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Mystoc

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Mystoc
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  • Thanks! it’s nice to think i inspired a killer into a reality with an idea I posted 4 years ago I always thought locker teleporting would be such a fun idea. It’s awesome to see it in the game now for sure.

  • So a killer who can teleport to into lockers was added into the game its a bit different then this one but main idea is there, was only a matter of time locker teleporting is such a cool concept!

  • changed the lore one of the perks Give & Take and Final Stand let me know what you guys think

  • this killers perk is just Demogorgon portal right be it a bit strong since she gets 7 right away she can just teleport to at the start of the game, I dont think there should be another killer who spawn teleportation points unless there's a good reason for it,

    also doesn't seem like survivors can destroy the illusions seems strong this killer doesn't have a perk to help in chase though like demo does I think its balanced just too similar to demos power


    Shattered like glass is just spirit fury right but you dont need to get stunned? https://deadbydaylight.fandom.com/wiki/Spirit_Fury

    the other perks fit the theme and are average


    I like slipping away great idea to use this with DS

    protect what you have is just OP if everyone injured they each get an extra hit this perk will never exist

  • I misread the token 4 part that's fine then it weak you could have this has a perk by itself and I dont think it would be ran the token conditions dont match the power of the perk

    seeing other surivors and the killers aura while healing another survivor isnt that strong


    20% heal speed for 3 people working on an gen for 30 seconds is meh like i said were gonna make it doubles heal speed to 8 seconds from 16 seconds for unhooking


    a gen takes close to 80s to do by yourself


    i would just super buff the perk honestly

  • @Gnarly said:

    https://forum.deadbydaylight.com/en/discussion/comment/2203409#Comment_2203409

    Problem is no one seems to run it whoever I play with and I don't appreciate the farm😅. More of a frustration and DS just has that stigma so I don't like using it.

    I do understand what mean. Appreciate the opinions.

    thats what DS is for it still is strong and does exactly what it should

  • token 1 says 6/6/8 same duration at rank 1


    my opinion is the conditions to activate this are too hard change the conditions either just one other person or make the token gained an non gen way, the perk itself is weak the two token 20% heal speed is nothing were gonna make it doubles heal speed for just unhooking a person and last 90 seconds https://deadbydaylight.fandom.com/wiki/We%27ll_Make_It

    the 4 token one is OP cause it doesn't have a duration hahaha i think you forget that part, if did have duration ide say its meh if it was 30 seconds thats alright

    the perk feels like it doesnt have an identity its gotten by doing gens with three people but then helps with healing and seeing people/ the killer it feels all over the place it has potential though

  • these mixtures make no sense most cause mending which can only happen if you injured the one gens, are u saying it also injures them? plague can infect gens but it takes a long time to for that reuslt in injury, you did say you were working on them though so i will ignore the power


    my domain is a better territorial imperative, and it can active while the killer is still in the basement horrible perk the promotes camping people in the basement this should only active if the killer is x amount away from basement, this is also pseudo make your choice as well this perk if it will stay how it needs to be nerfed alot

    https://deadbydaylight.fandom.com/wiki/Territorial_Imperative#:~:text=Territorial%20Imperative%20has%20a%20cool,30%2F25%2F20%20seconds.&text=of%20all%20Killers-,Unlocks%20potential%20in%20your%20Aura%2Dreading%20ability.,cool%2Ddown%20of%20several%20seconds.


    edit misread self assured its reversed borrowed time which is a big nono one the perks can overlap and one do nothing, and also who would ever run this over BT basicly if all for survivors have this its the same affect of BT but assures they have it 100% if it isnt this perk could be rework of BT but never exist along side it


    the other perks for survivor and killer I like

  • changed two of the perks yet again, each new chapter ends up having perks similar to the ones I have so I come back and change them every now then let me know what you think

  • changed the perks again since the newest killer had a perk somewhat close to one i had

  • bump, i can really see them adding a locker teleporting jump scare killer tell me what you think

  • bumping thread again changed some numbers around lemme know what u think

  • wish there was a way to bump without commenting again more changes made

  • Added alot of new stuff! changed and balanced some numbers


    but most importantly added full/ all addons for killer!

    let me know what you think

  • its good idea, and should be a perk im just saying they way you have it now would be a filler perk or fun meme perk to combo with other perks

  • first power

    third clue is completely useless, u already see all health states

    like the power though, how close do you have to be to the clue to see the info, also DBD has never had numbers for killer huds that has to do with power, doubt devs would let this happen the info would have to not have words


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    second power is basicly just a proximity alarm bell for killer, this will never kill anyone, but i dont think it should at least not right away i would make it latch to sruvivor and injure them and if sacrificed any time after they die on hook right away,

    you say they can defend themselves but how? define how the creature wins the fight and how the surv looses/wins, how fast is the creature all these things matter


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    very rare but i love all the perks the first is esp good

    first - love it very themeatic fits name and killler, dunno how i feel about the debuff lasting forever this a huge counter to alot perks maybe the first 60 seconds?

    second perk - Once per Trial, while the collapse is activate, hooking a survivor will close all opened Exit Gates.

