Devs: more "fight other survs" and "fight back" perks
We really need more active gameplays for survs than just passive hidding and running, time to strike back the killer and even your teammates (steal items, punch in the face, etc...) otherwise game is becoming too monotonous
Comments
Or kick killer while on the hook.
yup buddy, is a competition to survive, not always is gonna be a collaboration
Right. Because this game won't get more frustrating or harder to balance, if Devs would have to consider the aspect of survivor vs. survivor as well.
Survivor vs Survivor perks?
Right, let's buff survivor's griefing and trolling ability. Good idea.
Because sandbagging your own teammates wasn't enough.
thanks
gr8 b8 m8
But really I wish survivors did have another objective besides gens. Not hitting each other/the killer but just something else to do to prolong games a bit/add more chases and mind games and gameplay/give survivors more BP and pipping ability.
Contains 4 charges at base. Can only be used near other survivors or the killer. When used, you slide it inside the survivor or killer's ass, stunning them for 5 minutes.
When you use the last charge, the Dildo gets lodged in the fellow player's poothole, insta-mori'ing them.
Thank god we live in Europe and no one censors no ######### !
Germany is sadly more prone to banning stuff instead of censoeing it. But theres some treasures like team fortress 2's hamburger \trycycle gore 😀
Really? I've been many times in Germany and never noticed. Anyway, i still want to learn German.
As if the gap between Solo and SWF wasn't bad enough, imagine the trolling potential this would add. I see where you're coming from, but I don't think it would bring anything too good to the game.
Watching the latest Rambo movie on a Sunday evening uncut with all it's gore and glory.
We already have a survivor vs survivor perk, its called WGLF :chuffed:
Given what the item concept is, they would have no choice but to take it.
Not so much fighting eachother, but i would like more Perks that make you more powerful as a lone wolf.
I would like this if it was implemented in a way that isn't overly frustrating for Killers.
It does feel horrible to be David King, shirtless and sexy, but still be running away like a whimp from a teenage girl with a sharp ruler. Like, come on, let me Dead Hard right into her and stun her. That would be an awesome Exhaustion perk.
On the flip side, let Killers actually be Killers instead of priests. Who cares about sacrificing? Give them more attacks than just their ability and M1. The further we move away from this indirect cat/mouse game of looping, vaults, and perks, into more primal reactions of fight/flight/freeze (right now we're lacking in the fight department) the better.
Yes in a team based game let's make perks that make "you can screw your teammate over"
Actually some sort of 'greedy selfish perks' might actually freshen the meta up depending on their effects.
One point for implementing those kind of perks would be the original concept that its four strangers who simply want to get out. "Sadly" this slowly turned into a "we're all gonna live together" team mentality where everyone is bff's. ( I wonder if swf had anything to do with it lol )
I once theorized about such "traitor" perks because im a killer main and want survivors to suffer (lol) but came to the conclusion that those perks need some heavy restrictions because they obviously would disrupt survivor gameflow heavily.
My loose concept for traitor perks:
1. "strong" positive personal effect
2. tag the survivor as "traitor"
3. medium negative effect for other survivors
4. tremendous penalty if multiple survivor are tagged as traitors.
As i am not really creative in creating perks, lets go with a exhaustion perk as example:
( one could arguably add a exhaustion penalty to the slowed survivors too)
I hope its easily understandable and viable enough to consider using.
yep we need greedy/selfish perks, dont forget about stealing items perks
so far we can only intentionally fail healing skill checks to reveal where is your team mate you wanna leave behind to escape through the Hatch
The original idea was to have an antisocial experience as a survivor. That's why we still don't have in game voice chat even through we have SWF.
4 strangers tossed together with a common goal, but how they achieve it is up to them.