What if destroying a hex totem add some negative for survivors?
Would that be op? Except haunted grounds of course.
Would that be op? Except haunted grounds of course.
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That makes no sense at all.
The Hex Totem being up is already a negative for the survivors and you want a negative for destroying a Hex Totem for survivors as well?
That's like punishing a survivor for doing a gen.
I thought it would make them last longer I guess. And I didn't meant some big negative. Something small and not permanent.
Annoying splinters and burns. All actions are now 25% slower. Try not to do your only other objective next time ya jack ass - entity
Honestly, I think breaking the hex should weaken the effect. This way, you aren't stuck with dead perks 20 seconds in if you decide to take a hex perk
IE: Breaking ruin makes ruin hella less effective, but doesn't remove it entirely,
Your only objective is to destroy already weak perks immediately after starting the game. Ok. Fair enough.
@OGlilSPOOK20 It's more like having some kind of drawback for permanently depriving the killer of a perk slot. High risk, high reward.
I don't think people want balanced game at all if they are ok with weak perks being weak. I am not saying my suggestion is without flaws but hex totems need some kind of a buff. It is not high risk high reward. Just high risk for killers.
give killers a minor buff for X seconds with the totem is destroyed. X is inversely proportional to the time the totem has been in effect. Survivors also gain a minor buff for Y seconds. Y is directly proportional to the time the totem has existed.
I think this would be good b/c if the totem is discovered within the first 15s of the game, killers will be compensated for the horrible RNG spawn location.
If the totem spawns in a god-tier spot, and survivors get screwed due to the totem's RNG, they are compensated.