How would you nerf adrenaline?

Start a discussion down bellow.

(me. I'd just make it so it doesn't heal you after being unhooked)

Comments

  • @Seltas0208 said:

    https://forum.deadbydaylight.com/en/discussion/comment/613081#Comment_613081

    Something simular could be said for noed. Although rather than earning it you have to hope survivors are lazy. Does that make it a balanced perk? That's for debate

    It’s not similar at all. LOL.

  • I wouldn't nerf Adrenaline because it doesn't need to be touched.

  • I wouldn’t, no perks need a nerf right now.

  • Remove the heal keep the speed boost

  • I'd leave Adrenhiline alone myself. It's not as big of a deal as people make it out to be. Plenty of killers who have 1 hit downs are available to those who can't handle the mechanic... or they can just run NOED.

  • @Horus said:

    Remove the heal keep the speed boost

    Wow, do 5 gens and get a speed boost for 5 seconds. Such a great deal!

  • Killers love to talk about "free wins" for survivors but they never talk about free kills and free killer wins hmm... Hypocrites.

  • @My_Farewell said:

    https://forum.deadbydaylight.com/en/discussion/comment/613509#Comment_613509

    Wow, do 5 gens and get a speed boost for 5 seconds. Such a great deal!

    5 seconds for the price of 400! Just 5 easy payments of 79.99!

  • @Karl_Childers said:

    https://forum.deadbydaylight.com/en/discussion/comment/613267#Comment_613267

    I cherry picked? You made the statement that EGC heavily favors survivors and that is pure nonsense. Nothing in your post backs it up. The 1v1 is heavily killer sided, how can you possibly even dispute this. How do survivors benefit when the killer can close the hatch now, that makes no sense at all. Just because you didn’t get the version of hatch closing that you wanted, does NOT mean it still isn’t killer sided. Come on now. You don’t think there’s a big rise of 4Ks now compared to before pre-EGC? Your gate argument is also so flawed, how in the world do you think it’s easier now for the last survivor to escape than it used to be? Killers gained big time with it and that’s a fact. Sorry but your extreme killer bias is just making you sound ridiculous.

    Are you saying that if the killer finds and closes the hatch that it shouldn't be killer sided? I'm confused on the point of your argument

  • @Brok3n said:

    https://forum.deadbydaylight.com/en/discussion/comment/613300#Comment_613300

    Are you saying that if the killer finds and closes the hatch that it shouldn't be killer sided? I'm confused on the point of your argument

    Did you read the whole thing? The guy posted that EGC heavily favors survivors. My reply is just saying that that’s crazy, and that killers have gained a lot by being able to close the hatch now. Claiming it to favor survivors is laughable and makes no sense. Do you believe EGC is survivor sided as he says?

  • Adrenaline is fine as it is.

  • @Karl_Childers said:

    https://forum.deadbydaylight.com/en/discussion/comment/613540#Comment_613540

    Did you read the whole thing? The guy posted that EGC heavily favors survivors. My reply is just saying that that’s crazy, and that killers have gained a lot by being able to close the hatch now. Claiming it to favor survivors is laughable and makes no sense. Do you believe EGC is survivor sided as he says?

    Ah ok that makes more sense. Well then no, I don't think egc is survivor sided, it was a nice change and made it so game can't be help hostage. If hatch is closed that means there's usually only one survivor left anyways so just figure out which gate they're opening and search it. The fact that it gives survivors yet another chance after not finding the hatch does seem a bit much, but overall is still killer sided

  • @My_Farewell said:

    https://forum.deadbydaylight.com/en/discussion/comment/613509#Comment_613509

    Wow, do 5 gens and get a speed boost for 5 seconds. Such a great deal!

    That speed boost is the difference between life or death in a chase when the last gen gets popped adding an extra heal then another speed boost from getting a hit again

  • Adrenaline is fine. Why? Because it's earned. Killer main here, lol.

    NOED isn't earned.

    It's something to think for.