    does that pause the endgame timer cause it should, otherwise this is a super blood warden, yes i know its a hex but even then i would say its too strong

    third perk - so if u arent in chase for a min u have no terror raduis ehhhh, strong but it does take a while, if u cant find someone for a full min maybe you deserve a free hit, the faster action thing is useless u do really do actions out of chase unless u kick a gen even then a surv might of been close enough for that chase to start in that case u cant kick it faster


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    survivor

    first perk - u are not the first person to suggest this perk and u wont be the last even though it isnt orignal, its good and its balanced a perk that needs u to be hooked is can be strong cause its assuming ur bad enough to get downed, usally surv wants perks that help them avoid that so no complaints,

    maybe you could make this work both ways that if u unhook a surv urself it works as well maybe to strong


    second perk. waaaaay to strong, needs to be an obession perk so only one surv can use this at a time and max should be 25% and make it go away when damaged not hooked


    third - like it all until i saw time u can see gens progress waaaaay to long its a super, its a better Déjà Vu, it should only trigger on a gen u complete and only last for maybe 15 secs


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    overall like this killer alot man good job, its not orginal but i could see this killer being added now we have demorgan

  • i mean its still way to weak but it does fill does a niche dunno why u would run this would be filler in bloodweb how often does someone search a chest and when they u hear the noise of it anyway if ur close, the picking up item thing might combo with Franklin, it has its uses yes for meme fun builds, but is it a competive perk no


    my killer idea has this exact perk btw but it does more stuff if u want to see it ill link it, otherwise i wont


  • power is weak it doesnt help with chase and requires you too hit people which means u have to catch them basicly an m1 kill who cant even use their power


    first perk insanely OP wraith can cloak and end chases right away, even if this didnt exist this just a better play with ur food

    next two perks are just weak

    hidining hook aura for 16 sec for 1 person

    and sloppy butcher but only if u hook someone

  • way to weak, would have to be general all killer perk, any killer who this as a base kit perk i would be feel bad for

  • ok i dont care enough to convince its too much work for 1 perk, and you dont care enough to listen thats fair leave it be

  • i mean that doesnt chnange for each map its not more work for devs each chapters


    the docs addons are static thing fake pallets no work just put pallet that in same spot it was before


    defining what is corn or tall grass is very hard to do its not a static thing and would need to be carefully done on each existing map and new one its alot work (which why i doubt the devs would every consider a perk like this)

  • changed the addons let me know what you guys think

  • theres two of them so yes myabe give em 24 terror raduis but the movespeed needs to be 110%


    the power should also be something like swap locations, but make it a 3 sec channel where both killers get rooted for it


    or the surv you target with power swaps with closest survivor to the other killer and the killers stay in same spot (i like this one better more balanced)


    the main power of this killer is there being two people and the invis one can scout survs for the other to kill


    doctor doesnt add more work with each new map i dont really see how its complicated tbh

    yes

    not really the killer doesnt have a terror raduis they swap for DD

    in this the killers terror raduis is just less, this is ment to what make the unhooker and hooked person panic and run and not heal, that only gonna work the first time, its gimicky


    right now the perks just seem random things, each killer should have different perks and it should somewhat go with the killers theme or power of there being two of em somehow while not being killer specfic

    the concept is very cool needs work

  • a normal killer can vault windows though, shapeshifter should still be able to while in power, wraith can do it while invis

  • swf still destroys this killer,

    the fog causes Survivors to hallucinate and see every Survivor


    explain that better cause it makes no sense


    changing mists needs to be all players look swap skins randomly with each other but still look same in third person, the problem is if two are close to each other they see the change happen, perhaps they dont swap if with 12 meters of each other


    even then demanding a person spin around or crouch rapidly in voice coms just reveals the killer right away as fraud

    the simplest answer is swf of 3 or more cant que vrs this killer


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    the perks are just OP


    Lost Lamb) but if theres only two survivors left it never goes away, the perk is too strong it needs a duration the concept just doesnt work well

    this will auto trigger if one tries to heal the other that takes more then 15s secs amolst always thus preventing the heal


    Last Light) yea that wont works or amolst every happen


    Split Up:) accutaly not OP but needs a cooldown on triggers, and it cant trigger right away or they can never do obj if its instant it needs a build to trigger like do obj x seconds

    since the action speeds slows down the survivor knows u have the perk and know that you know where they are

  • you need killer names not real names has the killer they cant both be called the lucid, any reason for the name? the twins sounds much better to me

    you say they cant see them but unless i missed it u didn't say they cant hear the others terror radius freedy has laughing girls, does the killer who isnt in that surv realm have an aura? i think they shouldnt


    although im assuming this killer can only be SWF played not random qued played they should be able to see each others auras

    a two player killed both needs 110% to be fair

    the active power needs to be changed having two ones is bad and they are too strong

    but it hard to do without making the killers too strong they should both have the same power i think

    the first think of is swap places but would have to be channel where both killers are rooted


    for Seraphine 

    12 meter terror radius means monitor and abuse puts u at 4 too strong

    how short is small like chucky small?


    perks


    Clairvoyance) way to much work for devs to code it wont happen each new map they have specify what this perk effects

    Blood Pact) useless perk the reduced swing time is way more useful

    Deadly Sin) i like it but to gimicky also there already the plague perk thats like this but for obsession being hit it will only work first time and you never said how long the terror raduis of the survivor lasted


    the perks dont match the flavour of the killer at all and only the last one has some use but barely any

    each killer should have different perks the survivor just got two sets of perk this needs two to make killers even with surv perkwise!


    cool concept bad execution

  • gah another teleporting killer first Freddy now stranger things, well my idea was first.. might have to change things up!

