Dwight_the_Locker
Dwight_the_Locker
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/810862#Comment_810862
Because I don't like survivors always working together. This survivor has a more solo playstyle. I have stated my opinion before, but survivors shouldn't always be working together like a perfect team all the time. They should have some distrust of others. If they won't make disguise killers, than this is an alternate solution.
Before I go into this I am a killer main so bear with me.
Survivors, like I stated, are ENCOURAGED to work together. You put your faith in one another to keep running for another day. The perk in question will be pointless in SWF when they can just tell their team where they are.
In my opinion, survivors whom act out on their own die the fastest. Without the help of the team everything will fall apart. It takes one little choice for the killer to snowball it into the win. Disguise Killers would be (yet again) beaten at red ranks due to a lot of SwF.
Survivors have usually this beginning moments in the match when they have to pull together a plan fast without communications at higher ranks. This, as a killer main in my opinion, is the most important part of the match. The ability to be stunned, have them heal and the other run whilst I chase the obsession as they stunned me and had friends.
It would make SwF into a stronger force, making it worse for everyone involved. Killers would dodge lobbies if they remotely look SwF. I get it, Survivors shouldn't be perfect. But then again, why should they be able to screw each other over without penalty?
Survivors are never perfect, killers know this and abuse it. The fact that this perks is the Survivor exploiting their weakness of long timers by insta-healing in 2-5 seconds. This would make killers give up, losing all progress in the chase because she found a friend and insta-healed..
It would probably replace a Meta-perk in SWF. But here, in solos, too much trolling could be caused...
I will state this again, as a Killer Main whom is a rank 16 Survivor I cannot defend properly how they would feel, as a Killer all I can say is that it makes a 2 Minute Chase that much longer because she was running Bond.
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@Pepalol said:
I have a question, it has been a while since I don't play as a Killer in DBD, and as I remember when you chose to play as a killer it simply made a lobby and people would join it, now when I try to play as a killer it says "searching for a match" and it's taking forever, as I don't play in a while I'm at rank 18, but I'm not if it's because of my rank/region or if I might be bugged?
Anyways, thanks in advance for anyone who can help me on this
Killer Times happen to be long, at Rank 16 I get about 8 Min Queue times.
All I suggest is open DbD, search for a match and enjoy YouTube.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/810039#Comment_810039
Communion is sacrificing teamwork for immediate gain.
Survivors are encouraged to work together, this perk goes against it.
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So, to make this simple for myself I am just going into the perks not the lore.
(Lvl. 30) Bloodthirsty: Not all of your enhanced senses have been stripped away from your transition from a killer to a survivor. Pools of blood are more vibrant, and when standing near them (10m or less) you can see the aura of the injured survivor within 32 meters. She gains a small TR (20m/15m/10m) and red stain when tracking another survivor. The killer cannot hear the TR or see the stain.
This is a very odd concept. The Terror Radius + Red Stain doesn't help the survivor, rather hinder them. They could run from the red stain and terror radius thinking it was the killer but it was you trying to heal them. Also the vibrant blood is just the Wraith's perk. In my opinion, change it so you can see people healing one another from a 40m/50m/60m radius and be able to see teammates blood pools just as they are.
When injured, you can approach a dead body or an alive survivor and, through a short animation (which will last between 2-5 seconds, but a dead body will be longer than an alive survivor), drain them of blood. This will heal her 1 health state, and injure a living survivor performed on. The alive survivor will be broken for 20/15/10 seconds. You will not take blood from an injured survivor.
Can't wait to trap a survivor and steal their blood! This is an incredible perk to troll with, but then again getting banned... However most of the use comes from mori's or bleeding out, alive players will most likely run. In my opinion, make it so that if a survivor is healed from the dying state YOU get the blood pools and scratch marks for 4s/8s/12s.
When injured by another, you become furious as you wait for an opportunity to strike back. When injured, stunning the killer with a pallet will give you a 10/15/20 second window to attack the killer and gain a health state back. The killer will be stunned for the duration of the animation performed (again, 2-5 second long animation). This will leave you exhausted for 60 seconds. If you do not use it within the 20 seconds you will not be exhausted.
Got to bring up points:
- "Second Wind is kinda like this."
- "Breaking Lore"
- "A New Metaperk of the Apocolypse."
1) Second Wind is kinda like this
Second Wind is an odd-ball of a perk. It allows for a survivor to escape from the hook and be off to do objectives and heal whilst doing so, making a strong deal. For healing an ally, you get healed back at a slower pace.
This is nothing like second wind, there are only three exhaustion perks (I can think of) that would be affected by this, yet it won't be ran as Dead Hard exists. It is literally 'I got an uncounterable insta-heal that not even Franklin's can fix'. Second Wind has a time to heal, this is a chase extender.
2) Breaking Lore
Trapper. He refused to kill survivors, he refused to listen to Entity. Then he became tortured. Like, a lot. Then he got broken and started to kill. As I said, Entity don't tolerate disobedience.
