and at least, you give the survivor one piece of information about what's going on.
And the collision should really go away : I don't mind collision when the survivor is repairing a gen or unhooking someone, but when you just bump into a walking survivor, it's just dumb.
I played Spirit since her release, prestiged 3 her within one week. I used to play her every match but got quickly bored after easily 4k-3k every game. I just had the feeling I didn't have to do much in order to 4k, and just stop playing her. Adding at least some difficulty to her would be cool, maybe you don't share that opinion, but she needs some change (I didn't say massive nerfs!)
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The only nerfs she deserved are : remove collision while phasing + add an visual animation when the spirit start phasing. It wouldn't remove the stand still mindgame, just make it a REAL mindgame, and the remove collision is just a necessity : how many time did you get a free hit on a survivor (that you didn't know was here) just because you bump into him while phasing? It has to go.
Other than that, I think she's fine.