So Pain Res. and Pop got even more buffs?
With the new changes when a gen gets pain res.ed and starts regressing, to start making any progress you have to work on that gen for at least %5 worth of progress time which literally means one of the strongest perks in the game is getting another buff?
On top of this since kicking causes %5 instant regression Pop is also even better than before and it got another buff?
The 2 strongest gen regression perks in the game with the highest pickrates.
Every single match is pain res pop pain res pop pain res pop already and I can't wait to see how painful it's going to be to complete a single gen.
Comments
5% of 90 seconds is only 4.5 seconds, you have to repair a generator only 4.5 seconds to stop the regression, none of the killer can defend three gens without letting the survivor repairing 4.5 seconds to stop the regression.
No, with 2.5% the gen tapping don't exist but it needs only 2.25 seconds to stop the regression, The gen regression cannot be longer stopped mid chase but 2.25 seconds is still too few so a survivor can stop a regression with the killer nearby. The 4.5 seconds needed for a 5% progression is the sweet spot imo.
Gen kick meta and ruin both got nerfed. Pain reso and pop too. Gen control is very thin lately and you complain about this too? The 3 Gen "problem" isn't a problem. Skull merchant amd knight and Gen kick meta created a 3 Gen problem. Instead of fixing them they hit the whole community with this 3 gen "fix".
Should 3 Gens that survivors make have to guarantee the last Gen should never be done?
The took a sledgehammer to one of the only good chase perks so killers will just stack more slowdown.
I wouldn't be surprised. Some Killers would rather stay in a match until the servers shut down instead of "losing". That's how much of an ego war they take upon.
Eruption too. I was mainly using the Pop + Eruption combo. I could regress a lot of a gen if survivor greeded in front on me taping the gen to stop regression.
But the new 5% progress to stop regression compensate this.
Killers can patrol loops between 3 Gens until server shutdown is okay.
But if all survivors just hide until server shutdown is not acceptable right?
Enduring, Brutal Strength and Spirit Fury are pretty good perks. STBFL was unnecessarily nerfed, but I think some players will still use it.
Four gen slowdowns isn't necessary. The killer can do it, yes, but they don't have to.
Pain Res is unchanged here.
Pop is also unchanged itself, but kicks got a buff. However, you’re also now only able to regress a gen eight times.
Heres a question, does Pop make each gen kick count as two of your eight regressions on a gen? You kick it, that’s one, Pop procs on it, that’s two.
This seems to be a good change to the gen tapping meta.
I can confirm it only counts as one.
Well, obviously most survivors would rather have the game artificially hinder the other side than getting good at the game and not doing gens mindlessly so they don't lose. That's how much of an entitlement war they take upon.
delusional
That's about right.
Same for the survivors who stay for 1h. Its an ego vicious circle.
Can you let us know if Eruption would count as two? First the kick to apply it then the explosion when a down occurs.