There are many killers, who looks tortured. It's all Entity doings.
Take the proof here, check questions №47 and 55.
So, as I say, Entity have its own way to make killers do their job.
Worth to mention, Entity also have subrealm called "The void" where she stores survivors and killers, who bacame useless to her. Like, if Entity doesn't succeed with this "intensive persuasion" she just exposes killer into the Void.
Check devstream №111 if you want proof for this.
I'll agree, tho, that Entity is unpredictable and she probably not always work with the same pattern. There should be exceptions sometimes. Probably.
But not the way how you showed it in your concept. According to your concept, Entity showed MERCY to killer, who don't wanna kill! It was as if Entity fulfilled Charlotte's request to stop killings. So, this is a big no-no.
-Rattman
He describes it here.
3) It's bad enough for killers, they do not need insta-heal chases now. Especially with the nerfs to medkits.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/648987#Comment_648987
I'm correcting you again. Only exhaustion perks, killer perks or status change the breathing/groaning. That's all I'm saying about that.
On the topic of shade, you're right I'm not throwing shade but facts. Although I'm unsure why you attacked me in the first place.
Bored with your life ? I have a few ideas.
Going back to your locker would be one.
I'm correcting you again. Only exhaustion perks, killer perks or status change the breathing/groaning. That's all I'm saying about that.
On the topic of shade, you're right I'm not throwing shade but facts. Although I'm unsure why you attacked me in the first place.
Bored with your life ? I have a few ideas.
Going back to your locker would be one.
I am going to dissect all these points.
1) I didn't throw shade, I suggested an Idea and still haven't insulted you at all through out this comment thread. However me responding and clearing up misconceptions but you go and attack me
Quote:
Bored with your life ? I have a few ideas.
Going back to your locker would be one.
2) I am sorry but I will like an exact copy and paste of where I have attacked you within my comments on this thread alone. "unsure why you attacked me in the first place". What? Again, copy and paste anything you believe is attacking YOU and YOU only.
Quote:
On the topic of shade, you're right I'm not throwing shade but facts. Although I'm unsure why you attacked me in the first place.
3) You didn't check it, did you? The link. It has full details on Survivors. From size, to breathing to groans of pain. You are "Correcting" something that is perfectly fine. I am more of a person who needs to know the nitty gritty so I can fuel my locker filled rage I end up in when I suggest things! Exhaustion, Killer Perks and Status. This can be changed to Inflicted Status, Exhaustion does not increase any noises from the Survivor, only denies them use of multiple speed amplifying perks. No Status makes Survivors breathe/groan louder. The only one that comes close is Hemorrhage but that is blood pools. Then Killer Perks. This is the only one that works due to Stridor. That one forgotten Nurse Perk.
Quote:
I'm correcting you again. Only exhaustion perks, killer perks or status change the breathing/groaning. That's all I'm saying about that.
And you cannot use this comment as the insult point due to the fact you called it out on your 1st Response to me dissecting your post, meaning that point would have no value.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/647661#Comment_647661
I'm going to reply bc you tried to throw shade at me so...
Your lore is barely 3 paragraphs and breathing/groaning is the same accros all survivors.
What change it, is when you use an exhaustion perk. Test it dear.
Like your perks ideas tho ;)
"tried to throw shade"
hmmm.....
I put " that due to not trusting myself with thinking my ideas are good for everything.
Also there is stats that show Survivors breathe/groan louder
https://docs.google.com/spreadsheets/d/1uk0OnioNZgLly_Y9pZ1o0p3qYS9-mpknkv3DlkXAxGA/edit?usp=sharing - here
What change it, is when you use an exhaustion perk. Test it dear.
unclear to me what you mean, there is no exhaustion perk in this line up, nor nothing that effects it.
Also didn't throw shade so...
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@Jallybwan My Take on a """"Good"""" Survivor Concept
SURVIVOR
INFO
Name - Andrew Werkon
Height - Average
Breathing - Loud
Groaning - Quiet
LORE
Andrew Werkon despised his job. Working at Cuckoo Central, the Crotus Penn Asylum. He got first dibs on who was going to torment as he worked the day shift. He liked one aspect of his job. Seeing those who he remembered from school stuck inside rooms.
This time, the school bit back. Two girls were convicted of murder and packed off to the madhouse. Andrew began the drove back when the wheel stopped moving and the cliff edge grew nearer.
The two footsteps were followed by a trail of blood until a stream washed away all hope that the members of that vehicle made it out alive.
PERKS
Fear the Dark
Your senses pick up as your mistake attracts unwanted attention. If you failed a skill check, the Killer's aura will be revealed to you for 3/4/5 Seconds. However, your scratch marks remain for 5/4/3 seconds longer.
"You ain't fearin the dark until it fights back" - Andrew
Proper Procedure
Your medical training helps those and yourself in ways you didn't expect.
