9.1.0 | PTB Patch Notes
Important
- Due to known technical issues, Michonne will not be playable in the PTB. However, her three unique Perks are available to test. Players will still be able to see her in the Lobby and in the Store, but will not be able to select her to play in a Trial. These issues will be resolved and Michonne will be fully-playable when version 9.1.0 update releases on July 29.
- Progress & save data information has been copied from the Live game to our PTB servers on July 1, 2025. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
- Players will once again receive 12,500 Auric Cells on the PTB to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
Content
NEW SURVIVOR: Rick Grimes
New Perk: Apocalyptic Ingenuity
- After unlocking or rummaging through 2/2/2 chests, press the Ability Button 1 for 8/8/8 seconds next to a broken pallet to build a fragile pallet.
- You see the auras of broken pallets within 24/28/32 meters.
- Fragile pallets are destroyed after being dropped.
New Perk: Come and Get Me!
- After unhooking a Survivor, while crouched and idle, press the Ability Button 1 to make injured and dying Survivors within 24/24/24 meters leave no scratch marks or pools of blood for 10/12.5/15 seconds.
- You scream and the Killer sees your aura for 5/5/5 seconds.
New Perk: Teamwork: Toughen Up
- When another Survivor pallet-stuns or blinds the Killer while you are injured and within 24/24/24 meters, your grunts of pain, scratch marks and pools of blood are reduced by 100/100/100% for 20/25/30 seconds.
NEW SURVIVOR: Michonne Grimes
New Perk: Conviction
- After you have healed 1/1/1 Survivor, while downed with at least 25/25/25% recovery, press Ability Button 2 to recover instantly.
- You gain Broken, then are downed after 20/25/30 seconds.
New Perk: Last Stand
- After spending 80/70/60 seconds in the Killer's Terror Radius while not in chase, when you fast-vault, stun the Killer for 3/3/3 seconds if they are within 2.5/2.5/2.5 meters.
- Then, this perk is disabled for the rest of the trial.
New Perk: Teamwork: Throw Down
- When you pallet-stun or blind the Killer, other injured Survivors within 24/24/24 meters gain Endurance and see the Killer's aura for 6/8/10 seconds.
KILLER UPDATES
The Executioner
- Increased Punishment of the Damned's range to 10 meters (was 8).
- Increased maximum Rites of Judgement duration to 10 seconds (was 5).
- Increased Rites of Judgement trail lifetime to 90 seconds (was 75).
- Decreased Rites of Judgement movement speed to 4.2m/s (was 4.4).
- The inputs for Rites of Judgement, Punishment of the Damned, and sending a Survivor to a cage can now be held, starting the action as soon as it becomes available.
- Survivors who are rescued from a cage now gain 10% Haste and Endurance for 10 seconds.
- Increased Bloodpoint score for rescuing a Survivor from a cage to 2000 (was 550).
The Executioner's Add-Ons
- Lead Ring (Rework): Now increases Punishment of the Damned's range by 25% and decreases its width by 25%.
- Dead Butterfly (Rework): Now increases Rites of Judgement's recharge rate by 10%.
- Black Strap (Rework): Now decreases Punishment of the Damned's range by 25% and increases its width by 25%.
- Copper Ring: Now increases maximum duration of Rites of Judgement by 5 seconds (was 1).
- Cinderella Music Box (Rework): Now decreases Punishment of the Damned's cooldown by 10%.
- Forgotten Video Tape (Rework): Now increases the speed at which Punishment of the Damned travels by 10%.
- Wax Doll: Now increases Punishment of the Damned's range by 5% (was 12.5%).
- Spearhead (Rework): Now reveals the aura of the rescuer when a Survivor is saved from a cage for 8 seconds.
- Leopard-Print Fabric (Rework): Now decreases the duration of stuns while using Rites of Judgement by 15%.
- Mannequin Foot (Rework): Now causes Rites of Judgement trails to inflict Exhausted for 10 seconds.