  • @Karl_Childers said:

    https://forum.deadbydaylight.com/en/discussion/comment/613540#Comment_613540

    Did you read the whole thing? The guy posted that EGC heavily favors survivors. My reply is just saying that that’s crazy, and that killers have gained a lot by being able to close the hatch now. Claiming it to favor survivors is laughable and makes no sense. Do you believe EGC is survivor sided as he says?

    Well be sure to list what killers gain from EGC. You never got round to that.

  • nerfing single perk isnt the problem in my opinion second chance perks should not even exist including survivor and killer perks this would bring skill in the game which is very less now a days

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/613563#Comment_613563

    Well be sure to list what killers gain from EGC. You never got round to that.

    Lol ummm...let’s see, there’s this thing now where the killer can close the hatch? You see, the killer actually moves a lot faster than the survivor and also doesn’t need to worry about being chased, so they actually have a big advantage in being able to find it first. After closing it, the survivor usually doesn’t have much chance, if the gates are close they literally have no chance. Before EGC, that survivor had a significantly better chance at escaping in a 1v1. But according to your insane logic, less chance of escape = heavily survivor favored lmao.

    You seem to believe that just because hatch closing powers the gates, that it doesn’t favor the killer, completely oblivious to the fact killers are getting far more kills than they used to in end game. Once again according to your logic, more kills = survivor favored.

  • When you are on the kIller's shoulder or hooked when the 5th gen pops, you shouldn't get adrenaline's benefits if you wiggle free or get unhooked. Period!

  • I don't really like Adrenaline, but when I'm solo we're all dying well before Exit Gates get powered, so I see next to no value in it.

  • @Karl_Childers said:

    https://forum.deadbydaylight.com/en/discussion/comment/613642#Comment_613642

    Lol ummm...let’s see, there’s this thing now where the killer can close the hatch? You see, the killer actually moves a lot faster than the survivor and also doesn’t need to worry about being chased, so they actually have a big advantage in being able to find it first. After closing it, the survivor usually doesn’t have much chance, if the gates are close they literally have no chance. Before EGC, that survivor had a significantly better chance at escaping in a 1v1. But according to your insane logic, less chance of escape = heavily survivor favored lmao.

    You seem to believe that just because hatch closing powers the gates, that it doesn’t favor the killer, completely oblivious to the fact killers are getting far more kills than they used to in end game. Once again according to your logic, more kills = survivor favored.

    As I said earlier; you know exactly what my point is and that's why you have to selectively focus on something else. You spent most of your post not even talking about EGC, but killers receiving the hatch-close. You also have to frame what my opinions supposedly are, because that's easier than actually having to take note of what I actually post.

    Whether there have statistically been more or less kills since EGC was introduced is not something either of us can know, but you seem to want to base an argument on that completely unknown fact. Say we did know though and this still represents a deliberate missing of the point: if kills had increased it says nothing about what the intent of the changes were. The devs were talking about hatch-closing causing the gates to automatically power as soon as the PTB for it was over, far too soon for any data to have been processed; the devs had already made their mind up about it before they had seen what it looked like in the wild.

    As you keep asserting this claim about 'more kills' though, there is an onus on you to support it. So go on.

  • Remove the instant heal and have it not ignore Exhaustion. Instant heals take zero skill and should be completely removed from the game.

  • @SnakeSound222 said:

    Remove the instant heal and have it not ignore Exhaustion. Instant heals take zero skill and should be completely removed from the game.

    You mean like moris, noed, insta down addons, tombstones etc etc?

  • @CornChip said:

    https://forum.deadbydaylight.com/en/discussion/comment/613747#Comment_613747

    You mean like moris, noed, insta down addons, tombstones etc etc?

    Moris require you to down the Survivor. They’re not the instakill offering that Survivors make it out to be.

    NOED can be prevented by doing bones.

    Instadown add-ons have a condition for them to activate or you can dodge them.

    Tombstone takes so long to get and makes Myers slower. It can also be avoided by lockers. If you’re getting hit by it, then that’s because you fed him or failed to look at his hand.

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/613800#Comment_613800

    Moris require you to down the Survivor. They’re not the instakill offering that Survivors make it out to be.

    NOED can be prevented by doing bones.

    Instadown add-ons have a condition for them to activate or you can dodge them.