Great Skill Check zones when healing are 10%/13%/15% bigger. There is also a 30%/35%/40% chance the killer will not be notified.
"This ain't the right way, do it like this." - Andrew
Breaking Point
The Entity has pushed you to the point where sanity is lost constantly. But in its place remains the Will to Survive.
Upon reaching your third and final hook, gain a 5% Wiggle Bonus, a 1%/3%/5% Generator Repair Boost but have the Broken Status Effect for 30s/40s/50s after the unhook.
"Very poor choice my dear friend." - Andrew
Thoughts?
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@Chordyceps said:
If the killer gains tokens for his ability by destroying gens, how would he gain any during the endgame?
You are meant to plan the game out on the fly and prepare for the end.
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I don't see a Practical Purpose. If you want to make it like this. I suggest make it so that hex perks are guarded at the start and each time a generator is completed for a certain time.
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@Jallybwan said:
https://forum.deadbydaylight.com/en/discussion/comment/635193#Comment_635193
I haven't really thought of specifics, to be totally honest. The idea's open to everyone!
In general, Adrienne's mori would be more focused on raw, brute force. Multiple, coarse wounds. Maybe even broken bones, I dunno. Seraphine's would be more efficient, or elegant. She'd make the murder look like art.
Perhaps Adrienne could repeatedly stab the survivor before plunging the knife into the head and Seraphine could make a design with blood on the ground next to the survivor with their blood?
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Ok, let's deconstruct this Concept.
1] Capitalising on Bloodlust.
-Bloodlust as a mechanic is ment to aid Killers in ending a Loop. The fact that the killer has a speed boost and the Exposed/Broken on the chased survivor makes the game unfun. It forces the killer to just be patient and give time so the survivors can do gens.
2] Perks -
- Clarice - Bloodlust (Again) is not a general mechanic. It has one straight purpose and that is to end loops or long chases. The obsession thing is a minute detail. To fix this you would have to make it so, the killer gets a speed boost for 20s and the Obsession becomes the furthest away. This would fix the perk.
- 2nd Perk (long name) - Bloodlust is lost upon a hit. Hindered slows down survivors. It guarentees a 2nd hit if you boil it down. Make it so the hit sets survivors into the hindered state after the hit speed boost.
- 3rd Perk - Make this a Hex Perk or it will not be appreciated by the community. It is way too overpowered. Thanataphobia is the closest we have to this and it works due to the way it was made. If this effected one thing like movement speed it would be fine. But currently it covers way too much. The buff to Blood Lust also makes this an overpowered perk.
3] Add Ons
I am just going to save time and list all problems
- Tombstone Myers moves faster then Survivors in Tier I
- The fact he can inflict all status is kinda broken. Even Doctor can't inflict Deep Wound because it would be broken. And due to the Blood Lust buffs he needs no more there.
- Myers Tombstone is fair due to the Time it Takes to get. It forces the Killer to Intervene but not pause the Survivors efforts in order to keep the match under his time flow.
- Being Able to Mori after being in a Chase with a 60% Movement Buff in 45s is so painful. Myers (again) is the perfect show of Balance but Powerful. FLoH and Tombstone take MINUTES to get. But the Tier III is rewarding as it shows the Survivors are on a Time Limit and must hurry.
4] This Quote
The killer would be strong to matter the skill but never crazy but could definitely beat an amazing player after wasting time getting bloodlust 3. He would also make instant heals useless and would slow the game down JUST A LITTLE BIT by stopping people heal. He also gets stronger as the chase progresses.
Let's break this down.
The killer would be strong to master the skill but never crazy
The fact the killer can use a counter measure to punish is crazy and the OP mori add on doesn't really say this. It's a Killer whom can be bullied harder by loops and can bully survivors for just staying in the chase too long.
but could definitely beat an amazing player after wasting time getting bloodlust 3.
This statement is entirely false. The fact the base killer is strong due to blood lust buffs is poor. As it ruins the element of wasting time for the survivors. They need you distracted to make sure they could safely work on gens. 'after wasting time getting bloodlust 3' is also false. Bloodlust 3 is an aid for THEM wasting YOUR time.
He would also make instant heals useless and would slow the game down.
Instant Heals are useful as they can save survivors in many a dire times. This killer has nothing to counter Instant Heals so I am baffled on this point. The fact survivors won't heal doesn't slow the game down. It just makes their main goal "Do Gens". They don't have to search for healing, search for friends. It's just Gens. Gens open Gates. So infact it speeds up the game.
He also gets stronger the longer the chase progresses.
This shouldn't be the case. It punishes him for not finding survivors. He can't gain bloodlust when not in a chase. Killers are told to end chases with the Pip System, so this Actively hurts the Killer in a Category.
The Killer needs to be thought over. RN where I am it is 4 AM so i don't have the energy to go over the Survivor. Take this as criticism with a side of salt as I main Survivor.