- Valtiel Sect Photograph (Rework): Now decreases your Terror Radius by 2 meters for each Survivor affected by Torment.
- Burning Man Painting (Rework): Now reveals the auras of Survivors within 3 meters for 6 seconds upon missing a Punishment of the Damned attack.
- Tablet of the Oppressor (Rework): Now grants Undetectable while using Rites of Judgement.
- Misty Day, Remains of Judgement (Rework): Now reveals the auras of Survivors injured by Punishment of the Damned for 8 seconds.
- Scarlet Egg (Rework): Now causes Survivors inflicted by Torment to spawn Rites of Judgement trails when they sprint. These trails last 5 seconds.
- Rust-colored Egg (Rework): Now causes Punishment of the Damned hits to replenish Rites of Judgement's charge by 30%.
- Lost Memories Book (Rework): Now causes Survivors injured by Punishment of the Damned to become Oblivious for 80 seconds.
- Obsidian Goblet (Rework): Now allows Punishment of the Damned to destroy pallets and breakable walls. Increases Punishment of the Damned's cooldown by 20%.
- Iridescent Seal of Metatron (Rework): Now decreases Punishment of the Damned's range by 50%. Punishment of the Damned's range increases by creating Rites of Judgement trails, up to a maximum of 200%. This resets when Punishment of the Damned hits a Survivor.
The Clown
- Increased Haste effect of Afterpiece Antidote to 12% (was 10%).
- Increased spread of Afterpiece Antidote gas clouds.
- Decreased the time it takes for Afterpiece Antidote gas clouds to activate to 1 second (was 2).
- Decreased the Hindered effect of Afterpiece Tonic to 12% (was 15%).
- Decreased the Hindered effect linger time from Afterpiece Tonic gas clouds to 1 second (was 2).
- Increased movement speed while reloading to 2.3m/s (was 1.61).
- Decreased the time it takes to reload to 2.5 seconds (was 3).
- The inputs for reloading and charging a throw can now be held, starting the action as soon as it becomes available.
The Clown's Add-Ons
- VHS Porn (Rework): Now increases the size and spread of Afterpiece Tonic gas clouds by 10%.
- Solvent Jug: Now increases Invigoration duration by 0.5 seconds (was 1).
- Flask of Bleach: Now increases the Hindered penalty from Intoxication by 2% (was 4%).
- Smelly Inner Soles: Now increases movement speed while reloading by 15% (was 66%).
- Sticky Soda Bottle: Now increases the Invigoration effect by 1% (was 2%).
- Cheap Gin Bottle: Now increases the Invigoration effect by 2% (was 3%).
- Cigar Box: Now reveals auras within 6 meters (was 16).
- Ether 15 Vol%: Now increases the duration of Intoxication by 0.5 seconds (was 1).
- Garish Makeup Kit: Now increases the duration of Invigoration by 1 second (was 2).
The Pig
- Increased Ambush movement speed to 7.1m/s (was 6.9).
- Increased crouched movement speed to 4.0m/s (was 3.8).
- Decreased the time it takes to crouch & un-crouch to 0.8 seconds (was 1).
- Increased the rate at which the Terror Radius fades when crouching to 0.33 (was 0.25).
- The inputs for crouching and ambushing can now be held, starting the action as soon as it becomes available.
- Increased Bloodpoint score for escaping a Reverse Bear Trap to 1000 (was 400).
- Increased Bloodpoint score for searching through a Jigsaw Box to 200 (was 100).
- Searching a Jigsaw Box now awards Survival points (was Objective).
The Pig's Add-Ons
- John's Medical File: Now increases crouched movement speed by 5% (was 10%).
- Last Will: Now increases Ambush speed by 3% (was 6%) and increases the time to charge Ambush by 10% (was 33%).
- Workshop Grease: No longer decreases missed Ambush attack cooldown (was 10%).
The Knight
- Increased max patrol path length to 38 meters (was 32).
