How much more anti-camp and anti-tunnel do survivors need?

Survivors have been given:

  1. Basekit BT (With Haste)
  2. Insane OTR Buff
  3. Reassurance
  4. Kinship
  5. Hook Grab Removal
  6. Anti-Camp meter

Oh, and lest we forget pre-existing DS.

Now we are getting +10sec on hook stages.

My question is, how much anti-tunnel and anti-camp do Survivors need until they admit it's a skill issue if they're complaining about camping?

Also, I see a lot of players saying things like "if you don't camp this doesn't affect you". Some killers need to secure stages to win from time to time. If I'm playing GF or Trapper, waddling around the map looking for more fresh people to hook is a fantastic way to lose the game. This has nothing to do with skill; NOT camping against good teams in many situations is setting yourself up for an automatic loss. You literally DO NOT have the time to do that. People need to stop pretending that this is somehow fault of the player.

Comments

  • @StalkingYou said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772382#Comment_3772382

    And this is the other thing that's wrong with trying to discuss this. Blaming bad game mechanics on the player.

    No, it has nothing to do with skill when I say that playing nice as Myers against the 4 man will net you a loss.

    In fact if you say otherwise then that's just a self report.

    I guess every time Otz camped with Trapper, it was his fault because he simply didn't have enough skill. It's not like literally everything was leaning towards the survivor's favor.

    I used to think that way, that playing 'nice' as Myers will make you lose, and then I practiced different strategies. This is the main reason Clown is actually quite powerful. Clown knows how fast he (with Yellow) and Survivors (with Purple) are going, and they will never be as experienced as the Clown player with those speeds. Y'know the Bruce Lee fear the man who practiced 1 punch 1000 times concept.

    I did the same with Myers, and started developing different builds until I came upon Thana+Plaything+Penti+(Personal preference) and no Tombstones (add-ons also personal preference). Most players haven't played against that, and thus you can be the 1000 punch Myers. You will win the majority of your matches (even against 4-mans), just by your expertise over your opponent's in playing within this particular mud pit.

    Also what is a self-report of what, self-awareness and the willingness to improve? Gosh darn yuh got me!

    @WolfyWood said:

    I wish people who made these threads posted proof of them being high MMR.

    Without any substance these threads just look like being upset at losing or being upset at potentially losing more in the future.

    To be fair I would grant that for free for anyone at 4 digits worth of posts, and the vast majority of 3 digit posters. There was a study that basically found that the people willing to engage online (beyond only logging in to play), such as discussions, are within the top half of players more or less by default (with outliers of course, like lore junkies). Top-MMR (being who can matchmake with each other) is merely the top 25% of the playerbase, unlike things like other game's top echelon being the top 1%, top 0.1%, or even better. (Eg. League of Legend's top rank of Challenger is 0.02% according to a quick google search.)

    The difference is when climbing, you probably get players like 60/55/45/40 matched against a 50 Killer, which is an average 50vs50, with people both better and worse than the Killer. With the very start of top MMR, you instead get (best case scenario) 75/75/75/75 against a 75 Killer. That means there are no Survivors worse than the Killer, that the Killer is able to exploit. That isn't even taking into account that it might need to draw a 90/85/80/76 against that 75 Killer just due to matchmaking times (where every Survivor is better than that Killer). This 75 Killer scenario is where I think the majority of non-QOL complaints about Killer come from.

    If the Killer climbed by stomping the weaker Survs, they never learned the tools to win against stronger Survs as well. That's what anti-tunnel and anti-camping measures 'fix', the tools weaker Killers use to cheese wins against better Survs.

  • @StalkingYou said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772436#Comment_3772436

    no they don't, its only bad survivors who beg for more anti tunnel/anti camp, good survivors know how to use the multitude of tools available to defend themselves and don't complain.

    perfect example is DS, 3 sec DS was a great perk and was insanely popular in top play, however idiots who run in a straight line after using it eventually got it buffed because they complained enough.

    and im guessing you just want the killer to go for 12 hook games every game? because that's reasonable

    Good killers don't need to slug, tunnel and camp - only bad and toxic killers do, and you deserve to be punished. Plain and simple - I don't give two craps what you want to think, you're ruining the game. Survivors deserve to have fun as much as the killer does and those tactics ruin the fun for everyone. If you have to tryhard when killer already gets SO MUCH leeway - able to see survivor items in lobby so they can plan around it, the survivors have no idea who the killer is, base-kit powers tend to be broken for several of the killers, killer perks matter far more than survivor perks do, and killers have to do less than survivors do to win - then you don't deserve to have fun, and I'm tired of people pretending like it's okay to be a toxic player just because BHVR's dev team consists of killer mains only who clearly suck at their own game since they're okay with toxic actions.

  • If you don't want them to camp so badly, you don't need to have hooks, just use the same cage system as 2v8, or even a health system where if they go down 3 times, it's over.

    Since we have the hook, the tactics of using the hook should be effective, not forcing the killer to move away from the hook.

  • @StalkingYou said:

    Over the past two years, survivors have received:

    1. Basekit BT (With Haste)
    2. Insane OTR Buff
    3. Reassurance
    4. Kinship
    5. Hook Grab Removal
    6. Anti-Camp meter

    Oh, and lest we forget pre-existing DS.

    Now we are getting +10sec on hook stages.

    My question is, how much anti-tunnel and anti-camp do Survivors need until they admit it's a skill issue if they're complaining about camping?

