TWO PLAYER KILLER | The Lucid
The Lucid
Theme: https://musicboxmaniacs.com/explore/melody/dead-by-daylight-the-lucids-theme_46361/
Name: Adrienne Maura
Gender: Female
Nationality: French
Realm: None
Power: Waking Dream
Weapon: Scissor Blade
Speed: 115% | 4.6 m/s
Terror Radius: 32 metres
Height: Average
Name: Seraphine Maura
Gender: Female
Nationality: French
Realm: None
Power: Waking Dream
Weapon: Scissor Blade
Speed: 110% | 4.4 m/s
Terror Radius: 12 metres
Height: Small
The Lucid are a teamwork-oriented duo of Killers, passing survivors back and forth between their respective domains in a deadly game of tag. Their personal Perks, Clairvoyance, Blood Pact and Deadly Sin, allow them to force survivors into dangerous situations and disrupt their ability to work together.
Lore
Adrienne and Seraphine Maura were no more than young identical twins, born into a normal family that was neither wealthy nor poor. Everything they did, they did together - and they did it well. Art. Sports. Homework. No matter what, they had each other, and it seemed that it would stay this way forever. Of course, when the Entity gets involved, nothing stays whole for long.
As the two of them breezed through kindergarten and entered into their first year of school, envy festered in the hearts of their classmates. They were freakishly good at everything - the power of teamwork, for once, actually made beneficial - and everyone else hated them for it. On its own, envy would corrupt Class 1-C in time. With the careful, meticulous work of the Entity, it would destroy them.
Near the end of the year, a test went by, and a few days later, the grades were handed out. As usual, the twins came out on top, missing only two points out of twenty. The class average was around eighteen marks, with the least successful student achieving a mere three points - one of which was for writing his name.
The unsuccessful student possessed envy for the twins’ mental capacity to a degree far greater than any other. So great that one day, after school, he cornered the twins against a building out the back of the school. As he advanced, pudgy fists raised to strike them, Adrienne panicked and lashed out with the scissors she was holding.
When the adrenaline faded, the twins were left staring at the bloodied corpse of their bully, his throat split wide open. The two girls were innocent of the world’s cruelty, but they were not stupid. They knew that if their crime was discovered, they would be in trouble. Big trouble. So, working together as they always did, the two of them tried to haul the body into a nearby dumpster. But a nearby teacher saw them, screamed, and the next thing they knew, the twins were taken away from their parents and packed off to the Crotus Prenn Asylum.
The van never made it. A few days after its scheduled arrival date, a rescue team found it crashed off the road in a notoriously dangerous leg of the journey. Of course, the twins were never found. Two pairs of footprints did lead away from the van, but they vanished near a river and both were presumed dead…
The Lucid’s Perks
Clairvoyance
This is your world, and none can hide from your gaze. You gain the ability to see through corn, bamboo and swamp grass within a 12/18/24 metre radius around you.
Blood Pact
They say blood is thicker than water, and it binds two individuals together with inexplicable force. When you strike a Survivor, they become your Obsession. Your successful hit cooldown is reduced by 15/20/25% upon striking a Survivor that is not your Obsession. Does not stack.
Deadly Sin
Every act of violence stems from a sin of some kind, and that sin leaves a mark on each individual that cannot be removed. When a Survivor is unhooked, the rescuer will emit a 16/24/32 metre terror radius and your terror radius will be decreased by 2/4/6 metres for 30 seconds.
Load-out
Weapon: Scissor Blade
Each sister carries one half of a pair of scissors. While they may never become whole again, the twins have found their own way to make these dual blades work together.
- If Adrienne hits a survivor, she will coarsely wipe the blood off on her arm.
- If Seraphine hits a survivor, she will delicately wipe the blood off with her fingers.
Power: Waking Dream
At the start of the trial, two Survivors start in Adrienne’s Dream and the other two start in Seraphine’s. Each sister may only strike Survivors inside their Dream, although they can hook downed survivors. When a sister strikes a Survivor, they enter the Dream Transition for 7 seconds (essentially, old Freddy’s power), during which both sisters will flicker in and out of visibility for that Survivor. When the Dream Transition ends, the survivor screams, revealing their location, and is transferred into the other sister’s Dream. Survivors cannot see a sister unless they are in her Dream. When a Survivor is unhooked, they are transferred into the Dream of the sister furthest away from the hook.