- Increased patrol path creation speed to 15m/s (was 13.8).
- Increased patrol path acceleration by 2x.
- Increased strafe speed while creating a patrol path to 100% (was 25%).
- Increased the standard spawn time of the Carnifex to 8 seconds (was 5).
- Decreased the standard spawn time of the Assassin to 4 seconds (was 5).
- Decreased the standard spawn time of the Jailor to 4 seconds (was 10).
- The input for starting a patrol path can now be held, starting the action as soon as it becomes available.
The Knight's Add-Ons
- Call to Arms: Now increases patrol path length by 4 meters (was 10) and path creation speed by 7% (was 16%).
The Oni
- Increased the Demon Strike turn rate limit during the open phase of the attack to 540 degrees (was disabled).
NEW SURVIVOR ITEM: FOG VIAL
- Press the Use Item button to release a cloud of fog, suppressing scratch marks and auras, and decreasing visibility and audible sounds within its radius. Recharges over time.
- Each Fog Vial shares the following parameters:
- Has 1 charge.
- Has 33% opacity.
- Has a 10 meter radius.
FOG VIAL ITEM VARIANTS
- APPRENTICE'S FOG VIAL (COMMON):
- Reaches its maximum size after 2 seconds.
- Lasts 8 seconds.
- Recharges 70 seconds after use.
- ARTISAN'S FOG VIAL (UNCOMMON):
- Reaches its maximum size after 1.5 seconds.
- Lasts 10 seconds.
- Recharges 65 seconds after use.
- VIGO'S FOG VIAL (RARE):
- Reaches its maximum size after 1.2 seconds.
- Lasts 12 seconds.
- Recharges 60 seconds after use.
FOG VIAL ADD-ONS
- Volcanic Stone (Common):
- Decreases recharge time by 5 seconds.
- Reactive Compound (Uncommon):
- Decreases fog cloud expansion time by 1 second.
- Oily Sap (Rare):
- Increase fog cloud lifetime by 2 seconds.
- Mushroom Formula (Very Rare):
- Increases the fog cloud's maximum size by 2 meters.
- Potent Extract (Visceral):
- Decreases visibility and sounds within the fog cloud.
SURVIVOR ITEM REWORK: KEY
- Press the Use Item button to start channeling the Key.
- Once fully channeled, consumes 1 charge to reveal auras of Survivors in range for a set duration.
- While near a locked chest, press the Use Item button to quickly open the chest (uncommon Key or higher).
- Consumes 1 charge.
- Guarantees an item of Rare rarity or higher.
- Unlocking a chest with a Key reveals its aura in yellow to other Survivors in range.
- 1 other Survivor can rummage through the unlocked chest once.
- Guarantees an item of Rare rarity or higher.
- While performing the rummage action, the rummaging Survivor's aura appears to the Key holder.
- 1 other Survivor can rummage through the unlocked chest once.
- Consumes 1 charge.
- While near a closed hatch, press the Use Item button to unlock it (uncommon Key or higher).
- Consumes 1 charge.
- The Key item is no longer destroyed upon Survivor completing interaction and escaping the Trial.
KEY ITEM VARIANTS
- BROKEN KEY (COMMON):
- Reveal auras of Survivors within 48 meters for 8 seconds.
- 6 charges.
- DULL KEY (UNCOMMON):
- Reveal auras of Survivors within 56 meters for 9 seconds.
- Can unlock chests and hatch.
- 5 charges.
- SKELETON KEY (RARE):
- Reveal auras of Survivors within 64 meters for 10 seconds.
- Can unlock chests and hatch.
- 6 charges.
KEY ITEM ADD-ONS
- Friendship Charm (Common):
- Increases a Key's charges by 1.
- Shrill Whistle (Uncommon):
- Decreases the time to channel a Key by 35%.
- Braided Bauble (Rare):
- Increases the duration of auras revealed by Keys by 2 seconds
- Unique Wedding Ring (Very Rare):
- The Obsession and yourself both see each other's aura at all times.
