Krasue needs buffs/reworks.
Everyone knows that nobody plays Krasue, she has one of the steepest killer pick-rate falloffs in all of DbD. But why? I’ve been getting into the Krasue and here are my complaints and personal opinion on why she feels pretty darn horrible to play.
Intestinal Whip - An underwhelming power:
Krasue’s chase power is mediocre at best. Her Intestinal Whip lunge-range is much shorter than Demo’s Shred, but needs Survivors to be infected for it to even do damage? Doesn’t make sense to me.
I also find her Intestinal Whip attack to be incredibly boring, uncontrollable, and un-interesting. The Krasue has amazing sound and art design, a whole infection system that revolves around being able to use her head attack in chase, all for a SLIGHTLY better lunge? You can’t even control or curve around objects anymore. Can’t curve around objects anymore, barely any lunge distance, at this point just play Wesker or Demogorgan as their lunges are much more fun, and have skill to them.
Pallet Vaulting, Why?..:
Krasue’s Pallet-Vault ability is worse than breaking pallets IMO. Vaulting pallets in her head form takes so long that Survivors have MORE than enough time to reposition themselves in a better spot, which makes it useless with the rare exceptions of god-pallets. I find it better to run Brutal Strength and to shift back into my Body form to break a pallet than to even TRY to play around any semi-safe pallet because it’s impossible to do so.
Krasue’s Addons - a poor selection:
Krasue’s Addons also suck. Only about 5 of them are good and the rest of just hot garbage. For example, a large portion of her Addons give negative status effects like Oblivious and Exhausted only WHILE Survivors are eating mushrooms (which takes ~3 seconds) which makes no sense whatsoever as the only time they Survivors get Leeched is in chase! Eating mushrooms takes so little time that the effects are useless. And her other good Addons were nerfed into the floor with downsides that don’t even come close to justifying the upsides.
Countered by-design:
I understand her prior nerfs. Krasue was OP, being a very strong tunneler and it was impossible to cleanse Leeched in her release. I understand cleansing taking way too long and not disappearing when Survivors were hooked, but why did they have to destroy her chase power too? Why even have a whole infection system if her lunge is mid-at-best? I don’t get it. Playing Krasue in 2026 feels like a hassle. It feels like I’m always behind, desperately trying to keep up to get any value out of my power. It sucks man.
I feel like it’s also important to bring up all the ways that she is hard-countered. Body-blocked destroys her, coordinated teams destroy her, any non-filler tile/loop destroys her, her own lunge and easy-to cleanse infection system destroys her. Krasue is terrible by-design. She has no skill ceiling, no interesting power techs or perk synergies. She’s just… dry and mid. Thats what Krasue is. The only reason people and me, myself play Krasue is her phenomenal visual and audio design. You can tell that the Krasue got so much love during her development, but she was ultimately left in the dust by a dull and insipid power.
How to make the Krasue fun again:
In my opinion, Krasue could really benefit from a few buffs to make her power interesting.
• Increase lunge distance. Maybe by a meter or so, but Krasue’s lunge is underwhelming and barely better than a normal M1.
• Revert her lunge curve. Specifically the time Krasue is allowed to curve (time before object collision) around objects while lunging.
• Buff her pallet vault speeds. Vaulting a pallet while in Krasue’s head form feels extremely slow and gives Survivors way too much headroom. I feel like also reverting her pallet vault to launch numbers would help her feel more powerful again.
• Buff her addons. Krasue’s addons are very niche and lack any meaningful value. Buffing specific ones would really help her be more expressive and make her less reliant on chase powers, like Dissolution or Blood Favor.
Why these buffs?: I feel like having a killer power that is cleanse-able and can by body-blocked should naturally be powerful. That’s why Hexs can be cleansed, no?
I also feel like her infection system needs some tuning, specifically how she infects Survivors.
• Rework Leeching spit projectile. I feel like her infection system is way too easy, both in live DbD and in this new hypothetical buffed power of hers. Instead of having an auto-aiming projectile after hitting an object, maybe they could rework her spit projectile to be more like Unknown’s, where it hits a wall, lobs off and then explodes. Or maybe just remove the whole auto/aim system and keep the explosion effect but in a more consistent explosion pattern. Infecting Survivors with a more skill-oriented spit projectile will feel more rewarding and better suit this buffed head form.
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This is all my opinion on why the Krasue sucks and how she could be better. I’m not asking her whole power to be OP, or to revert back to launch numbers, but I feel like Krasue was left in the dust after her heavy nerfs. And this is a good idea to make her fun again!
I hope a dev, any dev, or even someone else on this forum reads this, I really want Krasue to be more played as she has such a cool design! Thanks for reading <3
Comments
The problem with Krasue is that she's really not that weak. Being 4.8 with a 3rd person camera and a pretty good catch-up ability makes her fairly oppressive in chase. The problem is simply that she's super boring, and simple buffs alone won't fix that
Making survivors lose leech on hook was both important for reducing her tunnel potential and kinda ruined any potential skill ceiling she could have had. She instantly lost the macro aspect to her gameplay, as mushrooms became kinda useless when she would usually handle cleansing for you. I think it needs to be changed so that survivors become reinfected 25ish seconds after being unhooked, so that they still need to find a mushroom but a hard tunneling Krasue wouldn't gain much by waiting instead of just reinfecting manually.