Tap the Use Ability button (default M2) to Awaken yourself for 60 seconds. While Awakened, each sister gains unique bonuses:
- Adrienne gains 5% extra movement speed, a slightly increased lunge, and 15% extra vaulting or breaking speed.
- Seraphine gains immunity to detection perks, starts to flicker in and out of visibility, and her terror radius is reduced by 4 metres.
When the timer is up, Waking Dream is automatically passed on to the other sister and cannot be passed back for 30 seconds. Tap the Secondary Power (default: CTRL) button to end Awakening prematurely and pass it back to the other sister.
Add-ons
Common
- Test Paper (Adrienne) - Slightly (5%) increases vaulting speed while Awakened.
- Horse Drawing (Adrienne) - Slightly (5%) increases breaking speed while Awakened.
- Test Paper (Seraphine) - Slightly (1 metre) decreases terror radius while Awakened.
- Bird Drawing (Seraphine) - Slightly increases frequency of flickering while Awakened.
Uncommon
- Twisted Key (Adrienne) - Moderately (10%) increases vaulting speed while Awakened.
- Friendship Bracelet (Adrienne) - Moderately (10%) increases breaking speed while Awakened.
- Twisted Lock (Seraphine) - Moderately (2 metres) decreases terror radius while Awakened.
- Friendship Bracelet (Seraphine) - Moderately increases frequency of flickering while Awakened.
Rare
- Lunacy Ticket (Adrienne) - Considerably (15%) increases vaulting speed while Awakened.
- Judge’s Gavel (Adrienne) - Considerably (15%) increases breaking speed while Awakened.
- Lunacy Ticket (Seraphine) - Considerably (4 metres) decreases terror radius while Awakened.
- Pair of Cuffs (Seraphine) - Considerably increases frequency of flickering while Awakened.
Very Rare
- Lock of Seraphine’s Hair (Adrienne) - Awakening lasts considerably (20 seconds) longer for both sisters.
- Lock of Adrienne’s Hair (Seraphine) - Awakening cooldown is considerably (15 seconds) reduced for both sisters.
Ultra Rare
- Sister Scissors (Both Sisters) - This sister is always in their Awakened state.
Why the Lucid is Good for Dead by Daylight
Reason One: A Change in Gameplay
The community has been asking for a 2v8 gamemode for a while now, but that would cause some obvious balance issues. A survivor may end up in a chase with both at once, which would make looping impossible and thus be very little fun. The Lucid, however, cannot be in this situation - only one sister can chase at a time, and there is a transition between Dreams to ensure that the sisters cannot two-tap someone without counterplay. Furthermore, neither of the Lucid have broken anti-chase powers like Nurse or Spirit, which means they will also have ample counterplay by nature of looping.
Reason Two: A Playstyle for Everyone
Each sister has their own distinct playstyle, which means they will appeal to a wider audience on both sides. Adrienne is built for pure chasing - she is 115% speed with a 32m terror radius, making her stealth negligible. However, her Awakening gives her a nice extra edge in a chase that, combined with a skillful killer and some good mindgames, can give her an extra level of threat without heading into broken territory.
Seraphine, by contrast, is built more for stealth and catching survivors off guard. She cannot chase directly, due to 110% movement speed, and her Awakening does not provide her with any direct chase benefits. However, by remaining unseen, Seraphine gives survivors a reason to be wary while on generators. It no longer becomes a game of holding M1 - the fact that she could come out of nowhere to hit or even grab you will create a similar atmosphere of tension to Mirror Myers on Lery’s.
Because of the two different playstyles, the Lucid will even provide something for survivors. Those who love a tense atmosphere will love to play against Seraphine, and those who love the thrill of the chase will enjoy playing against Adrienne.
