I thank you to Otz for bringing one of the most annoying problems to community's attention
That's one of the most annoying things ever.
Why this is still in game after 8 years. Why survivor is being punished by rng for no reason. How you will know you will get skill check atm you wanted leave the gen? What is counterplay here? Why gen is losing progress for no reason.
Especially when you wanna counter PR + DMS combo and leave the gen. And game is deciding to reward killer with more regression because you got skill check but you can't do anything about it. Because you already left the gen.
And it's funny because solution is already in game. Why we are not making this work like Overcharge.
Comments
They certainly do not balance around this, lol. Those are just random 10% freebies that are given to Killers, because nobody can predict when this will happen. It just happens that you get a auto-failed Skill Check when you let go of the Gen. This is nothing that is considered in balance.
It's hilarious that there's actually people arguing in favour of this "mechanic". Bias knows no bounds.
It is possible that BHVR had made the conscious decision to leave this in the game in the past, for reasons to do with wanting some degree of randomness and "chaos" represented as "horror" factors in their game, that randomly getting screwed over can be part of the thrill, as I had also suggested in this post: https://forums.bhvr.com/dead-by-daylight/discussion/comment/3613964#Comment_3613964. But that doesn't mean they couldn't reconsider on this, now that the game has more and more been embraced as a competitive rather than thematic experience, by players and developers alike.
Oh.
I've seen this brought up a LOOOT on reddit. I don't use Twitter so I don't know about that. But anyway yeah this has been brought up a ton, even in dev AMA threads.
It needs to go.
Good thinking my friend! :)
match making, buffing weak killers, etc. pretty much everything people complain about on the regular.