DBD is killer sided and I'm tired of people pretending it isn't.
I have over 1500 hours on Steam, and have been playing both sides for years.
I'd estimate that I play survivor 80% of the time and killer 20% of the time.
(the reason for more survivor is that I have friends, but when I play alone I pick killer)
I should start by saying that there is one situation where the game is survivor sided, and that's when there's an extremely well-coordinated SWF who are actively tryharding to win the game. But that's a very small percentage of matches, and barring that, this is what the game feels like:
No matter if I'm playing survivor or killer, I feel like the killer has too much control over how the matches end up.
If a killer is tryharding, they'll win 9 out of 10 matches (unless there's a serious skill issue on the killer's end), while survivors lose much more easily even if there's high skilled players. Most of the time the match is only "fair" is if the killer is playing with honor to give the survivors a chance, or if they barely know how to play killer.
I feel like a reason behind this is that killer is simply too easy to play (with the exception of some killers like the nurse who has a high skill ceiling), and I'm guessing this is probably the case because the developers themselves aren't good at playing the game, so they have no clue how to balance it, and instead end up designing a bunch of brain dead killer abilities.
The Unknown, for example - his AoE shot is so incredibly brain dead that anyone who's played a FPS with arcing grenades is an instant master at it.
Normally with such an arching grenade mechanic, a direct hit would deal the most damage, with a splash hit dealing less damage. But with the Unknown, it doesn't even matter if you get a direct hit or a splash hit,it all hurts the same amount, instantly filling the bar. And to top it off - it doesn't even have a LoS check, it'll damage through obstacles and walls.
These are the kind of brain dead abilities that the devs have been designing with many of the later killers added to the game, that barely require any skill and just automatically hurts the survivors if you just kinda try to get them.
To give constructive criticism and not just complain, here's how an arcing grenade like what The Unknown has SHOULD be designed:
Direct hit = Fill bar instantly, Splash hit = Fill bar 66-75% so splashes require 2 hits (fill % needs to be above 50% or survivors would instantly lower it below 50% and turning it into 3 hits). Splashes NEED to have a LoS check so they can't hit through walls.
Back to the topic at hand, I feel like another thing that contributes to the game being killer sided, is that in order for survivors to win, all 4 of the survivors need to be trying to win. it really is a game of time management, and survivors don't have time goofing around if they want to win, they need to focus on doing generators and being efficient with who loops the killer, who stays at the generators, who goes for the save, etc.
If you have even just 1 survivor screwing around, it doesn't matter how good you are at looping (unless you're on the level of Demi or Spooky). Gens won't get done fast enough.
And here's where challenges ruin it - They're time consuming for the survivors, and this is time they don't have if they want to win. So if you have a survivors goofing off trying to find glyphs or other things that waste their time, they're likely going to lose. Even without challenges, one dumb decision by one survivor can mess it up for everyone else.
As mentioned previously, the devs aren't good enough at the game to understand how to balance it, so they try to listen to player feedback to decide how to balance the game. But the problem is that, from my experience playing this game for over 6 years, people who play Killer are some of the biggest complainers about how they're underpowered, when it's clearly a skill issue that they refuse to admit they have. The developers sees that and think they need to buff whatever the issue was, and then "learn" from that when designing new content as well.
Yes, there are survivors complaining too, but compared to killer complaints, survivor complaints are more often about things like getting tunneled, camped, slugged, or other things that feel unfair or unfun like certain killer abilities that feel unavoidable or inescapable. There aren't the same amount of requests to just keep buffing and buffing and buffing, compared to the amount of killers who keep just wanting to be stronger.
When this is the feedback the devs keep getting, of course killers are going to be overpowered. The people who refuse to admit it are likely relatively new to the game, or playing a killer outside of their skill level.
EDIT:
All of this was written after spending a whole night playing nothing but killer. It does not come from "oh no I die a lot as survivor". I feel bad for people I play against, and I don't even consider myself top-tier.
Comments
Here it goes found it. Any more questions anyone?
Doesn't address my point. That is against the top 5% of killers, who are playing the strongest characters.
There is not enough data here to draw objective conclusions. Everything anyone here is trying to claim, is based on subpar information and conjecture. That is the only fact in this thread.