Reason Three: Encouraging a Fun Game for Both Sides
Due to the nature of their power in that they cannot down a survivor alone, the Lucid is literally unable to camp or tunnel. When a survivor is downed, they can still be hooked by either sister (to avoid being left on the ground for too long, because nobody likes being slugged) but they cannot be immediately hit after being unhooked. They also cannot be camped, because - again - the sisters are not always able to hit a survivor. If one sister is camping a hook, one survivor who is not in their Dream can simply run up and unhook without penalty. The Lucid is actively punished for sticking around the hook or trying to focus down one survivor at a time.
To summarise, I believe that the Lucid is a great way to finally introduce two friends as killers into one match, without breaking the match. They encourage a non-scummy, fun playstyle for both sides, and maintain solid map pressure without becoming overpowered.
Feedback appreciated!

Comments
First off "boi" this isn't even your post so idk why you reply when my question was for the author.
Second, I'm asking if he/she will do more, I'm showing "interest" in their work.
What are you doing ?
So why are you replying to me if you want the author and why didn’t you say when you originally responded to me
Hey hey, let's all chill for a bit. It's all well and good to have a little argument, but it's starting to get a little heated, so let's take it down a notch.
@TheUnendingNightmare:
i think the idea that they went missing is more appealing than them dying
maybe they went into the woods to play then got “claimed” by the entity
Survivor;
Jessica
Cannes, France.
"I always had trouble sleeping."
Since a young age Jessica always woke up in strange places: closets, the middle of the road, her garden and even the freezer once!
Although her sleepwalking was a bit hard to deal with, it was nothing compared to the times she couldn't sleep.
For hours she'd be on her bed imagining thousands of stories and watching them unfold in her mind. Romance, action, fantastic and even horror ! Jessica loved them all. That's when she first heard it.
A voice or rather sound maybe ? Something seemed really close, almost breathing down her neck!
That's when Jessica noticed the weird shadow standing in the corner of her bedroom. It looked like the shape of a man, she quickly opened the Lights but as soon as she did, it vanished. At first she was scared.
When she told her parents, they simply replied it must've been "just a nightmare".
After awhile, it came back and although she was scared. It never harmed her, only watching her sleep.
After sometimes, Jessica tried engaging conversation. Even though the enetity never said a word, she could somehow feel its interest. They became closer and she even considered the ghost her friend.
She would talk with it for hours at night, telling it all about her day at school or boys. She also tried a few times to get close to her Friend but it would vanish before she could get close.
The voice always manifested in the same corner of Jessica's small room and would stand looking towards her like the shadow of a scarecrow. Although it sometimes look scary and even threatening, she never felt any real danger.
One day whilst waiting for her friend, Jessica wondered again: what does it look like ? Does it smell ? Is it a she or a he ? When her guest arrived instead of engaging conversation she stood Up.
The shadow didn't move but the room felt uneasy.
She took a step closer, the air got colder.
The shadow didn't move but it seemed to grow even taller.
As she was close enough to smell her Friend shs realized it STANK! Although really close, she was still unable to see any of its features. Her curiousity couldn't be contained, she had to know.
As Jessica pinched her nose and extended her arm to touch the entity's face. Black tendril wrapped around her hand and pulled her close enough to see it.
Her friend was nothing more than a repungnant black and bloody blob with tendrils going all around her room reaching to her bed! She started screaming.
As Jessica awoke in panic, she saw that her friend was in the corner as usual, completly motionless. Calming down a bit she turned the lights on and went back to sleep a bit shook.
Next time Jessica awoke, she was beside a campfire. Strange she was living in the city, she couldn't have sleepwalk to the forest... Suddently she noticed she wasn't alone. Her friend was there...
Now she could feel the danger, the deviousness and the malice within that being! No it's probably "just a nightmare" !
*News report*
"Apparently the young teen was known for sleepwalking at night.
Although, Jessica's home was downtown we can see her on street cameras; walking to the edge of town and towards the woods, eyes closed. How she made it so far and quickly by just walking is still unknown.
Her parents and the rescue teams are still looking for her and their hopes are high has no body was found. Only this cryptic message.