    Also, I see a lot of players saying things like "if you don't camp this doesn't affect you" and either those players are ignorant or just bad at the game. Some killers need to secure stages to win from time to time. If I'm playing GF or Trapper, waddling around the map looking for more fresh people to hook is a fantastic way to lose the game. This has nothing to do with skill; NOT camping against good teams in many situations is setting yourself up for an automatic loss. You literally DO NOT have the time to do that. People need to stop pretending that this is somehow fault of the player.

    plus 10 seconds to stages? what even is this game becoming? lmao

  • @StalkingYou said:

    Over the past two years, survivors have received:

    1. Basekit BT (With Haste)
    2. Insane OTR Buff
    3. Reassurance
    4. Kinship
    5. Hook Grab Removal
    6. Anti-Camp meter

    Oh, and lest we forget pre-existing DS.

    Now we are getting +10sec on hook stages.

    My question is, how much anti-tunnel and anti-camp do Survivors need until they admit it's a skill issue if they're complaining about camping?

    Also, I see a lot of players saying things like "if you don't camp this doesn't affect you" and either those players are ignorant or just bad at the game. Some killers need to secure stages to win from time to time. If I'm playing GF or Trapper, waddling around the map looking for more fresh people to hook is a fantastic way to lose the game. This has nothing to do with skill; NOT camping against good teams in many situations is setting yourself up for an automatic loss. You literally DO NOT have the time to do that. People need to stop pretending that this is somehow fault of the player.

    1. Basekit BT doesnt relate to camping.
    2. Doesnt relate to camping either.
    3. Is hardly any useful with having to basically look into the killers face.
    4. Havent seen this once for a reason.
    5. Its still a trade if killer camps.
    6. doesnt do anything with proxy camping and is easily disabled by killer favored reasons.

    Also, the new 10s arent that useful too. Just because many things got changed doesnt mean its affecting gameplay at a noticable level. Camping will still be the same strategy as before. And nobody needs to camp to win anything. Thats just a fake infomation by bad players. A strawman-argument at its best as we see from your post.

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772500#Comment_3772500

    I almost exclusively play "weak killers" (Myers, Ghostface, Pig, Dredge, Doctor) and I never intentionally tunnel or camp outside of EGC. I don't have an issue with winning. I probably have an above average win rate at around 60-65%.

    This whole "killers need to camp and tunnel or they lose" has always been bunk. There are some niche scenarios where a bit of camping can be useful, usually scenarios instigated by survivors in the first place. But for the most part, if you feel you need to camp/tunnel to have a chance, you're probably doing something wrong and not applying enough pressure. Or you mistakenly believe you should be winning every game, or letting confirmation bias lead you to believe that the 40% of games you lose are somehow more significant than they are.

    This whole "killers need to camp and tunnel or they lose" has always been bunk.

    Wasn't it just last week where someone made a thread claiming to have proof that killers rarely, if ever, tunnel?

    Consensus on tunnelling is giving me whiplash. Either everyone's doing it because you have to and there's no way to win without it, or no one's doing it and survivor need to stop crying, but somehow I feel like it's both at the same time?

  • When you create a thread like this, you need to remember that there is a huge % of the total player base who 1) has never even attempted to play killer; or 2) maybe tried playing as killer a few times and probably got destroyed, then went back to playing exclusively survivor.

    This is why you get so many comments about how "killers can easily win without ever camping or tunneling" or "it's a skill issue". 95% of these comments are from people who never, ever play killer. They have no idea how difficult it is to beat a skilled team (even if they aren't 4-man SWF), nor do they care to ever try to put themselves in your shoes.

    I always offer a challenge to anyone claiming how easy it is to win consistently without ever camping or tunneling to post some of their gameplay video to show us all how it's done (or better yet, link to stream so we can see their unedited gameplay), and not a single commenter has ever done so. Shocking, right?

  • @I_Cant_Loop said:

    When you create a thread like this, you need to remember that there is a huge % of the total player base who 1) has never even attempted to play killer; or 2) maybe tried playing as killer a few times and probably got destroyed, then went back to playing exclusively survivor.

    This is why you get so many comments about how "killers can easily win without ever camping or tunneling" or "it's a skill issue". 95% of these comments are from people who never, ever play killer. They have no idea how difficult it is to beat a skilled team (even if they aren't 4-man SWF), nor do they care to ever try to put themselves in your shoes.

    I always offer a challenge to anyone claiming how easy it is to win consistently without ever camping or tunneling to post some of their gameplay video to show us all how it's done (or better yet, link to stream so we can see their unedited gameplay), and not a single commenter has ever done so. Shocking, right?

    I always offer a challenge to anyone claiming how easy it is to win consistently without ever camping or tunneling to post some of their gameplay video to show us all how it's done (or better yet, link to stream so we can see their unedited gameplay), and not a single commenter has ever done so. Shocking, right?

    I'm still waiting for the posters who say their killer matches are elite 4 person SWF one after the other to post their videos, but that doesn't get done either.

  • @ok_theBubbaLover said:

    If you don't want them to camp so badly, you don't need to have hooks, just use the same cage system as 2v8, or even a health system where if they go down 3 times, it's over.

    Since we have the hook, the tactics of using the hook should be effective, not forcing the killer to move away from the hook.

    I'm pretty sure the one who want to keep camping is BHVR and not the players, to be honest

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