Well guess the devs saying they want it killer sided and a 60% rate which its at isnt enough… The people literally making the game saying they want it slighlty killer sided isntr enough data . OK goodbye lol.
Those are inaccurate because the devs have polished them. The kill rates are much higher than that.
I do find it weird that most solo queue players seem to experience a lot of 4K's, including Otz, who is pretty good at survivor and found that most of his matches in solo queue were a 4K, not a two person out.
I honestly wonder if survivors disconnecting when the match is doomed, is the reason that the numbers are so high. It's not like all DC's happen right at the start of a match. Sometimes everyone gets slugged at two gens left and someone DC's. Suddenly that winning match for the killer is not included in the data.
That's a great quote that BHVR have officially stated they want the game killer sided. I'd love to read it.
Its one of the campfire chats sucks they dont save trhe vods but its been said numerous times and thats why the number is 60%. Ima go do something productive cause literally everyone here has no numbers no data im the only one showing anything that's factual and everyone else is like nu uh lol.
here goes a thread about it
Yes. Did the devs ever say what exactly those stats even means? Is that 48% only 4SWF of all high MMR survivors against a high MMR killer (that’s what most seem to assume)? Do these numbers include matches the 4SWFs play against killers below the softcap or even „lesser“ killers when matchmaking screws up or due to backfill?
And does this even mean that this means the SWF was made up of all high MMR survivors or the escape rate of high MMR survivors playing in a 4SWF? In other words, if during the measurement period only a single high MMR survivor would have played a single match in a 4SWF with three mid-MMR friends and escaped as the only survivor of the group, would the „high MMR survivors escaping in 4SWF“ rate been 100%?
I haven’t seen any kill rates against 4SWF by high MMR killers lately but I expect them to be higher than 52%.
…But the statistics don’t show her as the weakest killer in the game. The stats show she has the lowest kill rate and that’s only a few points off from the killer with the next lowest kill rate. Additionally, the stats show that all killers—every single one of them—has a kill rate over 50%.
Those stats are for a 4man swf at high mmr meaning they are playing against high mmr killers see theres solo dou threes and 4man all for not high mmr and for high mmr lol. Its for all 4 swf players being high mmr they have all the data and they crunch it and this is how people get statistics.
Again even besides all these stats figures and facts the devs have said they want it to be killer sided slightly and adjust things to make sure thats the case. So even if you dont want to believe data THE PEOPLE WHO MAKE THE GAME want it to be slightly killer sided.
Why is it so hard for you all to belive that the game in its overall state is killer sided. Does the map reworks not make you think it is or the killer reworks? Im so confused on how people can have facts/data and hear the people who literally have all the stats all the data and who say it they want it to be killer sided and theyre just like naw thats not what happens wen i play cant be right so entitled. Please dont quote me in here anymore im done repeating myself facts there evidence is there if you dont beilve it i dont really care ignorance is bliss i guess.
That quote doesn't say what you say it does.
We try to keep Killers near a 60% kill rate on average to keep matches relatively even and support the horror theme of the game, where the Killer is a force to be reckoned with and the survival is not guaranteed.
"Relatively even" seems to contradict your point heavily, implying by the fact they say "and support" instead of "while supporting" that a lower kill rate of 50% does not make the matches "relatively even". It seems you're putting words in other peoples mouths.
Thing is, you make it very hard to have a reasonable conversation with you. I've already explained why those numbers don't paint the complete picture, and should be taken with a very big grain of salt.
The people who have the complete picture (I.e. BHVR) have even stated "do not use these numbers to draw conclusion"s, as several people before me already have pointed out; this serves as pretty strong reasoning to say why the conclusions you are drawing from those stats are flawed.
The problem is instead of engaging with any of those points, you take a very combative approach, and instead simply tell people they're wrong, without any attempt to understand their point or try to include it into some kind of better informed counterpoint.
It comes across as you expertly ignoring anyone who contradicts your narrative, and simply throwing out another weak counterpoint with flimsy evidence that suggests you have no intention of actually debating anything, and are instead just obsessed with being "right".
Needless to say, THAT isn't productive.
Yeah, probably is.
Some people know that, others don't.
Locking the thread here, as the tone is well out of hand, and conversation is going around in circles. Please remember to keep conversations civil and respectful when posting on the Forum.