It reads; It wants to play.
Was the young girl being followed and was kidnapped ? Is it all an hoax ? Only time will tell."
Perks:
1- Friend of the entity: the entity has a soft spot for you and will allow you to see the killer's aura for 3s/4s/5s when you unhook a survivor. If the killer has an aura reading perk it will also delay detection for 5s/6s/7s.
2- Sleepwalking: you are able to teleport 5m/10m/15m forward, even through objects. This cannot be used during a chase and has a cooldown of 120s/80s/60s.
3- Insomniac: the survivor is always on alert. When exposed, falling asleep or transitionning to another dream, the survivor gets an immunity to damage for 2s/3s/4s. It cause the exhaustion status for 50s/40s/30s if any damage is blocked.
I need to make a few corrections but that would be my survivor build for your chapter
Damn, that's a lot of effort for a survivor. Perks seem pretty nice, although situational - but no, Lucid doesn't use the same sleeping mechanics as Freddy. There isn't a way to wake up; you're either in Adrienne's Dream or Seraphine's Dream.
Other than that, well done! I'll add the perks to the original post once they're rebalanced and credit you ^-^
(I'd add the lore as well, but that'd make the already-too-long post even longer so I'll just say it's on page 2)
I like the concept a lot, but i do have an issue. The way it's set up, by ping ponging hits on survivors, I'm not sure it would encourage spreading out. The most effective way would be to stick somewhat close to each other so one could push the survivor towards a loop after getting a hit while the other is there to cut off the loop and down the survivor. Can people be hit during dream transition?
I may have an idea to change it. Instead the survivor gains immunity for a few seconds during the dream transition ?
Ty btw I did work on it for a little while. :P
Lucid is set up so that each sister is individually very weak. If they focus both their efforts on one survivor - especially since one is 110% MS - they will lose. Lucid's power is to spread double map pressure, that's it.
@Jallybwan My Take on a """"Good"""" Survivor Concept
SURVIVOR
INFO
Name - Andrew Werkon
Height - Average
Breathing - Loud
Groaning - Quiet
LORE
Andrew Werkon despised his job. Working at Cuckoo Central, the Crotus Penn Asylum. He got first dibs on who was going to torment as he worked the day shift. He liked one aspect of his job. Seeing those who he remembered from school stuck inside rooms.
This time, the school bit back. Two girls were convicted of murder and packed off to the madhouse. Andrew began the drove back when the wheel stopped moving and the cliff edge grew nearer.
The two footsteps were followed by a trail of blood until a stream washed away all hope that the members of that vehicle made it out alive.
PERKS
Fear the Dark
Your senses pick up as your mistake attracts unwanted attention. If you failed a skill check, the Killer's aura will be revealed to you for 3/4/5 Seconds. However, your scratch marks remain for 5/4/3 seconds longer.
"You ain't fearin the dark until it fights back" - Andrew
Proper Procedure
Your medical training helps those and yourself in ways you didn't expect.
Great Skill Check zones when healing are 10%/13%/15% bigger. There is also a 30%/35%/40% chance the killer will not be notified.
"This ain't the right way, do it like this." - Andrew
Breaking Point
The Entity has pushed you to the point where sanity is lost constantly. But in its place remains the Will to Survive.
Upon reaching your third and final hook, gain a 5% Wiggle Bonus, a 1%/3%/5% Generator Repair Boost but have the Broken Status Effect for 30s/40s/50s after the unhook.
"Very poor choice my dear friend." - Andrew
Thoughts?
I'm going to reply bc you tried to throw shade at me so...
Your lore is barely 3 paragraphs and breathing/groaning is the same accros all survivors.
What change it, is when you use an exhaustion perk. Test it dear.
Like your perks ideas tho ;)
"tried to throw shade"
hmmm.....
I put " that due to not trusting myself with thinking my ideas are good for everything.
Also there is stats that show Survivors breathe/groan louder
https://docs.google.com/spreadsheets/d/1uk0OnioNZgLly_Y9pZ1o0p3qYS9-mpknkv3DlkXAxGA/edit?usp=sharing - here
What change it, is when you use an exhaustion perk. Test it dear.
unclear to me what you mean, there is no exhaustion perk in this line up, nor nothing that effects it.