  • changed the passive power so hooks still stay hooks, you can still "hook" survivors in lockers though

  • maybe but the whole idea is he teleport to lockers this gives him more spots to teleport to, this in turn also gives survivor more places to hide,

    a small upsides is he has more hooks to use (and maybe they cant be sabotaged, might need to changed your right (or just let the survivor sabo a locker it would look weird!)

    it fits so perfectly that he entombs his victims like he was before the entity freed him though!

  • they arent switched all hooks are transformed into lockers, and survivors can be stored in any locker likes its a hook, glad you like the perks though


    theirs no hooks on the map for this killer because any locker can used LIKE a hook

  • addons need lots of creative names, but without naming them the addons would interact with locker teleportation range and locker noise opening and its speed opening and extra temporary effects on exiting a locker effects like an little extra speed for a short time when u exit an locker, you get the idea

  • i get the best solution is afk and "let"survivor get hatch, but its imperfect and time is still wasted i just feel its wrong to let the survivor farm sorta like u arent doing your job i know thats silly but its how i feel, i think making it so the hatch is an last ditch escape and less of point grab is the right solution

  • ok, it took a while but I reworked the hide seek to perk for the killer tell me what you guys think please!

  • isn't this just the trapper who doesn't need to search for traps

  • well one of the new killer's perks revealed today is basically a weaker version of my hex hide & Seek perk gotta rework that perk now!

  • 1 first one is just annoying and the docs wet dream cause hes the king of supper annoying

    2 ahaha yea u are gonna find the totem if u can barely see just gotta pray a teamate finds totem who isnt blinded

    3 so its a super overpowered blood warden perk

    i like the second one alot but the numbers would need to be tweaked i think on range vision is obscured

  • they are instant heal medkits the can heal a downed person to full this is strictly worse, but prolly less rare

  • @Blueberry said:

    It's not exactly that unusual of an ability to think of, it wouldn't surprise me if more people had as well. That's also the only thing similar.

    I don't think what I have is bare bones even remotely. Perks have nothing to do with the killer or survivor concept. Perks are used by all killers and survivors, they aren't unique to one. They are pretty irrelevant in the grand scheme of chapter design as they wouldn't even need to be linked to the chapter to be brought in.

    When you get too specific you are limiting the developers design space in implementing your idea. This is to give them ideas, not make it for them.

    devs can just ignore numbers and keep concept and come up with their own balanced numbers though they aren't forced to use your numbers, better to have something that can ignored then nothing at all IMO

    perks are like the lore/identity of a killer and the hardest part to do, you gotta theme out the perks and makes them transferable over to all killers, i personally find making the perks the funniest part to do

  • i mean the main part of the killer is traveling to lockers..

    yea what you have is bare bones concept, not even any perks

    i like to specify ideas and if they aren't balanced people can tell then if its OP, guess we take a different approach

  • its RNG though Where the lockers spawn and if they are part of any relevant loop, RNG killers like Freddy and the pig usually aren't fun

    its pretty hard to judge if the power is balanced how close do they have to be get pulled in? define what nearby means

    reason i mention it is I just posted it from Reddit to here today and now it looks i copied you based on post dates.. yea the concept could work

  • i posted a killer like this on Reddit like 3 days before you posted this

    https://www.reddit.com/r/deadbydaylight/comments/9tfk7u/the_pharaoh_a_full_dead_by_daylight_killer_concept/

    even if it wasn't copied which is possible its very similar people will just not run in front of lockers making your power useless

    also unlimited locker range on locker travel is OP need a limit on it or there needs to a red addon for it to be possible

  • i like this the survivors know the hex still exists but can't spot it and you have to waste a perk slot to delay it

    what i don't like is the RNG of it if they find the real hex and destroy it first, this fake decoy totem ends up being useless

  • an imitation killer will never be added while swf is a thing

    only way I can think to fix this is

    the game needs a voice chat but only for survivors within like 24 meters and have addon walk talky to talk with other globally who also have the item where each second used takes away some durability

    this way survivors keep the fun factor of being able to talk to themselves, and the people who do actually use discord/Teamspeak are cheaters since there in-game way to do it now

    sure it cant be enforced and prolly isn't ban worthy but at least streamers would have to stream cheating if the still used the old way and also if there was a legit way to talk some SWF might respect the rules of the game and use the legit methods

  • last perk is pure rng, bad, the rest is very situtionaly, the power seems like a guaranteed kill if it hits them

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