    Tombstone takes so long to get and makes Myers slower. It can also be avoided by lockers. If you’re getting hit by it, then that’s because you fed him or failed to look at his hand.

    I see what you are saying. You are a killer main and will defend killers to the end even if you are wrong.

    Congratulations on your top tier level of bias.

  • @SnakeSound222 said:

    Remove the instant heal and have it not ignore Exhaustion. Instant heals take zero skill and should be completely removed from the game.

    Survivors need to finish the gens in order to trigger Adrenaline.

    You know what takes no skill? Noed. Actually it takes the opposite :)

  • @CornChip said:

    https://forum.deadbydaylight.com/en/discussion/comment/613803#Comment_613803

    I see what you are saying. You are a killer main and will defend killers to the end even if you are wrong.

    Congratulations on your top tier level of bias.

    Congratulations on being so bad that you think Tombstone is a problem. I guess Survivors still struggle with thinking, so they just cry OP.

    @My_Farewell said:

    https://forum.deadbydaylight.com/en/discussion/comment/613747#Comment_613747

    Survivors need to finish the gens in order to trigger Adrenaline.

    You know what takes no skill? Noed. Actually it takes the opposite :)

    Repairing all five gens doesn’t take a lot of skill. I’m not saying NOED takes a lot of skill, but you still have to down the Survivor in order for it to work. Everyone just goes “OMG INSTADOWN !!!!1!1!” and thinks the Killer will automatically win.

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/613805#Comment_613805

    Congratulations on being so bad that you think Tombstone is a problem. I guess Survivors still struggle with thinking, so they just cry OP.

    Congratulations on being so bad that you think Adrenaline is a problem. I guess SnakeSound222 still struggle with thinking, so they cry OP.

    You came here crying first lol.

  • i wouldnt , its only op if all 4 have it and were injured/hooked before last gen pops

  • I would make it to where the survivor automatically gets downed as soon as the gens are done..

  • @SnakeSound222 said:

    https://forum.deadbydaylight.com/en/discussion/comment/613805#Comment_613805

    Congratulations on being so bad that you think Tombstone is a problem. I guess Survivors still struggle with thinking, so they just cry OP.

    I'm talking about the way they trigger those perks. Adrenaline triggers by doing your job, noed triggers by failing at doing your job.

    Repairing gens doesn't take skill when killer sucks, i agree.

  • @CornChip said:

    https://forum.deadbydaylight.com/en/discussion/comment/613808#Comment_613808

    Congratulations on being so bad that you think Adrenaline is a problem. I guess SnakeSound222 still struggle with thinking, so they cry OP.

    You came here crying first lol.

    Are you trying to say that Tombstone is stronger than Adrenaline? Tombstone is easily countered by going in lockers or staying out of LoS. You can gen rush a Tombstone Myers and make him waste his add-ons.

  • @My_Farewell said:

    https://forum.deadbydaylight.com/en/discussion/comment/613747#Comment_613747

    Survivors need to finish the gens in order to trigger Adrenaline.

    You know what takes no skill? Noed. Actually it takes the opposite :)

    Anyone can have a discussion based on bottom-scraping standards. Here, let me try:

    Killers earn NOED by successfully protecting their totems.

    You know what's wrong with that argument. You know what's wrong with your argument. The rest is up to you.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/613807#Comment_613807

    Anyone can have a discussion based on bottom-scraping standards. Here, let me try:

    Killers earn NOED by successfully protecting their totems.

    You know what's wrong with that argument. You know what's wrong with your argument. The rest is up to you.

    Still confused, please clarify because doesn't make much sense tbh.

  • @My_Farewell said:

    https://forum.deadbydaylight.com/en/discussion/comment/613823#Comment_613823

    Still confused, please clarify because doesn't make much sense tbh.

    That's the point. I made an argument that is very flawed, to illustrate how easy it is.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/613828#Comment_613828

    That's the point. I made an argument that is very flawed, to illustrate how easy it is.

    So you think that the argument of earning a perk by completing gens (survivors main objective) is flawed?

    If you got that opinion then so be it, but i'll let you know something... Protecting totems is not killer's objective, so the only thing that seem flawed to me is your reasoning.