Her whip needs some kind of soft rework, as it's just bland compared to a lot of dash powers. Increasing the curve time would only exacerbate this, as you'd be able to just hug most tiles and get free hits like on release. I think Pixelbush's suggestion was pretty cool for this, where whip hits would cause you to wrap around the survivor and let you throw them at walls or other survivors to damage them.
Personally I always thought Krasue's current design is just bland and boring, it's not about power, it's about her whole gameplay loop being extremely boring. I mean, her gameplay loop is Fly in Head-> Find survivor -> Body form -> Spit-> Back to Head -> Wound&Down&Hook -> Repeat.
There is no complexity in Body form, you need it to break a pallet or to infect non-infected. There is also no complexity in her Head form, you can now dash and vault pallets/windows, woaw. There is also no complexity to her infection, I mean, it does something? No it bloody doesn't, it's a status effect with 99% purpose of enabling Head form attacks to injure, that's it.
And honestly you are suggesting to bring back release Krasue but without tunneling with these buffs. Tunneling wasn't here only issue then, it was her being uncounterable in Head form no matter what you did
Pretty much what @Lavoonus and @Artimenius1307 already said. Krasue is a strong Killer, you can probably put her into the Top 10 strongest Killers without any doubt. That she got Nerfs does not change that, she was really busted on Release. Her Infection in particular stands out, I have no idea how the Devs can on one side lower the infection of Wesker (from 50% after the Unhook to 1%) to reduce his tunneling potential and then release Krasue, which is even worse.
In general, she deserved every Nerf she got, since her Release state was just too good.
And the main issue is simply, as already said by the people I quoted, that she is really, really boring to play. You play one Krasue game and after that you will not do anything else except the same gameplay loop. And this is just boring and the reason why nobody plays her. Because her strength is there, but people dont play Killers just because of their strength. Otherwise everyone would play Nurse, since if you want to play a Killer because of their strength, there is no reason to play anything else. People play Killers to have fun while playing them and Krasue is not really fun for anyone. She is just so dull.
I think Krasue's head form is way too clunky. There's a huge delay when vaulting or coming out of headlong flight. And it really does NOT feel like 4.8 m/s. Maybe the acceleration is off and it slowly reaches that at the peak after moving in a straight line. But rarely do you ever move in a perfectly straight line.
Even with a 3rd person camera, the whip attack is completely obnoxious. There is no short attack.. only a massive lunge with a lengthy telegraphed windup, and I would bet you that ironically blight and oni dashing would have an easier time curving around obstacles than this ugly mess of head and intestines. Even just the ability to tap M1 for a short attack, and hold it for the intestinal whip lunge that is current would be something better.
Mushrooms are another totally unbalanced detriment entirely. You use your power, and the body you leave behind turns into a mushroom. The killer is being punished for using their own power. I would just forget that mechanic and keep the mushrooms passively spawning every 90 seconds randomly around the map. At least this way, the mushrooms will spawn randomly around the map, and sometimes in out of the way places. Not places where you and survivors have just been, which makes getting those mushrooms all the more convenient.
As everyone has previously stated Krasue is extremely powerful.
Aside from that a few changes I'd like to see would be stuff like:
I think a fun mechanic could be after you leech a survivor you get a buff to your headlong flight exit cooldown and a buff to your head form vault speed for a certain amount of seconds, akin to Singularity’s Overclock mode.
I do enjoy her, and I think she would be in a fine enough spot if her head form vault wasn’t borderline useless now and would give her a chance to outplay pallets versus being forced to drop chase to break a pallet anytime it’s not a garbage filler. Instead of one flow chart per chase, it gives two if a pallet gets dropped which I feel actually gives more possibilities for outplays and counters which solves some of her bland gameplay without leaving survivors with no options again.
Or, if fixing her could be profitable enough to get the devs to want to do it, if a leeched survivor vaults a pallet or a window, it leaves some type of effect on the vaulted object, similar to if Plague vomits on a pallet, and if Krasue follows after them within a small but actionable window, she gets the aforementioned vault buff so there is a manageable but not overwhelming chance she can outplay pallets in her head form.
Probably never going to happen, but I had fun writing this lmao.
Was really struggling to get "adept" achievement for Krasue this past week (on ps5). Sounds like she was overpowered at release, then nerfed, and now nobody likes her?
I think it's HILARIOUS to spit right in someone's face when they stare at you across a dropped palette. And her hatchet is creepy. (and of course, her guts form is gross as hell).
+ was thinking it'd be cool if they changed her to be like the old horror movies Night of the Creeps, or Shivers - so that infected people would in turn spit leeches on others. But how to be different than Plague's disease spreading?
: What if someone hit by a leech/spit could choose to get up from being downed, but they'd permanently stay in tier 1 infected AND spit leeches on any other survivor who came near. Just think this would be a cool way to add to the horror of playing a Krasue match (as if other survivors could be a little zombie-fied). (… or maybe they'd then spit a leech whenever they started to run, so they might get other survivors by accident)
… but also - would be nice if missing someone and just making a single leech splat on the ground - stuck around and became a land mine. ie, any survivor who walked over that spot for the rest of the match would take the leech hit.
… and even more weird idea : what if you could leech crows? and then they'd leech the next survivor who startled them?