ok, where is anti-4 man swf? or anti-genrush? or anti-busted loops? or anti-endurance?

IMG_2817.jpg

so, lo and behold, even more mechanics are being implemented to hinder "dirty tactics" even further.

so, let's make a list of perks that assist survivors against tunneling killers/camping/slugging killers:

decisive

off the record

reassurance

camaraderie

babysitter (already a top 10 perk for survivor, banned in many competitive matches, yet was buffed this update :D)

borrowed time

we're gonna live forever, where you cannot leave a survivor on the ground for even 10 seconds to go hit another person in the area even if you do not intend on slugging

we'll make it

deliverance

SHOULDER THE BURDEN

——————————————————————————————————————————————————————————————

Now for mechanics that assist survivors against tunneling/camping

basekit BT

anti-camp

hook grab removal (technically a feature? but a survivor can run right past you in your face and get a guaranteed ape save so)

———————————————————————————————————————————————————————————————

Ok. So now lets talk about the killers who are actually affected by this:

nurse is not affected

blight is not affected

billy is not affected

basically every killer that is strong (A tier and above) are not affected by these changes at all because their powers allow survivors to down people very quickly so there is rarely a need to tunnel, or their powers allow them to shred through these defenses rapidly with quick catchup and great anti-loop

So who is actually affected by anti-tunnel?

ghostface, pig, Myers, trapper, legion, trickster, doctor, sadako, dredge, the list goes on. think of any below average m1 killer and they will probably be affected by this.

basically any killer that cannot down survivors in quick succession/ do not have strong mobility are the only ones getting hit by anti-tunnel at all… but why?

these killers get hit by anti tunnel the most for two reasons:

1. they're the ones who need to tunnel to win most: these killers simply do not have the ability to go for 12 hook games against even decent teams because they lack the chase power to down those players efficiently

2. their powers do not allow them to quickly shred through anti-tunnel defenses and they mainly use their M1 to attack.

———————————————————————————————————————————————————————————————-

so how much is enough? how many times are we going to keep beating these killers with a stick for employing the only strategy that yields success?

its a whole other can of worms to point out the fact that not a single thing here addresses the killer's fun by nerfing survivor efficiency. I dont find it fun when I'm playing Legion and 4 survivors are split up on 4 different gens with nothing I can do about it, where is my anti-genrush feature? why is it only the survivors who are seen as victims of the killer's evil dirty toxic strategies? when killers complain they're told to get better, when survivors complain they're showered with mechanic after mechanic after perk after perk to handhold them against tunneling killers. because there's nothing they can do, tunneling op, we are helpless victims.

want killers to play nicer? make playing nice an actual feasible strategy because now it is not. and no, 2.5% extra gen kick/attack cooldown speed does not magically make doctor capable of getting 12 hook games.

every single killer slowdown perk that is even remotely popular has been nerfed in some regard, never the same about the survivor's perks (some lean on the side of plain obnoxious). lots of these perks are flat-out banned in competitive (and yes, competitive is a good metric, those are good players that know how to use perks so im not gonna sit here and pretend a perk is mid because your average solo q player doesn't know how to use it. cough cough shoulder the burden)

but I guess we can all agree its obvious that the devs balance for survivors after that abandon/surrender change which punished killers getting held hostage and let survivors walk out with a draw after losing, right? right?

I already know the consensus on this is to employ the caveman mentality of "tunnel = bad. if you tunnel you = bad player. I no tunnel I win every game. no tunnel and these perks do not affect you" and that my opinion is the unpopular opinion.

so, for the sake of my own sanity, if you say any of these things I will not reply to you, and will instead imagine you trying to go for a 12 hook game while playing ghostface on gas heaven against a 4 man. totally owned, bro.














Comments

  • @Nomade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924705#Comment_3924705

    Using big words to sound smart doesnt make you look smart nor does it prove him wrong. It just makes you look cringe. Pro tip: Just be yourself.

    What's cringe are these doom posting killer threads

  • I just cringed. Yet, my tail is wagging fervidly. I have by far exceeded my allotted limits of bad behavior, so I shall now skulk into the shadows and find sanctuary in addressing folks the way they require. You know where to find me. ;D

  • Mean while in I wonder why killer queue times are still long and why survivor incentives been a thing for almost 2 years land.

  • Sorry you can't tunnel and slug, maybe get better?

