Perk Lethal Pursue has too many benefits and needs nerf

This perk, since it had the additional buff of 2 extra seconds, was already a very used perk, with the distortion nerf it makes it too strong with other aura reading perks, in my opinion, it should only have a single effect, or it just give extra time to other perks, or it reads the aura at the beginning of the match, a lot of people will come and complain about swf, but the one who is harmed is soloQ, swf even if they remove all the perks they will still be strong, so we must improve the sides that are weaker, like soloQ and some killers, and not make killers like Nurse and Spirit even stronger

Comments

  • @IronKnight55 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828319#Comment_3828319

    A lot of people used Distortion before the nerf because they didn't want to be found or chased. Chases are becoming less enjoyable due to map nerfs and the increasing number of anti-loop killers in the game. I'd rather sit on a gen than engage in a chase that I know won't last long if the RNG of the map is terrible.

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  • @bjorksnas said:

    They already put half of their build into seeing auras which means that's half their build which isn't slowdown perks

    I think thats fair

    I don't understand this one. Are we implying the killers choosing to run Lethal P are dumb, or they're just memeing, to say that they're giving something up by not running 4 slowdowns? The players picking Lethal P + 3 slowdowns, or Lethal P, another aura perk, and 2 slowdowns, do so because they believe that's better than running 4 slowdowns. And it's not hard to see why when the strongest killers can use it to start snowballing with a hit or even a down seconds into the match.

  • @Science_Guy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828472#Comment_3828472

    I don't understand this one. Are we implying the killers choosing to run Lethal P are dumb, or they're just memeing, to say that they're giving something up by not running 4 slowdowns? The players picking Lethal P + 3 slowdowns, or Lethal P, another aura perk, and 2 slowdowns, do so because they believe that's better than running 4 slowdowns. And it's not hard to see why when the strongest killers can use it to start snowballing with a hit or even a down seconds into the match.

    Its not throwing to not run 4 slowdowns but its usually more interesting than running 4 slowdowns. Frankly I don't mind if the lethal + aura perk + 2 slowdowns is stronger than the 4 slowdowns build. But it is usually more interesting to face which is the important part.

  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828462#Comment_3828462

    I don’t like facing it and with it wasn’t meta as well since I too prefer the Hide-n-Seek aspect over chase. But as you said, it doesn’t need a nerf.

    I do wish they’d revert SpineChills to its pre-nerf state so it would be less tedious to face.

    Same, friend. Same.

    Never understood why they nerfed Spine Chill to the ground.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828465#Comment_3828465

    Same, friend. Same.

    Never understood why they nerfed Spine Chill to the ground.

    GhostFace mains complained about having to crab-walk to generators in order to counter it.

  • @IronKnight55 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828289#Comment_3828289

    It’s probably because maps have become smaller and weaker, and so many anti-loop killers are in the game. No wonder people don’t want to be chased unless they are exceptional at looping.

    Because anytime they made a killer have a power that is not anti-loop, survivors also complained. This is why they nerfed and reworked:

    • Pinhead box (his current power isn't the best because you have to play him like nurse, and even then you only gain a very very slight amount of distance)
    • Sadako
    • Pig (although recently she finally got her chase power to be at least slightly better)
    • Old Skull Merchant
    • Current Knight (Who i suspect they will nerf again because people already complain about his ability to "chase" 2 different survivors)
    • Old Singularity (who recently got turned into more anti-loop)
    • Twins
    • Blight

    They tried multiple times throughout time and many nearly in a row to release killers like blight, pinhead, sadako, knight, skull merchant and so on who were not mainly anti-loop killers. Who had to be countered by ways other than vaulting windows and dropping pallets, and what happened? Survivors complained and complained until most of these were either reworked or nerfed because the second you ask survivors to do something other than hold m1 on a gen to counter a killer, all hell breaks loose.

    So if they can't make killers about map control because survivors complain about: blight, pinhead, sadako, knight, skull merchant

    And they can't make killers about anti-loop because survivors complain about: dracula, lich, chucky, nurse, clown etc.

    If they don't give killers anti-loop, they need to give them some way to slow the game down, or speed up the chases. By definition, speeding up chases is basically anti-loop. So you must then slow the game down some other means, but anytime survivors are forced to do that (by being forced to do tapes against sadako, or be ready to go for boxes against pig) they complain

    Then exactly what kind of killer is fun at this point? What are the top 3 killers you LIKE going against?

  • @Huge_Bush said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828504#Comment_3828504

    GhostFace mains complained about having to crab-walk to generators in order to counter it.

    Hahahaha, fair enough.

    @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828311#Comment_3828311

    Because anytime they made a killer have a power that is not anti-loop, survivors also complained. This is why they nerfed and reworked:

    • Pinhead box (his current power isn't the best because you have to play him like nurse, and even then you only gain a very very slight amount of distance)
    • Sadako
    • Pig (although recently she finally got her chase power to be at least slightly better)
    • Old Skull Merchant
    • Current Knight (Who i suspect they will nerf again because people already complain about his ability to "chase" 2 different survivors)
    • Old Singularity (who recently got turned into more anti-loop)
    • Twins
    • Blight

    They tried multiple times throughout time and many nearly in a row to release killers like blight, pinhead, sadako, knight, skull merchant and so on who were not mainly anti-loop killers. Who had to be countered by ways other than vaulting windows and dropping pallets, and what happened? Survivors complained and complained until most of these were either reworked or nerfed because the second you ask survivors to do something other than hold m1 on a gen to counter a killer, all hell breaks loose.

    So if they can't make killers about map control because survivors complain about: blight, pinhead, sadako, knight, skull merchant

    And they can't make killers about anti-loop because survivors complain about: dracula, lich, chucky, nurse, clown etc.

    If they don't give killers anti-loop, they need to give them some way to slow the game down, or speed up the chases. By definition, speeding up chases is basically anti-loop. So you must then slow the game down some other means, but anytime survivors are forced to do that (by being forced to do tapes against sadako, or be ready to go for boxes against pig) they complain

    Then exactly what kind of killer is fun at this point? What are the top 3 killers you LIKE going against?

    I think anything beats anti-loop, at this point. They are usually the worst ones to go against.

  • @JoaoVanBlizzard said:

    This perk, since it had the additional buff of 2 extra seconds, was already a very used perk, with the distortion nerf it makes it too strong with other aura reading perks, in my opinion, it should only have a single effect, or it just give extra time to other perks, or it reads the aura at the beginning of the match, a lot of people will come and complain about swf, but the one who is harmed is soloQ, swf even if they remove all the perks they will still be strong, so we must improve the sides that are weaker, like soloQ and some killers, and not make killers like Nurse and Spirit even stronger

    no

  • The only change aura needs is letting survivors know when their aura is revealed like in 2v8. Distortion still counters lethal's main ability and with this the +2 seconds are not a problem.

  • Lethal Pursuer is fine. It is well within the acceptable power range for this game. I don't think I've seen anyone complain about it until today and it's been in its current state for a long time. Leave it be.

  • @Pelaan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828262#Comment_3828262

    Are you trying to get the obsession tunneled out what did he do to you?

    Nothing, it just fits with the theme of the perk. The obsession is the player the killer is obsessed with. Lethal pursuer would fit with the resident evil 3 plot where nemesis is obsessed with Jill and constantly follows her from the start. Plus, from a mechanics standpoint, someone with DS has a higher chance to be the obsession, so it's not like they wouldn't have tools to help mitigate that.

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