  • @My_Farewell said:

    https://forum.deadbydaylight.com/en/discussion/comment/613844#Comment_613844

    So you think that the argument of earning a perk by completing gens (survivors main objective) is flawed?

    If you got that opinion then so be it, but i'll let you know something... Protecting totems is not killer's objective, so the only thing that seem flawed to me is your reasoning.

    You're not 'letting me know anything'. If a killer decides they have an objective, then they do. There is no reason to accept ideas about what an objective is that are imposed.

    It's the miserably low standards of argument I was criticising, but if people cling to them there's not much to say.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/613658#Comment_613658

    As I said earlier; you know exactly what my point is and that's why you have to selectively focus on something else. You spent most of your post not even talking about EGC, but killers receiving the hatch-close. You also have to frame what my opinions supposedly are, because that's easier than actually having to take note of what I actually post.

    Whether there have statistically been more or less kills since EGC was introduced is not something either of us can know, but you seem to want to base an argument on that completely unknown fact. Say we did know though and this still represents a deliberate missing of the point: if kills had increased it says nothing about what the intent of the changes were. The devs were talking about hatch-closing causing the gates to automatically power as soon as the PTB for it was over, far too soon for any data to have been processed; the devs had already made their mind up about it before they had seen what it looked like in the wild.

    As you keep asserting this claim about 'more kills' though, there is an onus on you to support it. So go on.

    Closing the hatch is a big part of EGC, what in the world do you mean I’m not talking about it? Do you seriously need data to tell you less survivors are escaping now in a 1v1 than before EGC? Holy hell man, you take being biased to a whole new level. It’s common sense and impossible for it not to be the case. You said yourself all the killer could do before is stand there and force a stalemate. Now they can CLOSE it. It is a 100% fact that the killer benefits and gets more kills now than before. You just seem bent out of shape that it powers the gates. Boo hoo, it still is killer favored overall...a point in which 99.99% of people would agree with. Start new topic saying EGC is heavily survivor sided and see where that gets you if you don’t believe me.

    As I said, literally the only benefit that EGC has brought to survivors is a hatch with 0 or 1 gens. Nothing else. As for the non 1v1, this also only benefits the killer. How about you list all the benefits to survivors? Putting survivors on a timer sure as hell doesn’t help them lol.

    To sum things up, just because something isn’t as one sided as you’d like it be, doesn’t mean it still doesn’t favor that side.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/613850#Comment_613850

    You're not 'letting me know anything'. If a killer decides they have an objective, then they do. There is no reason to accept ideas about what an objective is that are imposed.

    It's the miserably low standards of argument I was criticising, but if people cling to them there's not much to say.

    Again, gens are a must objective for survivors, totems ARE NOT a must objective for the killer.

    Can you see the difference now?

  • @My_Farewell said:

    https://forum.deadbydaylight.com/en/discussion/comment/613871#Comment_613871

    Again, gens are a must objective for survivors, totems ARE NOT a must objective for the killer.

    Can you see the difference now?

    Yes, it's just that you're not really saying anything. Totems are an optional objective, ones which survivors take a risk in ignoring.

    @Karl_Childers said:

    https://forum.deadbydaylight.com/en/discussion/comment/613691#Comment_613691

    Closing the hatch is a big part of EGC, what in the world do you mean I’m not talking about it? Do you seriously need data to tell you less survivors are escaping now in a 1v1 than before EGC? Holy hell man, you take being biased to a whole new level. It’s common sense and impossible for it not to be the case. You said yourself all the killer could do before is stand there and force a stalemate. Now they can CLOSE it. It is a 100% fact that the killer benefits and gets more kills now than before. You just seem bent out of shape that it powers the gates. Boo hoo, it still is killer favored overall...a point in which 99.99% of people would agree with. Start new topic saying EGC is heavily survivor sided and see where that gets you if you don’t believe me.

    As I said, literally the only benefit that EGC has brought to survivors is a hatch with 0 or 1 gens. Nothing else. As for the non 1v1, this also only benefits the killer. How about you list all the benefits to survivors? Putting survivors on a timer sure as hell doesn’t help them lol.