  • @StalkingYou said:

    https://us.v-cdn.net/6030815/uploads/O5B2YAGLUOYZ/img-2817.jpg

    so, lo and behold, even more mechanics are being implemented to hinder "dirty tactics" even further.

    so, let's make a list of perks that assist survivors against tunneling killers/camping/slugging killers:

    decisive

    off the record

    reassurance

    camaraderie

    babysitter (already a top 10 perk for survivor, banned in many competitive matches, yet was buffed this update :D)

    borrowed time

    we're gonna live forever, where you cannot leave a survivor on the ground for even 10 seconds to go hit another person in the area even if you do not intend on slugging

    we'll make it

    deliverance

    SHOULDER THE BURDEN

    ——————————————————————————————————————————————————————————————

    Now for mechanics that assist survivors against tunneling/camping

    basekit BT

    anti-camp

    hook grab removal (technically a feature? but a survivor can run right past you in your face and get a guaranteed ape save so)

    ———————————————————————————————————————————————————————————————

    Ok. So now lets talk about the killers who are actually affected by this:

    nurse is not affected

    blight is not affected

    billy is not affected

    basically every killer that is strong (A tier and above) are not affected by these changes at all because their powers allow survivors to down people very quickly so there is rarely a need to tunnel, or their powers allow them to shred through these defenses rapidly with quick catchup and great anti-loop

    So who is actually affected by anti-tunnel?

    ghostface, pig, Myers, trapper, legion, trickster, doctor, sadako, dredge, the list goes on. think of any below average m1 killer and they will probably be affected by this.

    basically any killer that cannot down survivors in quick succession/ do not have strong mobility are the only ones getting hit by anti-tunnel at all… but why?

    these killers get hit by anti tunnel the most for two reasons:

    1. they're the ones who need to tunnel to win most: these killers simply do not have the ability to go for 12 hook games against even decent teams because they lack the chase power to down those players efficiently

    2. their powers do not allow them to quickly shred through anti-tunnel defenses and they mainly use their M1 to attack.

    ———————————————————————————————————————————————————————————————-

    so how much is enough? how many times are we going to keep beating these killers with a stick for employing the only strategy that yields success?

    its a whole other can of worms to point out the fact that not a single thing here addresses the killer's fun by nerfing survivor efficiency. I dont find it fun when I'm playing Legion and 4 survivors are split up on 4 different gens with nothing I can do about it, where is my anti-genrush feature? why is it only the survivors who are seen as victims of the killer's evil dirty toxic strategies? when killers complain they're told to get better, when survivors complain they're showered with mechanic after mechanic after perk after perk to handhold them against tunneling killers. because there's nothing they can do, tunneling op, we are helpless victims.

    want killers to play nicer? make playing nice an actual feasible strategy because now it is not. and no, 2.5% extra gen kick/attack cooldown speed does not magically make doctor capable of getting 12 hook games.

    every single killer slowdown perk that is even remotely popular has been nerfed in some regard, never the same about the survivor's perks (some lean on the side of plain obnoxious). lots of these perks are flat-out banned in competitive (and yes, competitive is a good metric, those are good players that know how to use perks so im not gonna sit here and pretend a perk is mid because your average solo q player doesn't know how to use it. cough cough shoulder the burden)

    but I guess we can all agree its obvious that the devs balance for survivors after that abandon/surrender change which punished killers getting held hostage and let survivors walk out with a draw after losing, right? right?

    I already know the consensus on this is to employ the caveman mentality of "tunnel = bad. if you tunnel you = bad player. I no tunnel I win every game. no tunnel and these perks do not affect you" and that my opinion is the unpopular opinion.

    so, for the sake of my own sanity, if you say any of these things I will not reply to you, and will instead imagine you trying to go for a 12 hook game while playing ghostface on gas heaven against a 4 man. totally owned, bro.














    BHVR needs to

    @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/444833/ok-where-is-anti-4-man-swf-or-anti-genrush-or-anti-busted-loops-or-anti-endurance

    And yet you claim that you win 90% of your games without tunneling or camping.

    https://us.v-cdn.net/6030815/uploads/URP5E2IKJOWT/90winrate.png

    So either you're lying about your win rate, or you're just being a massive troll.

    when you develop your skillz you can singlehandedly have marvelous results in terms of killrates thanks to difference in skill between you and your opponent. Situation changes tremendously when a killer gets matched with 4 survivors with similar skill level :)

  • welcome to dead by fortnite balancing because at this moment, balance is going in favor of majority of players that make the biggest profit for BHVR aka. newer players

  • @HeroLives said:

    they said they’re going to buff any killer to meet the 60% intended kr that’s affected by this change.

    Would like a source for that. But even if true, great, we get to spend the next 3 years buffing the bad killers by giving them a basekit addon or 2, meanwhile everyone is already just playing nurse blight and spirit anyway.

  • These features should not affect the 60% kill rate goal. I am sure that if implementing these features does bring down killer performance below that 60%, then adjustments will be made.

    It is much better In the long run of the game for both killers and survivors alike, if all killers are viable without having to resort to a singular kind of tactic or either role being forced to rely on certain perks.