- Decreases your chances of being the Killer’s Obsession.
- Blood Amber (Visceral):
- Using this Key reveals the Killer to you, and you to the Killer.
- Reduces aura reveal time by 6 seconds.
- Reduces number of charges by 2.
SURVIVOR ITEM REWORK: MAP
- Press the Use Item button to start channeling the map.
- Once fully channeled, consumes 1 charge to reveal auras of windows and pallets in range for a set duration.
- While revealing auras, press the Use Item button to create a beam of light at your location.
- Generators within 32 meters of the beam of light are revealed to all Survivors.
- Beam of light is visible and audible to Survivors only.
MAP ITEM VARIANTS
- CRYPTIC MAP (COMMON):
- Reveal auras of windows and pallets within 24 meters for 10 seconds.
- 4 charges.
- SCRIBBLED MAP (UNCOMMON):
- Reveal auras of windows and pallets within 32 meters for 12 seconds.
- 5 charges.
- ANNOTATED MAP (RARE):
- Reveal auras of windows and pallets within 40 meters for 14 seconds.
- 6 charges.
- BLOODSENSE MAP (EVENT):
- Reveal auras of windows and pallets within 48 meters for 14 seconds.
- Causes pools of blood to spawn beneath you while revealing auras.
- 8 charges.
MAP ITEM ADD-ONS
- Glowing Ink (Common):
- Increases the duration of auras revealed by Maps by 2 seconds.
- Gnarled Compass (Uncommon):
- Increases a Map's charges by 2.
- Battered Tape (Rare):
- Increases the maximum range of a Map by 8 meters.
- Sharpened Flint (Very Rare):
- When using the Map, all Totems within range are revealed.
- Crimson Stamp (Visceral):
- The Killer's Aura is revealed within 8 meters of the beam of light.
- Reduces beam of light duration by 10 seconds.
- Reduces number of charges by 2.
RETIRED KEY & MAP ADD-ONS
- The following add-ons have been retired from the Bloodweb:
- Key add-ons:
- Scratched Pearl (Uncommon)
- Gold Token (Rare)
- Milky Glass (Very Rare)
- Weaved Ring (Very Rare)
- Map add-ons:
- Yellow Wire (Uncommon)
- Black Silk Cord (Rare)
- Odd Stamp (Rare)
- Crystal Bead (Very Rare)
- Key add-ons:
- These add-ons can no longer be equipped to their corresponding items, but will remain visible in each Survivor's respective inventories.
KILLER PERKS
- Insidious:
- Decreased the time it takes to activate to 3/2/1 second (was 4/3/2).
- Hubris:
- Increased the duration of the Exposed effect to 20/25/30 seconds (was 10/15/20).
- Dragon's Grip:
- Decreased cooldown to 60/45/30 seconds (was 60/50/40).
- Scourge Hook: Hangman's Trick:
- Increased aura reading range to 12/14/16 meters (was 8/10/12).
- Overwhelming Presence (Rework):
- When a Survivor starts using an item within 32 meters of you, they gain Exhausted for 15 seconds.
- When a Survivor within 32 meters of you gains Exhausted, you see the closest Exhausted Survivor's aura for 2/3/4 seconds. This perk has a 25 second cooldown.
- Franklin's Demise:
- Increased aura reading range to 32/48/64 meters (was 32/32/32). No longer causes dropped items to lose charges over time.
SURVIVOR PERKS
- Potential Energy:
- No longer requires a minimum time spent repairing to activate (was 12/10/8 seconds). Decreased the amount of repair required to earn a token to 1% (was 1.5%).
- Any Means Necessary:
- Decreased the time it takes to raise a pallet to 5/4/3 seconds (was 6/5/4).
- Better Together:
- The aura of the generator you are repairing no longer has a range limit. Increased the duration of Survivor aura reading to 20/25/30 seconds (was 8/9/10).