    To sum things up, just because something isn’t as one sided as you’d like it be, doesn’t mean it still doesn’t favor that side.

    It's not a big part of EGC at all. Hatch-closing was in it's own PTB and worked perfectly fine without EGC. I also don't 'need data' to tell me anything: you're the one making a claim based on data which you either have no access to or have so far not felt the need to actually share it.

    I have talked about EGC plenty of times before and it's largely the same discussion: split between people who don't have an argument and people who think as you do that the most important thing is that '99% of people' agree with you. I don't think group-think is something to be particularly proud of though.

    Regarding the rest of your post: I will not repeat myself, you can go read what I said the first time and respond to it properly.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/613884#Comment_613884

    Yes, it's just that you're not really saying anything. Totems are an optional objective, ones which survivors take a risk in ignoring.

    https://forum.deadbydaylight.com/en/discussion/comment/613879#Comment_613879

    It's not a big part of EGC at all. Hatch-closing was in it's own PTB and worked perfectly fine without EGC. I also don't 'need data' to tell me anything: you're the one making a claim based on data which you either have no access to or have so far not felt the need to actually share it.

    I have talked about EGC plenty of times before and it's largely the same discussion: split between people who don't have an argument and people who think as you do that the most important thing is that '99% of people' agree with you. I don't think group-think is something to be particularly proud of though.

    Regarding the rest of your post: I will not repeat myself, you can go read what I said the first time and respond to it properly.

    Difference is that not all survivors are 4 swf squad so they don't know what the others did, while killers are on their own and are aware of their progress.

    Not always they decide to ignore totems, sometimes they need to prioritize gens because the game is not going so well for them.

    Again, gens are a must BY DEFAULT.


    And just for the record, i don't have anything against noed. I just find it funny when people complain about Adrenaline but defend Noed at the same time.

  • Remove the heal effect when injured but keep the heal on dying state and sprint burst for injured state. This would solve most of the problem killers encounter during endgame. Only one who can really counter mutiple people having adrenaline is plague.

  • I would keep the dying->injured part, as that is was adrenaline in real life is supposed to do as well. However I would remove the injured -> fully healed part, just keep the movementspeed.

  • @My_Farewell said:

    https://forum.deadbydaylight.com/en/discussion/comment/613895#Comment_613895

    Difference is that not all survivors are 4 swf squad so they don't know what the others did, while killers are on their own and are aware of their progress.

    Not always they decide to ignore totems, sometimes they need to prioritize gens because the game is not going so well for them.

    Again, gens are a must BY DEFAULT.

    And just for the record, i don't have anything against noed. I just find it funny when people complain about Adrenaline but defend Noed at the same time.

    Ok, why am I still hearing this zombie-argument a year after it first spawned? It's true that not all survivors play optimally and in SWF premades; it doesn't matter though because killers are not judged by the same standards. This is a complete non sequiter to the discussion we were having.

    The other argument, that someone can't criticise how Adrenaline works in the game whilst there is NOED, is the basement-level standards I was criticising earlier. These are appallingly bad-faith arguments.

    You know exactly what is wrong with it and don't need it spelled out.

  • @ArecBalrin said:

    https://forum.deadbydaylight.com/en/discussion/comment/613902#Comment_613902

    Ok, why am I still hearing this zombie-argument a year after it first spawned? It's true that not all survivors play optimally and in SWF premades; it doesn't matter though because killers are not judged by the same standards. This is a complete non sequiter to the discussion we were having.

    The other argument, that someone can't criticise how Adrenaline works in the game whilst there is NOED, is the basement-level standards I was criticising earlier. These are appallingly bad-faith arguments.

    You know exactly what is wrong with it and don't need it spelled out.

    Jeez it's like talking to a wall 😂

    Ok dude i get it, you are just another killer main who can't handle losing. Nothing wrong with that (i guess).

    Bye bye 😚

  • No need for any changes.

  • Reverting the healing nerfs and sloppy butcher changes, as thats the reason Adrenaline started being used in the first place, but no one cares to talk about that, right?

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