Also didn't throw shade so...
I'm correcting you again. Only exhaustion perks, killer perks or status change the breathing/groaning. That's all I'm saying about that.
On the topic of shade, you're right I'm not throwing shade but facts. Although I'm unsure why you attacked me in the first place.
Bored with your life ? I have a few ideas.
Going back to your locker would be one.
you need killer names not real names has the killer they cant both be called the lucid, any reason for the name? the twins sounds much better to me
you say they cant see them but unless i missed it u didn't say they cant hear the others terror radius freedy has laughing girls, does the killer who isnt in that surv realm have an aura? i think they shouldnt
although im assuming this killer can only be SWF played not random qued played they should be able to see each others auras
a two player killed both needs 110% to be fair
the active power needs to be changed having two ones is bad and they are too strong
but it hard to do without making the killers too strong they should both have the same power i think
the first think of is swap places but would have to be channel where both killers are rooted
for Seraphine
12 meter terror radius means monitor and abuse puts u at 4 too strong
how short is small like chucky small?
perks
Clairvoyance) way to much work for devs to code it wont happen each new map they have specify what this perk effects
Blood Pact) useless perk the reduced swing time is way more useful
Deadly Sin) i like it but to gimicky also there already the plague perk thats like this but for obsession being hit it will only work first time and you never said how long the terror raduis of the survivor lasted
the perks dont match the flavour of the killer at all and only the last one has some use but barely any
each killer should have different perks the survivor just got two sets of perk this needs two to make killers even with surv perkwise!
cool concept bad execution
I'm correcting you again. Only exhaustion perks, killer perks or status change the breathing/groaning. That's all I'm saying about that.
On the topic of shade, you're right I'm not throwing shade but facts. Although I'm unsure why you attacked me in the first place.
Bored with your life ? I have a few ideas.
Going back to your locker would be one.
I am going to dissect all these points.
1) I didn't throw shade, I suggested an Idea and still haven't insulted you at all through out this comment thread. However me responding and clearing up misconceptions but you go and attack me
Quote:
Bored with your life ? I have a few ideas.
Going back to your locker would be one.
2) I am sorry but I will like an exact copy and paste of where I have attacked you within my comments on this thread alone. "unsure why you attacked me in the first place". What? Again, copy and paste anything you believe is attacking YOU and YOU only.
Quote:
On the topic of shade, you're right I'm not throwing shade but facts. Although I'm unsure why you attacked me in the first place.
3) You didn't check it, did you? The link. It has full details on Survivors. From size, to breathing to groans of pain. You are "Correcting" something that is perfectly fine. I am more of a person who needs to know the nitty gritty so I can fuel my locker filled rage I end up in when I suggest things! Exhaustion, Killer Perks and Status. This can be changed to Inflicted Status, Exhaustion does not increase any noises from the Survivor, only denies them use of multiple speed amplifying perks. No Status makes Survivors breathe/groan louder. The only one that comes close is Hemorrhage but that is blood pools. Then Killer Perks. This is the only one that works due to Stridor. That one forgotten Nurse Perk.
Quote:
I'm correcting you again. Only exhaustion perks, killer perks or status change the breathing/groaning. That's all I'm saying about that.
And you cannot use this comment as the insult point due to the fact you called it out on your 1st Response to me dissecting your post, meaning that point would have no value.
"Here's a ----------good-------- survivor concept"
Sure you didn't start #########.
Secondly, yes again test it yourself exhaustion perks cause survivor "heavy breathing". I believe this is even on the official wiki. Without any perk causing exhaustion they breath pretty quietly.
The killer perks I was refering to btw was "Stridor" but I'm not sure if it's just the killer that hear it louder or it is literally louder.
Btw do you mean your unofficial link ? I was once showed a link that said (with fake maths and everything) survivors could reduce heavy breathing causes by exhaustion with the perk iron will. That isn't true.
So sorry if I don't just believe every google document thrown at me.