- Still Sight:
- Decreased the time it takes to activate to 4/3/2 seconds (was 6/5/4).
- Built to Last:
- Decreased the time spent in a locker to 12/10/8 seconds (was 14/13/12).
- Appraisal:
- Increased the number of tokens to 4 (was 3). Each chest can now be rummaged twice (was once).
- Streetwise (Rework):
- The first time you deplete an item with charges, see the Killer's aura for 8 seconds. Items with charges retrieved from chests have +60/70/80% charges.
- Detective's Hunch:
- Increased aura reading duration to 20 seconds (was 10). Maps no longer track revealed objects.
- Déjà Vu:
- Maps no longer track revealed generators.
Hooks
- When only two Survivors remain, letting two struggle skill checks pass without any input will immediately skip to the sacrifice sequence.
Presets
- Players have access to a new preset system.
- Number of Loadout presets, and Cosmetic presets was increased to 7.
- Players can use a dropdown to chose the one they want to use.
- Presets can be renamed.
- Loadout and Cosmetic presets remain separated.
Custom Games and Spectator Mode
- Hotkeys to spectate different players are now shown in the HUD. They can be toggled off in Settings.
- A marker has been added to the HUD to show which player is being spectated.
- In Custom Games, the Killer power icon is shown to represent the player and the hotkey to switch view to them. The icon can be toggled off in settings.
- When joining as a spectator after escaping or being killed, the HUD will still show all players that had joined the match and their final state.
- The spectate button was relocated on the tally screen so it is easier to access.
Gameplay Area Expansion - Fallen Refuge
- More space to chase Survivors or loop the Killer, a small reference to a narrative universe where the dead roam the world has been added.
Bug Fixes
Audio
- Fixed an issue where the beam of light SFX from the Map item would keep playing after the VFX had been dismissed.
- Fixed an issue where the Rift Unlock Tiers SFX would not play properly.
Bots Improvements
- Survivor bots are now less predictable and more prone to errors while looping Killers they cannot see.
- Survivor bots now remain on generators longer when a Killer approaches without being seen by the bot.
Characters
- Fixed an issue where an incorrect percentage was shown in the description of The Knight's Call to Arms add-on.
- Fixed an issue where The Pig's Slow-Release Toxin add-on would not apply the Exhausted status effect when Survivors received a 2nd Reverse Bear Trap.
- Fixed an issue where the depleted item icon would become active when getting close to an unlocked locker when playing against The Dredge.
- Fixed an issue where The Mastermind would get stuck in the carry animation.
- Fixed an issue where The Knight's Guards would become stuck when damaging generators that were being blocked.
- Fixed an issue where The Singularity's Charge Biopod SFX would play when quickly attacking after releasing the Charge Biopod button.
- Fixed an issue where The Good Guy's attack SFX would play after vaulting using Slice and Dice.
- Fixed an issue where Survivors would lose Houndsense when rescuing a Survivor from a hook when playing against The Houndmaster.
- Fixed an issue where The Ghoul's forward momentum during Kagune Leap could be cancelled by holding backwards.
Environment/Maps
- Fixed an issue in the Toba Landing map where traps placed on door slopes would be hidden in the floor.
- Fixed an issue where Mikaela's hair would glow or appear incorrectly on low and medium graphic settings.
- Fixed multiple issues where the camera would clip inside The Houndmaster during their introduction.
- Fixed an issue in the Ormond Lake Mine map where The Knight's Guards would become stuck in invisible collisions.
- Fixed an issue in the Dead Dawg Saloon map where the debris of a broken pallet would clip into the ground.
- Fixed an issue in the Garden of Joy map where Victor could get pushed out of bounds by jumping against a rock.
- Fixed an issue in the Freddy Fazbear's Pizza map where a pallet could not be broken on one side.
Perks
- Fixed an issue where using a Killer power to vault would trigger the Unbound perk.
- Fixed an issue where the Killer's obsession would change when Dramaturgy spawned a Key with a Unique Wedding Ring add-on.