    I understand you’re concerned, but I assure you as of right now that BHVR still intends to ensure killers win continue maintaining their 60% killrate. So if killrates for certain killers start tanking, that leaves room for some base-kit buffs!

  • @Mandy said:

    I'll jump in here right away to try to reassure you, if any feature that's implemented changes kill rates drastically and in a negative manner (as you know we aim for approx 60% kill rate), we will make adjustments as necessary. These are QoL features, so focusing on game health and enjoyment, these are not balancing changes as such.

  • What, are killers not allowed to say anything? Only Survivors?

  • @Shodan79 said:

    Sorry you can't tunnel and slug, maybe get better?

    Survivor mains complain incessently about literally everything, but when the shoe is on the other foot, you say this? What kind of BS gaslighting is this?

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924574#Comment_3924574

    Would like a source for that. But even if true, great, we get to spend the next 3 years buffing the bad killers by giving them a basekit addon or 2, meanwhile everyone is already just playing nurse blight and spirit anyway.

    Mandy said it in the one of the posts concerning it, should be one of her comments if you go to her profile where she replied to someone.

  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924765#Comment_3924765

    Mandy said it in the one of the posts concerning it, should be one of her comments if you go to her profile where she replied to someone.

    If you've not seen, I posted it up above for you.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924574#Comment_3924574

    Would like a source for that. But even if true, great, we get to spend the next 3 years buffing the bad killers by giving them a basekit addon or 2, meanwhile everyone is already just playing nurse blight and spirit anyway.

    found it, I got you friend.

    IMG_0335.png

    It’s from the QoL post

  • I didn’t see it, good looking out though!

  • I don't trust the developers to fix it if they make killer miserable to play. They have not earned that trust. This is on top of the fact that if you read between the lines they are basically saying "If we break the game, we want killer players to tough it out for months or even an entire year while we fix it".

    Again, the recent survey made it absolutly crystal clear that the developers are not interested in what makes killers quit, nor are they interested in the issues killers have or even the changes that have gotten killers to play the way they do. That does not instil me with confidence in their ability to fix anything.

  • @Nomade said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924797#Comment_3924797

    I DO NOT trust the developers to fix it if they make killer miserable to play. They have not earned that trust. This is on top of the fact that if you read between the lines they are basically saying "If we break the game, we want killer players to tough it out for months or even an entire year while we fix it".

    Again, the recent survey made it absolutly crystal clear that the developers are not interested in what makes killers quit, nor are they interested in the issues killers have or even the changes that have gotten killers to play the way they do. That does not instil me with confidence in their ability to fix anything.

    I’ve watched them for the last few years bring the killer role out of the pits of hell from where it started to make the killer experience better. This is a two sided game. If they say they’re going to do something they usually do it-most- of the time. They’ve pushed killer so far you’re basically guaranteed a 2k for showing up-most- of the time. Killers go on and on about having to do this and having to do that, survivors hate those tactics, and killers claim they don’t like to do it but feel like they have to. They got to start somewhere bud.

    If you think the survivor role will come out unscathed without any changes as well, you’ll be wrong, I can feel the nerfs pending to survivor items and progression perks if it changes the kr too much, alongside killer buffs to those struggling with the changes. They’ve been buffing killers for years and adding more to their kits, I doubt they stray from that just to make the survivor experience better. If you wanna be a pessimist that’s your prerogative.

  • @Garboface said:

    Killer gameplay is just fine for me. The game would be boring if the killer was guaranteed a hook when they already move at 115% speed compared to 100%. If that is insufficient, I don't know what to tell you. Killers have some pretty strong perks and abilities.

    Pallets and windows make the speed differential irrelevant. They just exist to force you to loop and don't run around a rock forever. Killers rely on powers - and weaker killers, on perks - to end chases.

    @Topic

    I will wait to see how they will implement these mechanic to talk about them but i hope they give something else for killers to compensate these changes as they are aimed towards the bottom of the MMR and ends up being """""""abused"""" by the top MMR

  • @QuestionMark220 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924574#Comment_3924574

    That’s a total joke😂 Huntress has been hovering between 52-54% for 11 months now. That 60% number is a joke, they don’t really want to hit it.

    And before the buffs she got she was hovering from 46-54% for 6 years and survivors were absolutely OUTRAGED that she received any changes.

    She was at 56% last time they released stats for her, and since then they gave her basekit buffs to the amount of hatchets she could carry and the wind up speed.

    She's also one of the hardest killers to balance because of the disparity between playing her on PC and console.

  • @QuestionMark220 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924842#Comment_3924842

    56% for High MMR. THREE years ago. She has been where I said for the last year. She was at 58% for one month anfter the buffs and plummeted. New maps have been awful for her.

    I guarantee when the anti slugging, tunneling and camping changes go live she will drop below 50%. Mark my words.

