First match and it’s started
Went against a Knight with corrupt/pain res/dead man’s and … grim embrace.
the match played itself. We are absolutely back to the eruption meta.
Went against a Knight with corrupt/pain res/dead man’s and … grim embrace.
the match played itself. We are absolutely back to the eruption meta.
Read THIS post.
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As expected, we finally have a healthy combo of perks ( their duration doesn't even stack ) that rewards killer for going after different survivors and not tunneling / proxy camping and there are already people who literally refuse to adapt and only cry how oppressive it is for them not being able to sit on gens 24 / 7 in safety. It's a git gut time for some survivor players but I see some just don't want to.
Some people will always tunnel. No matter what you do.
And the audacity to put DMS and pain res in the shrine soon after. Like these devs know what they are doing and do not care about health of solo q players. They definitely favor the killer side and nobody can tell me otherwise. NOBODY
Sure and if that doesn't work out somehow for the killer, they just resort to the tried and true method of tunnel out for the 3v1.
Tunnel out exists because other alternatives get inefficient very quickly.
What do you expect the killer will do if the first hook does cost 2 or 3 gens? Spread the hooks?
This combo essentially gives killer more time to roam for other survivors and get rewarded for spreading the attention. Survivors who can't run longer than few seconds are simply unhappy that killer can get a value out of something that requires effort and want those easy and brainless plays back.
What do you expect the killer will do if the first hook does cost 2 or 3 gens? Spread the hooks?
Killers really need to get over this. The first couple of gens don't matter. The last one does. Loads of games storm into the 2-3 gens cleared, and then grind to a complete halt, to end with a 12-hooked victory for the killer with those same last two gens still unfinished.
You have a weak start as killer. You're supposed to, because survivors have NO comeback mechanisms. Once they fall behind, the game is -over- for them. This does not apply to killer, who can even get their first hook at five gens done and STILL get a 4K.
Same could be said about survivors. First two hooks don't matter, it's the last one that kills you.
Also those early gens that you speak of is the time that killer has or should have before first few hooks can happen. When all that time gets spent because of efficient survivor play, the killer has to apply pressure. You may think that defending last remaining gens is easier when in reality a well spread gens are extremely difficult to defend for most killers. With addition of gen regression events a tri-gen situation can't be used by killer, so that point when killer could ''sacrifice'' early gens for late game is now gone.
So what should killer do if they have a bad start and almost no late-game comeback chance ( unless they go for specific end-game build with noed, bw and other stuff ) and each hook costs at least a gen?
Survivors have a comeback chance against a tri-gen and much easier time repairing gens because they don't need to worry about tri-gen situation anymore. The only situation when they do struggle is when one of them is out early enough, which is the reason why killers try to get a survivor out asap.
12 hooks don't matter. This game is tied to kills and escapes. We all know that. It's like saying fixing 5 gens and opening a exit gate is a win for survivors, even if none of them does escape afterwards.
That sure would be bad...if that's how that actually worked and you weren't making things up.
It's not a 26 second block on every gen in the game. It's a 12 second block on every gen and 26 seconds on every gen that was being worked on at the time of the grim trigger.
Also the combo is incredibly easy to play around, after the hook if it's the person's first hook just wait a few seconds after the hook and if no Grim trigger you're fine and if grim trigger just wait the 12 seconds and it's done and then no DMS trigger. It's not like Eruption because you could never know when a person was going to go down with Eruption. This it's very simply just wait 5 seconds after someone's first hook. You know exactly when it could happen and how long to wait, you had neither of that with Eruption.
Same could be said about survivors. First two hooks don't matter, it's the last one that kills you.
No survivors are complaining about the first two hooks, what are you on about?
You may think that defending last remaining gens is easier when in reality a well spread gens are extremely difficult to defend for most killers.
It's still a ton easier than defending 7 gens, don't you think?
With addition of gen regression events a tri-gen situation can't be used by killer, so that point when killer could ''sacrifice'' early gens for late game is now gone.
That's nonsense! Even if you can only have eight regression events, that's still eight regression events. And each individual event is now more impactful. That still buys you -tons- of time to get your hooks in, just not a literal infinite amount anymore. You actually do have to do work now.
So what should killer do if they have a bad start and almost no late-game comeback chance
You -always- have a late-game comeback chance, that's innate. If you fail to grasp it, accept that you lost a match.
Sometimes you lose a match, that's okay too.
every update since 2022 survivor gets rougher and more unfun
Well once the killer gets the first hook this fundamentally changes the game dynamic and everything slows down, with the right perks you quickly find someone to chase next and someone else must go for the hook save so there's only one left to work on a gen (in solo queue you may have two competing for hook save and gen progress is completely stalled) vs 3 on gens during first chase. Once someone is rescued from hook, they often want to be healed, and once that is done the killer has the next survivor downed already so it's not back to gen but rather run off and unhook the next survivor ...
Plus the resources to work with (pallets) are gradually reduced, so chases will be shorter.
If the survivors are still incredibly efficient fixing gens so that the gens are flying he is probably simply not good enough for the survivors and deserves to lose. If this happens consistently, then the problem is the matchmaking. Killer is so powerful at the moment and solo queue is so ridiculously weak that there's for sure a group out there for any killer against which he has a very good chance without any cheap tactics.
First hook is impactful if it happens too early and other conditions do match ( survivor is hooked on Pain Ress or any other special hook, killer has perks that trigger on hook ) however if it's 1 hook - 1 or 2 gens pace which is quite common if survivors are not trolls, do repair gens and can at least go far enough from gens that are being worked on, then suddenly getting hooked stops being the end of the world. It's all about timing here.
If killers who are not efficient deserve to lose as you say, then don't you think survivors who are not efficient deserve to lose too? By this statement, if a killer tunnels one survivor out asap and the remaining survivors don't repair 3 or more gens meanwhile, they deserve to lose too.
Genuine question, have killers ever had a combo everyone hasnt complained about?
Honestly, during the Eruption meta I only tried it out 2 or 3 times and then laid it to rest, focusing on other ways to win, but in hindsight it feels like I dibbed out of an important part of DBD history, the likes people are still talking to this day. I did the right thing back then, but it feels like I missed out on history. This won't be happening again, this time I am all in for it! Wooohaaa!
I too like to bully random pub survivors 👍
just went against the aforementioned The Build (trademark pending) and can confirm i am not excited
Being double hooked like that means you can get eliminated the moment killer finds that convenient or required.
Which is about when that survivor is released from the hook again. That's the problem with tunnelling. An issue you don't have with gens.
That's the thing - in this gen block meta
It's not a gen-block meta thing. BHVR chose 8 because it was a number that, according to their statistics, is barely ever hit -outside- of 60-min stall tactics. You're very unlikely to hit this limit, so long as you don't play exclusively for gen defense.
Who decides that killer starts behind at all in the first place?
That's how the game progresses. Your first chase has the most pallets in it, and the least pressure on survivors. Your later chases will have more pressure on survivors, fewer pallets, people might be injured, your power might come online, whatever you may have, but generally speaking, killers start the match at their weakest. Which is why it's unreasonable to point to the very first chase as some kind of indicator for the rest of the game. Plenty of matches where the first hook comes at three gens done still result in a 3K+.
Conversely though, if a survivor is dead and there's more than one gen left to do, the chances of a 2E or better are infinitesimal.
Killers can make comebacks pretty easily. For survivors, it's almost impossible. That's why this focus on a 'fair' early game is entirely unreasonable.
It in the early days of DBD there was Sloppy/Nurses Calling and I don't think many people minded that?
But in the last few years? No I don't think so maybe Lethal/BBQ but calling that a combo is a stretch.