UI
- Fixed an issue where other characters in the lobby would not appear greyed out when they were in a match.
- Fixed an issue where the size of the Rift Unlock Tiers popup did not follow the set UI Scale setting.
- Fixed an issue where the tier quantity in the Rift Unlock Tiers popup did not adjust correctly when holding down the quantity buttons.
Miscellaneous
- Fixed an issue where the English End User License Agreement to link to the French Privacy Policy documentation.
- Fixed an issue where Terror Radius sounds would start at their full level before being suppressed by the Oblivious effect when inside the Terror Radius at a far distance.
Known Issues
- Rick Grimes and Michonne Grimes' voiceover lines are unavailable on the PTB and will be available when 9.1.0 releases.
- Rick Grimes' Last Day on Earth outfit uses the same pants as his default outfit. This is not intended and will be resolved when 9.1.0 releases.
- The retired Key and Map add-ons are not visible in Survivor inventories.
Tagged:
Community Manager

Comments
And spend time equal to repairing a full gen or more doing so, along with multiple perk/offering slots.
It isn't a God pallet. A God pallet the killer has no option but to break and the survivor will gain distance whilst that happens. This breaks the moment it goes down. So if the stun is missed the survivor gains nothing from your "rebuilt God pallet". That doesn't sound like a God pallet really does it? It sounds like a crap party pallet with extra work to get 1 of them.... because that is what it is
The perk should be scrapped and something decent put in its place. It is another waste of a perk for survivors.
What do you mean Distortion needs charges?
You literally use the Blood Amber key for an advantage in chase... Distortion charges by being in chase, and Distortion barely takes any time to charge up at all.... the benefit of Distortion here is obvious... probably the strongest combo there is with modern Blood Amber.
OOO is fine man, I run it with OTR to prevent being tunneled, but if you play with it and have nerves og steel, it's often more of a benefit than a detriment. The only stealth killer it really hurts you against is Wraith, everyone else like Pig, Myers, Ghost Face, it doesn't really make a difference, and the tracking and stats boosts otherwise are pretty nice. Quite often you'll see the killer, and they aren't even looking your direction. It's a shame it doesn't work with Eyes of Belmont though 😢
I mean sure... but if you're gonna have that downside, the Blood Amber needs to be buffed considerably elsewhere, because key should be much stronger for this purpose, but with that downside, then the Map Iri is just objectively better.
Tbh, that Map iri shouldn't exist.
Balance aside, it doesn't fit thematically, as Maps only track objects. In the same update, they removed the Empathy effect from Bloodsense maps, so there was no change of plans either.
The key has a massively bigger range, which means the survivor can use it while the killer is much farther away. Keys also have the basekit ability to see survivor auras, which means if the killer is chasing someone else, the key's normal ability could be used to reveal where the killer is, by revealing the survivor being chased.
The map's beam of light is much much smaller, and it's centered on the survivor, and the beam doesn't move. This means if the survivor uses the map, and tries to run away, the aura reveal circle doesn't move with the survivor (unlike the key's aura reveal circle, which does move with the survivor). So depending on where the survivor runs to, the killer might exit the map's aura circle before its timer runs out…and in the worst case scenario, the survivor guessed incorrectly and ran in the wrong direction, and the killer reaches the survivor without having its aura revealed.
Let people have their synergies, it's a big part of what makes the game replayable and fun.
I remember when you were worried about rapid response being 'the new object' and guess what, nobody uses it.
It’s not a synergy. It’s people wanting to bypass an intentional downside of an addon.
And having a low pick rate doesn’t mean something is balanced. Current blood amber is overtuned, even though it doesn’t have a high pick rate.
So do you believe things with downsides should never have ways of bypassing them?