But anyways keep believing what you want this ridiculous feud is taking away from this wonderful Killer idea which I think we can agree on, is good.
Ok..
So you think it’s fair for a 32m terror Radius killer to have 110% move speed
also if a survivor is in in one dream they can see the killer in their dream and they cant see the other
Clairvoyance: No it is not hard to code this is the same company that made the Doctor, one of the most complex characters
Blood pact: ok I kinda agree
Deadly sin: “gimmicky” “GIMMICKY!” sure there is dark devotion but if you call this gimmicky then you think dark devotion is gimmicky
also remember tier one Myers with monitor has 0 TR
Breathes I’m not mad I’m ANGRY
This is Katblad3z A.k.a Legion_Is_Best
And I’m signing out
theres two of them so yes myabe give em 24 terror raduis but the movespeed needs to be 110%
the power should also be something like swap locations, but make it a 3 sec channel where both killers get rooted for it
or the surv you target with power swaps with closest survivor to the other killer and the killers stay in same spot (i like this one better more balanced)
the main power of this killer is there being two people and the invis one can scout survs for the other to kill
doctor doesnt add more work with each new map i dont really see how its complicated tbh
yes
not really the killer doesnt have a terror raduis they swap for DD
in this the killers terror raduis is just less, this is ment to what make the unhooker and hooked person panic and run and not heal, that only gonna work the first time, its gimicky
right now the perks just seem random things, each killer should have different perks and it should somewhat go with the killers theme or power of there being two of em somehow while not being killer specfic
the concept is very cool needs work
Not this type of argument again...
The doctor has tier 1 2 3 and in maps like the game he is broooken as frick but on like the Crotus penn asylum he is meh
also if it was swap locations they would be weak because they only have 1 that is good at chases
plus if you get stabbed by 1 you go into the other sisters domain/dream and then you can see the other
@Jallybwan
can you please answer this guys concerns before a argument stirs up
i mean that doesnt chnange for each map its not more work for devs each chapters
the docs addons are static thing fake pallets no work just put pallet that in same spot it was before
defining what is corn or tall grass is very hard to do its not a static thing and would need to be carefully done on each existing map and new one its alot work (which why i doubt the devs would every consider a perk like this)
Can we just not argue
ok i dont care enough to convince its too much work for 1 perk, and you dont care enough to listen thats fair leave it be
@Mystoc
I named them collectively "The Lucid" because their power takes place inside their dreams - similarly to how Freddy works, the survivors are passed back and forth between Adrienne's dream and Seraphine's dream. "Lucid dreaming" is essentially when you are aware that you're dreaming, and thus, in control of it. That's the meaning behind Lucid's name, although "Twins" would also work.
Survivors in Adrienne's dream can only hear Adrienne's terror radius, not Seraphine's. Vice versa. What do you mean by "Does the killer who isn't in that surv realm have an aura?"
You can solo-queue as Lucid, and it'll pair you up with another Lucid player. You'd select which sister to play as upon entering the lobby. I could have it so that the sisters see the other's aura. I'm not sure; thoughts, anyone?
"A two player killer both need 110% to be fair" - Uh... I disagree, personally. Lucid is set up so that each sister has their own playstyle - Adrienne is focused on the chase, and Seraphine is focused on stealth. They get hits through different ways. If Adrienne had 110% speed, her entire playstyle would be essentially invalidated. This goes for your "give them the same power" point as well - they have different playstyles for a reason.
Could you elaborate on how their active powers are too strong? Awakening only gives each sister a mild bonus.
You know, Myers at T2 with M&A only has an 8m TR. 4m with Dead Rabbit. And he's still 115 - Seraphine is 110. I wouldn't say Myers is too strong.
Small is like Hag small. Definitely not Chucky small.
Clairvoyance: I personally don't see how "you can see through corn for X metres" is super hard to code. You could simply make it invisible on the killer's screen for up to X metres, rather than removing it and replacing it. As for deciding what is corn - well, each corn stalk is the same. I think there would only be one or two different "textures" for corn, if even that, and the same would go for swamp grass. They're all just assets, similarly to how only killers can see scratch marks.