    No, 56% from January 2024, all MMR. https://forums.bhvr.com/dead-by-daylight/kb/articles/433-developer-update-stats

    That was before the buffs.

    Likely a little higher because they wipe DCs out of the record.

  • @NarkoTri1er said:

    https://forums.bhvr.com/dead-by-daylight/discussion/444833/ok-where-is-anti-4-man-swf-or-anti-genrush-or-anti-busted-loops-or-anti-endurance

    BHVR needs to

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924658#Comment_3924658

    when you develop your skillz you can singlehandedly have marvelous results in terms of killrates thanks to difference in skill between you and your opponent. Situation changes tremendously when a killer gets matched with 4 survivors with similar skill level :)

    So when you face Survivors with a similar skill level, you can expect to lose sometimes, and you don't like that.  So you play sweaty to keep playing against those skilled Survivors and keep expecting to lose.  Sounds like you're digging your own grave.

  • @HeroLives said:

    they said they’re going to buff any killer to meet the 60% intended kr that’s affected by this change.

    It's such a double edge sword cause there gonna have to buff twins to compensate and any killers that's designed to slug/snowball

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924754#Comment_3924754

    So when you face Survivors with a similar skill level, you can expect to lose sometimes, and you don't like that.  So you play sweaty to keep playing against those skilled Survivors and keep expecting to lose.  Sounds like you're digging your own grave.

    with majority of killers and no limitations on loadouts you'd be lucky to 4-stage people against people on similar skill level :)

    The so called "high MMR" in pubs is literally mid skill level at best, good survivors can stomp most of their matches because they will face mostly average-below average killers and good killers can stomp most of their matches because they will face mostly average-below average survivors, the current state of matchmaking is absolutely not a valid way to determine game balance at all

  • @QuestionMark220 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924873#Comment_3924873

    I forgot we got stats in January. Basically irrelevant though considering the new maps we got and the fact that nightlight gg shows her at 52-54% for the last 8 months with a few one month spikes.

    Still not at 60% and nowhere near frankly as I have people throw on hook nearly every other game which artificially inflates kill rates and she is at the bottom 5 of the stats you shared. Definitely needs a buff.

    I used to trust Nightlight, but given how far their stats were off from the last time BHVR published stats, I don't think they are trustworthy anymore.

    5% seems to be BHVR's wiggle room and Huntress has fallen within the edge of that.

    As for being bottom five, someone has to be at the bottom. Given most of the killers on the bottom have high skill ceilings, its not surprising she is down there.

  • @Twiggsy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924574#Comment_3924574

    It's such a double edge sword cause there gonna have to buff twins to compensate and any killers that's designed to slug/snowball

    How is that a double edge sword? What’s the problem with that? Everyone is getting what they want.

  • @NarkoTri1er said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924935#Comment_3924935

    with majority of killers and no limitations on loadouts you'd be lucky to 4-stage people against people on similar skill level :)

    The so called "high MMR" in pubs is literally mid skill level at best, good survivors can stomp most of their matches because they will face mostly average-below average killers and good killers can stomp most of their matches because they will face mostly average-below average survivors, the current state of matchmaking is absolutely not a valid way to determine game balance at all

    Yeah, I'm almost certain that it's impossible to truly "balance" this game.  There are way too many random factors in each match that can swing it in one way or the other.  Which map are we going to?  What builds do the Survivors bring?  Which Killer are we facing?  What is the Killer's build?  Do any of the Survivors have a build that directly counters the Killer build (or vice versa)?  How efficiently are Survivors repairing the generators?  How long can each Survivor loop the Killer?

    The answers to those questions, and probably more factors I haven't mentioned, can easily and heavily influence the outcome of a match.  Even more, some of the answers can depend on the answers to one of the other questions.  For example, how long a Survivor can loop a Killer can depend on which map they're on, and how skilled both the Survivor and Killer are on that map.

    This is why I never understood all these claims that the game is Survivor- or Killer-sided.  With all these aforementioned random factors, the game is clearly neither-sided.

  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924943#Comment_3924943

    How is that a double edge sword? What’s the problem with that? Everyone is getting what they want.

    Nobody likes going against twins thats why think about all the unfun killers are gonna get buffs and are gonna be more miserable to play against. After these changes and buffs people will be calling for nerfs

  • @Twiggsy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925050#Comment_3925050

    Nobody likes going against twins thats why think about all the unfun killers are gonna get buffs and are gonna be more miserable to play against. After these changes and buffs people will be calling for nerfs

    I don’t really care for fear mongering, it’s a tactic as old as time, and doesn’t really affect me. Also I’m sure without anyone saying anything twins are already on behaviors radar from recent stats.

  • I love when bad killers make really long posts.

  • @supergaymer9000 said:

    I love when bad killers make really long posts.

    Thanks for your insight, SuperGaymer9000

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