Because:
Dark Arrogance + Enduring/Lightborn does that
Hubris + Enduring does that (The downside is you need to get stunned)
Jagged Compass + Gift of pain/Floods of rage does that (Any hook will trigger them instead of only scourge hooks)
Grim Embrace + Dead Man's Switch does that (Instead of the killer needing to force someone off a gen, grim embrace does it for you)
Bonnie's Guitar Strings + Security Badge for Animatronic does that
I could go on and on if I really wanted.
Blood amber is clearly being modeled after Object of Obsession, which requires the survivor’s aura to be revealed.
As in, this should intended to be a mandatory downside, that shouldn’t be bypassed.
Why not? If survivors want to run stuff to bypass a downside let them.
Killers do it, I gave you an entire list. Dark Arrogance makes you vault faster but has a big downside that Killers, if they so choose, can work around. I don't see you complaining about it.
Because some downsides aren’t intended to be bypassed.
Yes, some downsides can be bypassed, but it’s INTENDED for players to be able to fully or partially bypass those downsides.
Okay.
So new blood amber/aura blocking is fine then by your own logic. If it wasn't """intended""" then it wouldn't happen or be designed that way. The only people who decide if something is intended is BHVR themselves after all.
It gives you the same footing as the killer since they can see you.
How many swfs run that when they can run a superior Med kit and syringe combo.
You’re literally trying to argue that game bugs don’t exist.
There have been many things in this game, that happened, but weren’t designed that way. That’s literally what a game bug is.
It’s valid to say that BHVR can decide if something is intended or not. But it’s not valid to say something is intended just because it’s the way the game currently works.
Nope. Not what I said in the slightest. Let's break down what the effect says shall we
While using the Key, the following effects apply:
Notice how they are two SEPERATE effects? Which means one or both can be countered by both sides. Distortion, Undetectable and so on. Absolutely nothing buggy about it.
That logic implies BHVR never accidentally words perks incorrectly.
I’m literally asking for BHVR to make a rules clarification.
But only survivor downsides shouldn't be bypassed, right? Killer should always have a way around a downside.
It matters if that is intended or not. For example, it's not intended for Clown to bypass the number of carried bottles if he equips Pinkie Finger, so Clown should not be able to bypass that.
First, I applaud you guys trying to keep the survivor experience fresh with the new item. Marvelous stuff! I'm a killer main through and through, but I want people to have fun.
I do think you are a little too careful when it comes to survivor perks. You create niche perks that require jumping through a dozen hoops and may only be useful a single time in a match. That isn't something particularly fun. Whereas a killer perk such as Surge or Grim Embrace, just works.
On to the killer stuff since that's my area, the clown changes are……eh? I don't main him so I will defer to the pro himself (Arinad) who apparently isn't a fan.
Knight however is my baby, and damn. He sure gets nerfed a lot for a lower tier killer. It's clear that balancing the bot chases are nigh impossible for behavior and at this point I wish they would just give him a complete rework. Survivors hate playing against me on knight because of the bots, yet the bots have to be borderline useless not to curb stomp noobs. I love him to death, but I think it's time to think about letting this style of gameplay die. Nobody wants to play against bots, and Knight had to put a lot of work in to make these bots do anything worth a damn.
EDIT: I forgot to say well done on Pyramid Head! He is looking fantastic and the variety of playstyles coming from addons is EXACTLY how killers should be designed.
I will assume the next coming Killer or Killer perks will be done to bypass some of the buffs to certain Survivor things, or at least that the MMR changes planned will finally hardstick strong teams and sweatier Killers against each other where they belong since they all play at a level with a degree of unfun coordination that the casuals don't enjoy playing at. Hopefully casual players will never have to see either again outside of events, right, BHVR?
Coming back to say that after some research, these clown changes are abysmal. I can't believe you can revamp pyramid head in such an excellent way, yet butcher the clown.
A killer with such little actual pressure shouldn't be receiving nerfs like this, when ######### blight, nurse, and ghoul exist. A few buffs and addons made baseline would have been great, even with the reduced hindered speed.......but this? Jesus christ.
We have 1 day left to enjoy our killer, clownbros.