Blood Pact: Did you mean Save the Best for Last? Blood Pact is meant to be a more consistent version - instead of having between 0% and 40%, you have a constant 25% at tier 3. Furthermore, striking a Survivor makes them your Obsession, which means you can combo it with other perks like Play With Your Food and Rancor.
Deadly Sin: This perk is a gimmick, yes. I don't believe all perks need to be consistently strong - Head On, for example, is not that strong. But it's fun to use, because when it works, it works well. Same with Deadly Sin. The survivor's fake heartbeat lasts 30 seconds as well.
The perks kinda do match Lucid's "flavour", in my eyes, but even if they weren't... I have to design perks with other killers in mind as well, since they can run these perks too.
As for different perks between sisters... well, maybe. I simply couldn't think of any lol
@Dwight_the_Locker
I love that backstory. Short and sweet, tied into the Lucid - well done! ^-^
As for the Perks:
Fear the Dark - Given how busted Object is right now, I'm inclined to think "see the killer's aura" is going to be kinda unfun. Perhaps instead you could give a bit of an action speed boost for a while after failing a skill check?
Proper Procedure - Always nice to have bigger great skill check zones. What would the killer not be notified of? A failed skill check?
Breaking Point - Seems a little bit underpowered to me, to be quite honest. I like the concept of having a boost on your last hook, though!
While we're on the topic of perks, actually - Mystoc mentioned having different perk sets for each killer. What do you people think? New perks? If so, any ideas?
Not really
I think that having separate perks ruins the fact that they are sisters
Interesting point. Any rebuttal?
For me
I think that even though they have different personalities doesn’t mean they need separate perks because they are (1 identical twins and (2 they have the exact same power that just has different benefits along with (3 they have different play styles already so why would people add new perks
New perks is usually a good thing, isn't it? More variety. More versatility.
Actually Yeah you’re right
I’ll think of perks
Looking forward to it! ^-^
Ok
I think the already created perks should be for Seraphine
I’ll make ones for Adrienne
Adrienne’s perks:
Striker: You want to end the trial early.
Click the Sprint/secondary ability button (Shift on pc and l1 on console) to move 10% faster and have a extended lunge for 5 seconds. Causes exhaustion for 60 /55/50 seconds.
Do it before hell breaks loose: You know hell could break loose
Survivors working on regressed gens get the exposed status effect the gen becomes white. This lingers for 1/2/4 seconds after stopping repairs.
Hex: Slow and Steady: A hex rooting on speed
Survivor scratch marks last 3/4/5 longer (Stays if the hex is destroyed)
Every time you hook a Vault-Grabbed survivor you gain a token up to 5
1 token: Survivor walk speed is decreased by 5/10/15%
2 tokens: Survivor skill check speed is increased by 5/10/15%
3 tokens: Survivor skill check zones is decreased by 5/10/15%
4 tokens: Survivor Crouch speed is decreased by 20/25/50%
5 Tokens: Survivors get the exhausted status effect
These might need a lot of tweaking but tell how you like them
Striker and S&S seem completely unfun to play against. The speed values are way too high - an extra 20% in chase means that any sort of pallet becomes uselessly unsafe. As for S&S, halving vault speed basically means you might as well just stand still. I like Hell Breaks Loose, though, although it could be construed as a bandaid fix for gen tapping.
Keep at it! ^-^
I nerfed Striker and S&S
Striker now has only a 10% increase in speed
S&S vault speed is now balanced Along with buffing the non-upgraded version Also Hell breaks loose was never meant for that. It’s meant to make discordance be less used because it’s a meta perk now, along with making grabbing survivors with Myers or Seraphine (Your Killer) not needed
Discordance is meta? I don't have it proc that often whenever I run it.
Maybe ‘Discordance is a very used perk’ is better to say
Fair enough.
I don't think slowing vault or running speed is the right idea for S&S. It'd either be useless or OP, no in-between.
S&S Got Changed
I know now that it makes sense to not decrease vault and sprint speed
Yep! I like the new one. Well done!
Thanks